#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_dockyard.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Skill Expert Tag bot_sentrybuster } } Mission { Where spawnbot_flank_0 Where spawnbot_flank_1 Objective Sniper InitialCooldown 50 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert } } Mission { Where spawnbot_scattered_0 Where spawnbot_main_1 Objective Engineer InitialCooldown 22 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective Spy InitialCooldown 13 BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Where spawnbot_flank_0 Where spawnbot_flank_1 Objective Sniper InitialCooldown 15 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Expert } } Mission { Where spawnbot_flank_0 Where spawnbot_flank_1 Objective Sniper InitialCooldown 30 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert } } Mission { Where spawnbot_flank_0 Where spawnbot_flank_1 Objective Sniper InitialCooldown 30 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert } } Mission { Where spawnbot_scattered_0 Where spawnbot_scattered_1 Objective Engineer InitialCooldown 40 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } ///////////////////////////////////////////////////////////////////////////////////// // Dockyard Advanced // Cash given at start: $800 // Wave payouts: // W1: $900 W2: $900 W3: $900 // W4: $900 W5: $900 W6: $900 // // Max amount of money: $6700 // Max Amount without bonus: $6200 /////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_ScorchShot } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 16 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 6 WaitBetweenSpawns 30 WaitForAllSpawned "wave01a" TotalCurrency 200 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFGateBot_Demoman_Normal } } WaveSpawn { Name "wave01b" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 12 WaitForAllSpawned "wave01a" TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "wave01c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead "wave01b" TotalCurrency 100 Support 1 TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave01c" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 17 WaitBetweenSpawns 17 WaitForAllDead "wave01b" TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist Tag bot_giant } } WaveSpawn { Name "wave01c" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 25 WaitForAllDead "wave01b" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 35 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Name "wave02a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name "wave02a" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn { Where spawnbot_scattered_0 Where spawnbot_main_1 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Soldier_Bazooka } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave02b" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 WaitForAllDead "wave02a" TotalCurrency 100 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFGateBot_Heavy_Normal } TFBot { Template T_TFGateBot_Heavy_Normal } TFBot { Template T_TFGateBot_Heavy_Normal } } } WaveSpawn { Name "wave02tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllDead "wave02a" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 20000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 WaitForAllDead "wave02a" TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name "wave02c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 30 WaitForAllDead "wave02a" TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_giant } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave03a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant } } } WaveSpawn { Name "wave03tanks" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 45 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 21000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 WaitForAllDead "wave03tanks" TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 21000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead "wave03a" TotalCurrency 100 Squad { TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "wave03b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 20 WaitForAllDead "wave03a" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes AlwaysCrit } } WaveSpawn { Name "wave03b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 24 WaitBetweenSpawns 24 WaitForAllDead "wave03a" TotalCurrency 100 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 30 WaitForAllSpawned "wave03tanks" TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } } WaveSpawn { Name "wave03c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 20 WaitForAllDead "wave03a" TotalCurrency 100 TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot_scattered_0 Where spawnbot_main_1 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Milk } } WaveSpawn { Name "wave04a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Clusterbomb Health 42000 } } WaveSpawn { Where spawnbot_scattered_0 Where spawnbot_main_1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 15 WaitForAllDead "wave04a" TotalCurrency 100 TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } WaveSpawn { Name "wave04b" Where spawnbot_main_0 Where spawnbot_flank_1 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 26 WaitBetweenSpawns 15 WaitForAllDead "wave04a" TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawnsAfterDeath 40 WaitForAllDead "wave04a" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit Tag bot_giant } } WaveSpawn { Name "wave04b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 23 WaitBetweenSpawns 20 WaitForAllDead "wave04a" TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop Tag bot_giant } } WaveSpawn { Where spawnbot_scattered_0 Where spawnbot_scattered_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 WaitForAllDead "wave04a" TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_flank_1 TotalCount 42 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 3 WaitForAllDead "wave04b" TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave04c" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 19 WaitForAllDead "wave04b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_HoK } } WaveSpawn { Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 18 WaitForAllDead "wave04a" TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Crit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave05a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Battalion } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 40 WaitForAllDead "wave05a" TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Stun } } WaveSpawn { Name "wave05b" Where spawnbot_flank_0 Where spawnbot_scattered_1 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 24 WaitBetweenSpawns 8 WaitForAllDead "wave05tank" TotalCurrency 100 TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn { Name "wave05d" Where spawnbot_flank_0 Where spawnbot_scattered_1 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 0 WaitForAllDead "wave05tankb" TotalCurrency 100 TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } WaveSpawn { Name "wave05d" Where spawnbot_scattered_0 Where spawnbot_scattered_1 TotalCount 16 MaxActive 9 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 5 WaitForAllSpawned "wave05tankb" TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Name "wave05e" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 14 WaitForAllDead "wave05tankb" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant } } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_scattered_1 TotalCount 50 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllSpawned "wave05tank" TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman_Poison } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 200 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Medic_BigHeal } } WaveSpawn { Name "wave05tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 36 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 24000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05tankb" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 36 WaitForAllSpawned "wave05b" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 25000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave06a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 6 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag bot_giant CharacterAttributes { "fire rate bonus" 0.2 "Reload time decreased" 0.7 "projectile spread angle penalty" 1.5 } } TFBot { Template T_TFBot_Giant_Medic Tag bot_giant } } } WaveSpawn { Name "wave06a" Where spawnbot_flank_0 Where spawnbot_flank_1 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFGateBot_Scout_FAN_Crit } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_scattered_1 TotalCount 50 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "faster reload rate" 0.3 "fire rate bonus" 2 "bullets per shot bonus" 1 } } } WaveSpawn { Where spawnbot_scattered_0 Where spawnbot_scattered_1 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 WaitForAllSpawned "wave06c" TotalCurrency 100 TFBot { Class Heavyweapons Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave06b" Where spawnbot_scattered_0 Where spawnbot_main_1 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 WaitForAllDead "wave06a" TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_RocketPush } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 WaitForAllDead "wave06a" TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Battleaxe Attributes AlwaysCrit Attributes Aggressive Tag bot_giant } } WaveSpawn { Name "wave06c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 25 WaitForAllDead "wave06b" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant } } } WaveSpawn { Name "wave06tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 35 WaitForAllDead "wave06a" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 26000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave06tankb" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 WaitForAllSpawned "wave06c" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 27000 Speed 70 Skin 1 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }