#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop //#base ex_upgrade_click.pop #base haha_the_memes.pop population { StartingCurrency 700 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_a BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_b BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Mission { Objective Spy Where spawnbot_a BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_b BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Sniper Where spawnbot_b BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Camper } } Mission { Objective Engineer Where spawnbot_b BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Sniper Where spawnbot_b BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Mission { Objective Spy Where spawnbot_a BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_b BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Engineer Where spawnbot_b BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Engineer Where spawnbot_b BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Spy Where spawnbot_a BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Spy_Saharan } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 320 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_support01 TotalCurrency 120 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1_support02 WaitForAllSpawned w1_support01 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon sniper_bow_giant Attributes AlwaysCrit } } WaveSpawn { Name w1_tank WaitForAllSpawned w1_support02 TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot_a Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_support02 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_b TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w1_support TotalCurrency 100 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where spawnbot_b TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Health 35000 Template T_TFBot_Chief_Soldier_Extended_Concheror } } WaveSpawn { Name w2_wave01 TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_b TFBot { Template T_TFBot_Soldier_Spammer_Conch } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_b Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Demo_Armored } TFBot { Template T_TFBot_Demo_Armored } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_burstfiresolly TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3_giantheavy TotalCurrency 150 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_b TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Demo_Scatter } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 250 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_b TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_a TFBot { Class Pyro Skill Expert } } WaveSpawn { Name w3_support TotalCurrency 150 TotalCount 30 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_a TFBot { Template T_TFBot_Demoknight_Flame Attributes AlwaysCrit } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_tank TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_a Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a RandomChoice { TFBot { Template T_TFBot_Scout_FAN_Pusher Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_FAN_Pusher Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Hunter Attributes AlwaysCrit } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Soldier_Blast_Spammer Attributes AlwaysCrit } } WaveSpawn { Name w4_heavymedic WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_b Squad { TFBot { Template T_TFBot_Giant_Pyro_Flareheal } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Armored } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Armored } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Armored } } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_wave02 TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Heavy_Penetration Attributes AlwaysCrit } } WaveSpawn { Name w4_giantpyro WaitForAllSpawned w4_wave02 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_b Squad { TFBot { Template T_TFBot_Giant_Pyro_Flareheal } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name w4_smallrush TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Support 1 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_giant01 TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_b TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher } } WaveSpawn { Name w5_sollymedic TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Burst_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w5_support01 TotalCurrency 100 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Demo_Blast } } WaveSpawn { Name w5_support02 WaitForAllDead w5_support01 TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_b TFBot { Template T_TFBot_Pyro_Future_Taunt } } WaveSpawn { Name w5_giant02 WaitForAllDead w5_giant01 TotalCurrency 300 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_tank TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot_a Tank { Health 32000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_a Squad { TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_b TFBot { Template T_TFBot_Demo_Loch_Spammer Attributes AlwaysCrit } } WaveSpawn { Name w6_bowmaster WaitForAllSpawned w6_wave01 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_b TFBot { Template T_TFBot_Giant_Sniper_Hunter_Penetration Attributes "AlwaysCrit" } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_wave01 TotalCurrency 300 TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Squad { TFBot { Template T_TFBot_Demo_Sticky_Powershot } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Demo_Loch Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Loch Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Loch Attributes AlwaysCrit } } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 2 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Pyro_Crit } } } WaveSpawn { Name w6_support TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_b TFBot { Template T_TFBot_Pyro_Gaspasser_Explove } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_a Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Scout_Blaster_Hyper } } WaveSpawn { Name w7_giant WaitForAllSpawned w7_wave01 TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 200 TotalCount 60 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_b RandomChoice { TFBot { Template T_TFBot_Soldier_Bison_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_Deflector_Flame Attributes AlwaysCrit } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Heavy_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w7_final WaitForAllSpawned w7_wave03 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_a Tank { Health 50000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_support WaitForAllDead w7_wave02 TotalCurrency 100 TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_a TFBot { Template T_TFBot_Demoknight_BattleAxe Attributes "AlwaysCrit" } } WaveSpawn { Name w7_support TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_b Support 1 TFBot { Template T_TFBot_Pyro_Gaspasser_Slow } } } }