//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	1000

    PrecacheSound "terrariatime.mp3"
	PrecacheSound "yharonepic.mp3"

	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	yes
	FixedRespawnWaveTime	Yes
	Advanced	1

    ExtraSpawnPoint  
	{
        	Name "red"
        	TeamNum 2
        	X	"1075.47"                     
        	Y	"857.53"                  
        	Z	"109.03"        
	}

    PointTemplates
	{
        music_5
        {
            NoFixup 1                    
            ambient_generic
            {
                "targetname" "terrariatime"
                "message" "#consternation_cheshyre.mp3"
                "health" "10"
                "radius" "69420"
                "spawnflags" "17"
            }
            logic_relay
            {
                "targetname" "terrariatime"
                "OnTrigger" "terrariatime,PlaySound,,0,-1"
            }
            logic_relay
            {
                "targetname" "terrariatime"
                "OnTrigger" "wterrariatime,Volume,0.01,0,-1"
            }
            OnSpawnOutput
            {
                Target "terrariatime"
                Action "trigger"
                Delay 0.01
            }
		}	
			        yharon
        {
            NoFixup 1                    
            ambient_generic
            {
                "targetname" "yharonepic"
                "message" "#consternation_cheshyre.mp3"
                "health" "10"
                "radius" "69420"
                "spawnflags" "17"
            }
            logic_relay
            {
                "targetname" "yharonepic"
                "OnTrigger" "yharonepic,PlaySound,,0,-1"
            }
            logic_relay
            {
                "targetname" "yharonepic"
                "OnTrigger" "yharonepic,Volume,0.01,0,-1"
            }
            OnSpawnOutput
            {
                Target "yharonepic"
                Action "trigger"
                Delay 0.01
            }
        }
	}
	Templates
	{
		T_TFBot_Giant_Soldier_SlowBarrage
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.22
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"Projectile speed increased"	0.4
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
				StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
        SpawnTemplate{name "music_5"}
		WaveSpawn
		{
			TotalCurrency	69
			TotalCount	12
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Popcat
					Class	Scout
					Skill	Normal
				}
			}
		    FirstSpawnOutput
            {
                Target terrariatime
                Action Trigger
            }
        }
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	175
					Name	"Doge Shotgun"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"pyromancer's mask"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
				WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	55
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	sonic
					Health	300
					Name	"SONIC DEATH"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					CharacterAttributes
					{
						"dmg taken increased"	100000
					}
					Item	"prinny hat"
					Item	"the apparatchik's apparel"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	125
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	22
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	3300
					Name	"Giant Burst Fire Pop"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"faster reload rate"	0.65
						"fire rate bonus"	0.1
						"clip size upgrade atomic"	7.0
						"projectile spread angle penalty"	5
						"Projectile speed increased"	1.1
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	4
						"move speed penalty"	0.2
					}
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	45
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	7500
					Name	SCOUT
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					CharacterAttributes
					{
						"move speed penalty"	0.1
					}
					Item	"death racer's helmet"
					Item	"lucky no. 42"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	76
			TotalCount	16
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	TrollFace
					Health	55
					Name	TrollFace
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					CharacterAttributes
					{
						"move speed penalty"	1.7
					}
					Item	"the escape plan"
					Item	"exquisite rack"
				}
			}
		}
	}	
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	200
					Name	SoldDoge
					Class	Soldier
					Skill	Normal
					Attributes	"IgnoreFlag"
					Item	"the direct hit"
					Item	"the concheror"
					Item	"defiant spartan"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	125
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	2000
					Name	"Giant SoldDoge"
					Class	Soldier
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					CharacterAttributes
					{
						"move speed penalty"	0.4
					}
					Item	"the direct hit"
					Item	"the concheror"
					Item	"defiant spartan"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																									AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	69
			TotalCount	18
			MaxActive	18
			SpawnCount	18
			WaitBeforeStarting	34
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	125
					Name	"FRENCH POP"
					Class	Spy
					Skill	Normal
					Item	"the deep cover operator"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	65
			TotalCount	20
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	100
					Name	"DEMO DRUNK"
					Class	Demoman
					Skill	Normal
					Item	"the loch-n-load"
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	75
			TotalCount	20
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	100
					Name	"TROLL MEDIC"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the ubersaw"
					Item	"the team captain"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
        SpawnTemplate{name "music_5"}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	spellbook_lite_chief
					Health	12500
					Name	"I CAST F U C K Y O U"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					CharacterAttributes
