//Alluvion //Downpour RC2 Expert //Made by Crinitus #base robot_standard.pop #base robot_giant.pop #base robot_downpour.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime no Advanced 1 AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 20 Templates { Crin_TFBot_Heavyweight_Champ_Booster { Class HeavyWeapons Skill Expert ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" ItemAttributes { ItemName "the killing gloves of boxing" "speed_boost_on_kill" 1 "heal on kill" 150 } } Crin_TFBot_Giant_Heavy_Warrior { Class Heavyweapons Name "Giant Warrior Heavy" ClassIcon heavy_warrior Skill expert Health 5000 Item "warrior's spirit" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "warrior's spirit" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } Crin_TFBot_Sniper_Little_SMG { Class Sniper Name "SMG Sniper" Skill Hard Item "Upgradeable TF_WEAPON_SMG" Item "Ghostly Gibus" ClassIcon sniper_smg WeaponRestrictions SecondaryOnly } Crin_TFBot_Medic_QuiccFix_Armored { Class Medic Name "Armored Quicc-Fix Medic" ClassIcon medic_quickfix_armored Health 250 Scale 1.33 Skill Expert Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 3.0 } CharacterAttributes { "bot medic uber health threshold" 50 } } } Mission //waves 1-6 SentryBuster { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave //Wave 1 - Start with 1 bomb { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1-1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name 1-2 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion TFBot { Class Pyro } } WaveSpawn { Name 1-3 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 1-4 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 1-2 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 1-5 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 8 WaitForAllDead 1-1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } } WaveSpawn { Name 1-6 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllSpawned 1-4 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 1-7 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 WaitForAllSpawned 1-4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Downpour_Heavy_Shotgun } TFBot { Class Pyro Skill Easy } } } } Wave //Wave 2 - Start with 1 bomb { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2-1 TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_invasion TFBot { Template Crin_TFBot_Heavyweight_Champ_Booster } } WaveSpawn { Name 2-2 TotalCurrency 50 TotalCount 22 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 2-3 TotalCurrency 200 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2-4 TotalCurrency 100 WaitForAllDead 2-1 TotalCount 26 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot WaitForAllDead 2-1 Squad { TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 2-5 TotalCurrency 100 WaitForAllDead 2-3 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot WaitForAllDead 2-1 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name 2-6 TotalCurrency 50 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 WaitForAllDead 2-1 Where spawnbot_right TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 2-7 TotalCurrency 50 WaitForAllDead 2-3 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot WaitForAllDead 2-1 TFBot { Template T_TFBot_Downpour_Pyro_Giant Health 3000 } } } Wave //Wave 3 - Start with 2 non-timed bombs { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3-1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Tank { Health 15000 Name "tankboss" Speed 80 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3-2 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant Health 3800 } TFBot { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 3000 Attributes "Miniboss" Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" 4 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } } } WaveSpawn { Name 3-3 TotalCurrency 100 TotalCount 45 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_left TFBot { Template T_TFBot_Downpour_Heavy_Mittens Health 75 } } WaveSpawn { Name 3-4 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 6 WaitForAllDead 3-3 Where spawnbot Squad { TFBot { Template Crin_TFBot_Sniper_Little_SMG } TFBot { Template Crin_TFBot_Sniper_Little_SMG } TFBot { Template Crin_TFBot_Sniper_Little_SMG } TFBot { Template Crin_TFBot_Medic_QuiccFix_Armored } } } WaveSpawn { Name 3-5 TotalCurrency 50 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 7 WaitForAllDead 3-1 Where spawnbot TFBot { Template T_TFBot_Downpour_Heavy_Deflector } } WaveSpawn { Name 3-6 TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 WaitForAllDead 3-1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template Crin_TFBot_Medic_QuiccFix_Armored } } } } Wave //Wave 4 - Start with 2 non-timed bombs { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4-2 TotalCurrency 50 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name 4-2 TotalCurrency 50 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name 4-3 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { Name 4-4 TotalCurrency 50 TotalCount 20 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 4-2 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name 4-4 TotalCurrency 50 TotalCount 20 