#base robot_standard.pop #base robot_giant.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { //SUPPORT T_TFBot_Engineer_Tele_Side { Class Engineer Name "Engineer" Skill Expert TeleportWhere spawnbot_side Health 275 } T_TFBot_Engineer_Telein_Side { Class Engineer Name "Engineer" Skill Expert TeleportWhere spawnbot_side Health 500 Attributes TeleportToHint } T_TFBot_Soldier_Elite_Sniper { Class Soldier Name "Explosive Stun Sniper" Item "Honcho's Headgear" Skill Expert Item "The Direct Hit" ClassIcon soldier_stun_dh Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Direct Hit" "projectile speed increased" 2.2 "rocket specialist" 3 "fire rate bonus" 1.8 "faster reload rate" 0.2 } } //SMALL ROBOT T_TFBot_Medic_Shield { Class Medic Name "Shield Medic" Skill Expert ClassIcon medic_shield_lite WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "The Quick-Fix" CharacterAttributes { "generate rage on heal" 2 "bot medic uber deploy delay duration" 1234 "increase buff duration" 9 "health from healers increased" 0 } } T_TFBot_Demoman_Sticky { Name "Sticky Demoman" Class Demoman ClassIcon demo_sticky_daan Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "No self blast dmg" 2 } ItemAttributes { ItemName "tf_weapon_pipebomblauncher" "stickybomb charge rate" 0.01 "max pipebombs decreased" -6 "projectile speed increased" 0.5 } ItemAttributes { ItemName "tf_weapon_grenadelauncher" "is_passive_weapon" 1 "override projectile type" 27 } } T_TFBot_Scout_Sandman_Spammer { Class Scout Name "Spammer Sandman Scout" Skill Expert ClassIcon scout_stun_spammer WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Sandman" Item "Batter's Helmet" Health 110 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8626083 } } T_TFBot_Soldier_Concheror_Long { Class Soldier Name "Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 100.0 } } T_TFBot_Demo_Burst_Fixed { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Item "Scotch Bonnet" Item "The Iron Bomber" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } T_TFBot_Heavyweapons_Flare_GatlingGun { Class Heavyweapons Name "Flare Gatling Gun Heavy" Skill Hard ClassIcon pyro_flare_rain_nys Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName "tf_weapon_minigun" "override projectile type" 6 "centerfire projectile" 1 "damage bonus" 2 "Set DamageType Ignite" 1 "fire rate bonus" 1.3 "crit vs burning players" 1 "damage bonus vs burning" 1.25 } } T_TFBot_Heavy_Heater { Class Heavyweapons Skill Normal Name "Heater Heavy" Item "The Huo Long Heatmaker" ClassIcon heavy_heater_nys } T_TFBot_Scout_Cola_Popper { Class Scout Name "Soda Poppin Scout" Skill Normal Item "Crit-a-Cola" Item "The Soda Popper" ClassIcon scout_cola ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 "mod_mark_attacker_for_death" 0 } } T_TFBot_Pyro_DF { Name "Dragon's Fury Pyro" Class Pyro Skill Hard item "the dragon's fury" classicon pyro_dragon_fury_swordstone MaxVisionRange 600 Attributes AlwaysCrit } T_TFBot_Scout_Cleaver { Class Scout WeaponRestrictions SecondaryOnly Skill Normal Item "The Flying Guillotine" Name "Cleaver Scout" Attributes AlwaysFireWeapon ClassIcon scout_cleaver ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.2 "dmg penalty vs players" 0.6 "fire rate bonus" 0.15 "max health additive penalty" -0 "bleeding duration" 4 } } //BIG ROBOT T_TFBot_Giant_Soldier_Concheror_Long { Class Soldier Name "Giant Concheror Soldier" ClassIcon soldier_conch_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "increase buff duration" 100 } } T_TFBot_Giant_Soldier_Buff_Banner_Long { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "increase buff duration" 100 } } T_TFBot_Giant_Soldier_Battalion_Long { Class Soldier Name "Giant Battalion Soldier" ClassIcon soldier_backup_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "increase buff duration" 100.0 } } T_TFBot_Giant_Soldier_RocketRain { Class Soldier Name "Giant Rocket Rain Soldier" ClassIcon soldier_rocketrain Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26 "faster reload rate" 0.35 "fire rate bonus" 0.05 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "Projectile speed increased" 0.5 } } T_TFBot_Giant_Heavyweapons_Deflector_CoK { Class Heavyweapons Name "Giant CoK Deflector Heavy" ClassIcon heavy_deflector_booster2 Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Soldier_Barrage_Ignite { Class Soldier Name "Giant Ignite Barrage Soldier" ClassIcon soldier_barrage_ignite2 Health 4000 Item "The Cow Mangler 5000" Item "Honcho's Headgear" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.4 "fire rate bonus" 0.45 "projectile spread angle penalty" 6 "Set DamageType Ignite" 1 "dmg bonus vs buildings" 3 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Heavyweapons_Natascha_Deflector { Class Heavyweapons Name "Giant Natascha Deflector Heavy" ClassIcon heavy_deflector_slowdown Item "The U-clank-a" Item "Natascha" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName "Natascha" "damage bonus" 1.5 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Medic_Uber { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "tf_weapon_medigun" "uber duration bonus" -2 "ubercharge rate bonus" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 "cancel falling damage" 1 } } T_TFBot_Giant_Medic_Kritz { Class Medic Health 4500 Skill Expert ClassIcon medic_kritz2 Name "Giant Kritz Medic" Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes MiniBoss Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 200 "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 10000 "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Soldier_Barrage_Battalion_Long { Class Soldier Name "Giant Barrage Battalion Soldier" ClassIcon soldier_barrage_backup Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "increase buff duration" 100.0 } } T_TFBot_Giant_Soldier_Burst_Spammer { Class Soldier Name "Giant Spam Burst Fire Soldier" ClassIcon soldier_burstfire Item "The Shogun's Shoulder Guard" Item "Honcho's Headgear" Health 3800 Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.25 "fire rate bonus" 0.7 "fire rate bonus with reduced health" 0.05 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Barrage_Conch_Long { Class Soldier Name "Giant Barrage Conch Soldier" ClassIcon soldier_barrage_conch Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "increase buff duration" 100.0 } } T_TFBot_Soldier_Boss_Infinite_Barrage { Class Soldier Name "Raging Rocket Maelstrom" ClassIcon soldier_barrage_infinite Health 40000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" -0.4 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.1 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "rage giving scale" 0.1 "damage bonus" 1.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } // SNIPER // WAVE 1 Mission { Where spawnbot Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } //WAVE 2 Mission { Where spawnbot Objective Sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //WAVE 3 Mission { Where spawnbot Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } // WAVE 4 Mission { Where spawnbot Objective Sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } // WAVE 5 Mission { Where spawnbot Objective Sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //SPY // WAVE 2 Mission { Where spawnbot Objective Spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 55 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // WAVE 4 Mission { Where spawnbot Objective Spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // WAVE 6 Mission { Where spawnbot Objective Spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //ENGINEER //WAVE 2-3 Mission { Where spawnbot Objective Engineer BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 40 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Tele_Side } } //WAVE 4-6 Mission { Where spawnbot Objective Engineer BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 40 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Telein_Side } } // WAVE 1 [$800] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a Where spawnbot_side TotalCount 24 MaxActive 12 SpawnCount 6 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave1a Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Demo_Burst_Fixed } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name wave1heavyshotgun WaitForAllDead wave1a Where spawnbot_side TotalCount 32 MaxActive 6 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave1b WaitForAllDead wave1a Where spawnbot TotalCount 16 MaxActive 6 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name wave1b WaitForAllDead wave1a Where spawnbot_side TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Giant_Soldier_Buff_Banner_Long } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 TotalCurrency 100 WaitBeforeStarting 20 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot_side TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 20 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Giant_Soldier_Concheror_Long } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot_side TotalCount 4 MaxActive 4 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast disabled" 1 } CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave1c WaitForAllDead wave1heavyshotgun Where spawnbot MaxActive 6 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Sniper_Huntsman } } } // WAVE 2 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Giant_Soldier_RocketRain } } WaveSpawn { Name wave2a Where spawnbot_side TotalCount 4 MaxActive 2 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name wave2a Where spawnbot_side TotalCount 20 MaxActive 8 SpawnCount 