#base robot_standard.pop #base robot_giant.pop /////////////////////////////////// //Map: mvm_derelict_rc2 //Difficulty: Advanced //Mission: Battlement Bombing //Old Name for Mission: Baffling Backwards Bashing Breached Boss Buffing Battalion Battlebots //Starting Cash: 600 //Total Payout: 6500 //Total Payout without bonus: 6000 //Waves: 6 //Missioner: Chaos&Mystery /////////////////////////////////// WhyDoesThisExist { Templates { T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" Skill Hard Item "The U-clank-a" Item "Deflector" ClassIcon heavy_deflector ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "damage bonus" 1.5 } } T_TFBot_Chief_Scout_Chaos { Class Scout Name "Popshot" Health 5500 Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly MaxVisionRange 2500 Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "Herald's Helm" Item "The Soda Popper" ClassIcon scout_giant_fast CharacterAttributes { "move speed bonus" 1.5 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.25 } ItemAttributes { ItemName "The Soda Popper" "fire rate penalty" 2.7 "damage bonus" 1.75 "weapon spread bonus" 0 "bullets per shot bonus" 10 "critboost on kill" 30 } } T_TFBot_Chief_Soldier_Chaos { Class Soldier Health 31730 Name "Buster Blast" Skill Expert Scale 1.9 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" WeaponRestrictions PrimaryOnly Item "The Toy Soldier" Item "The Soldier's Stogie" Item "The Black Box" ClassIcon soldier_blackbox_giant CharacterAttributes { "move speed penalty" 0.5 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "damage force reduction" 0.4 "rage giving scale" 0.3 } ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.5 "faster reload rate" 0.35 "fire rate bonus with reduced health" 0.1 "damage bonus" 2 "clip size upgrade atomic" 26.0 "slow enemy on hit" 6 "heal on hit for rapidfire" 150 "blast radius increased" 2 } } T_TFBot_Chief_Pyro_Chaos { Class Pyro Health 29360 Name "Vacuum" Skill Expert Scale 1.9 Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" WeaponRestrictions PrimaryOnly Item "The Toy Tailor" Item "The Nostromo Napalmer" ClassIcon pyro_giant CharacterAttributes { "move speed penalty" 0.45 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.3 "damage force reduction" 0.5 "override footstep sound set" 3 "dmg taken from bullets reduced" 0.25 } ItemAttributes { ItemName "The Nostromo Napalmer" "apply z velocity on damage" -900 "apply look velocity on damage" -900 "flame_drag" 2.8 "flame_spread_degree" 5 "heal on kill" 500 "critboost on kill" 3 "damage bonus" 1.75 } } T_TFBot_Chief_Demo_Chaos { Class Demoman Name "Bewn Boom" Health 31550 Skill Expert Scale 1.9 Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "Scotch Bonnet" Item "The Iron Bomber" ClassIcon demo_giant CharacterAttributes { "move speed penalty" 0.45 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.3 "override footstep sound set" 3 } ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.05 "damage penalty" .85 "faster reload rate" 1.4 "projectile spread angle penalty" 5 "blast radius increased" 3 "damage bonus vs burning" 3 "set damagetype ignite" 1 "use large smoke explosion" 1 "restore health on kill" 10 "weapon burn time increased" 10 } } T_TFBot_Chief_Demo_Bombarier { Class Demoman Health 15000 Name "Colonel Bombarier" Scale 1.6 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" Item "The Fr-0" Item "The Liquor Locker" ClassIcon demo_giant CharacterAttributes { "health regen" 50 "move speed bonus" 0.55 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.25 "override footstep sound set" 3 } ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.5 "faster reload rate" -0.8 "blast radius increased" 1.3 "projectile speed decreased" 0.75 "damage penalty" 0.65 } } T_TFBot_Chief_Demo_Bombarier_Soul { Class Demoman Health 25000 Name "Bombarier Soul OS" Scale 1.6 Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Iron Bomber" Item "The Fr-0" Item "The Liquor Locker" ClassIcon demo_burst_giant CharacterAttributes { "health regen" 100 "move speed bonus" 0.55 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "dmg taken from blast reduced" 0.5 "dmg taken from crit reduced" 0.5 "dmg taken from bullets reduced" 0.5 "dmg taken from fire reduced" 0.5 "dmg from melee increased" 0.5 "rage giving scale" 0.25 "override footstep sound set" 3 } ItemAttributes { ItemName "The Iron Bomber" "damage penalty" 0.25 "fire rate bonus" 0 "faster reload rate" 0.15 "clip size upgrade atomic" 96.0 "projectile spread angle penalty" 180 "blast radius increased" 6 } } T_TFBot_Chief_Heavy_Chaos { Class Heavyweapons Name "Baron Von Heat" Health 33830 Skill Expert Scale 1.9 Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "The Wilson Weave" Item "The Huo Long Heatmaker" ClassIcon heavy_heater CharacterAttributes { "move speed penalty" 0.45 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.3 "override footstep sound set" 3 } ItemAttributes { ItemName "The Huo Long Heatmaker" "fire rate penalty" 1.1 "set damagetype ignite" 1 "damage bonus vs burning" 2.5 "apply z velocity on damage" -250 "apply look velocity on damage" -250 "projectile penetration" 2 "dmg penalty vs nonburning" 0.5 "override projectile type" 6 } } } StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // Sentry Buster { Objective DestroySentries InitialCooldown 45 CooldownTime 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 TFBot { Template T_TFBot_SentryBuster } } Mission // Engineer - Wave 2 { Objective Engineer InitialCooldown 20 CooldownTime 55 Where spawnbot DesiredCount 1 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_invasion TeleportWhere spawnbot_scattered TeleportWhere spawnbot_tunnel } } Mission // Sniper - Wave 3 { Objective Sniper InitialCooldown 15 CooldownTime 35 Where spawnbot_mission_sniper DesiredCount 3 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Spy - Wave 4 { Objective Spy InitialCooldown 30 CooldownTime 45 Where spawnbot_mission_spy DesiredCount 4 BeginAtWave 4 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission // Engineer - Wave 4 { Objective Engineer InitialCooldown 10 CooldownTime 40 Where spawnbot DesiredCount 1 BeginAtWave 4 RunForThisManyWaves 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_scattered TeleportWhere spawnbot_tunnel } } Mission // Spy - Wave 5 { Objective Spy InitialCooldown 5 CooldownTime 45 DesiredCount 4 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission // Sniper - Wave 5 { Objective Spy InitialCooldown 35 CooldownTime 40 DesiredCount 3 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Razorback } } //Wave 1: $900/$1000 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Wave01a: Colonel Bombarier WaveSpawn { Name "why is there a fucking boss on wave 1?" TotalCount 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 TotalCurrency 800 TFBot { Template T_TFBot_Chief_Demo_Bombarier } } //Wave01b: Demomen support WaveSpawn { Name "w1 supportA" TotalCount 25 SpawnCount 2 MaxActive 10 Where spawnbot_invasion WaitBeforeStarting 2 WaitBetweenSpawns 8 Support 1 TotalCurrency 50 TFBot { Class Demoman Skill Easy } } //Wave01c: Demoknight Support WaveSpawn { Name "w1 supportB" TotalCount 50 SpawnCount 5 MaxActive 10 Where spawnbot_tunnel WaitBeforeStarting 2 WaitBetweenSpawns 11 Support 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } } //Wave 2: $900/$1000 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Wave02a: Giant Critboosted Battalion Soldier with giant medic, JESUS FUCKING CHRIST WaveSpawn { Name "w2 giant batt, medic, tank" TotalCount 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } //Wave02b: Tank, 25000 health WaveSpawn { Name "w2 giant batt, medic, tank" TotalCount 1 SpawnCount 1 WaitBeforeStarting 9 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 85 StartingPathTrackNode tank_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } //Wave02c: Soldiers + Battalion WaveSpawn { Name "w2 soldiers" TotalCount 27 SpawnCount 1 MaxActive 9 Where spawnbot_scattered WaitBeforeStarting 2 WaitForAllDead "w2 giant batt, medic, tank" WaitBetweenSpawns 9 TotalCurrency 30 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } //Wave02d: Steel Gauntlet support WaveSpawn { Name "w2 supportA" TotalCount 90 SpawnCount 2 MaxActive 6 Where spawnbot_tunnel WaitBeforeStarting 5 WaitForAllDead "w2 giant batt, medic, tank" WaitBetweenSpawns 12 TotalCurrency 270 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist } } //Wave02e: Flary Men with Giant Heater russian WaveSpawn { Name "w2 burny things" TotalCount 6 SpawnCount 1 where spawnbot WaitBeforeStarting 18 WaitForAllDead "w2 soldiers" WaitBetweenSpawns 35 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" } TFBot { Template T_TFBot_Pyro_FlareGun } TFBot { Template T_TFBot_Pyro_FlareGun } } } //Wave02f: Super Speedy Pyros WaveSpawn { Name "w2 burny things" TotalCount 33 SpawnCount 3 MaxActive 9 Where spawnbot_invasion WaitBeforeStarting 6 WaitForAllDead "w2 soldiers" WaitBetweenSpawns 6 TotalCurrency 75 TFBot { Class Pyro Skill Expert Attributes "AlwaysFireWeapon" CharacterAttributes { "move speed bonus" 2.66 } } } //Wave02g: More Giant Critboosted Battalions WaveSpawn { Name "w2 crit giant" TotalCount 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitForAllDead "w2 burny things" WaitBetweenSpawns 38 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } //Wave02h: Scouts WaveSpawn { Name "w2 supportB" TotalCount 50 SpawnCount 3 MaxActive 9 Where spawnbot_invasion WaitBeforeStarting 1 WaitForAllSpawned "w2 burny things" WaitBetweenSpawns 6 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Normal } } } //Wave 3: $900/$1000 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Wave03a: Giant Pyro WaveSpawn { Name "w3 giant pyro spawner" TotalCount 3 SpawnCount 1 MaxActive 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro } } //Wave03b: Giant Pyro WaveSpawn { Name "w3 giant pyro spawner" TotalCount 3 SpawnCount 1 MaxActive 2 Where spawnbot_tunnel WaitBeforeStarting 5 WaitBetweenSpawns 50 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } } //Wave03c: Giant Pyro WaveSpawn { Name "w3 giant pyro spawner" TotalCount 3 SpawnCount 1 MaxActive 2 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 55 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Giant_Pyro } TFBot { TEmplate T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } } } //Wave03d: Burst Fire Demos WaveSpawn { Name "w3 bursting bonks" TotalCount 30 SpawnCount 2 MaxActive 6 Where spawnbot_tunnel WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Burst } } //Wave03e: Bonk Scouts WaveSpawn { Name "w3 bursting bonks" TotalCount 36 SpawnCount 2 MaxActive 6 Where spawnbot_invasion WaitBeforeStarting 8 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk } } //Wave03f: Huntsman Spammer Support WaveSpawn { Name "w3 supportA" TotalCount 10 SpawnCount 1 MaxActive 2 Where spawnbot_tunnel WaitBeforeStarting 16 WaitBetweenSpawns 16 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "Razorback" ClassIcon sniper_bow_multi } } //Wave03g: Huntsman Spammer Support WaveSpawn { Name "w3 supportB" TotalCount 10 SpawnCount 1 MaxActive 2 Where spawnbot_invasion WaitBeforeStarting 16 WaitBetweenSpawns 16 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "Razorback" ClassIcon sniper_bow_multi } } //Wave03h: Critboosted Deflector Heavies with