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 4-2 Where spawnbot TFBot { Template T_TFBot_Downpour_Scout_Cola } } WaveSpawn { Name 4-5 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 WaitForAllDead 4-3 Where spawnbot TFBot { Template T_TFBot_Downpour_Heavy_Giant } } WaveSpawn { Name 4-5b TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllSpawned 4-5 Where spawnbot TFBot { Template T_TFBot_Downpour_Demoman_Giant Attributes AlwaysCrit } } WaveSpawn { Name 4-6 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 WaitForAllDead 4-4 Where spawnbot TFBot { Template T_TFBot_Downpour_Soldier } } WaveSpawn { Name 4-7 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead 4-4 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Sniper_Bow Attributes AlwaysCrit } } WaveSpawn { Name 4-7 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 WaitForAllDead 4-4 Where spawnbot_left TFBot { Template T_TFBot_Downpour_Pyro_Giant_Fury } } WaveSpawn { Name 4-SUPPORT TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 WaitForAllDead 4-4 Support 1 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Pyro_Napalm Attributes AlwaysFireWeapon } } } Wave //Wave 5 - Start with 2 non-timed bombs, adds third non-timed bomb mid-wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Pyro_Giant_Fury Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 21 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Downpour_Scout_FaN } } WaveSpawn { Name wave5a TotalCurrency 25 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Soldier_Buff } } WaveSpawn { Name wave5b TotalCurrency 25 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot WaitForAllDead wave5a TFBot { Template T_TFBot_Downpour_Scout_Giant_FaN } } WaveSpawn { Name wave5b TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left WaitForAllDead wave5a TFBot { Class Demoman ClassIcon demo_targe_nys Skill Expert Item "The Tide Turner" Attributes AlwaysCrit } } WaveSpawn { Name wave5b TotalCurrency 50 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_right WaitForAllDead wave5a TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name wave5c TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot WaitForAllDead wave5b TFBot { Template T_TFBot_Downpour_Demoman_Giant_Bomber } } WaveSpawn { Name wave5c TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left WaitForAllDead wave5b TFBot { Template T_TFBot_Downpour_Demoman_Giant_Bomber } } WaveSpawn { Name wave5c TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right WaitForAllDead wave5b TFBot { Template T_TFBot_Downpour_Demoman_Giant_Bomber } } WaveSpawn { Name wave5c TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot WaitForAllDead wave5b TFBot { Template T_TFBot_Downpour_Heavy Attributes AlwaysCrit } } WaveSpawn { Name wave5c TotalCurrency 50 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_invasion WaitForAllDead wave5b TFBot { Template T_TFBot_Downpour_Scout_Jump } } WaveSpawn { Name wave5support TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support 1 WaitForAllDead wave5b TFBot { Template T_TFBot_Downpour_Scout_Bonk } } } Wave //Finale - Start with 3 non-timed bombs { StartWaveOutput { Target wave_start_3bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6tank_1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 27500 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave6a TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2.5 WaitBetweenSpawns 2.5 Where spawnbot_invasion TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name wave6b TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot WaitForAllDead wave6a TFBot { Template T_TFBot_Downpour_Scout_Giant_Bonk Health 1200 ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "damage bonus" 1 } } } WaveSpawn { Name wave6b TotalCurrency 50 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot WaitForAllDead wave6a TFBot { Template T_TFBot_Downpour_Soldier } } WaveSpawn { Name wave6c TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot WaitForAllDead wave6b TFBot { Template T_TFBot_Downpour_Pyro_Giant_HealOnKill Attributes UseBossHealthBar Skill Expert //they appeared to never reflect so juuust incase... } } WaveSpawn { Name wave6c TotalCurrency 50 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion WaitForAllDead wave6b RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Shotgun } TFBot { Template T_TFBot_Downpour_Scout Skill Hard } } } WaveSpawn { Name wave6tank_2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead wave6c Tank { Health 40000 Name "tankboss" Speed 45 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6d TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_left WaitForAllDead wave6c TFBot { Template T_TFBot_Downpour_Soldier_Giant_BurstFire_Light } } WaveSpawn { Name wave6d TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_right WaitForAllDead wave6c TFBot { Template T_TFBot_Downpour_Demoman_Giant_BurstFire } } WaveSpawn { Name wave6d TotalCurrency 0 TotalCount 100 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_invasion Support 1 WaitForAllDead wave6c TFBot { Class Scout ClassIcon scout_bat Item "The Holy Mackerel" Attributes AlwaysCrit Skill Expert WeaponRestrictions MeleeOnly Name "Something Fishy" } } } }