//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 750 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { Giant_Chaingun_Heavy { ClassIcon heavy_chaingun Health 5000 Name "Giant Chaingun Heavy" Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the brass beast" "fire rate penalty" 2 "damage bonus" 2.5 "bullets per shot bonus" 0.25 "spread penalty" 0.08 "damage causes airblast" 4 "shot penetrate all players" 1 "dmg bonus vs buildings" 1.5 } ItemAttributes { ItemName "the eliminators safeguard" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the eliminators safeguard" } Scout_Racer { ClassIcon scout_racer Health 750 Name "Scout Racer" Scale 1.5 Class Scout Skill Expert MaxVisionRange 700 Attributes "DisableDodge" Tag "bot_giant" ItemAttributes { ItemName "the force-a-nature" "damage penalty" 0.34 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0 "increase player capture value" 2 } Item "the force-a-nature" Item "death racer's helmet" Item "thrilling tracksuit" } Demoknight_Burn { ClassIcon demoknight Health 175 Name "Burn Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "damage bonus vs burning" 2 "critboost on kill" 7 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "the bolgan" } Soldier_BurnBlackbox { ClassIcon soldier_blackbox Health 200 Name "Burn-to-Heal Black Box Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the black box" "health on radius damage" 200 "damage bonus vs burning" 2 "dmg penalty vs nonburning" 0.66 "faster reload rate" 0.9 "fire rate bonus" 0.001 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 } Item "the black box" Item "the doe-boy" } Scout_Sunonstick { ClassIcon scout Health 125 Name "Sun-on-Stick Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName sun-on-a-stick "damage penalty" 1 "damage bonus vs burning" 2 "dmg penalty vs nonburning" 0.75 } Item "sun-on-a-stick" } Napalm_Pyro_Chief { ClassIcon pyro_napalm Health 60000 Name "Napalm Pyro Chief" Scale 1.9 Class Pyro Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "damage bonus" 2 "flame_lifetime" 8 "max_flame_reflection_count" 10 "flame_up_speed" -40 } CharacterAttributes { "override footstep sound set" 6 "health regen" 250 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "move speed penalty" 0.6 "rage giving scale" 0.1 } Item "the nostromo napalmer" Item "the firefly" } Steel_Gauntel_Defender { ClassIcon heavy_guardian Health 8000 Name "Steel Gauntel Defender" Scale 1.65 Class HeavyWeapons Skill Expert MaxVisionRange 400 WeaponRestrictions MeleeOnly Attributes "DisableDodge" ItemAttributes { ItemName "fists of steel" "damage bonus" 2 "fire rate penalty" 2 } ItemAttributes { ItemName "the eliminators safeguard" "item style override" 1 } CharacterAttributes { "rage giving scale" 0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0 "cannot be backstabbed" 1 "health regen" 50 } Item "fists of steel" Item "the gridiron guardian" } Rocketlancer_Troops { ClassIcon soldier_rocket_lancer Health 500 Name "Rocket Lancer Troops" Class Soldier Skill Easy ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 2.5 "Blast radius increased" 1.35 "clip size penalty" 0.25 "fire rate penalty" 2 "blast dmg to self increased" 0 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 0 } CharacterAttributes { "move speed bonus" 1.2 } Item "the beggar's bazooka" } } Mission { Objective DestroySentries Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 20 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag "bot_giant" } } Mission { Objective Sniper Where spawnbot_flank_0 Where spawnbot_flank_1 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_flank_0 Where spawnbot_flank_1 BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template Rocketlancer_Troops } } Mission { Objective Spy Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank_0 Where spawnbot_flank_1 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 10 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank_0 Where spawnbot_flank_1 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank_0 Where spawnbot_flank_1 BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 15 DesiredCount 2 TFBot { Template Rocketlancer_Troops } } Mission { Objective Sniper Where spawnbot_flank_0 Where spawnbot_flank_1 BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_flank_0 Where spawnbot_flank_1 BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 15 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { TeleportWhere spawnbot_main_0 TeleportWhere spawnbot_main_1 //TeleportWhere spawnbot_main_2// Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { TeleportWhere spawnbot_main_0 TeleportWhere spawnbot_main_1 //TeleportWhere spawnbot_main_2// Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { TeleportWhere spawnbot_main_0 TeleportWhere spawnbot_main_1 //TeleportWhere spawnbot_main_2// Template T_TFBot_Engineer_Sentry_Teleporter } } Wave // Wave 1 // 750 + 800 1550 // { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigSoldier_A1 TotalCurrency 400 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_main_0 Where spawnbot_main_1 // Where spawnbot_main_2 TFBot { Template T_TFBot_Giant_Soldier Tag "bot_giant" } } WaveSpawn { Name Battalion_A2 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name Lightweightchamp_A3 TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_HeavyWeapons_HeavyWeight_Champ_Fast Name "Lightweight Champ" } } WaveSpawn { Name Demo_Infsup TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 8 Support 1 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFGateBot_Demoman_Easy } } WaveSpawn { Name Heavy_B1 WaitForAllDead Lightweightchamp_A3 TotalCurrency 100 TotalCount 20 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { ClassIcon heavy_heater Health 300 Name "Heavy Heater" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 1.5 "dmg penalty vs nonburning" 0.9 "damage penalty" 1 } Item "the huo long heatmaker" } } WaveSpawn { Name Fastscorchshot_B2 WaitForAllDead Lightweightchamp_A3 TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_ScorchShot_FastShot } } } Wave // Wave 2 // 1550 + 750 2300 // { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigHeavy_A1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name Demoknight_A2 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name Demoman_A3 TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 6 Where spawnbot_scattered_0 //Where spawnbot_upper2// Where spawnbot_scattered_1 TFBot { Template T_TFGateBot_Demoman_Normal } } WaveSpawn { Name Blackbox_B1 WaitForAllDead Demoknight_A2 TotalCurrency 150 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert } } WaveSpawn { Name BigForceanature_B2 WaitForAllDead Demoknight_A2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" Tag "bot_giant" } } WaveSpawn { Name Fastscorchshot_B3 WaitForAllSpawned Demoknight_A2 TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { Name BigRapiddemo_C1 WaitForAllDead Blackbox_B1 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFBot_Giant_Demoman tag "bot_gatebot" } } WaveSpawn { Name HeavyUbermedic_C2 WaitForAllDead Blackbox_B1 TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// Squad { TFBot { Template T_TFGateBot_Heavy_Hard } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name Burnknight_C3 WaitForAllDead Blackbox_B1 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template Demoknight_Burn } } } Wave // Wave 3 // 2300 + 850 3150 // { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigDemoBigRapidsoldier_A1 TotalCurrency 400 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// Squad { TFBot { Template T_TFBot_Giant_Demoman Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag "bot_giant" } } } WaveSpawn { Name Bonk_A2 TotalCurrency 25 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_Scout_Bonk WeaponRestrictions PrimaryOnly } } WaveSpawn { Name Forceanature_A3 WaitForAllDead Bonk_A2 TotalCurrency 25 TotalCount 14 MaxActive 11 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name Fanowar_B3 WaitForAllDead Bonk_A2 TotalCurrency 0 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { ClassIcon scout Health 125 Name "Fan-O-War Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "the fan-o-war" } } WaveSpawn { Name BigHeavy_B1 WaitForAllDead BigDemoBigRapidsoldier_A1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } } WaveSpawn { Name Blackbox_B2 WaitForAllDead BigDemoBigRapidsoldier_A1 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert } } WaveSpawn { Name Fanowar_B3 WaitForAllDead BigDemoBigRapidsoldier_A1 TotalCurrency 0 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { ClassIcon scout_tagger Health 125 Name "Marker Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 "mark for death" 1 } Item "the sandman" Item "batter's helmet" Item "the boston boom-bringer" } } WaveSpawn { Name BigPyroBigMedic_C1 WaitForAllDead BigHeavy_B1 TotalCurrency 150 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// Squad { TFBot { ClassIcon pyro_giant Health 3000 Name "Giant Pyro" Class Pyro EventChangeAttributes { Default { BehaviorModifiers Push Skill Expert WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "mvm gatebot light pyro" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } Item "mvm gatebot light pyro" } } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_giant" Tag "bot_squad_member" } } } WaveSpawn { Name Bowman_C2 WaitForAllSpawned BigHeavy_B1 TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_main_2// TFBot { ClassIcon sniper_bow Health 125 Name "Bowman" Class Sniper EventChangeAttributes { Default { BehaviorModifiers Push Skill Expert WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "mvm gatebot light sniper" Item "the huntsman" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "mvm gatebot light sniper" "item style override" 1 } Item "mvm gatebot light sniper" Item "the huntsman" } } } } } Wave // Wave 4 // 3150 + 850 4000 // { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank_A1 WaitBetweenSpawns 18 WaitBeforeStarting 0 SpawnCount 1 MaxActive 2 TotalCount 2 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 16000 Speed 75 StartingPathTrackNode "boss_path_start" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Demo_A1 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name BigBurstdemo_A2 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 9 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" Tag "bot_giant" } } WaveSpawn { Name Racer_A3 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template Scout_Racer } } WaveSpawn { Name BigPyro_B1 WaitForAllDead Racer_A3 