Uber Medics WaveSpawn { Name "w3 crit" TotalCount 24 SpawnCount 1 MaxActive 6 Where spawnbot_scattered WaitBeforeStarting 7 WaitForAllSpawned "w3 bursting bonks" WaitBetweenSpawns 8 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } //Wave03i: Bowmen WaveSpawn { Name "w3 crit" TotalCount 21 SpawnCount 2 MaxActive 6 Where spawnbot WaitBeforeStarting 5 WaitForAllDead "w3 bursting bonks" WaitBetweenSpawns 6 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Huntsman } } } //Wave 4: $900/$1000 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Wave04a: Giant Deflector Heavy with Giant Medic WaveSpawn { Name "w4 giant combo" TotalCount 2 SpawnCount 1 Where spawnbot_tunnel WaitBeforeStarting 3 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } //Wave04b: Giant Deflector Heavy with Giant Medic WaveSpawn { Name "w4 giant combo" TotalCount 2 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 12 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } //Wave04c: Tank, 30k WaveSpawn { Name "w4 tank" TotalCount 1 Spawncount 1 WaitBeforeStarting 5 WaitForAllDead "w4 giant combo" TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 85 Name Tank StartingPathTrackNode tank_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } //Wave04d: Critboosted Demo Support WaveSpawn { Name "w4 supportA" TotalCount 50 SpawnCount 2 MaxActive 6 Where spawnbot_tunnel WaitBeforeStarting 14 WaitForAllDead "w4 giant combo" WaitBetweenSpawns 8 TotalCurrency 150 Support 1 TFBot { Class Demoman Skill Expert Attributes "AlwaysCrit" } } //Wave04e: Critboosted Colonel Barrage WaveSpawn { Name "w4 pre-boss" TotalCount 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 26 WaitForAllDead "w4 giant combo" WaitBetweenSpawns 65 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } //Wave04f: Giant Deflector Heavy WaveSpawn { Name "w4 giant deflect" TotalCount 1 SpawnCount 1 Where spawnbot_scattered WaitBeforeStarting 15 WaitForAllDead "w4 tank" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } //Wave04g: RandomChoice peeps WaveSpawn { Name "w4 pre-boss" TotalCount 60 SpawnCount 2 MaxActive 8 Where spawnbot_tunnel WaitBeforeStarting 18 WaitForAllDead "w4 giant combo" WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Scout_Fan } TFBot { Template T_TFBot_Pyro_FlareGun } } } //Wave04h: Chaos Boss WaveSpawn { Name "w4 boss battle" TotalCount 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 7 WaitForAllDead "w4 pre-boss" TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Chief_Scout_Chaos } TFBot { Template T_TFBot_Chief_Soldier_Chaos } TFBot { Template T_TFBot_Chief_Pyro_Chaos } TFBot { Template T_TFBot_Chief_Demo_Chaos } TFBot { Template T_TFBot_Chief_Heavy_Chaos } } } } //Wave 5: $900 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Wave05a: Armored Sandman Scout with Giant Medics WaveSpawn { Name "w5 super scout medic spawner" TotalCount 6 SpawnCount 1 MaxActive 3 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 75 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } TFBot { Template T_TFBot_Giant_Medic } } } //Wave05b: Giant Burst Fire Demos WaveSpawn { Name "w5 giant burst medic" TotalCount 6 SpawnCount 1 MaxActive 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } //Wave05c: Airblasting Pyros WaveSpawn { Name "w5 heavies and pyros" TotalCount 24 SpawnCount 4 MaxActive 8 Where spawnbot_invasion WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Class Pyro Skill Expert } } //Wave05d: Crit Deflector Heavies WaveSpawn { Name "w5 heavies and pyros" TotalCount 12 SpawnCount 2 MaxActive 6 Where spawnbot_tunnel WaitBeforeStarting 10 WaitBetweenSpawns 11 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Deflector Attributes "AlwaysCrit" } } //Wave05e: Heavies with Quick Fix Medics WaveSpawn { Name "w5 