#base robot_standard.pop #base robot_giant.pop #base robot_stardust_new.pop //giant mission by stardustspy //TODO //Finall boss: soldier that quickly bursts 4 rockets, then sometimes summons a barrage WaveSchedule { StartingCurrency 750 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 NoRomevisionCosmetics 1 FixedRespawnWaveTime 3 AllowBotExtraSlots 1 NoReanimators 1 RobotLimit 35 ExtraBotSlotsNoDeathcam 1 PrecacheSound "smg_shoot_giant3.wav" AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 10 // Advanced 1 // EventPopfile Halloween PrecacheModel "models\weapons\c_models\c_m16\c_m16.mdl" //spawnbot //spawnbot_invasion //spanwbot_tunnel //spawnbot_mission_spy //spawnbot_mission_sniper //spawnbot_scattered Templates { T_TFBot_Sniper_Frontline { Class Sniper Action FetchFlag Health 175 Name "FRLI-5000" Item "upgradeable Tf_weapon_scattergun" Attributes HoldFireUntilFullReload Skill Normal Item "Letch's LED" ItemAttributes { Itemname "upgradeable Tf_weapon_scattergun" "custom item model" "models\weapons\c_models\c_m16\c_m16.mdl" "bullets per shot bonus" 0.2 "weapon spread bonus" 0.5 "clip size bonus" 5 "fire rate bonus" 0.15 "reload full clip at once" 1 "damage bonus" 4 "reload time increased hidden" 3 "no damage view flinch" 1 "custom kill icon" "family_business" "custom weapon fire sound" "kriss_shoot.wav" } } } Mission // Buster { Where spawnbot Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 999 DesiredCount 1 InitialCooldown 0 CooldownTime 75 TFBot { Template T_TFBot_SentryBuster_Fix } } Mission // w1 spies { Where spawnbot Objective Spy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 3 InitialCooldown 25 CooldownTime 45 TFBot { Template T_TFBot_Spy } } Mission // enginees { Where spawnbot Objective Engineer BeginAtWave 1 RunForThisManyWaves 7=99 DesiredCount 1 InitialCooldown 35 CooldownTime 70 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_scattered TeleportWhere spawnbot_invasion TeleportWhere spanwbot_tunnel Classicon teleporterfix } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "a1" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 20 WaitBeforeStarting 1 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Overheal Tag bo_squad_member } } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } }