// Hurricane Havoc (Advanced 2) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_downpour.pop population { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_SentryBuster } } Mission // Wave 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Sniper } } Mission // Wave 5 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Sniper } } Mission // Wave 6 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 15 DesiredCount 6 TFBot { Template T_TFBot_Downpour_Sniper_Sleeper } } Mission // Wave 7 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Sniper_Sleeper } } Mission // Wave 9 Fire Mind Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Sniper_Fire } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 2 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 4 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy_YER } } Mission // Wave 8 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy_HealOnKill } } Mission // Wave 9 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Spy_HealOnKill } } Mission // Wave 1 Engineers { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 4 Engineers { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Waves 6 and 7 Engineers { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 8 Engineers { Objective Engineer Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } ///////////////// //WAVES //POPFILE PAYOUT //START $900 //DROP W1 $700 / W2 $800 / W3 $700 / W4 $700 / W5 $900 / W6 $600 / W7 $700 / W8 $800 / W9 $500 //START: $900 / DROP: $6400 / TOTAL: $7300 / TOTAL PLUS BONUS: $8100 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 3 Squads; 1 Giant Demoknight, 3 Pyros, 3 Bowmen, 3 Kritzkrieg Medics, (450) // Support - Lightweight Champs, (250) // Spy mission active // Engineer mission active // Cash at start is $900 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $1700 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 3 Squads; 1 Giant Demoknight, 3 Pyros, 3 Bowmen, 3 Kritzkrieg Medics { TotalCurrency 450 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Demoman_Giant_Knight } TFBot { Template T_TFBot_Downpour_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Downpour_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Downpour_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Downpour_Sniper_Bow } TFBot { Template T_TFBot_Downpour_Sniper_Bow } TFBot { Template T_TFBot_Downpour_Sniper_Bow } TFBot { Template T_TFBot_Downpour_Medic_Kritzkrieg } TFBot { Template T_TFBot_Downpour_Medic_Kritzkrieg } TFBot { Template T_TFBot_Downpour_Medic_Kritzkrieg } } } WaveSpawn // Support - Lightweight Champs { TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_GRU Tag flank_front } TFBot { Template T_TFBot_Downpour_Heavy_GRU Tag flank_mid1 } TFBot { Template T_TFBot_Downpour_Heavy_GRU Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Heavy_GRU Tag flank_back } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 5 Giant Soldiers, (125) // A - 16 Squads; 1 Flare Pyro, 1 Quick-Fix Medic, (160) // A - 8 Squads; 1 Pyro, 2 Flare Pyros, (120) // B - 35 Scouts, (175) // B - 30 Pyros, (120) // B - 1 Tank, (100) // Spy mission active // Cash at start is $1700 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $2600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 5 Giant Soldiers { TotalCurrency 125 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Giant } TFBot { Template T_TFBot_Downpour_Soldier_Giant Tag flank_front Tag flank_back } } } WaveSpawn // A - 16 Squads; 1 Flare Pyro, 1 Quick Fix Medic { Name Wave2a TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Downpour_Pyro_Flare Tag flank_mid1 Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } } } WaveSpawn // A - 8 Squads; 1 Pyro, 2 Flare Pyros { Name Wave2a TotalCurrency 120 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_right LastSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Pyro Tag flank_front } TFBot { Template T_TFBot_Downpour_Pyro_Flare } TFBot { Template T_TFBot_Downpour_Pyro_Flare } } } WaveSpawn // B - 35 Scouts { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 175 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Scout Skill Hard } TFBot { Template T_TFBot_Downpour_Scout Skill Hard } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Tag flank_front Tag flank_back } } } WaveSpawn // B - 30 Pyros { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro } TFBot { Template T_TFBot_Downpour_Pyro } TFBot { Template T_TFBot_Downpour_Pyro Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 1 Tank { Name Wave2b WaitForAllDead Wave2a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target downpour_start_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 54 Spies, (250) // B - 4 Giant Demos, (100) // B - 4 Giant Demos, (100) // Support - Scouts, (150) // Support - 10 Battle Engineers, (100) // Sniper mission active // Cash at start is $2600 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $3400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 54 Spies { Name Wave3a TotalCurrency 250 TotalCount 54 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_mission_spy LastSpawnOutput { Target bomb_relay2 Action Trigger } TFBot { Template T_TFBot_Downpour_Spy } } WaveSpawn // B - 4 Giant Demos { Name Wave3b WaitForAllSpawned Wave3a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_left TFBot { Template T_TFBot_Downpour_Demoman_Giant Tag flank_front Tag flank_back } } WaveSpawn // B - 4 Giant Demos { Name Wave3b WaitForAllSpawned Wave3a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Demoman_Giant Tag flank_mid1 Tag flank_mid2 } } WaveSpawn // Support - Scouts { TotalCurrency 150 TotalCount 75 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout Skill Hard } TFBot { Template T_TFBot_Downpour_Scout Skill Hard } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // Support - 10 Battle Engineers { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support Limited Where spawnbot_left TFBot { Template T_TFBot_Downpour_Engineer_Battle TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 24 Soldiers, (100) // A - 32 Mitten Heavies, (60) // A - 2 Squads; 1 Giant Crit Rapid Fire Bowman, 1 Uber Medic, (40) // B - 2 Squads; 1 Giant Crit Conch Soldier, 5 Uber Medics, (240) // C - 3 Giant Crit Conch Soldiers, (60) // C - 40 Soldiers, (80) // C - 30 Mitten Heavies, (60) // C - 3 Squads; 1 Giant Crit Rapid Fire Bowman, 1 Uber Medic, (60) // Eternal Reward Spy mission active // Engineer mission active // Cash at start is $3400 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $4200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 24 Soldiers { Name Wave4a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier Skill Hard } TFBot { Template T_TFBot_Downpour_Soldier Skill Hard } TFBot { Template T_TFBot_Downpour_Soldier Skill Hard Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A - 32 Mitten Heavies { Name Wave4a TotalCurrency 60 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Mittens } TFBot { Template T_TFBot_Downpour_Heavy_Mittens } TFBot { Template T_TFBot_Downpour_Heavy_Mittens Tag flank_front Tag flank_back } } } WaveSpawn // A - 2 Squads; 1 Giant Crit Rapid Fire Bowman, 1 Uber Medic { Name Wave4a TotalCurrency 40 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Downpour_Sniper_Giant_Bow_RapidFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // B - 2 Squads; 1 Giant Crit Conch Soldier, 5 Uber Medics { Name Wave4b WaitForAllDead Wave4a TotalCurrency 240 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_Conch Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // C - 3 Giant Crit Conch Soldiers { Name Wave4c WaitForAllSpawned Wave4b TotalCurrency 60 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 40 Where spawnbot FirstSpawnOutput { Target bomb_relay2 Action Trigger } TFBot { Template T_TFBot_Downpour_Soldier_Giant_Conch Attributes AlwaysCrit Tag flank_back } } WaveSpawn // C - 40 Soldiers { Name Wave4c WaitForAllSpawned Wave4b TotalCurrency 80 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier Skill Hard } TFBot { Template T_TFBot_Downpour_Soldier Skill Hard } TFBot { Template T_TFBot_Downpour_Soldier Skill Hard Tag flank_front Tag flank_back } } } WaveSpawn // C - 30 Mitten Heavies { Name Wave4c WaitForAllSpawned Wave4b TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Mittens } TFBot { Template T_TFBot_Downpour_Heavy_Mittens } TFBot { Template T_TFBot_Downpour_Heavy_Mittens Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 3 Squads; 1 Giant Crit Rapid Fire Bowman, 1 Uber Medic { Name Wave4c WaitForAllSpawned Wave4b TotalCurrency 60 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Downpour_Sniper_Giant_Bow_RapidFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 2 Tanks, (200) // A - 36 Crit Scouts, (180) // B - 1 Giant Crit Stun Soldier, (20) // C - 52 Airblast Pyros, (100) // C - 35 Booster Heavies, (100) // C - 3 Giant Crit Stun Soldiers, (60) // D - 6 Squads; 1 Giant Deflector Heavy, 3 Uber Medics, (240) // D Support - Sandman Scouts, (0) // Sniper mission active // Cash at start is $4200 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $5200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 2 Tanks { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 36 Crit Scouts { Name Wave5a TotalCurrency 180 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Scout Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Attributes AlwaysCrit Tag flank_front } TFBot { Template T_TFBot_Downpour_Scout Skill Hard Attributes AlwaysCrit Tag flank_back } } } WaveSpawn // B - 1 Giant Crit Stun Soldier { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Downpour_Soldier_Giant_Stun Attributes AlwaysCrit Tag flank_mid1 Tag flank_mid2 } } WaveSpawn // C - 52 Airblast Pyros { Name Wave5c WaitForAllDead Wave5b TotalCurrency 100 TotalCount 52 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_AirBlast } TFBot { Template T_TFBot_Downpour_Pyro_AirBlast } TFBot { Template T_TFBot_Downpour_Pyro_AirBlast Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 21 Booster Heavies { Name Wave5c WaitForAllDead Wave5b TotalCurrency 100 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left FirstSpawnOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Booster } TFBot { Template T_TFBot_Downpour_Heavy_Booster } TFBot { Template T_TFBot_Downpour_Heavy_Booster Tag flank_front Tag flank_back } } } WaveSpawn // C - 3 Giant Crit Stun Soldiers { Name Wave5c WaitForAllDead Wave5b TotalCurrency 60 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot LastSpawnOutput { Target downpour_start_relay Action Trigger } TFBot { Template T_TFBot_Downpour_Soldier_Giant_Stun Attributes AlwaysCrit } } WaveSpawn // D - 6 Squads; 1 Giant Deflector Heavy, 3 Uber Medics { Name Wave5d WaitForAllDead Wave5c TotalCurrency 240 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Deflector } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // D Support - Sandman Scouts { WaitForAllDead Wave5c TotalCurrency 0 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Sandman } TFBot { Template T_TFBot_Downpour_Scout_Sandman } TFBot { Template T_TFBot_Downpour_Scout_Sandman Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout_Sandman Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - Captain Sawn-Off, (100) // B - 5 Giant Crit Pyros, (75) // C - 48 Soldiers, (100) // C - 3 Squads; 1 Giant Rapid Fire Soldier, 1 Uber Medic, (60) // C - 3 Squads; 1 Giant Rapid Fire Soldier, 1 Uber Medic, (60) // D - 38 Rapid Fire Bowmen, (80) // D - 5 Giant Crit Dragon's Fury Pyros, (75) // C Support - Burst Fire Demos, (50) // Sleeper Sniper mission active // Engineer mission active // Cash at start is $5200 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $5900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Captain Sawn-Off { Name Wave6a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { Template T_TFBot_Downpour_Scout_Chief_FaN } } WaveSpawn // B - 5 Giant Crit Pyros { Name Wave6b WaitForAllDead Wave6a TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Giant Attributes AlwaysCrit Attributes AlwaysFireWeapon Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Pyro_Giant Attributes AlwaysCrit Attributes AlwaysFireWeapon Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 48 Soldiers { Name Wave6c WaitForAllDead Wave6b TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot FirstSpawnOutput { Target bomb_relay2 Action Trigger } TFBot { Template T_TFBot_Downpour_Soldier Skill Hard } } WaveSpawn // C - 3 Squads; 1 Giant Rapid Fire Soldier, 1 Uber Medic { Name Wave6c WaitForAllDead Wave6b TotalCurrency 60 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_left Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_RapidFire Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // C - 3 Squads; 1 Giant Rapid Fire Soldier, 1 Uber Medic { Name Wave6c WaitForAllDead Wave6b TotalCurrency 60 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_RapidFire Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // D - 38 Rapid Fire Bowmen { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 