//Written by Startacker Astromancy! https://www.startacker.com #base robot_standard.pop #base robot_giant.pop #base robot_dionysus_startacker.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 4 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission //Wave 4 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission //Wave 7, 8 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission //Wave 7, 8 { Objective Spy Where spawnbot BeginAtWave 7 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01_a" TotalCount 66 SpawnCount 2 MaxActive 16 WaitBetweenSpawns 3 Where spawnbot Where flankers TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Demoman_Pirate } TFBot { Template T_TFBot_Demoman_Pirate } TFBot { Template T_TFBot_Demoman_Pirate } TFBot { Template T_TFBot_Scout_Pirate } TFBot { Template T_TFBot_Scout_Pirate } TFBot { Template T_TFBot_Scout_Pirate } TFBot { Template T_TFBot_Heavyweapons_Pirate } } } WaveSpawn { Name "wave01_b" TotalCount 4 SpawnCount 1 MaxActive 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TotalCurrency 300 TFBot { Template T_TFBot_Giant_Demoman_Cannon } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave02_a" TotalCount 4 SpawnCount 4 MaxActive 4 WaitBeforeStarting 5 Where flankers TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave02_a" TotalCount 4 SpawnCount 4 MaxActive 4 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave02_b" TotalCount 36 SpawnCount 8 MaxActive 10 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name "wave02_b" TotalCount 16 SpawnCount 4 MaxActive 8 WaitBeforeStarting 25 WaitBetweenSpawns 8 Where flankers TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "wave02_c" TotalCount 15 SpawnCount 5 MaxActive 10 WaitBeforeStarting 10 WaitForAllSpawned "wave02_b" WaitBetweenSpawns 15 Where spawnbot TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } } WaveSpawn { Name "wave02_support" TotalCount 100 SpawnCount 4 MaxActive 10 WaitBeforeStarting 2 WaitForAllDead "wave02_b" WaitBetweenSpawns 8 Where flankers Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave03_tank1" TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 TotalCurrency 300 Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03_a" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "wave03_a" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where flankers TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "wave03_b" TotalCount 25 SpawnCount 5 MaxActive 10 WaitBeforeStarting 0 WaitForAllDead "wave03_tank1" WaitBetweenSpawns 8 Where spawnbot TotalCurrency 50 TFBot { Class Heavyweapons Skill Easy Name "Heavy" } } WaveSpawn { Name "wave03_b" TotalCount 20 SpawnCount 4 MaxActive 6 WaitBeforeStarting 0 WaitForAllDead "wave03_tank1" WaitBetweenSpawns 8 Where flankers TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "wave03_tank2" TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 WaitForAllSpawned "wave03_b" TotalCurrency 150 Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03_c" TotalCount 40 SpawnCount 8 MaxActive 12 WaitBeforeStarting 6 WaitForAllSpawned "wave03_tank2" WaitBetweenSpawns 8 Where flankers TotalCurrency 100 TFBot { Class Demoman Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave04_a_heavy" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 18 Where flankers TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "wave04_a" TotalCount 48 SpawnCount 6 MaxActive 12 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name "wave04_a" TotalCount 20 SpawnCount 2 MaxActive 6 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot TotalCurrency 25 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave04_b" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitForAllDead "wave04_a_heavy" WaitBetweenSpawns 30 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave04_c" TotalCount 35 SpawnCount 5 MaxActive 10 WaitBeforeStarting 5 WaitForAllDead "wave04_a" WaitBetweenSpawns 10 Where flankers TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave04_c" TotalCount 32 SpawnCount 4 MaxActive 8 WaitBeforeStarting 8 WaitForAllDead "wave04_a" WaitBetweenSpawns 6 Where spawnbot Where flankers TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "wave04_d" TotalCount 1 SpawnCount 1 WaitBeforeStarting 5 WaitForAllDead "wave04_c" Where flankers TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "wave04_d" TotalCount 18 SpawnCount 18 WaitBeforeStarting 5 WaitForAllDead "wave04_c" Where flankers TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave05_a" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 25 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "wave05_a" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 25 Where flankers TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "wave05_a" TotalCount 10 SpawnCount 10 WaitBeforeStarting 15 Where flankers TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave05_b" TotalCount 1 SpawnCount 1 WaitForAllSpawned "wave05_a" WaitBeforeStarting 15 TotalCurrency 200 Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05_b" TotalCount 64 SpawnCount 8 MaxActive 16 WaitBeforeStarting 5 WaitForAllDead "wave05_a" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 100 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "wave05_c" TotalCount 35 SpawnCount 7 MaxActive 14 WaitBeforeStarting 2 WaitForAllDead "wave05_b" WaitBetweenSpawns 6 Where spawnbot Where flankers TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { Name "wave05_c" TotalCount 4 SpawnCount 1 MaxActive 2 WaitBeforeStarting 2 WaitForAllDead "wave05_b" WaitBetweenSpawns 8 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave06_a" TotalCount 8 SpawnCount 8 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "wave06_bgauntlets" TotalCount 20 SpawnCount 2 MaxActive 5 WaitBeforeStarting 5 WaitForAllDead "wave06_a" WaitBetweenSpawns 12 Where flankers TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "wave06_b" TotalCount 42 SpawnCount 6 MaxActive 12 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TotalCurrency 200 Squad { TFBot { Template T_TFBot_Demoman_Cannon } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name "wave06_c" TotalCount 24 SpawnCount 6 MaxActive 10 WaitBeforeStarting 10 WaitForAllDead "wave06_b" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave06_c" TotalCount 12 SpawnCount 3 MaxActive 5 WaitBeforeStarting 10 WaitForAllDead "wave06_b" WaitBetweenSpawns 10 Where flankers TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave06_support" TotalCount 50 SpawnCount 5 MaxActive 10 WaitBeforeStarting 10 WaitForAllSpawned "wave06_b" WaitBetweenSpawns 12 Where flankers Support 1 TFBot { Class Pyro Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave07_a" TotalCount 42 SpawnCount 7 MaxActive 14 WaitBetweenSpawns 8 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "wave07_a" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where flankers TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demoman_Sticky } } WaveSpawn { Name "wave07_support1" TotalCount 50 SpawnCount 4 MaxActive 8 WaitBeforeStarting 10 WaitForAllSpawned "wave07_a" WaitBetweenSpawns 10 Where spawnbot Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave07_b" TotalCount 42 SpawnCount 2 MaxActive 8 WaitBeforeStarting 6 WaitForAllDead "wave07_a" WaitBetweenSpawns 2 Where spawnbot Where flankers TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave07_b" TotalCount 5 SpawnCount 1 MaxActive 3 WaitBeforeStarting 12 WaitForAllDead "wave07_a" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish } } WaveSpawn { Name "wave07_support2" TotalCount 50 SpawnCount 1 MaxActive 2 WaitBeforeStarting 30 WaitForAllSpawned "wave07_a" WaitBetweenSpawns 18 Where flankers Support 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave08_a" TotalCount 1 SpawnCount 1 TotalCurrency 200 Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_a1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave08_a" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name "wave08_b" TotalCount 50 SpawnCount 4 MaxActive 8 WaitBeforeStarting 10 //WaitForAllDead "wave08_a" WaitBetweenSpawns 6 Where spawnbot Support 1 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name "wave08_b" TotalCount 50 SpawnCount 2 MaxActive 4 WaitBeforeStarting 14 WaitForAllDead "wave08_a" WaitBetweenSpawns 14 Where spawnbot Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "wave08_b" TotalCount 50 SpawnCount 5 MaxActive 5 WaitBeforeStarting 5 WaitForAllDead "wave08_a" WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name "wave08_c" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 20 WaitForAllDead "wave08_a" WaitBetweenSpawns 15 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "wave08_d" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 10 WaitForAllDead "wave08_c" WaitBetweenSpawns 15 Where spawnbot TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "wave08_e" TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 WaitForAllDead "wave08_d" Where spawnbot TFBot { Name "Giant Deflector Heavy" Item "The Tungsten Toque" Item "Deflector" Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes UseBossHealthBar } } } }