//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Advanced 1 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Inferno Rampage" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 65400 Name "Inferno Rampage" Class Pyro Skill Expert Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.2 "damage bonus" 3 "projectile spread angle penalty" 50 "mod projectile heat seek power" 60 "mod projectile heat aim error" 180 "mod projectile heat aim time" 2.6 "mod projectile heat aim start time" 0.01 "mod projectile heat no predict target speed" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "is_passive_weapon" 1 "airblast disabled" 1 "damage penalty" 0.001 } CharacterAttributes { "move speed penalty" 0.3 } Item "the flare gun" Item "the warsworn helmet" Item "fallen angel" Item "TF_WEAPON_SPELLBOOK" WeaponSwitch { Type "Secondary" MaxTargetRange 200 MinTargetRange 0 Delay 0.1 Repeats 0 Cooldown 0 IfSeeTarget 1 } WeaponSwitch { Type "TF_WEAPON_SPELLBOOK" MaxTargetRange 9999 MinTargetRange 300 Delay 0.1 Repeats 0 Cooldown 0 IfSeeTarget 1 } Spell //Gives specified spell to bots. { Delay 0.1 //Time before the first spell charges are given (Default: 10) Cooldown 1 //Time between each spell changes (Default: 10) Repeats 0 //How many times should spell charges be given in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default: 0 - Always activate) Charges 4 //How many spell charges to give every time the spell is given (Default: 1) Limit 4 //How many spell charges the bot can store (Default: Same as charges given) //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value //IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value Type "Fireball, Meteor Shower" //Spell name. Possible values: //"Fireball" //"Ball O' Bats" //"Healing Aura" //"Pumpkin MIRV" //"Superjump" //"Invisibility" //"Teleport", //"Tesla Bolt" //"Minify" //"Summon Monoculus" //"Meteor Shower" //"Summon Skeletons" //"Common" //"Rare" //"All" } } } } } } //This file has been generated by http://mvm.tf