80 TotalCount 38 MaxActive 12 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // D - 5 Giant Crit Dragon's Fury Pyros { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Pyro_Giant_Fury Attributes AlwaysCrit } } WaveSpawn // C Support - Burst Fire Demos { WaitForAllDead Wave6b TotalCurrency 50 TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_BurstFire } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 2 Tanks, (100) // A - 25 Mangler Soldiers, (50) // A - 20 Crit Shortstop Scouts, (80) // B - 2 Squads; 1 Giant Direct Hit Soldier, 4 Quick Uber Medics, (100) // B - 2 Squads; 1 Giant Direct Hit Soldier, 4 Quick Uber Medics, (100) // C - 2 Tanks, (100) // C - 1 Tank, (50) // C Support - Random Spawned Crit Airblast Pyros, Crit Demos, Heal on Kill Heavies, (120) // Sleeper Sniper mission active // Cash at start is $5900 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $6700 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 2 Tanks { Name Wave7a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 25 Mangler Soldiers { Name Wave7a TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Mangler Skill Hard } TFBot { Template T_TFBot_Downpour_Soldier_Mangler Skill Hard Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // A - 20 Crit Shortstop Scouts { Name Wave7a TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Shortstop Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Scout_Shortstop Attributes AlwaysCrit Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 2 Squads; 1 Giant Direct Hit Soldier, 4 Quick Uber Medics { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_DirectHit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } } } WaveSpawn // B - 2 Squads; 1 Giant Direct Hit Soldier, 4 Quick Uber Medics { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_DirectHit Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } TFBot { Template T_TFBot_Downpour_Medic_Uber_Quick } } } WaveSpawn // C - 2 Tanks { Name Wave7c WaitForAllSpawned Wave7b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where spawnbot FirstSpawnOutput { Target "downpour_start_relay" Action Trigger } Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 1 Tank { Name Wave7c WaitForAllDead Wave7b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C Support - Random Spawned Airblast Pyros, Crit Demos, Heal on Kill Heavies { WaitForAllDead Wave7b TotalCurrency 120 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_invasion Support 1 FirstSpawnOutput { Target bomb_relay3 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_AirBlast } TFBot { Template T_TFBot_Downpour_Pyro_AirBlast Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Pyro_AirBlast Tag flank_mid1 Tag flank_back } TFBot { Template T_TFBot_Downpour_Demoman_Crit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_HealOnKill Skill Hard } TFBot { Template T_TFBot_Downpour_Heavy_HealOnKill Skill Hard Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Heavy_HealOnKill Skill Hard Tag flank_mid1 Tag flank_back } } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 20 Giant Mitten Heavies, (200) // B - 32 Crit Beggar's Soldiers, (120) // C - 1 Giant Crit Air Strike Soldier, (25) // C - 16 Deflector Heavies, (45) // C - 18 Burst Fire Demos, (60) // D - 8 Squads; 1 Giant Crit Bomber Demo, 3 Uber Medics, (160) // D - Final Tank, (100) // D Support - Crit Bonk Scouts, (90) // Kunai Spy mission active // Cash at start is $6700 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $7600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 20 Giant Mitten Heavies { Name Wave8a TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Mittens } TFBot { Template T_TFBot_Downpour_Heavy_Giant_Mittens Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Heavy_Giant_Mittens Tag flank_mid1 Tag flank_back } } } WaveSpawn // B - 32 Crit Beggar's Soldiers { Name Wave8b WaitForAllDead Wave8a TotalCurrency 120 TotalCount 32 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Dumpster Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Soldier_Dumpster Attributes AlwaysCrit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Soldier_Dumpster Attributes AlwaysCrit Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 1 Giant Crit Air Strike Soldier { Name Wave8c WaitForAllSpawned Wave8b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target bomb_relay2 Action Trigger } TFBot { Template T_TFBot_Downpour_Soldier_Giant_AirStrike Health 12500 Attributes AlwaysCrit Attributes UseBossHealthBar } } WaveSpawn // C - 16 Deflector Heavies { Name Wave8c WaitForAllDead Wave8b TotalCurrency 45 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0.5 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Deflector Skill Expert } TFBot { Template T_TFBot_Downpour_Heavy_Deflector Skill Expert Tag flank_front Tag flank_back } } } WaveSpawn // C - 18 Burst Fire Demos { Name Wave8c WaitForAllDead Wave8b TotalCurrency 60 TotalCount 18 MaxActive 18 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 3 Where spawnbot_right DoneOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_BurstFire } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // D - 8 Squads; 1 Giant Crit Bomber Demo, 3 Uber Medics { Name Wave8d WaitForAllSpawned Wave8c TotalCurrency 160 TotalCount 32 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Demoman_Giant_Bomber Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // D - Final Tank { Name Wave8d WaitForAllSpawned Wave8c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Tank { Health 35000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D Support - Crit Bonk Scouts { WaitForAllDead Wave8c TotalCurrency 90 TotalCount 90 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion FirstSpawnOutput { Target bomb_relay3 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Bonk Attributes AlwaysCrit Tag flank_front } TFBot { Template T_TFBot_Downpour_Scout_Bonk Attributes AlwaysCrit Tag flank_mid1 } TFBot { Template T_TFBot_Downpour_Scout_Bonk Attributes AlwaysCrit Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Scout_Bonk Attributes AlwaysCrit Tag flank_back } } } } //WAVE 9 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 16 Squads; 1 Crit Heal on Kill Pyro, 1 Uber Medic, (95) // A - 25 Conch Soldiers, (50) // B - 28 Heater Heavies, (55) // B - 16 Crit Burst Fire Demos, (30) // C - Samurai Onkko, (100) // Support - 10 Battle Engineers, (100) // C Support - Crit Demoknights, (70) // Fire Mind Sniper mission active // Kunai Spy mission active // Cash at start is $7600 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $8100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 16 Squads; 1 Crit Heal on Kill Pyro, 1 Uber Medic { Name Wave9a TotalCurrency 95 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_samurai_noisemaker_setb_03.wav" Squad { TFBot { Template T_TFBot_Downpour_Pyro_HealOnKill Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // A - 25 Conch Soldiers { Name Wave9a TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Conch Skill Expert } TFBot { Template T_TFBot_Downpour_Soldier_Conch Skill Expert Tag flank_front Tag flank_back } } } WaveSpawn // B - 28 Heater Heavies { Name Wave9b WaitForAllDead Wave9a TotalCurrency 55 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot FirstSpawnWarningSound "items/samurai/tf_samurai_noisemaker_setb_01.wav" RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Heater Skill Hard } TFBot { Template T_TFBot_Downpour_Heavy_Heater Skill Hard Tag flank_front Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 16 Crit Burst Fire Demos { Name Wave9b WaitForAllDead Wave9a TotalCurrency 30 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Skill Expert Attributes AlwaysCrit Tag flank_back } } } WaveSpawn // C - Samurai Onkko { Name Wave9c WaitForAllDead Wave9b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_chief FirstSpawnWarningSound "items/samurai/tf_samurai_noisemaker_setb_02.wav" FirstSpawnOutput { Target bomb_relay3 Action Trigger } TFBot { Template T_TFBot_Downpour_Demoman_Chief_Samurai } } WaveSpawn // Support - 10 Battle Engineers { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support Limited Where spawnbot_left TFBot { Template T_TFBot_Downpour_Engineer_Battle TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } WaveSpawn // C Support - Crit Demoknights { WaitForAllDead Wave9b TotalCurrency 70 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_invasion Support 1 FirstSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Knight Skill Expert Attributes AlwaysCrit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Demoman_Knight Skill Expert Attributes AlwaysCrit Tag flank_mid1 Tag flank_mid2 } } } } }