//맵이나 난이도에 버그있으면 수정해주거나 갠챗좀 :( // &&&&%&@ &&@&&@@@ // &%&&&&@@@@@@@@@@@@@@@@@@@& & // &&&@&@&&@@@@@@@@@@@@@@@@@@@@@@@@@& & // %@@@&&&@@@@@@@@@@@@@@@@@@@@&@@@@@@@@@@@@@@@@% // #@@@&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@# // &&&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ // &&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ // &@@@@@@&&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ // &&@@@@&&&&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@&% // @@&@@@@&@@&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@& // &@@@@&@@@@@&@@&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@& // &&@&&&&&@@&%&&&%&&&&&&&&&&&&&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@& // .&&@@@@@@@%#(%%%##%%##%%%&&&&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@% // &&&&&&@@@#((####((((#(#%#%&@&&@&@&@@@&@@@@@@@@@@@@@@@@@@@@@@@@@ // @@&&&&&&&&%%#//(#(/(((///(((##%&&&&&&&&&&@&@@@@@@@@@@@@@@@@@@@@@@@ // &&&@@&&&&&%%%%(/**/(#(#////*///(##&&&&&&&&&&@@@@@@@@@@@@@@@@@@@@@@@ // &&&&&&&&&&%%(/(/**,****//******/((/#&&&&&&%%&&&&&&@@@@@@@@@@@@@@@@@& // &&&&&&%&&%%#/***,,,,,,************//(%&&&%%%%&&&&&&&&@@&@@@@@@@@&@&@ // &&&&&&&&%%#/**,,,,,,,,,,,,,,,,,,,***//#&&&&%%%%&&&&&&&&&&&&&&&&&&&&&& // &&&&&&&%%(/**,,,,,,,,,,,,,,,,,,,,,****//(##%%%%%%%%%&&&&&&&&&&&&&&&& // %&&&&&%&/****,,,,,,,,,,,,,,,,,,,,********//((##%%%%%%&&&&&&&&@@&&@&&& // &&&&&&%****,,,,,,,,,,,,,,,,,,,,*********/////(######%&&&&@@@&@@@@@&& // &&@&&%%******//(((#((//**,*,,**/(((((#(//((((((###(#%&&@@@@@@@@@&&& // &&&@@@#*******((%%%%##(/*,,,,/#####%%#((////((((#####%&@@@&&@@@&&@@ // &&&&&%***,**(/**#(((/(/**,,,*(###/((*#(@%%%(#((((#####%&@@@@@@@@@@@&&&& // %&&&%**,,,*,***,***/****,,,*(##/***,**((//(#(((/(((##%%&@@@@@@@@@@@&& // %&%(##/*,,,,,,*,,,,*******,**(##((///***/(((//////((##%%@@@@&&&%%&&&&& // &&*##(**,,,,,,,,,,,,,***,**/(##((/********///**//((##%%@@@&&%&@@@@& // &&(/*#***,,,,,,,,,,,*******/(###(/************///(###%%&@@&%%%%#@@@ // @#*,%/***,,,,,,,,,,*******/((##(/********//*///((#%%%&@&&&%##%#& // %*,*/***,,,,,,,,*,*******/((#%#(***,,*****///((##%%%&@&&&%#(%#@ // ****/***,,,,,,,*****,,,*/((#((#/*********//(((##%%%%%&&&(%# // (**,/******,*******/***/((((((##/******////((###%%%%%%%%%#%## // ***/****************//((###%##(//*****///((((##%%%%%%##%##& // *//*/**********/*/**/*//((((///(/*////((((##%%%%%%#####. // ///*****/**/*/****/**///(((((((/////((#(###%%%&@###@ // ///******/(///////****///(((((//////(#(((###%%@@@@@ // //**********////////(((##(((/***//((#((####%%@@ // /*******************///((///////((#(((####%. // /*************////////////////(#(/((#(##% // (*********************//(/(//((//((#%% // ****,,,*,,,*******/*/*////#(((((#% // ,**,,,,,,,,,,,*****//(//(#(((#% // /*,,,,,,,,,,,,*****/((((##% // ,,,,,,,*,,***/*/((#( // (/////////(((( #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2500 AddSentryBusterWhenKillCountExceeds 15 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes Description w1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Equalizer } } } WaveSpawn { Name a1 TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Hard } } } WaveSpawn { Name a2 WaitForAllSpawned a1 TotalCurrency 150 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name a3 WaitForAllSpawned a2 TotalCurrency 125 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned a3 TotalCurrency 100 TotalCount 26 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllSpawned a3 TotalCurrency 100 TotalCount 26 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } } } WaveSpawn { WaitForAllSpawned a2 TotalCurrency 75 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w2 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 210 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 110 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name a1 TotalCurrency 110 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 110 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.2 Where spawnbot_right2 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w3 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 70 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 70 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 70 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 40 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_left Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Expert } } } WaveSpawn { TotalCurrency 40 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } } WaveSpawn { TotalCurrency 40 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_right Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 240 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_left2 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 210 TotalCount 40 MaxActive 15 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0.1 Where spawnbot Where spawnbot_right Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w4 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 130 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name a1 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_c_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 130 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllSpawned a2 TotalCurrency 310 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w5 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 60 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Air_Barrage } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Equalizer_Elite } } } WaveSpawn { TotalCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0.8 TotalCurrency 125 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Speed 90 Name "tank_boss_scale_4" StartingPathTrackNode tank_path_cart_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0.8 TotalCurrency 125 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Speed 90 Name "tank_boss_scale_4" StartingPathTrackNode tank_path_cart_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 60 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 110 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left2 Squad { TFBot { Template T_TFBot_Giant_Demo_Nuker } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 90 TotalCount 18 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Fast } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 170 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Sticky } TFBot { Template T_TFBot_Demo_Sticky } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 180 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } TFBot { Template T_TFBot_Heavyweapons_Heater } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 80 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN_Pusher } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w6 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Juggernaut } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 180 TotalCount 18 MaxActive 12 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_left2 Squad { TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } } } WaveSpawn { Name a3 WaitForAllDead a2 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode "tank_path_c_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 150 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 1 Support 1 Where spawnbot Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Blaster_Pusher } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 1 Support 1 Where spawnbot Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Backburner } } } } } //Dont' mind!