// Cyclone Conflict (Advanced 3) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_downpour.pop population { StartingCurrency 1200 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_SentryBuster } } Mission // Wave 1 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Downpour_Sniper } } Mission // Wave 4 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Sniper } } Mission // Wave 5 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 10 DesiredCount 5 TFBot { Template T_TFBot_Downpour_Sniper_Sleeper } } Mission // Wave 7 Heal on Kill Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Sniper_HealOnKill } } Mission // Wave 8 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Sniper_Razorback } } Mission // Wave 2 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 3 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy } } Mission // Wave 6 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Downpour_Spy_YER } } Mission // Wave 2 Engineers { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 5 Engineers { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } Mission // Wave 8 Engineers { Objective Engineer Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Downpour_Engineer_Teleport TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_invasion } } ///////////////// //WAVES //POPFILE PAYOUT //START $1200 //DROP W1 $800 / W2 $700 / W3 $900 / W4 $900 / W5 $800 / W6 $800 / W7 $1100 / W8 $900 //START: $1200 / DROP: $6900 / TOTAL: $8100 / TOTAL PLUS BONUS: $8800 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Giant Demo, (40) // B1 - 40 Scouts, (240) // B1 - 24 Mitten Heavies, (120) // B2 - 2 Giant Demos, (80) // C - 1 Tank, (100) // C - 35 Demoknights, (140) // C - 8 Steel Gauntlets, (80) // Sniper mission active // Cash at start is $1200 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $2100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Giant Demo { Name Wave1a TotalCurrency 40 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Downpour_Demoman_Giant } } WaveSpawn // B1 - 40 Scouts { Name Wave1b1 WaitForAllDead Wave1a TotalCurrency 240 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Scout } TFBot { Template T_TFBot_Downpour_Scout } TFBot { Template T_TFBot_Downpour_Scout Tag flank_front Tag flank_back } } } WaveSpawn // B1 - 24 Mitten Heavies { Name Wave1b1 WaitForAllDead Wave1a TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right LastSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_Mittens } TFBot { Template T_TFBot_Downpour_Heavy_Mittens Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B2 - 2 Giant Demos { Name Wave1b2 WaitForAllDead Wave1a TotalCurrency 80 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot LastSpawnOutput { Target bomb_relay2 Action Trigger } TFBot { Template T_TFBot_Downpour_Demoman_Giant } } WaveSpawn // C - 1 Tank { Name Wave1c WaitForAllSpawned Wave1b1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 35 Demoknights { Name Wave1c WaitForAllDead Wave1b1 TotalCurrency 140 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Knight Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Demoman_Knight Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 8 Steel Gauntlets { Name Wave1c WaitForAllDead Wave1b1 TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Downpour_Heavy_SteelFist } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 4 Squads; 1 Giant Heavy, 4 Rapid Fire Bowmen, 4 Quick Fix Medics, (360) // 8 Giant Sandman Scouts, (160) // Support - Flare Pyros, (180) // Spy mission active // Engineer mission active // Cash at start is $2100 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $2900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 4 Squads; 1 Giant Heavy, 4 Rapid Fire Bowmen, 4 Quick Fix Medics { TotalCurrency 360 TotalCount 36 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } TFBot { Template T_TFBot_Downpour_Medic_QuickFix } } } WaveSpawn // 8 Giant Sandman Scouts { TotalCurrency 160 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Giant_Sandman Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout_Giant_Sandman Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // Support - Flare Pyros { TotalCurrency 180 TotalCount 60 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Flare Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Pyro_Flare Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 40 Crit-a-Cola Scouts, (120) // B - 2 Giant Soldiers, (60) // C - 36 Gas Passer Pyros, (140) // C - 16 Samurai Demoknights, (160) // D - 4 Squads; 1 Giant Soldier, 6 Uber Medics, (280) // D Support - Anaemic Bowmen, (140) // Spy mission active // Cash at start is $2900 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $3900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 40 Crit-a-Cola Scouts { Name Wave3a TotalCurrency 120 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Cola } TFBot { Template T_TFBot_Downpour_Scout_Cola } TFBot { Template