//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes UseOriginalAnimsForUnintendedClassWeapons 1 BotsAreHumans 1 BotsAreHumans 1 ConchSpeedBoost 0 ConchHealthOnHit 0.5 ExtendedUpgradesOnly 1 Templates { } ExtendedUpgrades { BodyArmor { Name "Body Armor (+HP)" Attribute "max health additive bonus" Increment 15 Cap 300 Cost 125 PlayerUpgrade 1 } TUK { Name "Tune-Up Kit (+Firing Speed)" Attribute "fire rate bonus" Increment -0.05 Cap -0.6 Cost 100 PlayerUpgrade 1 } BigCal { Name "Bigger Caliber (+Damage)" Attribute "damage bonus" Increment 0.6 Cap 9 Cost 350 PlayerUpgrade 1 } TapedMag { Name "Taped Magazines (+Reload Speed)" Attribute "faster reload rate" Increment -0.05 Cap -0.6 Cost 125 PlayerUpgrade 1 } FireBullet { Name "Incendiary Bullets" Attribute "Set DamageType Ignite" Increment 1 Cap 1 Cost 700 AllowedWeapons { ItemName "TF_WEAPON_SCATTERGUN" ItemName "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "TF_WEAPON_SNIPERRIFLE" ItemName "TF_WEAPON_REVOLVER" ItemName "TF_WEAPON_PISTOL" ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "TF_WEAPON_SHOTGUN_PYRO" ItemName "TF_WEAPON_SHOTGUN_HWG" ItemName "TF_WEAPON_SMG" ItemName "TF_WEAPON_MINIGUN" ItemName "The Soda Popper" ItemName "Tomislav" ItemName "The Frontier Justice" ItemName "The Machina" ItemName "Baby Face's Blaster" ItemName "The Brass Beast" ItemName "The Widowmaker" ItemName "The Hitman's Heatmaker" ItemName "The Winger" ItemName "The Reserve Shooter" ItemName "The Family Business" ItemName "TTG Max Pistol" ItemName "The Cleaner's Carbine" ItemName natascha ItemName "the force-a-nature" ItemName "the ambassador" ItemName "the enforcer" ItemName "the diamondback" ItemName "panic attack shotgun" ItemName "the shortstop" ItemName "pretty boy's pocket pistol" ItemName "the bazaar bargain" ItemName "the awper hand" } } ExtendClip { Name "Extended Clips (+Ammo size)" Attribute "clip size bonus" Increment 0.3 Cap 3 Cost 125 PlayerUpgrade 1 } } ItemBlacklist { Name "Kritz Or Treat Canteen" Name "Default Power Up Canteen (MvM)" Name "Power Up Canteen (MvM)" Name "Battery Canteens" ClassName "tf_weapon_medigun" } PlayerAttributes { Engineer { "min respawn time" 15 "engy sentry fire rate increased" 1.5 "mult teleporter recharge rate" 0.25 //make level 1 tele usable "building max level" 1 //make dispenser not meta or essential "hidden secondary max ammo penalty" 0.18 //nerf dumb 200 ammo to scout's 36 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Scout { "min respawn time" 9 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "health from credits" 10 } Soldier { "min respawn time" 15 "dmg taken from crit reduced" 1.75 "dmg taken from bullets reduced" 1.25 "dmg taken from blast reduced" 0.5 } Pyro { "min respawn time" 20 "dmg taken from crit reduced" 2.25 "dmg taken from blast reduced" 0.8 "dmg taken from bullets reduced" 1.5 } HeavyWeapons { "min respawn time" 20 "dmg taken from crit reduced" 2 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 } Demoman { "min respawn time" 15 "dmg taken from crit reduced" 1.75 "dmg taken from bullets reduced" 1.25 "dmg taken from blast reduced" 0.5 } Medic { "min respawn time" 9 "dmg taken from crit reduced" 2 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 } Sniper { "min respawn time" 15 "dmg taken from bullets reduced" 2 "dmg taken from blast reduced" 2 } Spy { "min respawn time" 9 "dmg taken from crit reduced" 0.5 "dmg taken from bullets reduced" 1.5 "dmg taken from blast reduced" 1.5 "dmg taken from fire reduced" 2 } } ItemAttributes { ItemName "The Eyelander" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 } ItemAttributes { ItemName "Festive Eyelander" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 "set turn to ice" 1 } ItemAttributes { ItemName "Nessie's Nine Iron" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 } ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "decapitate type" 0 "damage bonus" 1.25 "max health additive penalty" 0 } ItemAttributes { ItemName "The Half-Zatoichi" "heal on kill" 40 "dmg taken increased" 0.7 "max health additive penalty" 0 } ItemAttributes { ItemName "The Persian Persuader" "damage bonus" 1.2 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 1.1 } ItemAttributes { ItemName tf_weapon_sniperrifle "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the sydney sleeper" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the bazaar bargain" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the machina" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the hitman's heatmaker" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "festive sniper rifle 2011" "faster reload rate" 2.5 "hidden primary max ammo bonus" 0.4 "sniper fires tracer" 1 "always crit" 1 } ItemAttributes { ItemName "the crusader's crossbow" "fires milk bolt" 2.5 } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{Green}Inspired by a free game on steam, called 'Guns Up!'" Line "{Green}Made As A Tribute Several Months Before It's Shutdown" Line "{Red}Welcome To GUNNING UP!" Line "{White}(Made by Skyshadow452 with help of Guns Up! Community)" Line "{White}(Recommended: Type !MissionInfo in the chat to pull out a list of balance changes made for this gamemode)" Line "{White}(Have Fun!)" } WaveSpawn { Name W1 TotalCurrency 25 TotalCount 10 MaxActive 7 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot StartWaveMessage "Wave 1" Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 15 MaxActive 9 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot StartWaveMessage "Wave 2" Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 15 TotalCount 3 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5.5 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 15 MaxActive 