#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_a BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_a BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_b BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_a BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_a BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Engineer Where spawnbot_b BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Sniper Where spawnbot_b BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot_a BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Spy Where spawnbot_b BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_b BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_firsttank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1_firsttank TotalCurrency 200 TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_b TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } WaveSpawn { Name w1_wave01 WaitForAllSpawned w1_firsttank TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { Name w1_wave01 WaitForAllSpawned w1_firsttank TotalCurrency 200 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 450 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_a TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot_a Squad { TFBot { Class Demoman Skill Hard } TFBot { Template T_TFBot_Medic } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard Attributes "AlwaysFireWeapon" } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_b Support 1 TFBot { Template T_TFBot_Pyro_Melee } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_giantdemo TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_b TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name w3_wave01 TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a RandomChoice { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_b TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name w3_finalpush WaitForAllDead w3_wave01 TotalCurrency 350 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 400 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_support TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_b TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w4_support02 WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_a TFBot { Class Demoman Skill Hard } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 150 TotalCount 15 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_a TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } } WaveSpawn { Name w5_heavymedic TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_b Squad { TFBot { Template T_TFBot_Heavy_Flame } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_tank TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_a Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_a RandomChoice { TFBot { Template T_TFBot_Pyro_BackBurner Skill Expert } TFBot { Template T_TFBot_Demo_Scatter Attributes AlwaysCrit } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_b TFBot { Template T_TFBot_Demo_Kamikaze } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_boss01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w6_wave01 TotalCurrency 400 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_b Squad { TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w6_boss02 WaitForAllSpawned w6_wave01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 400 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_b RandomChoice { TFBot { Template T_TFBot_Demoknight_Flame } TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_wave01 TotalCurrency 400 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Pyro_Powerjack_Armored } TFBot { Template T_TFBot_Pyro_Powerjack_Armored } TFBot { Template T_TFBot_Pyro_Powerjack_Armored } } } WaveSpawn { Name w7_firsttank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_a Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_a Squad { TFBot { Template T_TFBot_Pyro_Powerjack_Armored ClassIcon pyro_powerjack_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_superscout WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 15 Where spawnbot_b TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w7_finaltank WaitForAllSpawned w7_wave02 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_a Tank { Health 35000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_support TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot_b TFBot { Template T_TFBot_Soldier_Stun_Spammer } } } }