T_TFBot_Downpour_Scout_Cola Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout_Cola Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B - 2 Giant Soldiers { Name Wave3b WaitForAllSpawned Wave3a TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Downpour_Soldier_Giant Tag flank_back } } WaveSpawn // C - 36 Gas Passer Pyros { Name Wave3c WaitForAllSpawned Wave3b TotalCurrency 140 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_left FirstSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_GasPasser Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Pyro_GasPasser Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 16 Samurai Demoknights { Name Wave3c WaitForAllSpawned Wave3b TotalCurrency 160 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Demoman_Samurai } } WaveSpawn // D - 4 Squads; 1 Giant Soldier, 6 Uber Medics { Name Wave3d WaitForAllDead Wave3c TotalCurrency 280 TotalCount 28 MaxActive 9 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // D Support - Anaemic Bowmen { WaitForAllSpawned Wave3c TotalCurrency 140 TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow_Bleed Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Sniper_Bow_Bleed Tag flank_mid1 Tag flank_mid2 } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 4 Tanks, (200) // A1 - 32 Force-a-Nature Scouts, (60) // A2 - 4 Squads; 1 Giant Burst Fire Demo, 3 Uber Medics, (160) // A2 - 4 Squads; 1 Giant Backup Soldier, 4 Heater Heavies, (200) // B - 10 Force-a-Nature Scouts, (40) // C - 40 Dragon's Fury Pyros, (120) // C - 3 Squads; 1 Giant Blast Soldier, 2 Heater Heavies, 1 Uber Medic, (120) // Sniper mission active // Spy mission active // Cash at start is $3900 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $4900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 4 Tanks { TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 80 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 32 Force-a-Nature Scouts { Name Wave4a1 TotalCurrency 60 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_FaN Tag flank_front } TFBot { Template T_TFBot_Downpour_Scout_FaN Tag flank_mid1 } TFBot { Template T_TFBot_Downpour_Scout_FaN Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Scout_FaN Tag flank_back } } } WaveSpawn // A2 - 4 Squads; 1 Giant Burst Fire Demo, 3 Uber Medics { Name Wave4a2 TotalCurrency 160 TotalCount 16 MaxActive 5 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Downpour_Demoman_Giant_BurstFire Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // A2 - 4 Squads; 1 Giant Backup Soldier, 4 Heater Heavies { Name Wave4a2 TotalCurrency 200 TotalCount 20 MaxActive 6 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_Backup } TFBot { Template T_TFBot_Downpour_Heavy_Heater } TFBot { Template T_TFBot_Downpour_Heavy_Heater } TFBot { Template T_TFBot_Downpour_Heavy_Heater } TFBot { Template T_TFBot_Downpour_Heavy_Heater } } } WaveSpawn // B - 10 Force-a-Nature Scouts { Name Wave4b WaitForAllSpawned Wave4a1 TotalCurrency 40 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_right FirstSpawnOutput { Target downpour_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_FaN Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Scout_FaN Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 40 Dragon's Fury Pyros { Name Wave4c WaitForAllDead Wave4b TotalCurrency 120 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left FirstSpawnOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Fury } TFBot { Template T_TFBot_Downpour_Pyro_Fury } TFBot { Template T_TFBot_Downpour_Pyro_Fury Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Pyro_Fury Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 3 Squads; 1 Giant Blast Soldier, 2 Heater Heavies, 1 Uber Medic { Name Wave4c WaitForAllSpawned Wave4a2 TotalCurrency 120 TotalCount 12 MaxActive 9 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_Blast } TFBot { Template T_TFBot_Downpour_Heavy_Heater } TFBot { Template T_TFBot_Downpour_Heavy_Heater } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - Major Spammer, (100) // A - 30 Pyros, (150) // B1 - 4 Squads; 1 Giant Deflector Heavy, 4 Uber Medics, (200) // B2 - 32 Crit Bowmen, (150) // C - 16 Squads; 1 Heal on Kill Heavy, 2 Backup Soldiers, (200) // Sleeper Sniper mission active // Engineer mission active // Cash at start is $4900 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $5800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Major Spammer { Name Wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { Template T_TFBot_Downpour_Soldier_Chief_RapidFire } } WaveSpawn // A - 30 Pyros { Name Wave5a TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro Skill Hard } TFBot { Template T_TFBot_Downpour_Pyro Skill Hard Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Pyro Skill Hard Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // B1 - 4 Squads; 1 Giant Deflector Heavy, 4 Uber Medics { Name Wave5b1 WaitForAllSpawned Wave5a TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot FirstSpawnOutput { Target bomb_relay2 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Deflector } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } TFBot { Template T_TFBot_Downpour_Medic_Uber } } } WaveSpawn // B2 - 32 Crit Bowmen { Name Wave5b2 WaitForAllDead Wave5a TotalCurrency 150 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Sniper_Bow Attributes AlwaysCrit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Sniper_Bow Attributes AlwaysCrit Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 16 Squads; 1 Heal on Kill Heavy, 2 Backup Soldiers { Name Wave5c WaitForAllSpawned Wave5b2 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Downpour_Heavy_HealOnKill Skill Hard } TFBot { Template T_TFBot_Downpour_Soldier_Backup } TFBot { Template T_TFBot_Downpour_Soldier_Backup } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 10 Giant Bowmen, (150) // 10 Giant Bowmen, (150) // A - 4 Squads; 1 Giant Rapid Fire Stun Soldier, 1 Giant Regen Medic, (120) // B - 4 Squads; 1 Giant Crit Heal on Kill Pyro, 1 Giant Regen Medic, (120) // Support - Random Spawned Crit-a-Cola Scouts, Phlogistinator Pyros, Deflector Heavies, (260) // Eternal Reward Spy mission active // Cash at start is $5800 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $6700 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_2bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 10 Giant Bowmen { TotalCurrency 150 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_left TFBot { Template T_TFBot_Downpour_Sniper_Giant_Bow Tag flank_front Tag flank_back } } WaveSpawn // 10 Giant Bowmen { TotalCurrency 150 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_right TFBot { Template T_TFBot_Downpour_Sniper_Giant_Bow Tag flank_mid1 Tag flank_mid2 } } WaveSpawn // A - 4 Squads; 1 Giant Rapid Fire Stun Soldier, 1 Giant Regen Medic { Name Wave6a TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_Stun_RapidFire } TFBot { Template T_TFBot_Downpour_Medic_Giant_Regen } } } WaveSpawn // B - 4 Squads; 1 Giant Crit Heal on Kill Pyro, 1 Giant Regen Medic { Name Wave6b WaitForAllSpawned Wave6a TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot StartWaveOutput { Target downpour_start_relay Action Trigger } FirstSpawnOutput { Target bomb_relay3 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Pyro_Giant_HealOnKill Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Downpour_Medic_Giant_Regen } } } WaveSpawn // Support - Random Spawned Crit-a-Cola Scouts, Phlogistinator Pyros, Deflector Heavies { TotalCurrency 260 TotalCount 130 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Cola } TFBot { Template T_TFBot_Downpour_Scout_Cola Tag flank_front } TFBot { Template T_TFBot_Downpour_Scout_Cola Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Pyro_Phlog } TFBot { Template T_TFBot_Downpour_Pyro_Phlog Tag flank_front } TFBot { Template T_TFBot_Downpour_Pyro_Phlog Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_Deflector } TFBot { Template T_TFBot_Downpour_Heavy_Deflector Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Heavy_Deflector Tag flank_back } } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 6 Super Scouts, (90) // B - 36 Crit Jumping Scouts, (70) // C - 25 Crit Soldiers, (100) // C - 28 Burst Fire Demos, (80) // C - 1 Tank, (50) // D - 40 Heal on Kill Flare Pyros, (120) // E - 2 Squads; 1 Giant Booster Heavy, 1 Giant Uber Medic, (80) // E - 32 Crit Heal On Kill Heavies, (160) // F - 4 Squads; 1 Giant Rapid Fire Soldier, 1 Giant Uber Medic, (160) // F - 6 Super Scouts, (90) // F - Final Tank, (100) // Heal on Kill Sniper mission active // Cash at start is $6700 // Total cash in this wave is $1100 // Running Total cash plus bonus cash is $7900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 6 Super Scouts { Name Wave7a TotalCurrency 90 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Downpour_Scout_Giant_Fast } } WaveSpawn // B - 36 Crit Jumping Scouts { Name Wave7b WaitForAllDead Wave7a TotalCurrency 70 TotalCount 36 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Jump Attributes AlwaysCrit Tag flank_front } TFBot { Template T_TFBot_Downpour_Scout_Jump Attributes AlwaysCrit Tag flank_mid1 } TFBot { Template T_TFBot_Downpour_Scout_Jump Attributes AlwaysCrit Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Scout_Jump Attributes AlwaysCrit Tag flank_back } } } WaveSpawn // C - 25 Crit Soldiers { Name Wave7c WaitForAllDead Wave7b TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Soldier_Crit } TFBot { Template T_TFBot_Downpour_Soldier_Crit } TFBot { Template T_TFBot_Downpour_Soldier_Crit Tag flank_front Tag flank_back } } } WaveSpawn // C - 28 Burst Fire Demos { Name Wave7c WaitForAllDead Wave7b TotalCurrency 80 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left FirstSpawnOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_BurstFire } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire } TFBot { Template T_TFBot_Downpour_Demoman_BurstFire Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 1 Tank { Name Wave7c WaitForAllDead Wave7b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 40 Heal on Kill Flare Pyros { Name Wave7d WaitForAllSpawned Wave7c TotalCurrency 120 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Flare_HealOnKill } TFBot { Template T_TFBot_Downpour_Pyro_Flare_HealOnKill Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Pyro_Flare_HealOnKill Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // E - 2 Squads; 1 Giant Booster Heavy, 1 Giant Uber Medic { Name Wave7e WaitForAllSpawned Wave7d TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot StartWaveOutput { Target downpour_start_relay Action Trigger } FirstSpawnOutput { Target bomb_relay3 Action Trigger } Squad { TFBot { Template T_TFBot_Downpour_Heavy_Giant_Booster Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Medic_Giant_Uber } } } WaveSpawn // E - 32 Crit Heal On Kill Heavies { Name Wave7e WaitForAllDead Wave7d TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 25 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Heavy_HealOnKill Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Heavy_HealOnKill Attributes AlwaysCrit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_HealOnKill Attributes AlwaysCrit Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // F - 4 Squads; 1 Giant Rapid Fire Soldier, 1 Giant Uber Medic { Name Wave7f WaitForAllSpawned Wave7e TotalCurrency 160 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Downpour_Soldier_Giant_RapidFire Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Medic_Giant_Uber } } } WaveSpawn // F - 6 Super Scouts { Name Wave7f WaitForAllSpawned Wave7e TotalCurrency 90 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Downpour_Scout_Giant_Fast } } WaveSpawn // F - Final Tank { Name Wave7f WaitForAllSpawned Wave7e TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Tank { Health 40000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - Sergeant Crits, (100) // B - 75 Crit Demos, (150) // C - 4 Giant Black Box Soldiers, (100) // C - 24 Armoured Scouts, (120) // D - 5 Giant Nuke Soldiers, (125) // D - 5 Giant Crit Heal on Kill Deflectors, (125) // D Support - Random Spawned Conch Soldiers, Phlogistinator Pyros, Natascha Heavies, Crit Rapid Fire Bowmen, (180) // Razorback Sniper mission active // Engineer mission active // Cash at start is $7900 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $8800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Sergeant Crits { Name Wave8a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chief StartWaveOutput { Target downpour_start_relay Action Trigger } DoneOutput { Target downpour_end_relay Action Trigger } TFBot { Template T_TFBot_Downpour_Soldier_Chief_BurstFire } } WaveSpawn // B - 75 Crit Demos { Name Wave8b WaitForAllDead Wave8a TotalCurrency 150 TotalCount 75 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_invasion LastSpawnOutput { Target bomb_relay2 Action Trigger } RandomChoice { TFBot { Template T_TFBot_Downpour_Demoman_Crit } TFBot { Template T_TFBot_Downpour_Demoman_Crit Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Demoman_Crit Tag flank_mid1 Tag flank_mid2 } } } WaveSpawn // C - 4 Giant Black Box Soldiers { Name Wave8c WaitForAllSpawned Wave8b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Downpour_Soldier_Giant_BlackBox } } WaveSpawn // C - 24 Armoured Scouts { Name Wave8c WaitForAllSpawned Wave8b TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Downpour_Scout_Sandman_Armoured } TFBot { Template T_TFBot_Downpour_Scout_Sandman_Armoured Tag flank_front Tag flank_back } } } WaveSpawn // D - 5 Giant Nuke Soldiers { Name Wave8d WaitForAllDead Wave8c TotalCurrency 125 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot StartWaveOutput { Target downpour_start_relay Action Trigger } FirstSpawnOutput { Target bomb_relay3 Action Trigger } TFBot { Template T_TFBot_Downpour_Soldier_Giant_Nuke } } WaveSpawn // D - 5 Giant Crit Heal on Kill Deflectors { Name Wave8d WaitForAllDead Wave8c TotalCurrency 125 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Downpour_Heavy_Giant_Deflector_HealOnKill Attributes AlwaysCrit Tag flank_front Tag flank_back } } WaveSpawn // D Support - Random Spawned Phlogistinator Pyros, Natascha Heavies, Crit Rapid Fire Bowmen { WaitForAllDead Wave8c TotalCurrency 180 TotalCount 90 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 Support 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Downpour_Pyro_Phlog Skill Expert } TFBot { Template T_TFBot_Downpour_Pyro_Phlog Skill Expert Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Pyro_Phlog Skill Expert Tag flank_mid1 Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_Natascha Skill Hard } TFBot { Template T_TFBot_Downpour_Heavy_Natascha Skill Hard Tag flank_front Tag flank_back } TFBot { Template T_TFBot_Downpour_Heavy_Natascha Skill Hard Tag flank_mid1 Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire Skill Expert Attributes AlwaysCrit Tag flank_front Tag flank_mid2 } TFBot { Template T_TFBot_Downpour_Sniper_Bow_RapidFire Skill Expert Attributes AlwaysCrit Tag flank_mid1 Tag flank_back } } } } }