support" TotalCount 30 SpawnCount 1 MaxActive 6 Where spawnbot_scattered WaitBeforeStarting 6 WaitForAllDead "w5 heavies and pyros" WaitBetweenSpawns 13 TotalCurrency 100 Support 1 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_BigHeal } } } //Wave05f: Force-a-Nature scouts WaveSpawn { Name "w5 conched scouts" TotalCount 27 SpawnCount 3 MaxActive 6 Where spawnbot_tunnel WaitBeforeStarting 8 WaitForAllSpawned "w5 heavies and pyros" WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Fan } } //Wave05g: Giant Burst Fire Soldier with Uber Medics WaveSpawn { Name "w5 giant crit medic" TotalCount 7 SpawnCount 1 Where spawnbot WaitBeforeStarting 18 WaitForAllDead "w5 heavies and pyros" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } } //Wave05h: Conch Soldiers WaveSpawn { Name "w5 conched scouts" TotalCount 18 SpawnCount 2 MaxActive 6 Where spawnbot_invasion WaitBeforeStarting 14 WaitForAllSpawned "w5 heavies and pyros" WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } //Wave05i: Crit Burst Demos with Uber Medics WaveSpawn { Name "w5 crit burst medics" TotalCount 24 SpawnCount 1 MaxActive 6 Where spawnbot_tunnel WaitBeforeStarting 4 WaitForAllDead "w5 conched scouts" WaitBetweenSpawns 7 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } //Wave05j: Crit Burst Demos with Uber Medics WaveSpawn { Name "w5 crit burst medics" TotalCount 24 SpawnCount 1 MaxActive 6 Where spawnbot_invasion WaitBeforeStarting 4 WaitForAllDead "w5 conched scouts" WaitBetweenSpawns 7 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } //Wave05k: Giant Burst Demo with Uber Meds WaveSpawn { Name "w5 final" TotalCount 12 SpawnCount 1 MaxActive 6 Where spawnbot_tunnel WaitBeforeStarting 10 WaitForAllDead "w5 crit burst medics" WaitBetweenSpawns 30 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } //Wave05l: Giant Burst Soldier with Uber Meds WaveSpawn { Name "w5 final" TotalCount 12 SpawnCount 1 MaxActive 6 Where spawnbot_invasion WaitBeforeStarting 20 WaitForAllDead "w5 crit burst medics" WaitBetweenSpawns 30 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } //Wave05m: Crit Deflectors again WaveSpawn { Name "w5 final" TotalCount 24 SpawnCount 2 MaxActive 6 Where spawnbot_scattered WaitBeforeStarting 5 WaitForAllDead "w5 crit burst medics" WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Deflector Attributes "AlwaysCrit" } } } //Wave 6: $900 FINAL WAVE Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Wave06a: Tank Train WaveSpawn { Name "The Tank Train Boss Battle" TotalCount 1 SpawnCount 1 WaitBeforeStarting 6 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 3000 Name "Tank Train Boss Battle" Speed 250 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //Wave06b: Tank Train WaveSpawn { Name "The Tank Train Boss Battle" TotalCount 1 SpawnCount 1 WaitBeforeStarting 7 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 4000 Name "Tank Train Boss Battle" Speed 250 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //Wave06c: Tank Train WaveSpawn { Name "The Tank Train Boss Battle" TotalCount 1 SpawnCount 1 WaitBeforeStarting 8 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Name "Tank Train Boss Battle" Speed 250 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //Wave06d: Tank Train WaveSpawn { Name "The Tank Train Boss Battle" TotalCount 1 SpawnCount 1 WaitBeforeStarting 9 TotalCurrency 750 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 7500 Name "Tank Train Boss Battle" Speed 250 StartingPathTrackNode tank_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //Wave06e: THE FINAL Boss WaveSpawn { Name "the true final boss" TotalCount 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitForAllDead "The Tank Train Boss Battle" TFBot { Template T_TFBot_Chief_Demo_Bombarier_Soul } } } }