// mvm_doppler Force Restart // advaced skill // Blade x64 76561197995064139 #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 8 Advanced 1 Templates { T_TFGateBot_Giant_Heavyweapons_Natascha { Class Heavyweapons Name "Giant Heavy" Health 5000 ClassIcon heavy_giant Tag bot_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Item "Natascha" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Natascha" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Item "Natascha" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Natascha" "damage bonus" 1.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFBot_Soldier_Normal_DirectHit { Class Soldier Skill Normal Item "The Direct Hit" ClassIcon soldier_directhit } T_TFGateBot_Soldier_Normal_DirectHit { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_directhit EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "The Direct Hit" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "The Direct Hit" Skill Normal } } } T_TFGateBot_Chief_Soldier_RocketPush { Class Soldier Name "Chief Blast Soldier" ClassIcon soldier_libertylauncher Health 60000 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } } } } T_TFBot_Medic_QuickKritz { Class Medic Name "Kritz Medic" ClassIcon medic_kritz Skill Expert Item "The Kritzkrieg" Item "Medic Goggles" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 5 //"uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.1 "bot medic uber health threshold" 140 } } T_TFBot_Giant_Medic_Kritz { Class Medic Name "Giant Kritz Medic" ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "Medic Goggles" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "bot medic uber health threshold" 4400 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Tag bot_giant } T_TFGateBot_Giant_Soldier_Extended_Buff_Banner { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } } } T_TFGateBot_Giant_Soldier_Extended_Battalion { Class Soldier Name "Giant Battalion Soldier " ClassIcon soldier_backup_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } } } T_TFBot_Spy_Enforcer { Class Spy Name "Enforcer Spy" ClassIcon spy_enforcer Skill Expert Item "The Enforcer" Item "The Stealth Steeler" CharacterAttributes { "cannot disguise" 1 } } T_TFGateBot_Spy_Enforcer { Class Spy Name "Enforcer Spy" ClassIcon spy_enforcer EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Spy" Skill Expert Item "The Enforcer" CharacterAttributes { "cannot disguise" 1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Spy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Spy" "item style override" 1 } Skill Hard Item "The Enforcer" CharacterAttributes { "cannot disguise" 1 } } } } T_TFBot_Giant_Spy_Enforcer { Class Spy Name "Giant Enforcer Spy" ClassIcon spy_enforcer_giant Skill Expert Health 3000 MaxVisionRange 2000 Attributes MiniBoss Item "The Enforcer" Item "The Stealth Steeler" //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Enforcer" "faster reload rate" 1.2 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.7 "cannot disguise" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } Tag bot_giant } T_TFGateBot_Giant_Spy_Enforcer { Class Spy Name "Giant Enforcer Spy" ClassIcon spy_enforcer_giant Health 3000 MaxVisionRange 2000 Attributes MiniBoss Scale 1.75 Item "The Enforcer" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Spy" Skill Expert Item "The Enforcer" ItemAttributes { ItemName "The Enforcer" "faster reload rate" 1.5 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.7 "cannot disguise" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Spy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Spy" "item style override" 1 } Skill Hard Item "The Enforcer" ItemAttributes { ItemName "The Enforcer" "faster reload rate" 1.5 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.7 "cannot disguise" 1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } } } T_TFBot_Giant_Golden_Gun { Class Spy Name "The Spy with the Golden Gun" ClassIcon spy_goldengun Skill Expert Health 15000 //WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Attributes UseBossHealthBar //BehaviorModifiers Push Item "The Ambassador" Item "Upgradeable TF_WEAPON_KNIFE" //Item "The Red-Tape Recorder" //Item "The Dead Ringer" Item "Mangnanimous Monarch" //"The Ambassador" //Item "Your Eternal Reward" //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Ambassador" // "mod max primary clip override" 1 //one shot "damage bonus" 10 "dmg bonus vs buildings" 2 "dmg pierces resists absorbs" 1 //pierce that resist "faster reload rate" 2 "fire rate penalty" 0.5 "clip size penalty" 0.17 "turn to gold" 1 "item style override" 1 "is australium item" 1 "loot rarity" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "damage bonus" 10 "dmg pierces resists absorbs" 1 "turn to gold" 1 "item style override" 1 "is australium item" 1 "loot rarity" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 0 "cannot disguise" 1 "SPELL: set Halloween footstep