#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_dockyard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Skill Expert Tag bot_sentrybuster } } Mission { Where spawnbot_flank_0 Where spawnbot_main_1 Objective Sniper InitialCooldown 40 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_flank_0 Where spawnbot_main_1 Objective Sniper InitialCooldown 40 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective Spy InitialCooldown 25 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_scattered_0 Where spawnbot_scattered_1 Objective Engineer InitialCooldown 5 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Where spawnbot_flank_0 Where spawnbot_main_1 Objective Sniper InitialCooldown 10 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective Spy InitialCooldown 25 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } ///////////////////////////////////////////////////////////////////////////////////// // Dockyard Intermediate // Cash given at start: $1000 // Wave payouts: // W1: $900 W2: $1000 W3: $900 // W4: $900 W5: $900 W6: $1100 // Max amount of money: $7200 // Max Amount without bonus: $6700 /////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot_main_0 Where spawnbot_flank_1 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name "wave01a" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { Name "wave01b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 12 WaitForAllDead "wave01a" TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Giant_Soldier } TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name "wave01c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "wave01b" TotalCurrency 100 TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave01c" Where spawnbot_scattered_0 Where spawnbot_main_1 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllSpawned "wave01b" TotalCurrency 150 TFBot { Template T_TFGateBot_Scout_Normal } } WaveSpawn { Name "wave01d" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllDead "wave01c" TotalCurrency 150 TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 12 WaitForAllDead "wave01a" TotalCurrency 100 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave02a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 TotalCurrency 150 TFBot { Template T_TFGateBot_Giant_Demoman_Knight_Crit } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "wave02a" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Sandman_FastCharge } } WaveSpawn { Name "wave02b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 WaitForAllSpawned "wave02a" TotalCurrency 150 TFBot { Template T_TFGateBot_Demoman_Normal } } WaveSpawn { Name "wave02c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 WaitForAllSpawned "wave02b" TotalCurrency 200 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome } } } WaveSpawn { Name "wave02c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 WaitForAllDead "wave02b" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave03a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Template T_TFGateBot_Sniper_Huntsman } } WaveSpawn { Name "wave03b" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllDead "wave03a" TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name "wave03c" Where spawnbot_scattered_0 Where spawnbot_scattered_1 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead "wave03b" TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "wave03c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead "wave03b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name "wave03tank" WaitBetweenSpawns 2 WaitBeforeStarting 0 SpawnCount 1 MaxActive 1 TotalCount 1 WaitForAllDead "wave03a" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 24000 Speed 75 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball Tag bot_giant } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead "wave03a" TotalCurrency 0 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave04a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 9 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFGateBot_Soldier_Normal } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave04c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead "wave04b" TotalCurrency 150 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave04c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead "wave04b" TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name "wave04c" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead "wave04b" TotalCurrency 100 TFBot { Template T_TFGateBot_Demo_Burst_Normal } } WaveSpawn { Name "wave04b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead "wave04a" TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 27 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllSpawned "wave04b" TotalCurrency 100 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave05a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { Name "wave05tank" WaitBetweenSpawns 30 WaitBeforeStarting 35 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 24000 Speed 75 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05tankb" WaitBetweenSpawns 30 WaitBeforeStarting 10 WaitForAllDead "wave05b" SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 24000 Speed 75 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead "wave05tank" TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Stun } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave05c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllSpawned "wave05tankb" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name "wave05c" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead "wave05b" TotalCurrency 100 TFBot { Template T_TFGateBot_Sniper_Huntsman } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave06tank_a" WaitBetweenSpawns 30 WaitBeforeStarting 30 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 25000 Speed 75 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06tank_b" WaitBetweenSpawns 30 WaitBeforeStarting 30 SpawnCount 1 MaxActive 1 TotalCount 1 WaitForAllDead "wave06tank_a" TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 25000 Speed 75 Skin 1 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 11 TotalCurrency 150 RandomChoice { TFBot { Template T_TFGateBot_Heavy_Champ_Fast } TFBot { Template T_TFGateBot_Heavy_Champ_Fast } TFBot { Template T_TFGateBot_Heavy_Champ_Fast } TFBot { Template T_TFGateBot_Heavy_IronFist } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn { Where spawnbot_scattered_0 Where spawnbot_flank_1 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 2 WaitForAllDead "wave06tank_a" TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 30 WaitForAllDead "wave06tank_a" TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Crit } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn { Name "wave06c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllDead "wave06tank_b" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllDead "wave06tank_a" TotalCurrency 0 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 WaitForAllDead "wave06tank_b" TotalCurrency 0 Support 1 RandomChoice { TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } } } }