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&&&&&&&&&&%%(/(/**,****//******/((/#&&&&&&%%&&&&&&@@@@@@@@@@@@@@@@@& // &&&&&&%&&%%#/***,,,,,,************//(%&&&%%%%&&&&&&&&@@&@@@@@@@@&@&@ // &&&&&&&&%%#/**,,,,,,,,,,,,,,,,,,,***//#&&&&%%%%&&&&&&&&&&&&&&&&&&&&&& // &&&&&&&%%(/**,,,,,,,,,,,,,,,,,,,,,****//(##%%%%%%%%%&&&&&&&&&&&&&&&& // %&&&&&%&/****,,,,,,,,,,,,,,,,,,,,********//((##%%%%%%&&&&&&&&@@&&@&&& // &&&&&&%****,,,,,,,,,,,,,,,,,,,,*********/////(######%&&&&@@@&@@@@@&& // &&@&&%%******//(((#((//**,*,,**/(((((#(//((((((###(#%&&@@@@@@@@@&&& // &&&@@@#*******((%%%%##(/*,,,,/#####%%#((////((((#####%&@@@&&@@@&&@@ // &&&&&%***,**(/**#(((/(/**,,,*(###/((*#(@%%%(#((((#####%&@@@@@@@@@@@&&&& // %&&&%**,,,*,***,***/****,,,*(##/***,**((//(#(((/(((##%%&@@@@@@@@@@@&& // %&%(##/*,,,,,,*,,,,*******,**(##((///***/(((//////((##%%@@@@&&&%%&&&&& // &&*##(**,,,,,,,,,,,,,***,**/(##((/********///**//((##%%@@@&&%&@@@@& // &&(/*#***,,,,,,,,,,,*******/(###(/************///(###%%&@@&%%%%#@@@ // @#*,%/***,,,,,,,,,,*******/((##(/********//*///((#%%%&@&&&%##%#& // %*,*/***,,,,,,,,*,*******/((#%#(***,,*****///((##%%%&@&&&%#(%#@ // ****/***,,,,,,,*****,,,*/((#((#/*********//(((##%%%%%&&&(%# // (**,/******,*******/***/((((((##/******////((###%%%%%%%%%#%## // ***/****************//((###%##(//*****///((((##%%%%%%##%##& // *//*/**********/*/**/*//((((///(/*////((((##%%%%%%#####. // ///*****/**/*/****/**///(((((((/////((#(###%%%&@###@ // ///******/(///////****///(((((//////(#(((###%%@@@@@ // //**********////////(((##(((/***//((#((####%%@@ // /*******************///((///////((#(((####%. // /*************////////////////(#(/((#(##% // (*********************//(/(//((//((#%% // ****,,,*,,,*******/*/*////#(((((#% // ,**,,,,,,,,,,,*****//(//(#(((#% // /*,,,,,,,,,,,,*****/((((##% // ,,,,,,,*,,***/*/((#( // (/////////(((( #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2500 AddSentryBusterWhenKillCountExceeds 15 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn TeleportWhere spawnbot_side } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_side } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Wave // Wave 1 { WaitWhenDone 65 Checkpoint Yes Description w1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Equalizer } } } WaveSpawn { Name a1 TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Demoman Skill Easy } } } WaveSpawn { Name a2 WaitForAllSpawned a1 TotalCurrency 150 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_side Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name a3 WaitForAllSpawned a2 TotalCurrency 125 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned a3 TotalCurrency 100 TotalCount 26 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_side Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllSpawned a3 TotalCurrency 100 TotalCount 26 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_side Squad { TFBot { Class Pyro Skill Hard Attributes "AlwaysFireWeapon" } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 75 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave // Wave 2 { WaitWhenDone 65 Checkpoint Yes Description w2 StartWaveOutput { Target wave_start_relay_timer Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 210 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 110 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_invasion FirstSpawnOutput { Target bomb_add_relay Action Trigger } Squad { TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name a1 TotalCurrency 110 TotalCount 12 MaxActive 9 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_side Squad { TFBot { Class Soldier Skill Expert } } } WaveSpawn { TotalCurrency 140 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot_left FirstSpawnOutput { Target bomb_add_relay Action Trigger } TFBot { Template T_TFBot_Giant_Scout Attributes "AlwaysCrit" } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 110 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Support 1 Where spawnbot_side Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { Class Scout Skill Expert } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } } } Wave // Wave 3 { WaitWhenDone 65 Checkpoint Yes Description w3 StartWaveOutput { Target wave_start_relay_timer Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1_1 TotalCurrency 70 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name a1 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 15 Where spawnbot FirstSpawnOutput { Target bomb_add_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 15 Where spawnbot_left FirstSpawnOutput { Target bomb_add_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 15 Where spawnbot_right FirstSpawnOutput { Target bomb_add_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead a1_1 TotalCurrency 40 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { TotalCurrency 40 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { WaitForAllDead a1_1 TotalCurrency 40 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Class Scout Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 11 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_BaseBall_Armored Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 240 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Demo_Burst BehaviorModifiers Push tag "bot_flank" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" BehaviorModifiers Push tag "bot_flank" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 210 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 1 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Class Pyro Skill Normal } } } } Wave // Wave 4 { WaitWhenDone 65 Checkpoint Yes Description w4 StartWaveOutput { Target wave_start_relay_timer Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 130 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name a1 TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_side Squad { TFBot { Class HeavyWeapons Skill Expert } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 150 TotalCount 1 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 150 TotalCount 1 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode "boss_altpath_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Scout_Fast tag "bot_flank" } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 130 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Class Demoman Skill Expert } } } WaveSpawn { WaitForAllSpawned a2 TotalCurrency 310 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_side Squad { TFBot { Class Soldier Skill Expert BehaviorModifiers Push tag "bot_flank" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Quickuber } } } } Wave // Wave 5 { WaitWhenDone 65 Checkpoint Yes Description w5 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Quickuber } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Equalizer_Elite } } } WaveSpawn { TotalCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0.8 TotalCurrency 125 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Speed 90 Name "tank_boss_scale_4" StartingPathTrackNode tank_path_cart_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0.8 TotalCurrency 125 Tank { Health 5000 Speed 90 Name "tank_boss_scale_4" StartingPathTrackNode tank_path_cart_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons_Deflector } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 110 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Demo_Nuker } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 90 TotalCount 18 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_left Where spawnbot_right Squad { TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 170 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 180 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Heavyweapons_Heater Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 80 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_side Squad { TFBot { Template T_TFBot_Scout_FAN_Pusher BehaviorModifiers Push tag "bot_flank" } } } } Wave // Wave 6 { WaitWhenDone 65 Checkpoint Yes Description w6 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot FirstSpawnOutput { Target advanced_sentrynest_relay Action Trigger } TFBot { Template T_TFBot_Giant_Heavy_Natascha } } WaveSpawn { TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_side Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush BehaviorModifiers Push tag "bot_flank" } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } } WaveSpawn { TotalCurrency 180 TotalCount 14 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_side Squad { TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_2" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b_2" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode "tank_path_c_2" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 120 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode "tank_path_d_2" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 150 TotalCount 51 MaxActive 12 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { Class Scout Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 Support 1 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Pyro Skill Expert } } } } } //Dont' mind!