//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 300 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes UseOriginalAnimsForUnintendedClassWeapons 1 BotsAreHumans 1 BotsAreHumans 1 ConchSpeedBoost 0 ConchHealthOnHit 0.5 ExtendedUpgradesOnly 1 Templates { } ExtendedUpgrades { BodyArmor { Name "Body Armor (+HP)" Attribute "max health additive bonus" Increment 15 Cap 300 Cost 125 PlayerUpgrade 1 } TUK { Name "Tune-Up Kit (+Firing Speed)" Attribute "fire rate bonus" Increment -0.04 Cap -0.3 Cost 250 AllowedWeapons { ItemName "TF_WEAPON_SCATTERGUN" ItemName "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "TF_WEAPON_SNIPERRIFLE" ItemName "TF_WEAPON_REVOLVER" ItemName "TF_WEAPON_PISTOL" ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "TF_WEAPON_SHOTGUN_PYRO" ItemName "TF_WEAPON_SHOTGUN_HWG" ItemName "TF_WEAPON_SMG" ItemName "TF_WEAPON_MINIGUN" ItemName "The Soda Popper" ItemName "Tomislav" ItemName "The Frontier Justice" ItemName "The Machina" ItemName "Baby Face's Blaster" ItemName "The Brass Beast" ItemName "The Widowmaker" ItemName "The Hitman's Heatmaker" ItemName "The Winger" ItemName "The Reserve Shooter" ItemName "The Family Business" ItemName "TTG Max Pistol" ItemName "The Cleaner's Carbine" ItemName natascha ItemName "the force-a-nature" ItemName "the ambassador" ItemName "the enforcer" ItemName "the diamondback" ItemName "panic attack shotgun" ItemName "the shortstop" ItemName "pretty boy's pocket pistol" ItemName "the bazaar bargain" ItemName "the awper hand" } } BigCal { Name "Bigger Caliber (+Damage)" Attribute "damage bonus" Increment 0.6 Cap 9 Cost 350 AllowedWeapons { ItemName "TF_WEAPON_SCATTERGUN" ItemName "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "TF_WEAPON_SNIPERRIFLE" ItemName "TF_WEAPON_REVOLVER" ItemName "TF_WEAPON_PISTOL" ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "TF_WEAPON_SHOTGUN_PYRO" ItemName "TF_WEAPON_SHOTGUN_HWG" ItemName "TF_WEAPON_SMG" ItemName "TF_WEAPON_MINIGUN" ItemName "The Soda Popper" ItemName "Tomislav" ItemName "The Frontier Justice" ItemName "The Machina" ItemName "Baby Face's Blaster" ItemName "The Brass Beast" ItemName "The Widowmaker" ItemName "The Hitman's Heatmaker" ItemName "The Winger" ItemName "The Reserve Shooter" ItemName "The Family Business" ItemName "TTG Max Pistol" ItemName "The Cleaner's Carbine" ItemName natascha ItemName "the force-a-nature" ItemName "the ambassador" ItemName "the enforcer" ItemName "the diamondback" ItemName "panic attack shotgun" ItemName "the shortstop" ItemName "pretty boy's pocket pistol" ItemName "the bazaar bargain" ItemName "the awper hand" } } TapedMag { Name "Taped Magazines (+Reload Speed)" Attribute "faster reload rate" Increment -0.05 Cap -0.6 Cost 125 AllowedWeapons { ItemName "TF_WEAPON_SCATTERGUN" ItemName "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "TF_WEAPON_SNIPERRIFLE" ItemName "TF_WEAPON_REVOLVER" ItemName "TF_WEAPON_PISTOL" ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "TF_WEAPON_SHOTGUN_PYRO" ItemName "TF_WEAPON_SHOTGUN_HWG" ItemName "TF_WEAPON_SMG" ItemName "TF_WEAPON_MINIGUN" ItemName "The Soda Popper" ItemName "Tomislav" ItemName "The Frontier Justice" ItemName "The Machina" ItemName "Baby Face's Blaster" ItemName "The Brass Beast" ItemName "The Widowmaker" ItemName "The Hitman's Heatmaker" ItemName "The Winger" ItemName "The Reserve Shooter" ItemName "The Family Business" ItemName "TTG Max Pistol" ItemName "The Cleaner's Carbine" ItemName natascha ItemName "the force-a-nature" ItemName "the ambassador" ItemName "the enforcer" ItemName "the diamondback" ItemName "panic attack shotgun" ItemName "the shortstop" ItemName "pretty boy's pocket pistol" ItemName "the bazaar bargain" ItemName "the awper hand" } } FireBullet { Name "Incendiary Bullets" Attribute "Set DamageType Ignite" Increment 1 Cap 1 Cost 700 AllowedWeapons { ItemName "TF_WEAPON_SCATTERGUN" ItemName "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "TF_WEAPON_SNIPERRIFLE" ItemName "TF_WEAPON_REVOLVER" ItemName "TF_WEAPON_PISTOL" ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "TF_WEAPON_SHOTGUN_PYRO" ItemName "TF_WEAPON_SHOTGUN_HWG" ItemName "TF_WEAPON_SMG" ItemName "TF_WEAPON_MINIGUN" ItemName "The Soda Popper" ItemName "Tomislav" ItemName "The Frontier Justice" ItemName "The Machina" ItemName "Baby Face's Blaster" ItemName "The Brass Beast" ItemName "The Widowmaker" ItemName "The Hitman's Heatmaker" ItemName "The Winger" ItemName "The Reserve Shooter" ItemName "The Family Business" ItemName "TTG Max Pistol" ItemName "The Cleaner's Carbine" ItemName natascha ItemName "the force-a-nature" ItemName "the ambassador" ItemName "the enforcer" ItemName "the diamondback" ItemName "panic attack shotgun" ItemName "the shortstop" ItemName "pretty boy's pocket pistol" ItemName "the bazaar bargain" ItemName "the awper hand" } } ExtendClip { Name "Extended Clips (+Ammo size)" Attribute "clip size bonus" Increment 0.3 Cap 3 Cost 125 AllowedWeapons { ItemName "TF_WEAPON_SCATTERGUN" ItemName "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "TF_WEAPON_SNIPERRIFLE" ItemName "TF_WEAPON_REVOLVER" ItemName "TF_WEAPON_PISTOL" ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "TF_WEAPON_SHOTGUN_PYRO" ItemName "TF_WEAPON_SHOTGUN_HWG" ItemName "TF_WEAPON_SMG" ItemName "TF_WEAPON_MINIGUN" ItemName "The Soda Popper" ItemName "Tomislav" ItemName "The Frontier Justice" ItemName "The Machina" ItemName "Baby Face's Blaster" ItemName "The Brass Beast" ItemName "The Widowmaker" ItemName "The Hitman's Heatmaker" ItemName "The Winger" ItemName "The Reserve Shooter" ItemName "The Family Business" ItemName "TTG Max Pistol" ItemName "The Cleaner's Carbine" ItemName natascha ItemName "the force-a-nature" ItemName "the ambassador" ItemName "the enforcer" ItemName "the diamondback" ItemName "panic attack shotgun" ItemName "the shortstop" ItemName "pretty boy's pocket pistol" ItemName "the bazaar bargain" ItemName "the awper hand" } } } ItemBlacklist { Name "Kritz Or Treat Canteen" Name "Default Power Up Canteen (MvM)" Name "Power Up Canteen (MvM)" Name "Battery Canteens" ClassName "tf_weapon_medigun" } PlayerAttributes { Engineer { "min respawn time" 15 "engy sentry fire rate increased" 1.5 "mult teleporter recharge rate" 0.25 //make level 1 tele usable "building max level" 1 //make dispenser not meta or essential "hidden secondary max ammo penalty" 0.18 //nerf dumb 200 ammo to scout's 36 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Scout { "min respawn time" 9 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "health from credits" 10 } Soldier { "min respawn time" 15 "dmg taken from crit reduced" 1.75 "dmg taken from bullets reduced" 1.25 "dmg taken from blast reduced" 0.5 } Pyro { "min respawn time" 20 "dmg taken from crit reduced" 2.25 "dmg taken from blast reduced" 0.8 "dmg taken from bullets reduced" 1.5 } HeavyWeapons { "min respawn time" 20 "dmg taken from crit reduced" 2 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 } Demoman { "min respawn time" 15 "dmg taken from crit reduced" 1.75 "dmg taken from bullets reduced" 1.25 "dmg taken from blast reduced" 0.5 } Medic { "min respawn time" 9 "dmg taken from crit reduced" 2 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 } Sniper { "min respawn time" 15 "dmg taken from bullets reduced" 2 "dmg taken from blast reduced" 2 } Spy { "min respawn time" 9 "dmg taken from crit reduced" 0.7 "dmg taken from bullets reduced" 1.3 "dmg taken from fire reduced" 2 } } ItemAttributes { ItemName "The Eyelander" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 } ItemAttributes { ItemName "Festive Eyelander" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 "set turn to ice" 1 } ItemAttributes { ItemName "Nessie's Nine Iron" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 } ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 } ItemAttributes { ItemName "The Half-Zatoichi" "heal on kill" 40 "dmg taken increased" 0.7 "max health additive penalty" 0 } ItemAttributes { ItemName "The Persian Persuader" "damage bonus" 1.2 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 1.1 } ItemAttributes { ItemName tf_weapon_sniperrifle "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the sydney sleeper" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the bazaar bargain" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the machina" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the hitman's heatmaker" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "festive sniper rifle 2011" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the crusader's crossbow" "fires milk bolt" 2.5 } ItemAttributes { ItemName "The Killing Gloves of Boxing" "critboost on kill" 0 "melee cleave attack" 1 } ExtraSpawnPoint { Name "overview" // StartDisabled 0 TeamNum 3 X "-35.61" Y "1449.38" Z "194.03" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{Red}Alright, Recruits! I'm your Drill Sergeant for this run" Line "{Red}Call me SERGEANT" Line "{Red}I'll be watching you over from a safe distance, while I guide you through" Line "{Red}Listen to my tips, and you might survive!" Line "{Red}Ehem, real talk! Unlike most Missions you've probably been to, this mission have been modified" Line "{Red}Different stats, resistance and weakness! I'll guide you through in a bit. But for now, you're on your own." Line "{Red}Now enough talking, get to the front, Ready up and kick ass already!" } WaveSpawn { Name Grunt1 TotalCurrency 75 TotalCount 38 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name Assault1 TotalCurrency 25 TotalCount 12 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 } Item "graybanns" Item "the well-rounded rifleman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{Red}Alright, Not bad." Line "{Red}Could've been done better and faster, but no one is perfect" Line "{Red}Ehem, except for me.." Line "{Red}A-ANYWAY, LISTEN." Line "{Red}Next attack I'll put you through is to teach about resistance." Line "{Red}As I mentioned, everyone have their own weakness and resistance" Line "{Red}Type !Missioninfo in chat to check what your class strong against and what they're weak at." Line "{Red}Next wave consists a bunch of Grens, so whoever that resist Explosive would be delightful" Line "{Red}Now Get To It!" } WaveSpawn { TotalCurrency 60 TotalCount 31 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.26 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 250 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 2 "damage bonus" 1.22 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" Message { Name "{Red} Keep in mind, Soldiers. these ain't your typical Demos! their grenades explode on contact of anything!" Delay 1 Cooldown 3 Repeats 1 IfSeeTarget 0 } } } } WaveSpawn { TotalCurrency 125 TotalCount 14 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 250 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.22 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{Red}Alright, you getting the hang of it" Line "{Red}But if you're still oblivious, yea there's not much I can do for idiots" Line "{Red}Unless you're actually winning" Line "{Red}Alright, fine, impressed me. Bravo.." Line "{Red}We'll do another run before I myself will be coming over" Line "{Red}!Missioninfo will be your best friend when it comes to intel." Line "{Red}Well, not very much of intel.. But better than nothing." Line "{Red}Just.. Just get going already!" } WaveSpawn { TotalCurrency 125 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon gumrocketeer Health 375 Name Rocketeer Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.6 "damage bonus" 1.45 "clip size bonus" 0.25 "faster reload rate" 2 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from crit reduced" 1.75 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 1.25 } Item "Full Metal Helmet" Item tf_weapon_rocketlauncher } } } WaveSpawn { Name W1 TotalCurrency 215 TotalCount 9 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gummg Health 750 Name "MG" Scale 1.3 Class HeavyWeapons Skill Expert MaxVisionRange 850 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tomislav "damage bonus" 1.5 "slow enemy on hit" 1 } CharacterAttributes { "dmg taken from crit reduced" 2 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "move speed bonus" 0.75 } Item "tomislav" Item "l4d hat" Item "the borscht belt" } } } WaveSpawn { Name W1 TotalCurrency 65 TotalCount 17 MaxActive 7 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumranger Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.75 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W1 TotalCurrency 25 TotalCount 53 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 } Item "graybanns" Item "the well-rounded rifleman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{Red}Okay, fine.. You impressed me, G r u n t s" Line "{Red}Now let's see what you're truly made out of!" Line "{Red}And before you ask, yes.. I'm a woman.. Well, in the real game.." Line "{Red}In this one, I'll be a Soldier that give buff to MY units." Line "{Red}Assault, I'll let you talk this one out.." Line "{Blue}Hmm.. She's as dangerous as her original self, not the mobile version" Line "{Blue}Back then, she gives insane damage boost. Here, she turns majority of damage to Crit with Buff Banner" Line "{Blue}Which most classes are weak against.. Just take note, she's weak to bullets just like her mobile self" Line "{Red}Assault, YOU'RE NOT SUPPOSED TO TELL THEM THAT-" } WaveSpawn { Name W1 TotalCurrency 25 TotalCount 12 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllSpawned W1 TotalCurrency 65 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 250 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.22 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W25 WaitForAllSpawned W1 TotalCurrency 85 TotalCount 38 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant_boss.vtf Health 1050 Name "Sergeant Boss" Scale 1.5 Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.3 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } } } //This file has been generated by http://mvm.tf