// Tempest Turmoil (Advanced 1) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_downpour.pop population { StartingCurrency 700 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 11 InitialCooldown 45 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_SentryBuster } } Mission // Waves 2 and 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Sniper } } Mission // Wave 5 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 10 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Sniper_Sleeper } } Mission // Wave 7 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Sniper_Sleeper } } Mission // Wave 9 Heal on Kill Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Sniper_HealOnKill } } Mission // Wave 10 Fire Mind Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 10 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Sniper_Fire } } Mission // Wave 11 Heal on Kill Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 11 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Sniper_HealOnKill } } Mission // Wave 3 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 6 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Spy_YER } } Mission // Wave 8 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy_YER } } Mission // Wave 10 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 10 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Spy_HealOnKill } } Mission // Wave 11 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 11 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Spy_HealOnKill } } Mission // Wave 2 Engineers { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 4 Engineers { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 7 Engineers { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 8 Engineers { Objective Engineer Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 10 Engineers { Objective Engineer Where spawnbot BeginAtWave 10 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } ///////////////// //WAVES //POPFILE PAYOUT //START $700 //DROP W1 $500 / W2 $600 / W3 $500 / W4 $400 / W5 $600 / W6 $700 / W7 $700 / W8 $500 / W9 $900 / W10 $800 / W11 $400 //START: $700 / DROP: $6600 / TOTAL: $7300 / TOTAL PLUS BONUS: $8300 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 28 Beggar's Soldiers, (140) // B - 5 Giant Heal on Kill Pyros, (150) // C - 10 Beggar's Soldiers, (50) // Support - Melee Scouts, (160) // Cash at start is $700 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $1300 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 28 Beggar's Soldiers { Name Wave1a TotalCurrency 140 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Dumpster } TFBot { Template T_TFBot_Downpour_Soldier_Dumpster } TFBot { Template T_TFBot_Downpour_Soldier_Dumpster Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Soldier_Dumpster Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 5 Giant Heal on Kill Pyros { Name Wave1b WaitForAllDead Wave1a TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Downpour_Pyro_Giant_HealOnKill Attributes AlwaysFireWeapon } } WaveSpawn // C - 10 Beggar's Soldiers { Name Wave1c WaitForAllSpawned Wave1b TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Dumpster } TFBot { Template T_TFBot_Downpour_Soldier_Dumpster Tag flank_front Tag flank_back } } } WaveSpawn // Support - Melee Scouts { TotalCurrency 160 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Melee } TFBot { Template T_TFBot_Downpour_Scout_Melee Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 16 Rapid Fire Demos, (80) // A2 - 5 Bowmen, (20) // B - 32 Bowmen, (60) // B - 6 Squads; 1 Giant Stun Soldier, 3 Quick Fix Medics, (240) // B - 24 Rapid Fire Demos, (120) // Support - Demoknights, (80) // Sniper mission active // Engineer mission active // Cash at start is $1300 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $2000 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 16 Rapid Fire Demos { Name Wave2a1 TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_RapidFire } TFBot { Template T_TFBot_Downpour_Demoman_RapidFire Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A2 - 5 Bowmen { Name Wave2a2 TotalCurrency 20 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Downpour_Sniper_Bow } } WaveSpawn // B - 32 Bowmen { Name Wave2b WaitForAllDead Wave2a2 TotalCurrency 60 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left LastSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow } TFBot { Template T_TFBot_Downpour_Sniper_Bow } TFBot { Template T_TFBot_Downpour_Sniper_Bow Tag flank_front Tag flank_back } } } WaveSpawn // B - 6 Squads; 1 Giant Stun Soldier, 3 Quick Fix Medics { Name Wave2b WaitForAllDead Wave2a2 TotalCurrency 240 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot FirstSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_Stun Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } } } WaveSpawn // B - 24 Rapid Fire Demos { Name Wave2b WaitForAllDead Wave2a1 TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_RapidFire } TFBot { Template T_TFBot_Downpour_Demoman_RapidFire Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // Support - Demoknights { TotalCurrency 80 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Knight } TFBot { Template T_TFBot_Downpour_Demoman_Knight Tag flank_front Tag flank_mid1 } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 3 Tanks, (300) // Support - Random Spawned Scouts, Crit Melee Scouts, (200) // Sniper mission active // Spy mission active // Cash at start is $2000 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $2600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 3 Tanks { TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 40 StartWaveOutput { Target downpour_start_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Random Spawned Scouts, Crit Melee Scouts { TotalCurrency 200 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout Skill Hard } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Scout_Melee Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Scout_Melee Skill Expert Attributes AlwaysCrit Tag flank_front Tag flank_back } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 3 Squads; 1 Giant Heavy, 3 Heavies, 1 Backup Soldier, (150) // 3 Squads; 1 Giant Rapid Fire Demo, 3 Heavies, 1 Buff Soldier, (150) // Support - Soldiers, (100) // Spy mission active // Engineer mission active // Cash at start is $2600 // Total cash in this wave is $400 // Running Total cash plus bonus cash is $3100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 3 Squads; 1 Giant Heavy, 3 Heavies, 1 Backup Soldier { TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Soldier_Backup } } } WaveSpawn // 3 Squads; 1 Giant Rapid Fire Demo, 3 Heavies, 1 Buff Soldier { TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot_left Squad { TFBot { Template T_TFBot_Downpour_Demoman_Giant_RapidFire Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Heavy } TFBot { Template T_TFBot_Downpour_Soldier_Buff } } } WaveSpawn // Support - Soldiers { TotalCurrency 100 TotalCount 48 MaxActive 10 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier } TFBot { Template T_TFBot_Downpour_Soldier } TFBot { Template T_TFBot_Downpour_Soldier Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Soldier Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 12 Gas Passer Pyros, (20) // A - 8 Anaemic Bowmen, (80) // B - 3 Squads; 1 Giant Crit Pyro, 2 Uber Medics, (90) // B - 24 Burst Fire Demos, (50) // C - 5 Squads; 1 Giant Rapid Fire Soldier, 3 Uber Medics, (200) // C Support - 5 Battle Engineers, (50) // C Support - Crit-a-Cola Scouts, (100) // Sleeper Sniper mission active // Cash at start is $3100 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $3800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 12 Gas Passer Pyros { Name Wave5a TotalCurrency 20 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_GasPasser } TFBot { Template T_TFBot_Downpour_Pyro_GasPasser Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A - 8 Anaemic Bowmen { Name Wave5a TotalCurrency 80 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow_Bleed } TFBot { Template T_TFBot_Downpour_Sniper_Bow_Bleed Tag flank_front Tag flank_back } } } WaveSpawn // B - 3 Squads; 1 Giant Crit Pyro, 2 Uber Medics { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 90 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_left FirstSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Pyro_Giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // B - 24 Burst Fire Demos { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 60 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_right LastSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_BurstFire } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Tag flank_front Tag flank_back } } } WaveSpawn // C - 5 Squads; 1 Giant Rapid Fire Soldier, 3 Uber Medics { Name Wave5c WaitForAllDead Wave5b TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_RapidFire Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // C Support - 5 Battle Engineers { WaitForAllSpawned Wave5b TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 35 Support Limited Where spawnbot_left TFBot { Template T_TFBot_Downpour_Engineer_Battle TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } WaveSpawn // C Support - Crit-a-Cola Scouts { WaitForAllDead Wave5b TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Cola } TFBot { Template T_TFBot_Downpour_Scout_Cola } TFBot { Template T_TFBot_Downpour_Scout_Cola Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout_Cola Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 5 Giant Demos, (100) // A2 - 60 Neon Pyros, (120) // B1 - 12 Squads; 1 Buff Soldier, 2 Mangler Soldiers, (110) // B2 - 2 Squads; 1 Giant Heater Heavy, 5 Uber Medics, (120) // B2 - 1 Tank, (100) // C - 5 Giant Crit Airblast Pyros, (100) // Support - Crit Sandman Scouts, (50) // Eternal Reward Spy mission active // Cash at start is $3800 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $4600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 5 Giant Demos { Name Wave6a1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Giant } TFBot { Template T_TFBot_Downpour_Demoman_Giant Tag flank_front Tag flank_back } } } WaveSpawn // A2 - 60 Neon Pyros { Name Wave6a2 TotalCurrency 120 TotalCount 60 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_left DoneOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Neon Tag flank_front } TFBot { Template T_TFBot_Downpour_Pyro_Neon Tag flank_mid1 } TFBot { Template T_TFBot_Downpour_Pyro_Neon Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Pyro_Neon Tag flank_back } } } WaveSpawn // B1 - 12 Squads; 1 Buff Soldier, 2 Mangler Soldiers { Name Wave6b1 WaitForAllSpawned Wave6a1 TotalCurrency 110 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Downpour_Soldier_Buff Skill Hard } TFBot { Template T_TFBot_Downpour_Soldier_Mangler Skill Hard } TFBot { Template T_TFBot_Downpour_Soldier_Mangler Skill Hard } } } WaveSpawn // B2 - 2 Squads; 1 Giant Heater Heavy, 5 Uber Medics { Name Wave6b2 WaitForAllDead Wave6a1 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where spawnbot FirstSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Heater Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // B2 - 1 Tank { Name Wave6b2 WaitForAllDead Wave6a2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 5 Giant Crit Airblast Pyros { Name Wave6c WaitForAllSpawned Wave6b2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Downpour_Pyro_Giant_AirBlast Attributes AlwaysCrit Tag flank_back } } WaveSpawn // Support - Crit Sandman Scouts { TotalCurrency 50 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Downpour_Scout_Sandman Attributes AlwaysCrit } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - Colonel Kernel, (100) // B - 18 Squads; 1 Dragon's Fury Pyro, 1 Quick Fix Medic, (140) // B - 4 Squads; 1 Giant Booster Heavy, 2 Quick Fix Medics, (120) // C - 5 Giant Direct Hit Soldiers, (100) // C - 24 Dragon's Fury Pyros, (50) // C - 36 Rapid Fire Demos, (70) // B Support - Random Spawned Black Box Soldiers, Conch Soldiers, (120) // Sleeper Sniper mission active // Engineer mission active // Cash at start is $4600 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $5400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Colonel Kernel { Name Wave7a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { Template T_TFBot_Downpour_Soldier_Chief_RocketShotgun } } WaveSpawn // B - 18 Squads; 1 Dragon's Fury Pyro, 1 Quick Fix Medic { Name Wave7b WaitForAllDead Wave7a TotalCurrency 140 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Downpour_Pyro_Fury } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } } } WaveSpawn // B - 4 Squads; 1 Giant Booster Heavy, 2 Quick Fix Medics { Name Wave7b WaitForAllDead Wave7a TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_right FirstSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Booster Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } } } WaveSpawn // C - 5 Giant Direct Hit Soldiers { Name Wave7c WaitForAllDead Wave7b TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Downpour_Soldier_Giant_DirectHit Tag flank_mid1 Tag flank_back } } WaveSpawn // C - 24 Dragon's Fury Pyros { Name Wave7c WaitForAllDead Wave7b TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Fury } TFBot { Template T_TFBot_Downpour_Pyro_Fury } TFBot { Template T_TFBot_Downpour_Pyro_Fury Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 36 Rapid Fire Demos { Name Wave7c WaitForAllDead Wave7b TotalCurrency 70 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_RapidFire Skill Hard } TFBot { Template T_TFBot_Downpour_Demoman_RapidFire Skill Hard } TFBot { Template T_TFBot_Downpour_Demoman_RapidFire Skill Hard Tag flank_front Tag flank_back } } } WaveSpawn // B Support - Random Spawned Black Box Soldiers, Conch Soldiers { WaitForAllDead Wave7a TotalCurrency 120 TotalCount 30 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_BlackBox } TFBot { Template T_TFBot_Downpour_Soldier_BlackBox Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Soldier_BlackBox Tag flank_mid1 Tag flank_back } TFBot { Template T_TFBot_Downpour_Soldier_Conch Skill Hard } } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 10 Giant Bonk Scouts, (50) // A - 60 Phlogistinator Pyros, (120) // A - 12 Crit Steel Gauntlets, (60) // B - 2 Giant Backup Soldiers, (20) // B - 4 Giant Bomber Demos, (40) // B - 4 Giant Crit Bowmen, (40) // Support - Heater Heavies, (50) // B Support - Force-a-Nature Scouts, (120) // Eternal Reward Spy mission active // Engineer mission active // Cash at start is $5400 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $6000 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 10 Giant Bonk Scouts { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Downpour_Scout_Giant_Bonk } } WaveSpawn // A - 60 Phlogistinator Pyros { Name Wave8a TotalCurrency 120 TotalCount 60 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Phlog } TFBot { Template T_TFBot_Downpour_Pyro_Phlog Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A - 12 Crit Steel Gauntlets { Name Wave8a TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right LastSpawnOutput { Target bomb_relay3 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_SteelFist Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Heavy_SteelFist Attributes AlwaysCrit Tag flank_front Tag flank_back } } } WaveSpawn // B - 2 Giant Backup Soldiers { Name Wave8b WaitForAllDead Wave8a TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Downpour_Soldier_Giant_Backup } } WaveSpawn // B - 4 Giant Bomber Demos { Name Wave8b WaitForAllDead Wave8a TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_left TFBot { Template T_TFBot_Downpour_Demoman_Giant_Bomber Tag flank_front Tag flank_mid1 } } WaveSpawn // B - 4 Giant Crit Bowmen { Name Wave8b WaitForAllDead Wave8a TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Sniper_Giant_Bow Attributes AlwaysCrit Tag flank_back } } WaveSpawn // Support - Heater Heavies { TotalCurrency 50 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Downpour_Heavy_Heater } } WaveSpawn // B Support - Force-a-Nature Scouts { WaitForAllDead Wave8a TotalCurrency 120 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_invasion RandomSpawn 1 Support 1 FirstSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_FaN Skill Expert Tag flank_front } TFBot { Template T_TFBot_Downpour_Scout_FaN Skill Expert Tag flank_mid1 } TFBot { Template T_TFBot_Downpour_Scout_FaN Skill Expert Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Scout_FaN Skill Expert Tag flank_back } } } } //WAVE 9 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 5 Tanks, (250) // Final Tank, (100) // A - 35 Crit Scouts, (70) // B - 4 Giant Buff Soldiers, (80) // B - 42 Persian Demoknights, (80) // C - 38 Conch Soldiers, (120) // C - 8 Crit Heavies, (30) // D - 4 Squads; 1 Giant Heal on Kill Heavy, 1 Giant Kritzkrieg Medic, (80) // Support - Pyros, (30) // D Support - Pyros, (60) // Heal on Kill Sniper mission active // Cash at start is $6000 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $7000 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 5 Tanks { TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Final Tank { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 300 WaitBetweenSpawns 0 Tank { Health 35000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 35 Crit Scouts { Name Wave9a TotalCurrency 70 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot DoneOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Crit } TFBot { Template T_TFBot_Downpour_Scout_Crit } TFBot { Template T_TFBot_Downpour_Scout_Crit Tag flank_front Tag flank_back } } } WaveSpawn // B - 4 Giant Buff Soldiers { Name Wave9b WaitForAllSpawned Wave9a TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Giant_Buff } TFBot { Template T_TFBot_Downpour_Soldier_Giant_Buff Tag flank_front Tag flank_back } } } WaveSpawn // B - 42 Persian Demoknights { Name Wave9b WaitForAllSpawned Wave9a TotalCurrency 80 TotalCount 42 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_right LastSpawnOutput { Target bomb_relay3 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Knight_Persian } TFBot { Template T_TFBot_Downpour_Demoman_Knight_Persian } TFBot { Template T_TFBot_Downpour_Demoman_Knight_Persian Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 38 Conch Soldiers { Name Wave9c WaitForAllDead Wave9b TotalCurrency 120 TotalCount 38 MaxActive 16 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_left FirstSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Conch } TFBot { Template T_TFBot_Downpour_Soldier_Conch } TFBot { Template T_TFBot_Downpour_Soldier_Conch Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Soldier_Conch Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 8 Crit Heavies { Name Wave9c WaitForAllDead Wave9b TotalCurrency 30 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Downpour_Heavy_Crit } } WaveSpawn // D - 4 Squads; 1 Giant Heal on Kill Heavy, 1 Giant Kritzkrieg Medic { Name Wave9d WaitForAllSpawned Wave9c TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_HealOnKill Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_Giant_Kritzkrieg } } } WaveSpawn // Support - Pyros { TotalCurrency 30 TotalCount 30 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Downpour_Pyro Skill Expert } } WaveSpawn // D Support - Pyros { WaitForAllDead Wave9c TotalCurrency 60 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro Skill Expert } TFBot { Template T_TFBot_Downpour_Pyro Skill Expert } TFBot { Template T_TFBot_Downpour_Pyro Skill Expert Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Pyro Skill Expert Tag flank_mid1 Tag flank_back } } } } //WAVE 10 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 5 Squads; 1 Giant Burst Fire Soldier, 1 Giant Quick Fix Medic, (150) // A - 36 Crit Soldiers, (70) // B - 24 Samurai Demoknights, (120) // B - 10 Crit Pyros, (30) // C - 4 Giant Jumping Scouts, (40) // C - 32 Natascha Heavies, (60) // C - 1 Giant Nuke Demo, (20) // D1 - 52 Heal on Kill Flare Pyros, (100) // D2 - 9 Giant Crit Heater Heavies, (90) // E - 10 Crit Soldiers, (20) // F - 18 Squads; 1 Crit Pyro, 2 Crit Bowmen, (100) // Fire Mind Sniper mission active // Kunai Spy mission active // Engineer mission active // Cash at start is $7000 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $7900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 5 Squads; 1 Giant Burst Fire Soldier, 1 Giant Quick Fix Medic { TotalCurrency 150 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_BurstFire Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_Giant_QuickFix } } } WaveSpawn // A - 36 Crit Soldiers { Name Wave10a TotalCurrency 70 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Crit_Light } TFBot { Template T_TFBot_Downpour_Soldier_Crit_Light Tag flank_front } TFBot { Template T_TFBot_Downpour_Soldier_Crit_Light Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 24 Samurai Demoknights { Name Wave10b WaitForAllDead Wave10a TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Demoman_Samurai } } WaveSpawn // B - 10 Crit Pyros { Name Wave10b WaitForAllDead Wave10a TotalCurrency 30 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_left DoneOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Crit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Pyro_Crit Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 4 Giant Jumping Scouts { Name Wave10c WaitForAllDead Wave10b TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Downpour_Scout_Giant_Jump } } WaveSpawn // C - 32 Natascha Heavies { Name Wave10c WaitForAllDead Wave10b TotalCurrency 60 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Natascha } TFBot { Template T_TFBot_Downpour_Heavy_Natascha } TFBot { Template T_TFBot_Downpour_Heavy_Natascha Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_Natascha Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 1 Giant Nuke Demo { Name