#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_D_I_L.pop //Dylan_Is_Legend/WizzardII //Iron Invasion //Underground int invasion WaveSchedule { StartingCurrency 400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } //Snipers Mission { Where spawnbot_flank_0 Where spawnbot_main_1 Objective Sniper InitialCooldown 40 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_flank_0 Where spawnbot_main_1 Objective Sniper InitialCooldown 40 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_flank_0 Where spawnbot_main_1 Objective Sniper InitialCooldown 10 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //Spies Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective Spy InitialCooldown 25 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective Spy InitialCooldown 25 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Engineers Mission { Where spawnbot_scattered_0 Where spawnbot_scattered_1 Objective Engineer InitialCooldown 5 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 80 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } ///////////////////////////////////////////////////////////////////////////////////// // Dockyard Intermediate // Cash given at start: $1000 // Wave payouts: // W1: $900 W2: $1000 W3: $900 // W4: $900 W5: $900 W6: $1100 // Max amount of money: $7200 // Max Amount without bonus: $6700 /////////////////////////////////////////////////////////////////////////////// //Wave 1 ///////////////////////////////////////// ////////////////////////////////////////////////// // 36 Pistol Scouts (250) // 36 Shotgun Soldier Gatebots (250) // ------------------------- // 5 Extended Battalion Soldiers with 4 Pyros (300) ////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // 36 Pistol Scouts (250) { Name "W1_A" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 250 RandomChoice { TFBot { Template T_TFBot_Scout_Pistol Skill Easy } TFBot { Template T_TFBot_Scout_Pistol Skill Easy } TFBot { Template T_TFBot_Scout_Pistol Tag nav_prefer_flank_left } } } WaveSpawn // 36 Shotgun Soldier Gatebots (250) { Name "W1_A" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 6 TotalCurrency 250 TFBot { Template T_TFGateBot_Soldier_Shotgun_Normal } } WaveSpawn // 5 Extended Battalion Soldiers with 4 Pyros (300) { Name "W1_B" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 4 WaitForAllDead "W1_A" TotalCurrency 300 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag botcontrol_block } TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Normal } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } } //Wave 2 ///////////////////////////////////////// ////////////////////////////////////////////////// // 2 Samurai Demomen (100) // 1 Giant Pyro Powerjack Gatebot (100) // ----------------------------------- // 42 Soldier Gatebots (300) // 20 Boing Scouts (150) // 1 Major League Scout with 4 Minor League Scouts (150) ////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // 2 Samurai Demomen (100) { Name "W2_A" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Samurai Tag botcontrol_block Skill Normal } } WaveSpawn // 1 Giant Pyro Powerjack Gatebot (100) { Name "W2_A" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Pyro_Powerjack } } WaveSpawn // 42 Soldier Gatebots (300) { Name "W2_B" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 42 MaxActive 9 SpawnCount 7 WaitForAllDead "W2_A" WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 300 TFBot { Template T_TFGateBot_Soldier_Normal } } WaveSpawn // 20 Boing Scouts (150) { Name "W2_B" Where spawnbot_flank_0 Where spawnbot_flank_1 TotalCount 20 MaxActive 6 SpawnCount 4 WaitForAllDead "W2_A" WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Bunny Skill Easy } } WaveSpawn // 1 Major League Scout with 4 Minor League Scouts (150) { Name "W2_B" Where spawnbot_left_0 Where spawnbot_main_1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "W2_A" WaitBeforeStarting 75 WaitBetweenSpawns 5 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball Tag botcontrol_block Tag bot_giant } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } } } } //Wave 3 ///////////////////////////////////////// ////////////////////////////////////////////////// // 1 Giant Heater Heavy Gatebot with 6 Quickfix medics (150) // 10 Heavies (50) // ----------------------------------- // 1 Tank (450) // 3 Giant Demomen with a Quickfix pair (250) // 20 Burst Fire Demomen (100) ////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // 1 Giant Heater Heavy Gatebot with 6 Quickfix medics (150) { Name "W3_A" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 150 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // 10 Heavies (50) { Name "W3_A" Where spawnbot_flank_0 Where spawnbot_flank_1 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // 1 Tank (450) { Name "W3_B" WaitBetweenSpawns 2 WaitBeforeStarting 0 SpawnCount 1 MaxActive 1 TotalCount 1 WaitForAllDead "W3_A" TotalCurrency 450 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 26000 Speed 75 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 3 Giant Demomen with a Quickfix pair (250) { Name "W3_B" Where spawnbot_left_0 Where spawnbot_main_1 TotalCount 6 MaxActive 6 SpawnCount 3 WaitForAllDead "W3_A" WaitBeforeStarting 12 WaitBetweenSpawns 24 TotalCurrency 170 