//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no MaxRedPlayers 10 ImprovedAirblast 1 AllowBotExtraSlots 1 RobotLimit 40 UpgradeStationKeepWeapons 1 NoRedBotsRandomCrit 1 EngineerPushRange -15 BotsDropSpells 0 SpellsEnabled 0 SpellDropRateCommon 0.00 SpellBookNormalRoll { "Healing Aura" 1 "Fireball" 3 "Fireball" 3 "Ball O' Bats" 3 "Ball O' Bats" 2 "Healing Aura" 1 "Pumpkin MIRV" 1 "Pumpkin MIRV" 1 "Superjump" 3 "Superjump" 3 "Healing Aura" 1 "Fireball" 3 "Fireball" 3 "Ball O' Bats" 2 "Ball O' Bats" 2 "Healing Aura" 1 "Pumpkin MIRV" 1 "Pumpkin MIRV" 1 "Superjump" 3 "Superjump" 3 "Healing Aura" 1 "Fireball" 3 "Fireball" 3 "Ball O' Bats" 2 "Ball O' Bats" 2 "Healing Aura" 1 "Pumpkin MIRV" 1 "Pumpkin MIRV" 2 "Superjump" 3 "Superjump" 4 "Healing Aura" 1 "Fireball" 3 "Fireball" 3 "Ball O' Bats" 2 "Ball O' Bats" 2 "Fireball" 3 "Fireball" 4 "Ball O' Bats" 2 "Ball O' Bats" 2 "Pumpkin MIRV" 1 "Pumpkin MIRV" 1 "Fireball" 3 "Fireball" 3 "Superjump" 3 "Superjump" 3 "Minify" 1 } ExtraSpawnPoint { Name "Redbot_spawn_A" TeamNum 3 X "-2288.578369" Y "-353.036987" Z "65.031311" } ExtraSpawnPoint { Name "Redbot_spawn_B" TeamNum 3 X "363.930023" Y "-2842.644043" Z "74.285210" } ExtraSpawnPoint { Name "Backup_Spawn_A" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_B" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_C" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_D" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_E" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_F" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_G" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_H" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_I" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_J" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_K" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_L" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Backup_Spawn_M" TeamNum 3 X "-2796.785889" Y "-772.615723" Z "84.031319" } ExtraSpawnPoint { Name "Bluebot_spawn_upper" TeamNum 3 X "2176.482178" Y "-4564.693848" Z "329.545776" } ExtraSpawnPoint { Name "Bluebot_spawn_lower" TeamNum 3 X "-918.534607" Y "-4411.986816" Z "406.430511" } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Scout_1 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } } WaveSpawn { TotalCurrency 150 TotalCount 150 MaxActive 35 SpawnCount 35 WaitBeforeStarting 9 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllDead DemoKnight_5 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where Bluebot_spawn_upper Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } } WaveSpawn { Name DemoKnight_1 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 180 WaitBetweenSpawns 24 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 200 Name Soldier Class Soldier Skill Expert BehaviorModifiers Mobber Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 1.05 "fire rate bonus" 0.9 "faster reload rate" 0.95 "clip size upgrade atomic" 1 } CharacterAttributes { "increase buff duration" 1.1 } Item "festive rocket launcher 2011" Item "the battalion's backup" Item "the crossing guard" Item "soldier's stash" Item "the cryptic keepsake" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 30 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 15 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 15 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { TotalCurrency 0 TotalCount 25 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 25 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 999999 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 3800 Name "Giant Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.05 "clip size upgrade atomic" 3 "fire rate bonus" 0.8 "faster reload rate" 0.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "health regen" 10 } Item "dead of night" Item "eotl_hiphunter_boots" } TFBot { ClassIcon red2_lite Health 150 Name Medic Class Medic Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1.2 "overheal bonus" 1.4 "ubercharge rate bonus" 1.5 } CharacterAttributes { "health regen" 4 } Item "medic mask" Item "vintage tyrolean" } TFBot { ClassIcon red2_lite Health 150 Name Medic Class Medic Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1.2 "overheal bonus" 1.4 "ubercharge rate bonus" 1.5 } CharacterAttributes { "health regen" 4 } Item "medic mask" Item "vintage tyrolean" } TFBot { ClassIcon red2_lite Health 150 Name Medic Class Medic Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1.2 "overheal bonus" 1.4 "ubercharge rate bonus" 1.5 } CharacterAttributes { "health regen" 4 } Item "medic mask" Item "vintage tyrolean" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 390 WaitBetweenSpawns 999999 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 3800 Name "Giant Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.05 "clip size upgrade atomic" 3 "fire rate bonus" 0.8 "faster reload rate" 0.