Wave10c WaitForAllDead Wave10b TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot_left DoneOutput { Target downpour_start_relay Action Trigger } TFBot { Template T_TFBot_Downpour_Demoman_Giant_Nuke Health 12500 Attributes UseBossHealthBar } } WaveSpawn // D1 - 52 Heal on Kill Flare Pyros { Name Wave10d1 WaitForAllDead Wave10c TotalCurrency 100 TotalCount 52 MaxActive 14 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_invasion LastSpawnOutput { Target bomb_relay3 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Flare_HealOnKill } TFBot { Template T_TFBot_Downpour_Pyro_Flare_HealOnKill Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Pyro_Flare_HealOnKill Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // D2 - 9 Giant Crit Heater Heavies { Name Wave10d2 WaitForAllDead Wave10c TotalCurrency 90 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Heavy_Giant_Heater Attributes AlwaysCrit Tag flank_front Tag flank_back } } } WaveSpawn // E - 10 Crit Soldiers { Name Wave10e WaitForAllSpawned Wave10d1 TotalCurrency 20 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Crit_Light Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Soldier_Crit_Light Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // F - 18 Squads; 1 Crit Pyro, 2 Crit Bowmen { Name Wave10f WaitForAllSpawned Wave10e TotalCurrency 100 TotalCount 54 MaxActive 15 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Downpour_Pyro_Crit Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1 } } TFBot { Template T_TFBot_Downpour_Sniper_Bow_Crit } TFBot { Template T_TFBot_Downpour_Sniper_Bow_Crit } } } } //WAVE 11 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 24 Crit Force-a-Nature Scouts, (25) // A - 12 Deflector Heavies, (25) // B - 30 Phlogistinator Pyros, (60) // B - 16 Rapid Fire Direct Hit Soldiers, (30) // C - Colonel Clusterbomb, (100) // C Support - 10 Battle Engineers, (100) // C Support - Crit Burst Fire Demos, (60) // Heal on Kill Sniper mission active // Kunai Spy mission active // Cash at start is $7900 // Total cash in this wave is $400 // Running Total cash plus bonus cash is $8400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 24 Crit Force-a-Nature Scouts { Name Wave11a TotalCurrency 25 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\taunts\demoman_mvm_m_taunts11.mp3" RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_FaN Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Scout_FaN Skill Expert Attributes AlwaysCrit Tag flank_mid1 Tag flank_back } } } WaveSpawn // A - 12 Deflector Heavies { Name Wave11a TotalCurrency 25 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_left FirstSpawnWarningSound "vo\mvm\mght\taunts\demoman_mvm_m_taunts07.mp3" RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Deflector } TFBot { Template T_TFBot_Downpour_Heavy_Deflector Tag flank_front Tag flank_mid2 } } } WaveSpawn // B - 30 Phlogistinator Pyros { Name Wave11b WaitForAllSpawned Wave11a TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_specialcompleted09.mp3" RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Phlog Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Pyro_Phlog Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 16 Rapid Fire Direct Hit Soldiers { Name Wave11b WaitForAllSpawned Wave11a TotalCurrency 30 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Soldier_DirectHit_Spammer Skill Hard } } WaveSpawn // C - Colonel Clusterbomb { Name Wave11c WaitForAllDead Wave11b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_chief StartWaveWarningSound "vo\mvm\mght\demoman_mvm_m_autocappedintelligence02.mp3" FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_battlecry05.mp3" FirstSpawnOutput { Target bomb_relay3 Action Trigger } TFBot { Template T_TFBot_Downpour_Demoman_Chief_Bomber } } WaveSpawn // Support - 10 Battle Engineers { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support Limited Where spawnbot_left TFBot { Template T_TFBot_Downpour_Engineer_Battle TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } WaveSpawn // C Support - Crit Burst Fire Demos { WaitForAllDead Wave11b TotalCurrency 60 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Support 1 Where spawnbot_invasion FirstSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Attributes AlwaysCrit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Attributes AlwaysCrit Tag flank_mid1 Tag flank_mid2 } } } } }