					{
						"move speed penalty"	0.2
					}
					Item	"the backburner"
					Item	"the flare gun"
					Item	"pyromancer's mask"
				}
			}
				FirstSpawnOutput
            {
                Target music_5
                Action Trigger
            }
		}	
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	175
					Name	doge
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the flare gun"
					Item	"the flamboyant flamenco"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	45
			TotalCount	16
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	9
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	125
					Name	INCOMING
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	19
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	collab_masterhand
					Health	12500
					Name	"MASTER HAND"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"health regen"	40
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
						"move speed penalty"	0.2
					}
					Item	"the direct hit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	demo_bomber
					Health	12500
					Name	"Not SirNukesAlot"
					Class	Demoman
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					CharacterAttributes
					{
						"move speed penalty"	0.2
					}
					Item	"festive grenade launcher"
					Item	"the tide turner"
					Item	"prince tavish's crown"
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	35
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	75
					Name	"DOGE ENGINEERING LIMITS"
					Class	Engineer
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"panic attack shotgun"
						"override projectile type"	2
						"fire rate bonus"	0.2
					}
					Item	"panic attack shotgun"
					Item	"engineer welding mask"
					Item	"texas tin-gallon"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
					Action FetchFlag   //Overrides default bot AI. Possible values:
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	8500
					Name	"Popcat Exterminator mk 1"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					CharacterAttributes
					{
						"move speed penalty"	0.4
					}
					Item	"sharpened volcano fragment"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	9
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	1
					Name	"Upgraded SoldDoge"
					Class	Soldier
					Skill	Normal
					Attributes	"AlwaysCrit"
					Item	"the original"
					Item	"the concheror"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	29
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	scout_stun
					Health	7500
					Name	Scoot
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"move speed penalty"	0.1
					}
					Item	"the sandman"
					Item	"death racer's helmet"
					Item	"thrilling tracksuit"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	9
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	1
					Name	Doge
					Class	Pyro
					Skill	Normal
					Item	"firewall helmet"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	13
			MaxActive	13
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				Tank
				{
					Health	1000
					Name	Tank
					Speed	345
					Skin	1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
				WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	55
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				Tank
				{
					Health	55000
					Name	Tank
					Speed	25
					Skin	1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	69
			TotalCount	25
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	"Demo pop"
					Class	Demoman
					Skill	Normal
					Item	"the iron bomber"
					Item	"demo kabuto"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	69
			TotalCount	14
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bonk
					Health	125
					Name	"SPELL POP"
					Class	Scout
					Skill	Normal
					Item	"the boston boom-bringer"
					Item	"the crone's dome"
									    Item    "TF_WEAPON_SPELLBOOK"
					Spell   //Gives specified spell to bots.
{
	Delay 0		//Time before the first spell charges are given (Default: 10)
	Cooldown 10	//Time between each spell changes (Default: 10)
	Repeats 0	//How many times should spell charges be given in total (Default: 0 - Infinite)
	Charges 1	//How many spell charges to give every time the spell is given (Default: 1)
	Limit 1		//How many spell charges the bot can store (Default: Same as charges given)
	Type  "Fireball"	//Spell name. Possible values:
		//Fireball
		//Ball O' Bats
		//Healing Aura
		//Pumpkin MIRV
		//Superjump
		//Invisibility
		//Teleport
		//Tesla Bolt
		//Minify
		//Summon Monoculus
		//Meteor Shower
		//Summon Skeletons
		//Common
		//Rare
		//All
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	1
					Name	"Scouter Doge"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"MiniBoss"
					Item	"ttg max pistol"
					Item	"point and shoot"
					Item	"the dark falkirk helm"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	86
			TotalCount	20
			MaxActive	20
			SpawnCount	20
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	engineer
					Health	75
					Name	poppleer
					Class	Engineer
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"engineer welding mask"
										Action FetchFlag   //Overrides default bot AI. Possible values:
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	collab_masterhand
					Health	12500
					Name	"TRUE MASTER HAND"
					Class	Soldier
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.34
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.1
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
					Item	"the liberty launcher"
					Item	"the battalion's backup"
					Item	"the disciplinary action"
					Item	"full metal drill hat"
					Item	"fancy dress uniform"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	1000
					Name	pOpCaT
					Class	Scout
					Skill	Normal
					Attributes	"UseBossHealthBar"
					CharacterAttributes
					{
						"move speed penalty"	0.2
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_spammer
					Health	1
					Name	"Giant Soldier?"