4 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Scout } } WaveSpawn { Name wave2b WaitForAllDead wave2a Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 5 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2b WaitForAllDead wave2a Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Demoman_Sticky } } WaveSpawn { Name wave2c WaitForAllDead wave2b Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2c WaitForAllDead wave2b Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Scout } } // Tank (30000 HP) [$0] WaveSpawn { Name wave2d TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead wave2c Tank { Name "Tank" Health 30000 Speed 75 StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2d WaitForAllDead wave2c Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 10 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Giant_Soldier_RocketRain } } WaveSpawn { Name wave2d WaitForAllDead wave2c Where spawnbot_invasion TotalCount 26 MaxActive 10 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TFBot { Class Scout WeaponRestrictions MeleeOnly } } WaveSpawn { Name wave2d WaitForAllDead wave2c Where spawnbot_invasion TotalCount 12 MaxActive 4 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demoman_Sticky } } } // WAVE X [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 13 TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } Attributes AlwaysCrit } } WaveSpawn { Name wave3a Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1.3 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave3a Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Scout_Sandman_Spammer } } WaveSpawn { Name wave3b WaitForAllDead wave3a Where spawnbot_invasion TotalCount 24 MaxActive 8 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Demo_Burst_Fixed } } WaveSpawn { Name wave3b WaitForAllDead wave3a Where spawnbot_invasion TotalCount 14 MaxActive 6 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name wave3balls WaitForAllDead wave3a Where spawnbot_invasion TotalCount 16 MaxActive 4 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Scout_Sandman_Spammer } } WaveSpawn { Name wave3c WaitForAllDead wave3b Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Soldier_Battalion_Long } } } WaveSpawn { Name wave3c WaitForAllDead wave3b Where spawnbot_invasion TotalCount 14 MaxActive 5 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TFBot { Class Heavy Skill Normal } } WaveSpawn { Name wave3c WaitForAllDead wave3b Where spawnbot_invasion TotalCount 14 MaxActive 5 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Demo_Burst_Fixed } } } // WAVE 4 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a-1 Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 9 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Class Soldier Attributes AlwaysCrit } TFBot { Class Soldier Attributes AlwaysCrit } TFBot { Class Soldier Attributes AlwaysCrit } TFBot { Class Soldier Attributes AlwaysCrit } } } WaveSpawn { Name wave4a WaitForAllDead wave4a-1 Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } TFBot { Class Soldier Attributes AlwaysCrit } TFBot { Class Soldier Attributes AlwaysCrit } TFBot { Class Soldier Attributes AlwaysCrit } TFBot { Class Soldier Attributes AlwaysCrit } } } WaveSpawn { Name wave4a WaitForAllDead wave4a-1 Where spawnbot_side TotalCount 18 MaxActive 6 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name wave4a Where spawnbot_side TotalCount 30 MaxActive 6 SpawnCount 3 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name wave4b WaitForAllDead wave4a Where spawnbot Where spawnbot_side TotalCount 44 MaxActive 12 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavy_Heater } TFBot { Template T_TFBot_Heavyweapons_Flare_GatlingGun } } } WaveSpawn { Name wave4b-1 WaitForAllDead wave4a Where spawnbot_side TotalCount 8 MaxActive 4 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Class Soldier Attributes AlwaysCrit } } WaveSpawn { Name wave4b WaitForAllDead wave4b-1 Where spawnbot_side TotalCount 8 MaxActive 4 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Class Soldier Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave4c WaitForAllDead wave4b Where spawnbot_side TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit } } WaveSpawn { Name wave4d TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllSpawned wave4c Tank { Name "Tank" Health 30000 Speed 75 StartingPathTrackNode "boss_path" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4d WaitForAllDead wave4c Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 15 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_CoK } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } } } WaveSpawn { Name wave4d WaitForAllDead wave4c Where spawnbot_side TotalCount 28 MaxActive 8 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Scout_Cola_Popper } } } // WAVE 5 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Ignite } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave5a Where spawnbot_side TotalCount 16 MaxActive 6 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Heavyweapons_Flare_GatlingGun } } WaveSpawn { Name wave5a Where spawnbot_side Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Pyro_DF } } WaveSpawn { Name wave5b-1 WaitForAllDead wave5a Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave5b WaitForAllDead wave5b-1 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha_Deflector } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name wave5flare WaitForAllDead wave5a Where spawnbot_side Where spawnbot TotalCount 21 MaxActive 5 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 TFBot { Template T_TFBot_Heavyweapons_Flare_GatlingGun } } WaveSpawn { Name wave5b WaitForAllDead wave5a Where spawnbot_side TotalCount 28 MaxActive 7 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TFBot { Template T_TFBot_Scout_Cleaver } } WaveSpawn { Name wave5support WaitForAllDead wave5a Where spawnbot_side MaxActive 3 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Scout_Sandman_Spammer } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b Where spawnbot_side TotalCount 16 MaxActive 6 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Cleaver } } WaveSpawn { Name wave5support WaitForAllDead wave5b Where spawnbot_side MaxActive 5 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Sandman_Spammer } } } // WAVE 6 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a Where spawnbot_side TotalCount 8 MaxActive 2 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave6a Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave6a Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave6a Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Soldier_Burst_Spammer } } WaveSpawn { Name wave6a Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name wave6b-1 WaitForAllDead wave6a Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Conch_Long } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave6b WaitForAllDead wave6b-1 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Conch_Long } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave6b WaitForAllDead wave6a Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } } } WaveSpawn { Name wave6b WaitForAllDead wave6a Where spawnbot_side TotalCount 24 MaxActive 6 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Pyro Attributes AlwaysCrit } } WaveSpawn { Name wave6b WaitForAllDead wave6a Where spawnbot_side TotalCount 18 MaxActive 5 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TFBot { Class Heavyweapons } } WaveSpawn { Name wave6c TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned wave6b Tank { Name "Tank" Health 40000 Speed 75 Skin 1 StartingPathTrackNode "boss_path" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6c WaitForAllDead wave6b Where spawnbot_side TotalCount 20 MaxActive 6 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Class Pyro Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave6c WaitForAllDead wave6b Where spawnbot_side TotalCount 20 MaxActive 6 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave6c-1 WaitForAllDead wave6b Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Giant_Soldier_Burst_Spammer } } WaveSpawn { Name wave6c WaitForAllDead wave6c-1 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } } } WaveSpawn { Name wave6support WaitForAllDead wave6b Where spawnbot_side MaxActive 4 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Scout } } WaveSpawn { Name wave6boss WaitForAllDead wave6c Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Soldier_Boss_Infinite_Barrage } } WaveSpawn { Name wave6support WaitForAllDead wave6c Where spawnbot_side MaxActive 5 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Scout } } } } //Fixes/Changes (v1) // //For multiple waves: //Reverted Burst Demomen to quad fire (Wave 1 and 3) // //Wave 1: //Replaced retard demoknights with regular demoknights //Removed almost all Shield Medics // //Wave 2: //Removed Giant Regen Medic //Buffed Giant Rocket Rain Soldier // -Decreased the projectile speed nerf to 50% (was 80%) // -Increased reload rate bonus to 65% (was 58%) // //Wave 4: //Made Cola Scouts spawn earlier //Made Giant Heavy + Giant Medic pair spawn earlier // //Wave 5: //Replaced the Giant Battalion Barrage Soldier with a regular Giant Barrage Soldier // //Wave 6: //Replaced "Earth Core's Wrath" (Flare Pyro) with Raging Rocket Maelstrom //Fixes/Changes (v2) // //Wave 5: //Made the last subwave WaitForAllSpawned // //Wave 6: //Increased Tank HP to 40k (was 30k) //Buffed Raging Rocket Maelstrom: // -Increased HP to 40k (was 30k) // -Increased starting fire rate bonus to 40% (was 20%)