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { ClassIcon pyro Health 3000 Name "Giant Pyro" Class Pyro EventChangeAttributes { Default { BehaviorModifiers Push Skill Expert WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "mvm gatebot light pyro" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } Item "mvm gatebot light pyro" } } } } WaveSpawn { Name BigPyro_B2 WaitForAllDead Racer_A3 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// Squad { TFBot { Template T_TFBot_Giant_Pyro Tag "bot_giant" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name Soldier_B3 WaitForAllSpawned Racer_A3 TotalCurrency 50 TotalCount 24 MaxActive 5 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template Soldier_BurnBlackbox } } WaveSpawn { Name Soldier_B4 WaitForAllSpawned Racer_A3 TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Class Soldier Skill Expert } } } Wave // Wave 5 // 4000 + 850 4850 // { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigDeflectorUbermedic_A1 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_giant" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name BigJumpingSandman_A2 TotalCurrency 250 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" Tag "bot_giant" } } WaveSpawn { Name Scout_A3 TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Class Scout EventChangeAttributes { Default { BehaviorModifiers Push Skill Expert Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Item "mvm gatebot light scout" } } } } WaveSpawn { Name Chaingun_B1 WaitForAllDead BigJumpingSandman_A2 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template Giant_Chaingun_Heavy } } WaveSpawn { Name Forceanature_B2 WaitForAllDead BigJumpingSandman_A2 TotalCurrency 0 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn { Name Pyro_B3 WaitForAllDead BigJumpingSandman_A2 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFGateBot_Pyro_Hard } } WaveSpawn { Name Steelgauntlet_B4 WaitForAllDead BigJumpingSandman_A2 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } } Wave // Wave 6 // 4850 + 800 5650 // { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigPyro_A1 TotalCurrency 150 TotalCount 20 MaxActive 6 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit } TFBot { Template T_TFGateBot_Heavy_IronFist } TFBot { Template T_TFGateBot_Heavy_IronFist } TFBot { Template T_TFGateBot_Heavy_IronFist } TFBot { Template T_TFGateBot_Heavy_IronFist } } } WaveSpawn { Name Burnknight_A2 TotalCurrency 50 TotalCount 32 MaxActive 10 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template Demoknight_Burn Attributes "AlwaysCrit" } } WaveSpawn { Name BurstDemo_A3 TotalCurrency 0 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { ClassIcon demo_burst Health 175 Name "Burst Fire Demo" Class Demoman EventChangeAttributes { Default { Skill Expert WeaponRestrictions PrimaryOnly BehaviorModifiers Push Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenade_launcher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } Item "mvm gatebot light demo" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenade_launcher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "mvm gatebot light demo" "item style override" 1 } Item "mvm gatebot light demo" } } } } WaveSpawn { Name Racer_Bombsup TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template Scout_Racer } } WaveSpawn { Name Steelgauntlet_B1 WaitForAllDead BurstDemo_A3 TotalCurrency 150 TotalCount 10 MaxActive 9 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } WaveSpawn { Name Heavyarmored_B2 WaitForAllSpawned BurstDemo_A3 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 15 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { ClassIcon heavy_armored Health 10000 Name "Giant Heavy Armored" Class heavyweapons Skill Expert WeaponRestrictions PrimaryOnly BehaviorModifiers Push Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "tf_weapon_minigun" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 } } } } Wave // Wave 7 // 5650 + 900 6550 // { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigHeavyshotgun_A1 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit } TFBot { Name "Giant Bullet Vaccinator Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Tag "bot_giant" Tag "bot_squad_member" ItemAttributes { ItemName "tf_weapon_medigun" "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 3 "uber duration bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 4500 "damage force reduction" 0.6 "move speed bonus" 0.5 "heal rate bonus" 200 } } } } WaveSpawn { Name FastscorchshotMedic_B2 TotalCurrency 50 TotalCount 32 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Fast Scorch Shot" Class Pyro EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.75 "projectile speed increased" 1.3 } Item "the scorch shot" Item "mvm gatebot light pyro" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.75 "projectile speed increased" 1.3 } ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } Item "the scorch shot" Item "mvm gatebot light pyro" } } } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name Bonk_A3 TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { Name Sunonstick_A3-2 TotalCurrency 0 TotalCount 30 MaxActive 7 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template Scout_Sunonstick } } WaveSpawn { Name Pyro_A4 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFBot_Pyro Skill Hard } } WaveSpawn { Name BigRapidsoldier_B1 WaitForAllDead Bonk_A3 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } WaveSpawn { Name Pyro_B2 WaitForAllDead Bonk_A3 TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFGateBot_Pyro_Hard } } WaveSpawn { Name Pyrofastpusher_B3 WaitForAllDead Bonk_A3 TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { ClassIcon pyro_flare Health 175 Name "Fast Scorch Shot" Class Pyro EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.75 "projectile speed increased" 1.3 } Item "the scorch shot" Item "mvm gatebot light pyro" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate1_flank" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.75 "projectile speed increased" 1.3 } ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } Item "the scorch shot" Item "mvm gatebot light pyro" } } } } WaveSpawn { Name Heavyheater_B4 WaitForAllSpawned Bonk_A3 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { ClassIcon heavy_heater Health 300 Name "Heavy Heater" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 1.5 "dmg penalty vs nonburning" 0.9 "damage penalty" 1 } Item "the huo long heatmaker" Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Expert Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 1 "dmg penalty vs nonburning" 0.9 "damage bonus vs burning" 1.5 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "the huo long heatmaker" Item "mvm gatebot light heavy" } } } } WaveSpawn { Name Superscout_B5 WaitForAllDead Bonk_A3 TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFBot_Giant_Scout_Fast Tag "bot_giant" } } WaveSpawn { Name BigBlackbox_C1 WaitForAllSpawned Pyro_B2 TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name Battalion_C2 WaitForAllDead Pyro_B2 TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } WaveSpawn { Name BigBurstsoldier_C3 WaitForAllSpawned Pyro_B2 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire_Crit } } } Wave // Wave 8 // 6550 + 2000 ded // { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigHealonkillheavy_A1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFGateBot_Giant_Heavyweapons_HealOnKill } } WaveSpawn { Name Pyro_A2 TotalCurrency 100 TotalCount 21 MaxActive 8 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { Template T_TFGateBot_Pyro_Hard } } WaveSpawn { Name Flare_A3 TotalCurrency 0 TotalCount 10 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { ClassIcon pyro_flare Class Pyro Name "Flare Pyro" EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Attributes "IgnoreFlag" Tag "bot_gatebot" Item "mvm gatebot light pyro" Item "the flare gun" } RevertGateBotsBehavior { Skill Expert Item "mvm gatebot light pyro" Item "the flare gun" ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } } } } } WaveSpawn { Name ChiefMajorcritsGuardian_B1 WaitForAllDead BigHealonkillheavy_A1 TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// Squad { FormationSize 75 TFBot { Template T_TFGateBot_Chief_Soldier_SlowCritBarrage } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } } } WaveSpawn { Name Pyro_B2 WaitForAllDead BigHealonkillheavy_A1 TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } WaveSpawn { Name Scout_BombSup TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// Support 1 TFBot { Template Scout_Sunonstick } } WaveSpawn { Name BigForceanature_C1 WaitForAllDead Pyro_B2 TotalCurrency 250 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// TFBot { ClassIcon scout_fan Health 1200 Name "Force-a-Nature Super Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push MaxVisionRange 900 Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the bolt boy" Item "mvm gatebot light scout" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "mvm gatebot light scout" Item "the force-a-nature" Item "the bolt boy" } RevertGateBotsBehavior { Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the bolt boy" Item "mvm gatebot light scout" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "mvm gatebot light scout" Item "the force-a-nature" Item "the bolt boy" } } } } WaveSpawn { Name BigForceanature_C2 WaitForAllDead Pyro_B2 TotalCurrency 250 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot_scattered_0 Where spawnbot_scattered_1 //Where spawnbot_upper2// TFBot { ClassIcon scout_fan Health 1200 Name "Force-a-Nature Super Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push MaxVisionRange 900 Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the bolt boy" Item "mvm gatebot light scout" ItemAttributes { ItemName tf_weapon_scattergun "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the bolt boy" Item "mvm gatebot light scout" ItemAttributes { ItemName tf_weapon_scattergun "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } } WaveSpawn { Name ChiefNapalmGuardian_D1 WaitForAllDead BigForceanature_C2 TotalCurrency 600 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main_0 Where spawnbot_main_1 //Where spawnbot_main_2// FirstSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" Squad { TFBot { Template Napalm_Pyro_Chief Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } TFBot { Template Steel_Gauntel_Defender Tag "bot_giant" Tag "bot_squad_member" } } } } } //This file has been generated by http://mvm.tf