#base robot_vanilla.pop //every robot from robot_standard and robot_giant in a single popfile, also includes missing templates. #base robot_eyes.pop // Downpour Fusillade // Expert // Remade // Starting Currency: 1600 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 1200 | 1300 | // | Wave 2 | 1200 | 1300 | // | Wave 3 | 1300 | 1400 | // | Wave 4 | 1300 | 1400 | // | Wave 5 | 1600 | 1700 | // | Wave 6 | 1800 | 1800 | // +----------+----------+----------+ // | Total | 10000 | 10500 | // +----------+----------+----------+ WaveSchedule { StartingCurrency 1600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenKillCountExceeds 25 AddSentryBusterWhenDamageDealtExceeds 3000 CustomNavFile "mvm_downpour_rc3a_test" //////////==================================== // Missions // // Wave 1 has no support // Wave 2 has Spy support // Wave 3 and 4 have Sniper support // Wave 5 has Engineer support // Wave 6 has no support //////////==================================== Mission //Sentry Buster { Objective DestroySentries DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 InitialCooldown 30 Where spawnbot TFBot { Template T_TFBot_Giant_SentryBuster } } Mission //Spy { Objective Spy DesiredCount 3 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 95 InitialCooldown 40 Where spawnbot TFBot { Class Spy Skill Easy } } Mission //Sniper { Objective Sniper DesiredCount 3 BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 20 Where spawnbot_right TFBot { Template T_TFBot_Sniper } } Mission //Engie { Objective Engineer DesiredCount 1 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 70 InitialCooldown 30 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } //////////==================================== // Wave 1 [$1200] [$1300] // // 3 Giant Rapid Fire Soldiers [$400] // 18 Scouts [$90] // 24 Pyros [$120] // 18 Demomen [$90] // // 12 Bonk Scouts [$60] // 24 Bat Scouts [$120] // 12 Slow-Fire Crit Soldiers [$60] // 2 Giant Heavies (WaitForAllSpawned) [$260] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-giant1" TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RapidFire } } WaveSpawn { Name "w1-a1" TotalCurrency 90 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w1-a1" TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot_left TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w1-a1" TotalCurrency 90 TotalCount 18 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk WeaponRestrictions MeleeOnly } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 9 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Normal Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate penalty" 1.50 } } } WaveSpawn { Name "w1-giant2" WaitForAllSpawned w1-b1 TotalCurrency 260 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Heavyweapons } } } //////////==================================== // Wave 2 [$1200] [$1300] // // 4 Giant Super Scouts [$60] // 30 Direct Hit Soldiers [$150] // // 1 35000 HP Tank (30 WaitBeforeStarting) [$200] // 1 Colonel Barrage + 1 Giant Medic (35 WaitBeforeStarting) [$100] // // 10 Heavies + 1 Quick Uber Medic Each [$100] // 20 Soldiers [$100] // 4 Giant Dragon's Fury Pyros [$100] // // 16 Soldiers [$80] // 32 Scouts [$160] // 6 Giant Soldiers [$150] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w2-a1" TotalCurrency 150 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier_DirectHit } } WaveSpawn { Name "w2-tank" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 30 Where spawnbot Tank { Name "tankboss" Health 35000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w2-a2" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 35 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a2 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a2 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_DF } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 160 TotalCount 32 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Expert } } WaveSpawn { Name "w2-c1" WaitForAllDead w2-b1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } } //////////==================================== // Wave 3 [$1300] [$1400] // // 4 Colonel Barrages [$180] // 15 Demomen [$75] // 10 Soldiers [$50] // 10 Scouts [$50] // 10 Pyros [$50] // // Infinite Soldier Support [$235] // 8 Giant Burst Fire Demomen [$120] // 2 Giant Crit-On-Kill Deflector Heavies + 3 Uber Medics + 2 Buff Banner Soldiers Each [$180] // // 8 Giant Steel Gauntlets [$120] // Limited Support of 24 Steel Gauntlets + 24 Heavies [$240] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3-a1" TotalCurrency 180 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 11.25 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Barrage } } WaveSpawn { Name "w3-a1" TotalCurrency 75 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 9 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w3-a1" TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBetweenSpawns 8.2 WaitBeforeStarting 4 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w3-a1" TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3.5 WaitBeforeStarting 10 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name "w3-a1" TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 15 Where spawnbot_left TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w3-support" WaitForAllDead w3-a1 TotalCurrency 235 TotalCount 47 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Class Soldier ClassIcon soldier_giant Skill Normal } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 120 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_BurstFire } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 180 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_cok ItemAttributes { ItemName "Deflector" "critboost on kill" 4 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Buff_Extended } TFBot { Template T_TFBot_Soldier_Buff_Extended } } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 120 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_SteelFist ClassIcon heavy_steelfist_nys_giant Health 6000 } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_left Support Limited TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_right Support Limited TFBot { Template T_TFBot_Heavyweapons_Gauntlet } } } //////////==================================== // Wave 4 [$1400] [$1500] // // 1 Giant Crit Rocket Wall Soldier + 1 Giant Medic [$50] // 20 Crit Rapid Fire Huntsman Snipers [$100] // // 12 Giant Super Scouts [$180] // 40 Crit Bat Scouts [$200] // 1 40000 HP Tank [$200] // 3 Crit Colonel Barrages + 4 Uber Medics Each [$225] // // 4 Giant Rapid Fire Demomen [$60] // 4 Giant Burst Fire Demomen [$60] // 4 Giant Scatter Burst Demomen [$60] // Infinite Support of ShortStop Scouts + Deflector Heavies [$165] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketWall Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w4-a1" TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot_right Where spawnbot_left Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.20 } } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 180 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 13.5 WaitBeforeStarting 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 200 TotalCount 40 MaxActive 15 SpawnCount 2 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes AlwaysCrit } } WaveSpawn { Name "w4-b2" WaitForAllDead w4-a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 Where spawnbot Tank { Name "tankboss" Health 40000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w4-b2" WaitForAllDead w4-a1 TotalCurrency 225 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "w4-support" WaitForAllDead w4-b1 TotalCurrency 165 TotalCount 33 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_right Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Heavyweapons_Deflector } } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b2 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_RapidFire } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b2 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 12 Where spawnbot_right TFBot { Template T_TFBot_Giant_Demoman_BurstFire } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b2 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 24 Where spawnbot_left TFBot { Template T_TFBot_Giant_Demo_Scatter } } } //////////==================================== // Wave 5 [$1600] [$1700] // // 4 Giant Crit Scatter Demomen + 3 Long Uber Medics Each [$420] // 36 Steel Gauntlets [$180] // // 1 Giant Crit Rocket Rain Soldier + 2 Giant Medics [$75] // 40 Rapid Fire Soldiers [$200] // // Infinite Soldier + Demoman + Scout Support [$275] // 6 Giant Crit Deflector Heavies + 2 Uber Medics Each [$360] // 1 Magnified Shotgun Heavy Boss [$90] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5-a1" TotalCurrency 420 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_LongUber } TFBot { Template T_TFBot_Medic_LongUber } TFBot { Template T_TFBot_Medic_LongUber } } } WaveSpawn { Name "w5-a1" TotalCurrency 180 TotalCount 36 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 8.888 WaitBeforeStarting 1 Where spawnbot_right Where spawnbot_left Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Gauntlet } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketRain Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot_right Where spawnbot_left Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Spammer Tag flank_front } TFBot { Template T_TFBot_Soldier_Spammer Tag flank_mid1 } TFBot { Template T_TFBot_Soldier_Spammer Tag flank_mid2 } TFBot { Template T_TFBot_Soldier_Spammer Tag flank_back } } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 275 TotalCount 55 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_right Where spawnbot_left Where spawnbot Support 1 RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Demoman Skill Easy } TFBot { Class Scout Skill Expert } } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 360 TotalCount 18 MaxActive 18 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 90 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 12 Where spawnbot TFBot { Class Heavy ClassIcon heavy_shotgun_burst_titan Name "Magnified Shotgun Heavy" Health 30000 Skill Hard Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Scale 2.15 MaxVisionRange 1000 Item "The Eliminators Safeguard" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 0.5 "faster reload rate" 2.0 "clip size penalty" 0.33 "fire rate bonus" 0.0 "spread penalty" 1.75 "damage bonus" 8.0 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.10 "airblast vulnerability multiplier" 0.30 "override footstep sound set" 7.0 "damage force reduction" 0.60 "move speed bonus" 0.70 "health regen" 100 } } } } //////////==================================== // Wave 6 [$1800] // // 4 Hyper Rapid Fire Soldiers + 4 Long Uber Medics Each [$200] // 2 35000 HP Tanks [$200] // 40 Crit Scouts [$200] // // 16 Giant Super Scouts [$160] // 32 Dragon's Fury Pyros [$160] // 6 Giant Crit Deflector Heavies [$120] // 3 38000 HP Tanks [$300] // // 2 Giant Deflector Heal-On-Kill Heavies + 1 Giant Medic + 1 Giant KritzKrieg Medic Each [$120] // 1 60000 HP Tank with 69 Speed [$260] // 2 Hyper Rapid Fire Soldiers + 1 Giant Regen Medic Each [$80] //////////==================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6-a1" TotalCurrency 200 TotalCount 20 MaxActive 11 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RapidFire_Crit } TFBot { Template T_TFBot_Medic_LongUber } TFBot { Template T_TFBot_Medic_LongUber } TFBot { Template T_TFBot_Medic_LongUber } TFBot { Template T_TFBot_Medic_LongUber } } } WaveSpawn { Name "w6-a2" TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name "w6-a1" TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 35000 Speed 75 StartingPathTrackNode tank_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w6-scouts" WaitForAllDead w6-a1 TotalCurrency 160 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Pyro_DF } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 38000 Speed 75 StartingPathTrackNode tank_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_HealOnKill } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 260 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 8 Where spawnbot Tank { Name "tankboss" Health 60000 Speed 69 Skin 1 StartingPathTrackNode tank_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RapidFire_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } }