#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Squad 0" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Name "Soldier" ClassIcon soldier Health 10000 Class Soldier Skill Hard Scale 1.75 WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag "giant_avoid" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.75 "override footstep sound set" 5 } Item "Rocket Launcher" Item "The Reserve Shooter" ItemAttributes { ItemName "The Reserve Shooter" "custom name attr" "Zveronaclonitel" "item name text override" "Penis" "elevate quality" "Valve" "attach particle effect" 4 "damage bonus" 1000 "spread penalty" 5000 "bullets per shot bonus" 5 } Item "Shovel" Item "Fancy Dress Uniform" Item "The Soldier's Stogie" Item "The Compatriot" Item "The Cuban Bristle Crisis" Item "The Slo-Poke" Item "The Killer's Kit" Item "The Lone Survivor" Item "Coldfront Curbstompers" } } } } }