#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries InitialCooldown 5 Where spawnbot_a BeginAtWave 1 RunForThisManyWaves 10 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot_b BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Spy Where spawnbot_a BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_b BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot_b BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Engineer Where spawnbot_a BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_a TeleportWhere spawnbot_b } } Mission { Objective Sniper Where spawnbot_b BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 250 TotalCount 50 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a RandomChoice { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } TFBot { Template T_TFBot_Soldier_Shotgun } TFBot { Template T_TFBot_Soldier_Shotgun } TFBot { Template T_TFBot_Soldier_Shotgun } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_a TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_b TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 130 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit } } WaveSpawn { Name w1_tank WaitForAllSpawned w1_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Tank { Health 16000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_giant TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Demo_Loch_Shield } TFBot { Template T_TFBot_Demo_Loch_Shield } TFBot { Template T_TFBot_Demo_Loch_Shield } } } WaveSpawn { Name w2_wave01 TotalCurrency 150 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_b TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_a Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_a TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w3_superscout WaitForAllDead w3_wave01 TotalCurrency 125 TotalCount 5 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_b TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 180 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 160 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_b TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_a TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } WaveSpawn { Name w3_support WaitForAllDead w3_wave02 TotalCurrency 105 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_tank TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot_a Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave01 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Class HeavyWeapons Skill Expert } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Soldier_Bison } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_a Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_a Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w4_lastsupport WaitForAllSpawned w4_wave02 TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_a Support 1 TFBot { Template T_TFBot_Soldier_Escapeplan } } WaveSpawn { Name w4_support TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_b Squad { TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_b Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Uber_Extended } } } WaveSpawn { Name w5_support01 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_a TFBot { Class Pyro Skill Expert } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot_b Squad { TFBot { Template T_TFBot_Giant_Demo_Loosecannon_Charged } TFBot { Template T_TFBot_Giant_Medic_Uber_Extended } } } WaveSpawn { Name w5_support02 WaitForAllDead w5_support01 TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Soldier_DirectHit_Buff } } WaveSpawn { Name w5_support03 WaitForAllDead w5_support02 TotalCurrency 180 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_b Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_a TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name w6_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a Tank { Health 35000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_b TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 300 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_a TFBot { Template T_TFBot_Scout_Blaster_Pusher } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_b TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w6_lastwave WaitForAllSpawned w6_wave03 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_a Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w6_support WaitForAllDead w6_wave02 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_b Support 1 TFBot { Template T_TFBot_Demoknight_BattleAxe } } } }