9 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot StartWaveMessage "Wave 3" Squad { TFBot { ClassIcon gumgrunt Health 125 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.25 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 25 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5.5 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 190 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.45 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant_boss.vtf Health 1050 Name "Sergeant Boss" Scale 1.5 Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.85 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 40 TotalCount 17 MaxActive 12 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 136 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.26 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 207 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.46 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 47 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 273 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.22 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 136 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.26 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 383 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 207 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.46 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.25 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 136 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.26 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 30 TotalCount 20 MaxActive 14 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.25 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 136 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.26 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 207 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.46 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 47 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 273 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.22 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 383 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumengineer_boss Health 1806 Name "Engineer Boss" Scale 1.5 Class Soldier Skill Expert MaxVisionRange 640 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 10 MaxActive 7 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.25 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 148 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.27 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 226 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.47 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W1 TotalCurrency 47 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 298 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.24 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W1 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 419 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumengineer Health 659 Name Engineer Scale 1.1 Class Soldier Skill Normal MaxVisionRange 640 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 15 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 226 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.47 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 47 TotalCount 7 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 298 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.24 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumengineer Health 659 Name Engineer Scale 1.1 Class Soldier Skill Normal MaxVisionRange 640 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 148 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.27 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 15 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.2 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 226 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.47 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 419 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 419 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 30 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 148 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.27 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 226 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.47 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 47 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic_boss.vtf Health 1338 Name "Medic Boss" Scale 1.5 Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.3 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 15 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.65 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 47 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W1 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumengineer Health 722 Name Engineer Scale 1.1 Class Soldier Skill Normal MaxVisionRange 640 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 15 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 50 TotalCount 7 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 15 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumengineer Health 722 Name Engineer Scale 1.1 Class Soldier Skill Normal MaxVisionRange 640 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.35 "faster reload rate" 0.3 "clip size bonus" 0.88 } CharacterAttributes { "move speed bonus" 0.7 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.5 } Item "Yeti Park Hardhat" Item "Sharp Chest Pain" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 15 TotalCount 19 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumranger_boss Health 1420 Name "Ranger Boss" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 1415 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 75 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 "move speed bonus" 0.5 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W1 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 15 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 50 TotalCount 10 MaxActive 7 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 30 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 2672 Name "Bounty Hunter Boss" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.75 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 "move speed bonus" 0.5 "dmg taken from bullets reduced" 2 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumranger.vtf Health 270 Name Ranger Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 0.25 "faster reload rate" 999 "damage bonus" 3 "Blast radius increased" 1.25 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 0.25 "damage bonus" 1.5 "bullets per shot bonus" 0.1 "clip size bonus" 3 "faster reload rate" 0.15 } ItemAttributes { ItemName "the war pig" "item style override" 1 } WeaponSwitch { Delay 1 Repeats 0 IfSeeTarget 0 Type "Secondary" IfHealthBelow 265 //When set, the task activates only when the bot health is below specified value IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 // Multiplier of rocket speed. 1 for default speed TurnPower 125 //How fast should the rocket rotate to face the target= MaxAimError 250 //Max angle between rocket and the target } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "the war pig" Item "Flakcatcher" Item "the bruiser's bandanna" } } } WaveSpawn { Name W1 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 688 Name "Bounty Hunter Boss" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } WaveSpawn { Name W1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W1 TotalCurrency 15 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.75 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 688 Name "Bounty Hunter" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W2 WaitForAllDead W1 TotalCurrency 30 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 30 TotalCount 5 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon gumgrunt Health 161 Name Grunt Class Sniper Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_shotgun_primary "bullets per shot bonus" 0.1 "weapon spread bonus" 0.1 "damage bonus" 1.28 } CharacterAttributes { "dmg taken from fire reduced" 2 } Item "Full Metal Helmet" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 15 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.75 Where spawnbot Squad { TFBot { ClassIcon gumassault Health 246 Name Assault Class Sniper Skill Hard MaxVisionRange 720 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 0.48 "faster reload rate" 0.65 "weapon spread bonus" 6 } CharacterAttributes { "move speed bonus" 1.35 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 2 "mult stun resistance" 0 } Item "graybanns" Item "the well-rounded rifleman" } } } WaveSpawn { Name W3 WaitForAllDead W2 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 30 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 688 Name "Bounty Hunter" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } WaveSpawn { Name W4 WaitForAllDead W3 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon gumgrenadier Health 325 Name Grenadier Class Demoman Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 0.25 "faster reload rate" 0.4 "damage bonus" 1.26 "grenade explode on impact" 1 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.5 "dmg from melee increased" 2 } Item "Full Metal Helmet" Item "Dynamite Abs" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 30 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { ClassIcon gumbh Health 688 Name "Bounty Hunter" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "dmg taken from fire reduced" 2 "dmg taken from crit reduced" 0.25 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg from melee increased" 0.5 } Item "Mad Mask" Item "immobile suit" Item "Bone-Cut Belt" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummedic Health 486 Name Medic Class Soldier Skill Hard MaxVisionRange 880 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 1.38 "bullets per shot bonus" 0.1 "weapon spread bonus" 4.5 "fire rate bonus" 0.3 "clip size bonus" 5 "faster reload rate" 0.15 } ItemAttributes { ItemName "the concheror" "increase buff duration" 1000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "dmg taken from fire reduced" 0.5 "dmg taken from crit reduced" 2 } Item "Full Metal Helmet" Item "the concheror" Item "tf_weapon_shotgun_primary" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gumsergeant.vtf Health 459 Name "Sergeant" Class Soldier Skill Expert MaxVisionRange 920 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_revolver "clip size bonus" 2 "damage bonus" 0.87 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 2000 } CharacterAttributes { "move speed bonus" 0.75 "dmg taken from bullets reduced" 2 } Item "the buff banner" Item "the well-rounded rifleman" Item "tf_weapon_revolver" Item "Patriots Pouches" } } } WaveSpawn { Name W5 WaitForAllDead W4 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon gummg Health 3148 Name "MG Boss" Scale 1.5 Class HeavyWeapons Skill Expert MaxVisionRange 850 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tomislav "damage bonus" 1.5 "slow enemy on hit" 1 } CharacterAttributes { "dmg taken from crit reduced" 2 "dmg taken from bullets reduced" 0.5 "dmg taken from blast reduced" 2 "move speed bonus" 0.5 } Item "tomislav" Item "l4d hat" Item "the borscht belt" } } } } } //This file has been generated by http://mvm.tf