#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_gatebot.pop //⠣⠈⠕⠠⠣⠶⠎⠠⠊⠍⠐⠍⠐⠍⠠⠊⠍⠐⠍⠈⠍⠗⠱⠍⠒⠠⠊⠍⠐⠍⠐⠍⠠⠊⠍⠐⠍⠘⠊⠄⠠⠥⠁⠠⠊⠍⠐⠍⠐⠍⠠⠊⠍⠐⠍⠣⠈⠕⠠⠣⠶⠎ //InitWaveOutput //ㄴwave_init_relay - 기본 init //wave_init_relay_shortcut - A 우회로 먹힌채로 시작 //wave_init_relay_bridge - B 게이트 먹힌채 시작 //StartWaveOutput //wave_start_relay - 기본 start //wave_start_relay_boss - 낙사지 바리케이드 닫음 //wave_start_relay_ironman - 폭탄 리셋 가능 //추가 릴레이 //add_bomb_relay - 폭탄 추가 //스폰 위치 //spawnbot - 메인이랑 같음 //spawnbot_main - 메인위치 / 다리밑 정면 //spawnbot_single_flag - 치프 전용 / 다리 밑 정면 //spawnbot_left - 메인 좌측 스폰 / 다리 밑 뒷쪽 //spawnbot_right - 메인 우측 스폰 / 다리 밑 뒷쪽 //spawnbot_invasion - 섞어서 나옴 //spawnbot_back - 메인 뒤쪽 스폰 / 다리 밑 뒤쪽 //탱 경로 //tank_path_default - 점령을 하지 않으며 현재 게이트 위치에서 옴 (노점령시 main / B 점령시 bridge_back) //tank_path_capture - 점령 경로를 사용하며 현재 게이트 위치에서 옴 (노점령시 main_lowerDown B 점령시 bridge_front) //이하는 미권장 //tank_path_main - 첫지점 스폰 / 윗길로감 //tank_path_main_lowerUp - 첫지점 스폰 / 아래길로 가되 점령경로 안씀 //tank_path_main_lowerDown - 첫지점 스폰 / 아래길로 가며 B 점령하면서 나옴 //tank_path_bridge_front - 다리밑 스폰 / 정면 / B 점령을 하면서 나옴 //tank_path_bridge_back - 다리밑 스폰 / 뒷쪽 / 점령을 하지 않음 //태그 //nav_prefer_main_left - 메인 폭탄 경로 //nav_prefer_main_right - 메인 위치에서 오른쪽 경로를 지나 나무 다리밑으로 옴 population { StartingCurrency 800 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { T_TFGateBot_Giant_Heavy_Fist { ClassIcon heavy_steelfist_giant Health 6000 Name "Giant Steel Gauntlet" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" } } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_back BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_back BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes Description w1 StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { TotalCurrency 170 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { Template T_TFGateBot_Heavy_Hard } } } WaveSpawn { Name a1 TotalCurrency 190 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Hard } } } WaveSpawn { TotalCurrency 130 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 85 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout Tag nav_prefer_main_right Attributes AlwaysCrit } } } WaveSpawn { WaitForAllSpawned a1 TotalCurrency 125 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 200 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFGateBot_Heavy_IronFist } TFBot { Template T_TFGateBot_Heavy_IronFist } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w2 StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 220 TotalCount 42 MaxActive 15 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Hard Attributes Alwaysfireweapon Tag nav_prefer_main_right } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit Tag nav_prefer_main_right } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit Tag nav_prefer_main_right } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 130 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 110 TotalCount 30 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFGateBot_Pyro_Flaregun Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 150 TotalCount 30 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Template T_TFGateBot_Soldier_Direct } } } WaveSpawn { WaitForAllSpawned a2 TotalCurrency 150 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 190 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Pusher Attributes AlwaysCrit Tag nav_prefer_main_right } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w3 StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name engi_1 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Skill Expert Template T_TFGateBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead engi_1 TotalCurrency 0 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support Limited Where spawnbot_back Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } WaveSpawn { Name a1 TotalCurrency 150 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name a2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Fire_Crit } } } WaveSpawn { WaitForAllSpawned a1 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 100 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demo_Burst Tag nav_prefer_main_right Attributes AlwaysCrit } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 300 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FastFire } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Blaster } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w4 StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Tomislav } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name a4 WaitForAllDead a3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Penetration } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllSpawned a1 TotalCurrency 120 TotalCount 27 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned a2 TotalCurrency 120 TotalCount 27 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Natascha Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned a3 TotalCurrency 120 TotalCount 27 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Tomislav_ Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned a4 TotalCurrency 100 TotalCount 27 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Penetration Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a4 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_back Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } WaveSpawn { Name a5 WaitForAllDead a4 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 25000 Name tank1 Speed 75 StartingPathTrackNode tank_path_default OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name a6 WaitForAllDead a5 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 30000 Name tank2 Speed 75 