					Class	Soldier
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	1
					Name	"Giant Pyro?"
					Class	Pyro
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	1
					Name	"Giant Medic?"
					Class	Medic
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Item	"the quick-fix"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	1
					Name	"Giant Demo?"
					Class	Demoman
					Skill	Normal
					Attributes	"MiniBoss"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	250
					Name	"Upgraded Giant SoldDoge"
					Class	Soldier
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed penalty"	0.4
					}
					Item	"the black box"
					Item	"the concheror"
					Item	"exquisite rack"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
															AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	175
					Name	"Doge Shotgun"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"sight for sore eyes"
					Item	"pyromancer's mask"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																									AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	1000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_libertylauncher
					Health	20000
					Name	"CAPTAIN MAGGOT"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the original"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.5
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
					Item	"the original"
					Item	"idiot box"
					Item	"fancy dress uniform"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_crit
					Health	200
					Name	"Soldier?"
					Class	Soldier
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	"Demo?"
					Class	Demoman
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					Item	"point and shoot"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	4000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	45000
					Name	"T H E C H A D D"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Scale 2.8
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.99
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.2
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
					Item	"the cow mangler 5000"
					Item	"fancy dress uniform"
					Item	"armored authority"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	90
			MaxActive	20
			SpawnCount	20
			WaitBeforeStarting	9
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	engineer
					Health	250
					Name	POPLEEER
					Class	Engineer
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"engineer welding mask"
										Action FetchFlag   //Overrides default bot AI. Possible values:
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	sentry_buster
					Health	2500
					Name	"GIANT POPLEEER"
					Class	Engineer
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed penalty"	0.4
					}
					Item	"the widowmaker"
					Item	"engineer welding mask"
					Item	"industrial festivizer"
										Action FetchFlag   //Overrides default bot AI. Possible values:
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_sydneysleeper
					Health	5000
					Name	Jerry
					Class	Sniper
					Skill	Normal
					Attributes	"AlwaysCrit"
					Item	"festive sniper rifle 2011"
					Item	"the razorback"
					Item	"sniper fishing hat"
					Item	"the bruiser's bandanna"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
					Action FetchFlag   //Overrides default bot AI. Possible values:
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	450
			TotalCount	17
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan
					Health	450
					Name	"Pop Raider"
					Class	Scout
					Skill	Normal
					Item	"the soda popper"
					Item	"mad milk"
					Item	"the bolt boy"
					Item	"the boston boom-bringer"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_sydneysleeper
					Health	5000
					Name	Jerry
					Class	Sniper
					Skill	Normal
					Attributes	"AlwaysCrit"
					Item	"festive sniper rifle 2011"
					Item	"the razorback"
					Item	"sniper fishing hat"
					Item	"the bruiser's bandanna"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
					Action FetchFlag   //Overrides default bot AI. Possible values:
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	50
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	100
					Name	"Scoot ripoff?"
					Scale	0.8
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"UseBossHealthBar"
					Item	"the sandman"
					Item	"the biomech backpack"
					Item	"prinny hat"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	1
					Name	"Prototype Doge"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Item	"the manmelter"
					Item	"brigade helm"
					Item	"sight for sore eyes"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	29
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	scout_giant_fast
					Health	1600
					Name	"Elite Popcat"
					Class	Scout
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Item	"baby face's blaster"
					Item	"mad milk"
					Item	"the cross-comm express"
					Item	"the half-pipe hurdler"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	10
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	8
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	scout_stun
					Health	125
					Name	"Scout E"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"UseBossHealthBar"
					Item	"the boston basher"
					Item	"the grandmaster"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	red2_lite
					Health	175
					Name	"Elite Doge"
					Class	Pyro
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed penalty"	0.3
					}
					Item	"the phlogistinator"
					Item	"the rusty reaper"
					Item	"sight for sore eyes"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	19
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_libertylauncher
					Health	25000
					Name	"CAPTAIN MAGGOT"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the original"
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"health regen"	40
						"move speed bonus"	0.5
						"damage bonus"	1.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"Projectile speed increased"	0.4
					}
					Item	"the original"
					Item	"stainless pot"
					Item	"fancy dress uniform"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector_push
					Health	3000
					Name	"BIG POPCAT BOI"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					CharacterAttributes
					{
						"move speed penalty"	0.2
					}
					Item	"iron curtain"
					Item	"warrior's spirit"
					Item	"big steel jaw of summer fun"
					Item	"the tungsten toque"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	20
			MaxActive	20
			SpawnCount	20
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_crit
					Health	100
					Name	POPOPOPOPOPOPOP
					Class	Scout
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	450
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	9
			WaitBetweenSpawns	10
			Support	1
			Where	red
			Squad
			{
				TFBot
				{
					ClassIcon	scout_shortstop
					Health	250
					Name	"popcat traitor"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					Item	"the shortstop"
					Item	"ttg max pistol"
					CharacterAttributes
{
  "cannot pick up intelligence" 1
}
																				AddCond   //Adds conditions to bots
{
	Name "TF_COND_REPROGRAMMED" // Condition to apply.
	//Index 43 //Condition index can be used instead
	Delay 0 // Delay before the condition activates (Default: 0)
	Duration -1 // Duration of the condition effect (Default: -1 - infinite duration)
}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	75
			WaitBetweenSpawns	10
		    Where	spawnbot_main_0
		    Where	spawnbot_main_1
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_major_crits
					Health	12500
					Name	"SPELL POP MASTERMIND"
					Class	Scout
					Skill	Normal
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					CharacterAttributes
					{
						"move speed penalty"	0.2
					}
					Item	"festive scattergun 2011"
					Item	"mad milk"
					Item	"hong kong cone"
					Item	"the bolt boy"
					Item    "TF_WEAPON_SPELLBOOK"
					Spell   //Gives specified spell to bots.
{
	Delay 0		//Time before the first spell charges are given (Default: 10)
	Cooldown 10	//Time between each spell changes (Default: 10)
	Repeats 0	//How many times should spell charges be given in total (Default: 0 - Infinite)
	Charges 1	//How many spell charges to give every time the spell is given (Default: 1)
	Limit 1		//How many spell charges the bot can store (Default: Same as charges given)
	Type  "Fireball"	//Spell name. Possible values:
		//Fireball
		//Ball O' Bats
		//Healing Aura
		//Pumpkin MIRV
		//Superjump
		//Invisibility
		//Teleport
		//Tesla Bolt
		//Minify
		//Summon Monoculus
		//Meteor Shower
		//Summon Skeletons
		//Common
		//Rare
		//All
}
					Spell   //Gives specified spell to bots.
{
	Delay 0		//Time before the first spell charges are given (Default: 10)
	Cooldown 10	//Time between each spell changes (Default: 10)
	Repeats 0	//How many times should spell charges be given in total (Default: 0 - Infinite)
	Charges 1	//How many spell charges to give every time the spell is given (Default: 1)
	Limit 1		//How many spell charges the bot can store (Default: Same as charges given)
	Type  "Tesla Bolt"	//Spell name. Possible values:
		//Fireball
		//Ball O' Bats
		//Healing Aura
		//Pumpkin MIRV
		//Superjump
		//Invisibility
		//Teleport
		//Tesla Bolt
		//Minify
		//Summon Monoculus
		//Meteor Shower
		//Summon Skeletons
		//Common
		//Rare
		//All
}
				}
			}
		}
	}
}