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "health regen" 10 } Item "dead of night" Item "eotl_hiphunter_boots" } TFBot { ClassIcon red2_lite Health 150 Name Medic Class Medic Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1.2 "overheal bonus" 1.4 "ubercharge rate bonus" 1.5 } CharacterAttributes { "health regen" 4 } Item "medic mask" Item "vintage tyrolean" } TFBot { ClassIcon red2_lite Health 150 Name Medic Class Medic Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1.2 "overheal bonus" 1.4 "ubercharge rate bonus" 1.5 } CharacterAttributes { "health regen" 4 } Item "medic mask" Item "vintage tyrolean" } TFBot { ClassIcon red2_lite Health 150 Name Medic Class Medic Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1.2 "overheal bonus" 1.4 "ubercharge rate bonus" 1.5 } CharacterAttributes { "health regen" 4 } Item "medic mask" Item "vintage tyrolean" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 999999 Support 1 Where Redbot_spawn_B Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 999999 Support 1 Where Redbot_spawn_B Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 999999 Support 1 Where Redbot_spawn_B Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 320 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 500 Name Engineer Class Engineer Skill Expert Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName powerhouse_shotgun_lightningrod "damage bonus" 1.2 "fire rate bonus" 0.8 "clip size upgrade atomic" 1 "faster reload rate" 0.7 } ItemAttributes { ItemName "ttg max pistol - poker night" "damage bonus" 1.2 "fire rate bonus" 0.8 "clip size upgrade atomic" 4 "faster reload rate" 0.7 } ItemAttributes { ItemName "the eureka effect" "damage bonus" 1.2 } Item "powerhouse_shotgun_lightningrod" Item "ttg max pistol - poker night" Item "the eureka effect" Item "the data mining light" Item "rocket operator" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 99999 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 500 Name Engineer Class Engineer Skill Expert Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName powerhouse_shotgun_lightningrod "damage bonus" 1.2 "fire rate bonus" 0.8 "clip size upgrade atomic" 1 "faster reload rate" 0.7 } ItemAttributes { ItemName "ttg max pistol - poker night" "damage bonus" 1.2 "fire rate bonus" 0.8 "clip size upgrade atomic" 4 "faster reload rate" 0.7 } ItemAttributes { ItemName "the eureka effect" "damage bonus" 1.2 } Item "powerhouse_shotgun_lightningrod" Item "ttg max pistol - poker night" Item "the eureka effect" Item "the data mining light" Item "rocket operator" } } } WaveSpawn { Name DemoKnight_2 TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 5 Where Bluebot_spawn_upper Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name DemoKnight_3 TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name DemoKnight_4 TotalCurrency 100 TotalCount 35 MaxActive 5 SpawnCount 1 WaitBeforeStarting 140 WaitBetweenSpawns 5 Where Bluebot_spawn_lower Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name DemoKnight_5 WaitForAllDead DemoKnight_4 TotalCurrency 100 TotalCount 20 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllDead DemoKnight_3 TotalCurrency 300 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 55 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name scout_1 TotalCurrency 100 TotalCount 14 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where Bluebot_spawn_upper Squad { TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 180 Support 1 Where Bluebot_spawn_lower Squad { TFBot { Template T_TFBot_Spy } } } WaveSpawn { WaitForAllDead scout_1 TotalCurrency 200 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 120 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { TotalCurrency 300 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 180 WaitBetweenSpawns 30 Where Bluebot_spawn_upper Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 13 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 200 Name Soldier Class Soldier Skill Expert BehaviorModifiers Mobber Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 1.05 "fire rate bonus" 0.9 "faster reload rate" 0.95 "clip size upgrade atomic" 1 } CharacterAttributes { "increase buff duration" 1.1 } Item "festive rocket launcher 2011" Item "the battalion's backup" Item "the crossing guard" Item "soldier's stash" Item "the cryptic keepsake" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 999999 Support 1 Where Redbot_spawn_B Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 95 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 3800 Name "Giant Soldier" Class Soldier Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.05 "clip size upgrade atomic" 3 "fire rate bonus" 0.8 "faster reload rate" 0.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "health regen" 10 } Item "dead of night" Item "eotl_hiphunter_boots" } TFBot { ClassIcon red2_lite Health 150 Name Medic Class Medic Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1.2 "overheal bonus" 1.4 "ubercharge rate bonus" 1.5 } CharacterAttributes { "health regen" 4 } Item "medic mask" Item "vintage tyrolean" } TFBot { ClassIcon red2_lite Health 150 Name Medic Class Medic Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1.2 "overheal bonus" 1.4 "ubercharge rate bonus" 1.5 } CharacterAttributes { "health regen" 4 } Item "medic mask" Item "vintage tyrolean" } TFBot { ClassIcon red2_lite Health 150 Name Medic Class Medic Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1.2 "overheal bonus" 1.4 "ubercharge rate bonus" 1.5 } CharacterAttributes { "health regen" 4 } Item "medic mask" Item "vintage tyrolean" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 75 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 500 Name Engineer Class Engineer Skill Expert Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName powerhouse_shotgun_lightningrod "damage bonus" 1.2 "fire rate bonus" 0.8 "clip size upgrade atomic" 1 "faster reload rate" 0.7 } ItemAttributes { ItemName "ttg max pistol - poker night" "damage bonus" 1.2 "fire rate bonus" 0.8 "clip size upgrade atomic" 4 "faster reload rate" 0.7 } ItemAttributes { ItemName "the eureka effect" "damage bonus" 1.2 } Item "powerhouse_shotgun_lightningrod" Item "ttg max pistol - poker night" Item "the eureka effect" Item "the data mining light" Item "rocket operator" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 7 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 16 Support 1 Where Redbot_spawn_A Squad { TFBot { ClassIcon red2_lite Health 125 AutoJumpMin 1 AutoJumpMax 1 Name "Scout" Class Scout Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 1 "damage bonus" 1.15 } CharacterAttributes { } Item "the soda popper" Item "the flying guillotine" Item "the wrap assassin" Item "the long fall loafers" Item "the little drummer mann" } } } WaveSpawn { Name Demo_1 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name Heavy_1 TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name Pyro_1 WaitForAllSpawned Demo_1 TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name Demo_2 WaitForAllDead Pyro_1 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name Heavy_2 WaitForAllDead Pyro_1 TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name Pyro_2 WaitForAllDead Soldier_1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead Heavy_1 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { WaitForAllDead Heavy_2 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name Demo_3 WaitForAllDead Pyro_2 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name Heavy_3 WaitForAllDead Pyro_2 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllDead Heavy_3 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name Pyro_3 WaitForAllDead Demo_3 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead Pyro_2 TotalCurrency 100 TotalCount 100 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { WaitForAllDead Pyro_2 TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly } } } WaveSpawn { WaitForAllDead Pyro_2 TotalCurrency 50 TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllDead Pyro_3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { WaitForAllDead Pyro_3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { WaitForAllDead Pyro_3 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name Soldier_1 WaitForAllDead Pyro_1 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } } } //This file has been generated by http://mvm.tf