//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 3000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no RobotLimit 90 SniperAllowHeadshots 1 BluPlayersAreRobots 1 PrecacheModel "models/bots/sniper/bot_sniper_gray.mdl" PrecacheModel "models/bots/pyro/bot_pyro_gray.mdl" PrecacheModel "models/bots/scout/bot_scout_gray.mdl" PrecacheModel "models/bots/demo/bot_demo_gray.mdl" PrecacheModel "models/bots/soldier/bot_soldier_gray.mdl" PrecacheModel "models/bots/heavy/bot_heavy_gray.mdl" Templates { } ExtraSpawnPoint { Name "spawnbot_red" // Spawn red bots TeamNum 3 X "-1279" Y "-1260" Z "104" } ExtraSpawnPoint { Name "spawnbot_hatch" // Spawn red bots TeamNum 3 X "-197" Y "-7" Z "116" } ExtraSpawnPoint { Name "spawnbot_grey1" // Spawn bots in grey spawn TeamNum 3 X "-691" Y "-3" Z "84" } ExtraSpawnPoint { Name "spawnbot_grey2" // Spawn bots in grey spawn TeamNum 3 X "-700" Y "1730" Z "84" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left_0 Where spawnbot_right_0 Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Template T_TFGateBot_Scout_Melee } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_scattered_0 Squad { TFBot { ClassIcon scout Health 125 Name "Pistol Scout" Class Scout Skill Normal Tag "bot_gatebot" WeaponRestrictions SecondaryOnly Template T_TFGateBot_Scout_Normal EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where spawnbot_scattered_0 Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_grey1 Squad { TFBot { ClassIcon scout Health 125 Name "Unpainted Red Scout" Class Scout Skill Normal BehaviorModifiers Push Tag "bot_gatebot" Template T_TFGateBot_Scout_Normal WeaponRestrictions SecondaryOnly Item "bombing run" AddCond { Name TF_COND_REPROGRAMMED } EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name "Large Shotgun Heavy" TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 15 Support 1 Where spawnbot_grey1 Squad { TFBot { ClassIcon heavy_armored_shotgun_red Health 750 Name "Large Armored Shotgunner" Class HeavyWeapons Scale 1.25 Skill Expert MaxVisionRange 1200 Action Mobber WeaponRestrictions SecondaryOnly Item "der maschinensoldaten-helm" Item "the purity fist" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.75 "damage penalty" 1.1 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.85 "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where spawnbot_main_0 Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where spawnbot_main_0 Squad { TFBot { ClassIcon gry_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Support 1 Where spawnbot_grey2 Squad { TFBot { ClassIcon demo_burst_gry Health 175 Name "GRY Demoman" Class Demoman Skill Normal Tag bot_gry UseCustomModel "models/bots/demo/bot_demo_gray.mdl" CustomEyeGlowColor "128 128 128" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where spawnbot_scattered_0 Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where spawnbot_main_0 Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where spawnbot_main_0 Squad { TFBot { ClassIcon gry_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED_NEUTRAL } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } } } //This file has been generated by http://mvm.tf