//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" StartingCurrency 1750 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 120 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } ExtraSpawnPoint { Name "spawnalt" TeamNum 3 X "-2221.80" Y "311.73" Z "-1076.00" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 90 TotalCount 27 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 40 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 103 TotalCount 41 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 120 TotalCount 36 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 147 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnalt Squad { TFBot { Name "Friendly Scout" WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Melee AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 115 TotalCount 46 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 1.33 } } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 93 TotalCount 28 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Burst Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "projectile spread angle penalty" 3 "fire rate bonus" 0.1 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 3500 Name "Giant Steel Fist" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "fists of steel" Item "fists of steel" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 111 TotalCount 38 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "projectile spread angle penalty" 3 } } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 431 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Giant Natascha Heavy" Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "natascha" Item "pilotka" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnalt Squad { TFBot { ClassIcon hellmet_red Health 200 Name "Friendly Conch Soldier" Class Soldier Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the concheror" "increase buff duration" 5 } Item "the concheror" Item "soldier samurai hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnalt Squad { TFBot { ClassIcon hellmet_red Health 600 Name "Friendly Hardened Heavy" Class HeavyWeapons Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 130 TotalCount 52 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Normal Item "the huntsman" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 107 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name Heavy Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 300 TotalCount 6 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 2500 Name "Giant Fish Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "the holy mackerel" Item "summer shades" Item "baseball bill's sports shine" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 160 TotalCount 48 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Charged Scorch Shot" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the scorch shot" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 113 TotalCount 34 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 390 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Item "defiant spartan" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Item "the grenadier's softcap" } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Item "soldier samurai hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnalt Squad { TFBot { ClassIcon hellmet_red Health 3780 Name "Friendly Giant Battalion" Class Soldier Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.7 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 15 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the battalion's backup" Item "the grenadier's softcap" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnalt Squad { TFBot { ClassIcon hellmet_red Health 150 Name "Uber Medic" Class Medic Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes "SpawnWithFullCharge" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 123 TotalCount 37 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 158 TotalCount 63 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Charged Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 145 TotalCount 58 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name "Charged Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the huntsman" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 73 TotalCount 22 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Charged Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 401 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 3800 Name "Giant Barrage Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.1 "projectile spread angle penalty" 6 "clip size bonus" 7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 197 TotalCount 59 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Charged Pyro" Class Pyro Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name Hot WaitForAllDead 4 TotalCurrency 153 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 15000 Name HotShot Scale 1 Class Scout Skill Hard WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_pistol_scout "sniper fires tracer" 1 "damage bonus" 5 "fire rate bonus" 3 } CharacterAttributes { "move speed bonus" 0.25 } Item "the crone's dome" Item "dead of night" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnalt Squad { TFBot { ClassIcon hellmet_red Health 200 Name "Friendly Charged Battalion" Class Soldier Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Attributes "AlwaysCrit" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 3 } Item "the battalion's backup" Item "the grenadier's softcap" } } } WaveSpawn { WaitForAllSpawned Hot TotalCurrency 0 TotalCount 10 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 1.3 } } } } WaveSpawn { WaitForAllSpawned Hot TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 125 Name "Charged Rapid Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "damage bonus" 0.7 } Item "the huntsman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 600 TotalCount 12 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { Name "Charged Giant Demoknight" Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the chargin' targe" "increase buff duration" 10 } } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { Name "Charged Giant Deflector" Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 2 } Item "the u-clank-a" Item "security shades" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 250 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Charged Scout" Class Scout Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Charged Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 350 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon Sarge Health 35000 Name "Sarge's Perfected Copycat" Scale 1 Class Soldier Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "heal on kill" 2500 "fire rate bonus" 0.3 "faster reload rate" 0.001 "damage bonus" 0.8 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 0.75 } CharacterAttributes { "move speed bonus" 0.2 "rage giving scale" 0.1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 } Item "the black box" Item "the battalion's backup" Item "the escape plan" Item "jumper's jeepcap" Item "the shogun's shoulder guard" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnalt Squad { TFBot { ClassIcon hellmet_red Health 250 Name "Friendly Hardened Scout" Class Scout Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.2 "minicritboost on kill" 1000 } CharacterAttributes { "rage giving scale" 3 } } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnalt Squad { TFBot { ClassIcon hellmet_red Health 350 Name "Friendly Hardened Demoman" Class Demoman Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.2 "minicritboost on kill" 1000 } CharacterAttributes { "rage giving scale" 3 } } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnalt Squad { TFBot { ClassIcon hellmet_red Health 350 Name "Friendly Hardened Flare" Class Pyro Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the flare gun" "faster reload rate" 0.3 "damage bonus" 1.2 "minicritboost on kill" 1000 } CharacterAttributes { "rage giving scale" 3 } Item "the flare gun" } } } WaveSpawn { WaitForAllSpawned 3 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 600 Support 1 Where spawnalt Squad { TFBot { ClassIcon John Health 22500 Name "John Barry" Scale 1 Class Soldier Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "heal on kill" 750 "fire rate bonus" 0.1 "faster reload rate" 0.7 "clip size bonus" 3 } ItemAttributes { ItemName "the concheror" "increase buff duration" 15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "health regen" 200 } Item "the concheror" Item "the disciplinary action" Item "dec2014 skullcap" Item "antarctic parka" } } } } } //This file has been generated by http://mvm.tf