Squad { TFBot { Template T_TFBot_Giant_Demo_Rapidfire Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // 3 Giant Demomen with a Quickfix pair (250) { Name "W3_B" Where spawnbot_right_0 Where spawnbot_main_1 TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllDead "W3_A" WaitBeforeStarting 24 WaitBetweenSpawns 20 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Demo_Rapidfire Tag botcontrol_block Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // 20 Burst Fire Demomen (100) { Name "W3_B" Where spawnbot_flank_0 Where spawnbot_flank_1 TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllDead "W3_A" WaitBeforeStarting 50 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst } } } //Wave 4 ///////////////////////////////////////// ////////////////////////////////////////////////// // 1 Giant Gun Nut Heavy Gatebot with 4 Uber Medics (200) // ----------------------------------------------- // 45 Bison Soldiers (200) // 20 Huntsmen Gatebots (100) // 3 Giant Boing Scouts (200) // ----------------------------------------------- // 20 Pistol Scouts (100) ////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // 1 Giant Gun Nut Heavy Gatebot with 4 Uber Medics (200) { Name "W4_A" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Aimless Tag botcontrol_block } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // 45 Bison Soldiers (200) { Name "W4_B" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 45 MaxActive 10 SpawnCount 5 WaitForAllDead "W4_A" WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Bison Skill Normal } } WaveSpawn // 20 Huntsmen Gatebots (100) { Name "W4_B" Where spawnbot_flank_0 Where spawnbot_flank_1 TotalCount 20 MaxActive 4 SpawnCount 4 WaitForAllDead "W4_A" WaitBeforeStarting 12 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFGateBot_Sniper_Huntsman } } WaveSpawn // 3 Giant Boing Scouts (200) { Name "W4_B" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "W4_A" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Bunny } } WaveSpawn // 20 Pistol Scouts (100) { Name "W4_C" Where spawnbot_scattered_0 Where spawnbot_scattered_1 TotalCount 22 MaxActive 22 SpawnCount 6 WaitForAllDead "W4_B" WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Pistol Skill Easy } } } //Wave 5 ///////////////////////////////////////// ////////////////////////////////////////////////// // 100 Soldier Gatebots (500) // 2 Giant Pistol Scouts (100) // 2 Giant Unload Demomen (100) // ----------------------------- // 2 Super Scouts (100) ////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // 100 Soldier Gatebots (500) { Name "W5_A" Where spawnbot_scattered_0 Where spawnbot_scattered_1 TotalCount 80 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 500 RandomChoice { TFBot { Template T_TFGateBot_Soldier_Easy } TFBot { Template T_TFGateBot_Soldier_Easy } TFBot { Template T_TFGateBot_Soldier_Easy } TFBot { Template T_TFGateBot_Soldier_Normal } TFBot { Template T_TFGateBot_Soldier_Normal } TFBot { Template T_TFGateBot_Soldier_Hard } } } WaveSpawn // 2 Giant Pistol Scouts (100) { Name "W5_A" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Pistol } } WaveSpawn // 2 Giant Unload Demomen (100) { Name "W5_A" Where spawnbot_flank_0 Where spawnbot_flank_1 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs } } WaveSpawn // 2 Super Scouts (100) { Name "W5_B" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "W5_A" WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag botcontrol_block } } } //Wave F ///////////////////////////////////////// ////////////////////////////////////////////////// // 2 Giant Gun Nut heavies With an Uberfix medic (300) // -------------------------- // 1 Chief Gillotine Scout (700) // Support Gillotine Scouts (100) ////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // 2 Giant Gun Nut heavies With an Uberfix medic (300) { Name "WF_A" Where spawnbot_left_0 Where spawnbot_scattered_1 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Aimless Tag botcontrol_block } TFBot { Template T_TFBot_Medic_QuickFix_RapidUber } TFBot { Template T_TFBot_Medic_QuickFix_RapidUber } } } WaveSpawn // 2 Giant Gun Nut heavies With an Uberfix medic (300) { Name "WF_A" Where spawnbot_right_0 Where spawnbot_scattered_1 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Aimless Tag botcontrol_block } TFBot { Template T_TFBot_Medic_QuickFix_RapidUber } TFBot { Template T_TFBot_Medic_QuickFix_RapidUber } } } WaveSpawn // 1 Chief Gillotine Scout (700) { Name "WF_B" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "WF_A" WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 700 TFBot { Template T_TFBot_Giant_Scout_Guillotine Tag botcontrol_block Class Scout Health 24500 Attributes UseBossHealthBar Scale 1.9 Name "Chief Guillotine Scout" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.02 "projectile spread angle penalty" 6.0 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "health regen" 30 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } WaveSpawn // Support Gillotine Scouts (100) { Name "WF_B" Where spawnbot_scattered_0 Where spawnbot_scattered_1 TotalCount 25 MaxActive 9 SpawnCount 1 WaitForAllDead "WF_A" WaitBeforeStarting 10 WaitBetweenSpawns 1.5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Guillotine_FastCharge } } } }