#base robot_giant.pop #base robot_standard.pop #base robot_derelict.pop // Finished WaveSchedule { StartingCurrency 600 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper, Wave 1 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 1 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Beam } } Mission // Spy, Wave 1 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 1 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission // Spy, Wave 3 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 3 DesiredCount 3 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Mission // Engineer, Wave 4 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 4 DesiredCount 1 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_invasion TeleportWhere spawnbot_scattered TeleportWhere spawnbot_tunnel } } Mission // Sniper, Wave 5 { Objective Sniper InitialCooldown 50 Where spawnbot_mission_sniper BeginAtWave 5 DesiredCount 4 RunForThisManyWaves 1 CooldownTime 50 TFBot { Template T_TFBot_Sniper } } Mission // Sniper, Wave 6 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 6 DesiredCount 3 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Beam } } Mission // Spy, Wave 7 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 7 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Mission // Engineer, Wave 7 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 7 DesiredCount 1 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_invasion TeleportWhere spawnbot_scattered TeleportWhere spawnbot_tunnel } } Mission // Sniper, Wave 7 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 7 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Sniper } } Mission // Sniper, Wave 8 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 8 DesiredCount 4 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Beam } } Mission // Spy, Wave 8 { Objective Spy InitialCooldown 50 Where spawnbot_mission_spy BeginAtWave 8 DesiredCount 4 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Mission // Engineer, Wave 2 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 2 DesiredCount 1 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_invasion TeleportWhere spawnbot_scattered TeleportWhere spawnbot_tunnel } } ///////////////////////////////////////////////////////////////////////////////////// // Derelict Advanced2 (Heavy Rain) // Cash given at start: $600 // Wave payouts: // W1: $700 W2: $700 W3: $700 // W4: $800 W5: $800 W6: $1000 // W7: $1000 W8: $500 // Max amount of money: $ 6900 // Max Amount without bonus: $6200 /////////////////////////////////////////////////////////////////////////////// //WAVE 1 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Soldier+Pyro Assault { Name "wave01a" Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 400 RandomChoice { TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Soldier Skill Normal } } } WaveSpawn //Giant Demo { Name "wave01a" Where spawnbot_tunnel TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn //Skauts { Where spawnbot_scattered TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 24 TotalCurrency 200 TFBot { Class Scout Skill Normal } } } //WAVE 2 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Demomen { Name "wave02a" Where spawnbot_scattered TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Class Demoman Skill Normal } } WaveSpawn //Heavies { Where spawnbot TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Heavyweapons Skill Normal Item "Hard Counter" } } WaveSpawn //HeavySquad { Name "wave02b" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn //HeavySquad { Where spawnbot TotalCount 64 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 25 WaitForAllSpawned "wave02a" TotalCurrency 100 Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn //Tank { Name "wave02tank" TotalCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 45 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 22000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //HeavySquad { Name "wave03bait" Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn //HeavySquad { Name "wave03giant" Where spawnbot_tunnel TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn //HeavySquad { Where spawnbot TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 15 WaitForAllDead "wave03bait" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn //HeavySquad { Where spawnbot_invasion TotalCount 42 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Name "Crit Demoknight" } } WaveSpawn //HeavySquad { Name "wave03arrow" Where spawnbot_tunnel TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 25 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 4 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Shotgun Giants { Name "wave04shotgun" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun_Healonkill } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn //Sneaky Snorters { Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 0 Support limited TFBot { Template T_TFBot_Spy } } WaveSpawn //Giant Heavy { Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawnsAfterDeath 10 WaitForAllDead "wave04shotgun" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heavy" Item "Hard Counter" } TFBot { Template T_TFBot_Medic } } } WaveSpawn //League Scouts { Where spawnbot_tunnel TotalCount 36 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllDead "wave04shotgun" TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn //Tank { Name "wave04tank" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 WaitForAllSpawned "wave04skaut" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //Scorch Spammer+ Uber Meds { Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawnsAfterDeath 0 WaitForAllSpawned "wave04tank" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn //Demomen { Name "wave04skaut" Where spawnbot_invasion TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllDead "wave04shotgun" TotalCurrency 100 TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn //Heavies { Where spawnbot_invasion TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllDead "wave04skaut" TotalCurrency 200 TFBot { Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Item "Hard Counter" } } } //WAVE 5 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Charged Soldier+Shield Medic { Name "wave05box" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn //Soldiers { Where spawnbot_scattered TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "The Direct Hit" Attributes HoldFireUntilFullReload } } WaveSpawn //Deflector+Medic { Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic } } } WaveSpawn //Crit Heavy Massacre { Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllDead "wave05box" TotalCurrency 100 TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit Name "Crit Heavy" } } WaveSpawn //Samurai Demos { Name "wave05blast" Where spawnbot_scattered TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Samurai } } } //WAVE 6 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Burst Shotgunners { Where spawnbot TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 250 TFBot { Template T_TFBot_Heavyweapons_Shotgun_Burst } } WaveSpawn //Burst Shotgunners { Where spawnbot TotalCount 42 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Medic_BigHeal } } WaveSpawn //Bowmen { Where spawnbot_invasion TotalCount 42 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 250 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //Giant Burst Demo+ Vacc Trio { Name "wave06burst" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 50 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Bullet_Vaccinator } TFBot { Template T_TFBot_Blast_Vaccinator } TFBot { Template T_TFBot_Fire_Vaccinator } } } WaveSpawn //Pyros { Where spawnbot TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 80 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn //Tank Support { Name "wave06tank" TotalCount 4 MaxActive 2 WaitBeforeStarting 20 WaitBetweenSpawns 65 TotalCurrency 200 Support 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 27000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //Wave 7/////Currency 1000 ////////////////////////////////// { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Tank { Name "wave07tank" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "wave07giant" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 32000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //SkullCutter Demos { Where spawnbot_invasion TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned "wave07tank" TotalCurrency 250 Support 1 TFBot { Template T_TFBot_Demoman_Battleaxe } } WaveSpawn //RapidFire Soldier-Medic Giant Combo { Name "wave07giant" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //Crit Heavy+Shield Medic Duo { Name "wave07pootis" Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 150 Squad { TFBot { Class Heavyweapons Skill Hard Attributes AlwaysCrit Name "Crit Heavy" Item "Hard Counter" } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn //Crit Skauts { Where spawnbot_scattered TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 35 WaitBetweenSpawns 35 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber Tag "flank_upperleft" } TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber Tag "flank_upperleft" } TFBot { Class Scout Skill Hard Attributes AlwaysCrit WeaponRestrictions MeleeOnly ClassIcon scout_bat } TFBot { Class Scout Skill Hard Attributes AlwaysCrit ClassIcon scout_bat } } } } Wave //Wave 8/////BOSS WAVE////////////////////////////////// { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //The hairy bastard { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned "wave08banner" TotalCurrency 0 FirstSpawnWarningSound "MVM.GiantHeavyEntrance" TFBot { Template T_TFBot_Major_Firepower } } WaveSpawn //Even more crit heavies { Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 250 TFBot { Class Heavyweapons Skill Hard Attributes AlwaysCrit } } WaveSpawn //Battalions Soldiers { Name "wave08banner" Where spawnbot_invasion TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 250 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } }