#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_D_I_L.pop WaveSchedule { StartingCurrency 6000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } //Snipers Mission { Where spawnbot_flank_0 Where spawnbot_main_1 Objective Sniper InitialCooldown 40 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //Spies Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective Spy InitialCooldown 25 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Engineers Mission { Where spawnbot_scattered_0 Where spawnbot_scattered_1 Objective Engineer InitialCooldown 5 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 80 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } //Wave 1 ///////////////////////////////////////// ////////////////////////////////////////////////// // 36 Pistol Scouts (250) // 36 Shotgun Soldier Gatebots (250) // ------------------------- // 5 Extended Battalion Soldiers with 4 Pyros (300) ////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Scout { Name "A" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn // Scout { Name "B" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomSpawn 1 WaitForAllDead "A" TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn // Scout { Name "C" Where spawnbot_left_0 Where spawnbot_main_1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomSpawn 1 WaitForAllDead "B" TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn // Scout { Name "D" Where spawnbot_right_0 Where spawnbot_main_1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomSpawn 1 WaitForAllDead "C" TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn // Scout { Name "D" Where spawnbot_right_0 Where spawnbot_main_1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomSpawn 1 WaitForAllDead "C" TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn // Scout { Name "E" Where spawnbot_scattered_0 Where spawnbot_main_1 TotalCount 18 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomSpawn 1 WaitForAllDead "D" TFBot { Template T_TFGateBot_Scout_Normal } } WaveSpawn // Scout { Name "F" Where spawnbot_main_0 Where spawnbot_flank_1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomSpawn 1 WaitForAllDead "E" TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn // Scout { Name "G" Where spawnbot_main_0 Where spawnbot_scattered_1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 RandomSpawn 1 WaitForAllDead "F" TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn // 1 Tank { TotalCurrency 150 TotalCount 1 Name "H" WaitForAllDead "G" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 2500 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }