#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_dockyard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Skill Expert Tag bot_sentrybuster } } Mission { Where spawnbot_flank_0 Where spawnbot_flank_1 Objective Sniper InitialCooldown 50 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Expert } } //Mission //{ //Where spawnbot_main_0 //Where spawnbot_main_1 //Objective Engineer //InitialCooldown 22 //BeginAtWave 3 //RunForThisManyWaves 1 //CooldownTime 45 //DesiredCount 1 //TFBot //{ //Template T_TFBot_Engineer_Sentry_Battle //} //} Mission { Where spawnbot_main_0 Where spawnbot_main_1 Objective Spy InitialCooldown 20 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy Skill Expert } } Mission { Where spawnbot_flank_0 Where spawnbot_flank_1 Objective Sniper InitialCooldown 30 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Expert } } Mission { Where spawnbot_scattered_0 Where spawnbot_scattered_1 Objective Engineer InitialCooldown 30 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } ///////////////////////////////////////////////////////////////////////////////////// // Dockyard Normal // Cash given at start: $1200 // Wave payouts: // W1: $900 W2: $1000 W3: $900 // W4: $900 W5: $900 W6: $1100 // // Max amount of money: $7100 // Max Amount without bonus: $6700 /////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave01a" Where spawnbot_main_0 Where spawnbot_scattered_1 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 12 WaitForAllDead "wave01a" TotalCurrency 200 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_scattered_1 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 12 WaitForAllDead "wave01a" TotalCurrency 200 TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave02tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 20000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave02b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 WaitForAllDead "wave02tank" TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name "wave02c" Where spawnbot_scattered_0 Where spawnbot_scattered_1 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 12 WaitForAllDead "wave02tank" TotalCurrency 200 TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 WaitForAllSpawned "wave02c" TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 20000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 Name "wave03a" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawnsAfterDeath 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag bot_giant ClassIcon heavy_gru Item "Gloves of Running Urgently MvM" } } WaveSpawn { Name "wave03b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 30 WaitForAllDead "wave03a" TotalCurrency 150 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Where spawnbot_scattered_0 Where spawnbot_flank_1 Name "wave03c" TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 4 WaitForAllDead "wave03b" TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 Name "wave03c" TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavy_Normal } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 WaitForAllDead "wave03b" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave04a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 40 TotalCurrency 300 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Crit Tag bot_giant } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name "wave04b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllSpawned "wave04a" TotalCurrency 200 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 11 WaitForAllDead "wave04a" TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave05tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 23000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05tankb" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 WaitForAllDead "wave05b" TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 23000 Speed 70 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05a" Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_Normal } } WaveSpawn { Name "wave05b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead "wave05tank" TotalCurrency 150 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name "wave05c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 13 WaitForAllSpawned "wave05b" TotalCurrency 150 Squad { TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "wave05d" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllSpawned "wave05tankb" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "wave06a" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave06b" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 17 MaxActive 17 SpawnCount 17 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead "wave06a" TotalCurrency 200 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "wave06c" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 18 WaitForAllDead "wave06b" TotalCurrency 300 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } } WaveSpawn { Name "wave06e" Where spawnbot_main_0 Where spawnbot_main_1 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 25 WaitForAllDead "wave06b" TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Baseball Tag bot_giant } } WaveSpawn { Name "wave06tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 35 WaitForAllDead "wave06b" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 23000 Speed 70 Skin 1 StartingPathTrackNode boss_path_start OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_flank_0 Where spawnbot_main_1 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } }