//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 4 TotalCount 20 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "the huo long heatmaker" Item "the family business" Item "the killing gloves of boxing" Item "officer's ushanka" Item "die regime-panzerung" } } } WaveSpawn { TotalCurrency 5 TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 150 Name Scout Class Scout Skill Normal Item "the soda popper" Item "ttg max pistol" Item "the candy cane" Item "the spooky sleeves" Item "the crosslinker's coil" } } } WaveSpawn { TotalCurrency 5 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 200 Name Demoman Class Demoman Skill Normal Item "ali baba's wee booties" Item "the splendid screen" Item "the scotsman's skullcutter" } } } WaveSpawn { TotalCurrency 5 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 19 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal ItemAttributes { ItemName "the rainblower" "damage bonus" 1 } Item "the rainblower" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 5000 Name "Руски Медвежонок" Scale 2.5 Class HeavyWeapons Skill Hard Tag "bot_giant" Attributes "UseBossHealthBar" Item "the huo long heatmaker" Item "gold frying pan" Item "die regime-panzerung" Item "der maschinensoldaten-helm" } } } WaveSpawn { TotalCurrency 5 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 19 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal ItemAttributes { ItemName "panic attack shotgun" "damage bonus" 1 } Item "panic attack shotgun" Item "the concheror" Item "merc's pride scarf" Item "the hornblower" } } } WaveSpawn { TotalCurrency 5 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal Item "the vaccinator" Item "mildly disturbing halloween mask" Item "das fantzipantzen" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 10 TotalCount 50 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 500 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "iron curtain" } } } WaveSpawn { TotalCurrency 5 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal Item "the vaccinator" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { ClassIcon pyro Health 2750 Name Pyro Class Pyro Skill Normal } } } WaveSpawn { TotalCurrency 6 TotalCount 100 MaxActive 5 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Normal Item "the sydney sleeper" Item "the razorback" Item "the shahanshah" } } } WaveSpawn { TotalCurrency 5 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 18 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Item "festive force-a-nature" } } } WaveSpawn { TotalCurrency 5 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 275 Name Demoman Class Demoman Skill Normal Item "the loose cannon" Item "the splendid screen" Item "the eyelander" } TFBot { Template T_TFBot_Heavyweapons_Gnome ItemAttributes { ItemName "the holiday punch" "damage bonus" 0.4 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 15000 Name Spy Class Spy Skill Normal Attributes "UseBossHealthBar" Item "the ambassador" Item "the sharp dresser" Item "rogue's col roule" Item "cosa nostra cap" } } } WaveSpawn { TotalCurrency 5 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } } } } WaveSpawn { TotalCurrency 5 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } } } WaveSpawn { TotalCurrency 5 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 250 Name Soldier Class Soldier Skill Normal Item "festive shotgun 2014" Item "the concheror" Item "frying pan" Item "the kringle collection" Item "eotl_hiphunter_boots" } } } WaveSpawn { TotalCurrency 4 TotalCount 50 MaxActive 25 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 200 Name Sniper Class Sniper Skill Normal ItemAttributes { ItemName "the fortified compound" "damage bonus" 1 } Item "the fortified compound" Item "the cozy camper" Item "saxxy" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "officer's ushanka" Item "portal 2 pin" } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast EventChangeAttributes { Default { Item "die regime-panzerung" Item "der maschinensoldaten-helm" } RevertGateBotsBehavior { } } } } } } } //This file has been generated by http://mvm.tf