StartingPathTrackNode tank_path_default OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name a7 WaitForAllDead a6 TotalCurrency 240 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 35000 Name tank3 Speed 75 Skin 1 StartingPathTrackNode tank_path_default OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a4 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllDead a5 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead a6 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Tanker_Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w5 StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Scout_Blaster_Pusher Tag nav_prefer_main_right } } } WaveSpawn { TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Dumpster_Hard } } } WaveSpawn { WaitForAllSpawned a1 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support Limited Where spawnbot_back Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 140 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_HealOnKill Attributes "AlwaysCrit" } TFBot { Template T_TFGateBot_Giant_Soldier_Tankbuster } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 250 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Demo_Sticky_Burst } TFBot { Template T_TFBot_Demo_Sticky_Burst } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 250 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_main_right } TFBot { Template T_TFBot_Demo_Sticky_Burst Tag nav_prefer_main_right } TFBot { Template T_TFBot_Demo_Sticky_Burst Tag nav_prefer_main_right } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Shotguner } } } WaveSpawn { Name a4 WaitForAllDead a3 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Milk_Hyper } } } WaveSpawn { Name a5 WaitForAllDead a4 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } } WaveSpawn { Name a6 WaitForAllDead a5 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Shotguner } } } WaveSpawn { Name a7 WaitForAllDead a6 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Milk_Hyper } } } WaveSpawn { WaitForAllDead a7 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w6 StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { TotalCurrency 130 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit Tag nav_prefer_main_right } } } WaveSpawn { Name a1 TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 100 TotalCount 21 MaxActive 14 SpawnCount 7 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFBot_Demo_Cluster Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_default OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 250 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 130 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Giant_Scout_Fast_Bonk_Expert Tag nav_prefer_main_right } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 300 TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Backburner Tag nav_prefer_main_right } TFBot { Template T_TFBot_Pyro_Dragon_Hard Tag nav_prefer_main_right } TFBot { Template T_TFBot_Pyro_Pusher Tag nav_prefer_main_right } } } WaveSpawn { Name a4 WaitForAllSpawned a3 TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Natascha_Hyper } } } WaveSpawn { WaitForAllSpawned a3 TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Tankbuster } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name a4 WaitForAllSpawned a3 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { WaitForAllDead a4 TotalCurrency 140 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Tank { Health 50000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_default OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a4 TotalCurrency 0 TotalCount 1 MaxActive 20 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.1 Support 1 RandomSpawn 1 Where spawnbot_left Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFBot_Demo_Kamikaze Attributes AlwaysCrit } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w7 StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 120 StartingPathTrackNode tank_path_default OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 150 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN_Pusher ClassIcon scout_fan_push_giant Tag nav_prefer_main_right Attributes AlwaysCrit } } } WaveSpawn { Name a1 TotalCurrency 150 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 250 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 190 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFGateBot_Scout_FastFire_Crit } } } WaveSpawn { Name a3 WaitForAllSpawned a2 TotalCurrency 270 TotalCount 36 MaxActive 12 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_left Squad { TFBot { Template T_TFGateBot_Soldier_Stun_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Direct_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Direct_Spammer Attributes AlwaysCrit } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_back Squad { TFBot { Template T_TFGateBot_Giant_Demo_Scatter_Hyper Tag nav_prefer_main_right } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 180 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Barrage Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher Attributes AlwaysCrit Tag nav_prefer_main_right } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended ClassIcon medic_shield_qf_giant Tag nav_prefer_main_right } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnOutput { Target backspawn_siren_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 110 TotalCount 10 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 3 Support 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Dragon_Hard Attributes AlwaysCrit } } } } } //Rest in Peace Overlord 9. 25. 2012. ~ 12. 21 .2019