type" 8421376 // "cloak consume rate decreased" 0.25 // "cloak consume rate increased" 5 // "cloak regen rate increased" 5 // "cloak consume rate increased" 1.7 // "cloak regen rate decreased" 1.6 } Tag bot_giant } } Mission // Snetry Buster { Objective DestroySentries Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission //W1 SNiper { Objective Sniper InitialCooldown 40 Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 85 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // W2 Spy { Objective Spy InitialCooldown 60 Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 85 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // W34 sniper { Objective Sniper InitialCooldown 120 Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // W5 Spy { Objective Spy InitialCooldown 15 Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // W6 Sniper { Objective Sniper InitialCooldown 60 Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Wave //Wave01 - 700 credits - Starts at B { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relayB_twobomb Action Trigger } InitWaveOutput { Target initB Action Trigger } WaveSpawn // Push out flag with a big boy { TotalCurrency 75 Name "1A_HEAVY" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn // Sandman charge { TotalCurrency 75 WaitForAllSpawned "1A_HEAVY" Name "1A_SCOUT" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 8 WaitBeforeStarting 8 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn // the hell is this bot? { TotalCurrency 75 WaitForAllDead "1A_HEAVY" Name "1B_PYRO" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 10 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Pyro_Pusher ClassIcon pyro_giant Tag bot_giant } } WaveSpawn // shootoot to dayal { TotalCurrency 75 WaitForAllDead "1A_SCOUT" Name "1B_DEMO" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 18 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 15 WaitBeforeStarting 0 Squad { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Hard } } } WaveSpawn // flagrun spam { TotalCurrency 75 WaitForAllDead "1A_SCOUT" Name "1B_PYROS" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 18 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 18 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn // Heavy pushers { TotalCurrency 75 WaitForAllDead "1B_PYRO" Name "1C_PUSHER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // Pyro Krtiz { TotalCurrency 50 WaitForAllDead "1C_PUSHER" Name "1C_PYRO" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 15 Squad { TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Medic_QuickKritz Tag bot_squad_member } } } WaveSpawn // Demoknight Swarm { TotalCurrency 50 WaitForAllSpawned "1C_PUSHER" Name "1D_DEMOKNIGHT" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 24 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 0 WaitBeforeStarting 6 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // Demo + Kritzkrieg { TotalCurrency 50 WaitForAllDead "1D_DEMOKNIGHT" Name "1E_KRITZ" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 18 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 6 Squad { TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Medic_QuickKritz Tag bot_squad_member } } } WaveSpawn // BANZAI { TotalCurrency 50 WaitForAllSpawned "1E_KRITZ" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 8 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 2 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } WaveSpawn // scout support { TotalCurrency 50 Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 50 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } Wave // Wave02 - 800 credits - Starts at A { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relayA Action Trigger } InitWaveOutput { Target initA Action Trigger } WaveSpawn // Big boy soldier { TotalCurrency 100 Name "2A_SOLDIER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Soldier Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Little devils { TotalCurrency 100 Name "2A_GATESCOUT" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 12 RandomSpawn 1 TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn // last wave big pyros will be threatening { TotalCurrency 100 WaitForAllDead "2A_SOLDIER" Name "2B_GATEPYRO" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 12 TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } } WaveSpawn // bonk can push through anything { TotalCurrency 100 WaitForAllDead "2A_SOLDIER" Name "2B_BONK" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 18 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 16 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn // pyro spam is fun { TotalCurrency 50 WaitForAllDead "2B_GATEPYRO" Name "2C_SOLDIER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 32 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 5 RandomSpawn 1 RandomChoice { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Expert } } } WaveSpawn // go soldiers go { TotalCurrency 100 WaitForAllDead "2B_GATEPYRO" Name "2C_GATESOLDIER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 10 TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit } } WaveSpawn // go soldier go { TotalCurrency 100 WaitForAllSpawned "2C_GATESOLDIER" Name "2D_SOLDIER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 8 WaitBeforeStarting 5 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Giant_Soldier Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn // heavy man { TotalCurrency 100 WaitForAllDead "2D_SOLDIER" Name "2E_BIGBOY" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 6 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 20 WaitBeforeStarting 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn // scouts melee support { TotalCurrency 50 Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 15 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } Wave //Wave03 - 1000 credits - Starts at main { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn // Start with a bang of giant scouts { TotalCurrency 50 Name "3A_SCOUT" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 6 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // heavy spam { TotalCurrency 50 Name "3A_HEAVY" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 24 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 25 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Hard } } } WaveSpawn // Push bomb { TotalCurrency 75 Name "3A_PUSHER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 30 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag bot_giant } } WaveSpawn // distracting from a gate push with a gate push. genius { TotalCurrency 75 WaitForAllSpawned "3A_PUSHER" Name "3B_SHOTGUN" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast Tag bot_giant } } WaveSpawn // DEMOGATE { TotalCurrency 75 WaitForAllDead "3A_HEAVY" Name "3B_DEMOGATE" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 24 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 15 RandomSpawn 1 RandomChoice { TFBot { Template T_TFGateBot_Demoman_Easy } TFBot { Template T_TFGateBot_Demoman_Normal } TFBot { Template T_TFGateBot_Demoman_Hard } } } WaveSpawn // Push gate { TotalCurrency 75 WaitForAllDead "3A_HEAVY" Name "3B_DEMOGATE" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 5 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn // Demoman? { TotalCurrency 75 WaitForAllDead "3B_DEMOGATE" Name "3C_BOWMAN" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 4 WaitBeforeStarting 0 RandomSpawn 1 Squad { TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Hard } } } WaveSpawn // rocket shotgun { TotalCurrency 75 WaitForAllDead "3B_DEMOGATE" Name "3C_SOLDIER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 27 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn // kritz me, soldier { TotalCurrency 125 WaitForAllSpawned "3C_BOWMAN" Name "3D_SOLDIERGATE" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickKritz Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickKritz Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickKritz Tag bot_squad_member } } } WaveSpawn // rocket shotgungate { TotalCurrency 50 WaitForAllDead "3C_SOLDIER" Name "3D_SOLDIERGATE" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 12 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 5 RandomSpawn 1 TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert } } WaveSpawn // soldier spammers { TotalCurrency 125 WaitForAllDead "3D_SOLDIERGATE" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 8 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // some distractions { WaitForAllDead "3D_SOLDIERGATE" TotalCurrency 25 Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 15 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 RandomSpawn 1 Support 1 TFBot { Class Pyro Skill Easy } } WaveSpawn // anti bomb reset { TotalCurrency 50 Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 30 WaitBeforeStarting 20 Support 1 TFBot { Class Scout Skill Normal } } } Wave // Wave04 - 1200 - Chief Pushgate { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn // Engineers for annoying { TotalCurrency 100 Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 6 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 30 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } WaveSpawn // Chief rocketpush { Name "4A_CHIEF" TotalCurrency 300 Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFGateBot_Chief_Soldier_RocketPush } } WaveSpawn // heavy push { TotalCurrency 200 WaitForAllDead "4A_CHIEF" Name "4B_HEAVY" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_squad_member Tag bot_giant } } } WaveSpawn // PYROGATE { TotalCurrency 50 WaitForAllDead "4A_CHIEF" Name "4B_HEAVY" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 20 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_squad_member Tag bot_giant } } } WaveSpawn // Samurai demo { TotalCurrency 50 WaitForAllDead "4B_HEAVY" Name "4C_SAMURAI" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 8 WaitBeforeStarting 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } } WaveSpawn // demogate { TotalCurrency 100 WaitForAllDead "4C_SAMURAI" Name "4C_DEMOGATE" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 30 MaxActive 15 SpawnCount 15 WaitBetweenSpawns 0 WaitBeforeStarting 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner CharacterAttributes { "deploy time increased" 0.5 } } TFBot { Template T_TFGateBot_Demoman_Easy Tag bot_squad_member } TFBot { Template T_TFGateBot_Demoman_Easy Tag bot_squad_member } TFBot { Template T_TFGateBot_Demoman_Normal Tag bot_squad_member } TFBot { Template T_TFGateBot_Demoman_Hard Tag bot_squad_member } } } WaveSpawn // hot heavy action { TotalCurrency 150 WaitForAllSpawned "4C_DEMOGATE" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 0 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // hot heavy action 2 { TotalCurrency 150 WaitForAllSpawned "4C_DEMOGATE" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 15 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Direct Support { TotalCurrency 100 Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 40 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 60 Support 1 TFBot { Template T_TFBot_Soldier_Normal_DirectHit } } } Wave // Wave05 - 1200 - Private pushgates { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn // kritz spammer { TotalCurrency 150 Name "5A_SOLDIER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 18 MaxActive 9 SpawnCount 9 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Distraction { TotalCurrency 150 WaitForAllDead "5A_SOLDIER" Name "5B_SOLDIER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 1 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_giant } } WaveSpawn // PUSHGATE { TotalCurrency 100 WaitForAllSpawned "5B_SOLDIER" Name "5B_PUSH" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 5 Squad { TFBot { Template T_TFGateBot_Soldier_RocketPush } TFBot { Template T_TFGateBot_Soldier_RocketPush } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // AIRSHOTGATE { TotalCurrency 100 WaitForAllSpawned "5B_SOLDIER" Name "5B_AIRSHOT" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 27 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 15 TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit } } WaveSpawn // Final subwave cap push { TotalCurrency 50 WaitForAllSpawned "5B_SOLDIER" Name "5B_AIRSHOT" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 6 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 15 RandomSpawn 1 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn // Buffer with pusher { TotalCurrency 50 WaitForAllDead "5B_AIRSHOT" Name "5C_PYRO" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 5 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag bot_giant } } WaveSpawn // Pyro push { TotalCurrency 100 WaitForAllSpawned "5C_PYRO" Name "5C_BIGPYRO" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 16 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 10 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // Distraction { TotalCurrency 100 WaitForAllDead "5C_BIGPYRO" Name "5D_SOLDIER" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_giant } } WaveSpawn // WATERFALLGATE { TotalCurrency 100 WaitForAllSpawned "5D_SOLDIER" Name "5D_SCOUTGATE" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 4 WaitBeforeStarting 4 TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn // WATERFALLGATE2 { TotalCurrency 100 WaitForAllSpawned "5D_SOLDIER" Name "5D_SCOUTGATE" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 16 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 8 WaitBeforeStarting 8 TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn // Some final big bots { TotalCurrency 100 WaitForAllDead "5D_SCOUTGATE" Name "5D_GIANT" Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt TotalCount 24 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 8 WaitBeforeStarting 5 RandomChoice { TFBot { Class Heavy Skill Expert } TFBot { Class Heavy Skill Hard } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Easy } } } WaveSpawn // final final { TotalCurrency 50 WaitForAllDead "5D_GIANT" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 8 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 5 WaitBeforeStarting 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // final final { TotalCurrency 50 WaitForAllDead "5D_GIANT" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 8 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 15 WaitBeforeStarting 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_giant Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn // scout support { TotalCurrency 100 Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Scout_FAN } } } Wave //Wave06 - 1000 credits - Resistance is futile { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target initMain Action Trigger } WaveSpawn //start with natascha { Name "6A_SPY" TotalCurrency 200 Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 5 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz Tag bot_squad_member Tag bot_giant } } } WaveSpawn // flood with enforcer combos { TotalCurrency 100 Name "6A_SPY" Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 0 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag bot_giant } TFBot { Template T_TFBot_Spy_Enforcer Tag bot_squad_member } TFBot { Template T_TFBot_Spy_Enforcer Tag bot_squad_member } } } WaveSpawn // giant gatebots { TotalCurrency 200 Name "6A_SPY" Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 30 RandomSpawn 1 TFBot { Template T_TFGateBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn // FOS heavies with shooty men { TotalCurrency 100 WaitForAllDead "6A_SPY" Name "6B_PUSHER" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 18 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 5 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Spy_Enforcer Tag bot_squad_member } TFBot { Template T_TFBot_Spy_Enforcer Tag bot_squad_member } } } WaveSpawn // resist the cappers { TotalCurrency 100 WaitForAllDead "6A_SPY" Name "6B_GATEBOT" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 18 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 10 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFGateBot_Heavy_IronFist } TFBot { Template T_TFGateBot_Spy_Enforcer Tag bot_squad_member } TFBot { Template T_TFGateBot_Spy_Enforcer Tag bot_squad_member } } } WaveSpawn //only a little bit of spam { WaitForAllDead "6B_GATEBOT" TotalCurrency 200 Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt TotalCount 48 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 0 RandomSpawn 1 Support Limited RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Hard } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } TFBot { Class Heavyweapons Skill Expert Item "The Natascha" } } } WaveSpawn // giant gate backup { TotalCurrency 100 WaitForAllDead "6B_GATEBOT" Name "6C_SPY" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 5 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Battalion Tag bot_giant } TFBot { Template T_TFGateBot_Giant_Spy_Enforcer Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFGateBot_Giant_Spy_Enforcer Tag bot_squad_member Tag bot_giant } } } WaveSpawn // giant buff { TotalCurrency 100 WaitForAllDead "6B_GATEBOT" Name "6C_SPY" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 15 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "deploy time increased" 0.5 } Tag bot_giant } TFBot { Template T_TFBot_Giant_Spy_Enforcer Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFBot_Giant_Spy_Enforcer Tag bot_squad_member Tag bot_giant } } } WaveSpawn //giant backup { TotalCurrency 100 WaitForAllDead "6B_GATEBOT" Name "6C_SPY" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 10 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "deploy time increased" 0.5 } Tag bot_giant } TFBot { Template T_TFBot_Giant_Spy_Enforcer Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFBot_Giant_Spy_Enforcer Tag bot_squad_member Tag bot_giant } } } WaveSpawn // giant gate buff { TotalCurrency 100 WaitForAllDead "6B_GATEBOT" Name "6C_SPY" Where spawnbot_g0s0a Where spawnbot_g0s1a Where spawnbot_g0s2a Where spawnbot_g1s0a Where spawnbot_g1s1a Where spawnbot_g2s0a Where spawnbot_g2s1a TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 20 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Buff_Banner Tag bot_giant } TFBot { Template T_TFGateBot_Giant_Spy_Enforcer Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFGateBot_Giant_Spy_Enforcer Tag bot_squad_member Tag bot_giant } } } WaveSpawn //Golden Gun { TotalCurrency 100 WaitForAllDead "6C_SPY" Where spawnbot_g0s0b Where spawnbot_g0s1b Where spawnbot_g0s2b Where spawnbot_g1s0b Where spawnbot_g1s1b Where spawnbot_g2s0b Where spawnbot_g2s1b TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 5 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Pyro Tag bot_giant } TFBot { Template T_TFBot_Giant_Golden_Gun //Tag bot_squad_member Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member Tag bot_giant } } } WaveSpawn //more support { WaitForAllDead "6C_SPY" TotalCurrency 50 Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt TotalCount 48 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 10 Support 1 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Hard } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } TFBot { Class Heavyweapons Skill Expert Item "The Natascha" } } } WaveSpawn // support for bomb { TotalCurrency 0 Where spawnbot_g0s0_alt Where spawnbot_g0s1_alt Where spawnbot_g0s2_alt Where spawnbot_g1s0_alt Where spawnbot_g1s1_alt Where spawnbot_g2s0_alt Where spawnbot_g2s1_alt TotalCount 20 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 30 Support 1 TFBot { Template T_TFBot_Heavyweapons_Gnome } } } }