//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	100
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	Advanced	1
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	450
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	9500
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	3
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					ClassIcon       vex_sniper_rapidf_trio
					Health	3300
					Name	"Giant SMG Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the bruiser's bandanna"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	450
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	50
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_sticky_daan
					Health	175
					Name	"Stickybomb Demoman"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_pipebomblauncher
						"stickies detonate stickies"	1
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	32
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	50
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	vex_pyro_fury
					Health	175
					Name	"Dragon's Fury Pyro"
					Class	Pyro
					Skill	Easy
					Item    "The Dragon's Fury"
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	Medic
					Class	Medic
					Skill	Easy
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	vex_pyro_phloghistinator
					Health	175
					Name	"Phloghistinator Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the phlogistinator"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_pistol
					Health	125
					Name	"Pistol Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	20
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman
					Health	175
					Name	Demoman
					Class	Demoman
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	40
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_corona
					Health	125
					Name	"Sniper [C]orona"
					Class	Sniper
					Skill	Hard
					ItemAttributes
					{
						ItemName	tf_weapon_sniperrifle
						"accuracy scales damage"	1
						"fire rate bonus"	0.25
						"clip size bonus"	0.33
					}
					Item	"jarate"
					Item	"the bushwacka"
					Item	"corona australis"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	105
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	60
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Item	"the anger"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	4
			MaxActive	2
			SpawnCount	4
			WaitBeforeStarting	105
			WaitBetweenSpawns	35
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
					Item	"the kritzkrieg"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	40
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_persian
					Health	175
					Name	PersianKnight
					Class	Demoman
					Skill	Normal
					Item	"the bootlegger"
					Item	"the chargin' targe"
					Item	"the persian persuader"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun
					Health	300
					Name	"Weak Shotgun Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_hwg
						"damage penalty"	0.1
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	15
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	105
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"Crit Pyro"
					Class	Pyro
					Skill	Normal
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the nostromo napalmer"
						"airblast disabled"	1
					}
					Item	"the nostromo napalmer"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	5
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector
					Health	300
					Name	"Deflector Heavy"
					Class	HeavyWeapons
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
					Attributes	"SpawnWithFullCharge"
					Item	"deflector"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_jug_trivalshiv
					Health	125
					Name	"Christian Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the tribalman's shiv"
					Item	"the all-father"
					Item	"the b.m.o.c."
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	8
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon       soldier_infinite_crit
					Template	T_TFBot_Giant_Soldier_Spammer
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"clip size bonus"	100
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	80
			TotalCount	30
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_backscatt_h
					Health	125
					Name	"Back Scatter Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the back scatter"
					Item	"vive la france"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_cowmangler
					Health	200
					Name	"Plasma Soldier"
					Class	Soldier
					Skill	Hard
					Item	"the cow mangler 5000"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	75
			TotalCount	40
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	vex_soldier_bison
					Health	200
					Name	"Bison Soldier"
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	SecondaryOnly
					Item	"the righteous bison"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	350
			TotalCount	6
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	"Big Heal Über Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_medigun
						"heal rate bonus"	1.0
						"overheal bonus"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	65
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_slow
					Health	300
					Name	"Slow-On-Hit Brass Beast Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the brass beast"
						"slow enemy on hit"	1
					}
					Item	"the brass beast"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	30
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_bow_bleed
					Health	145
					Name	"Upgraded Huntsman Sniper"
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the fortified compound"
						"bleeding duration"	2
						"damage penalty"	0.33
					}
					Item	"the fortified compound"
					Item	"the anger"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	7500
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	10000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	3
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	70
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	125
					Name	"watch yo step lil bro"
					Class	Spy
					Skill	Expert
					ItemAttributes
					{
						ItemName	tf_weapon_revolver
						"damage bonus"	0.33
					}
					ItemAttributes
					{
						ItemName	tf_weapon_knife
						"damage bonus"	0.25
					}
					Item	"vive la france"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	65
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	engineer
					Health	125
					Name	Engineer
					Class	Engineer
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	5
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Wrap_Assassin
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	120
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	65000
					ClassIcon     soldier_mantreads
					AutoJumpMin	400
					AutoJumpMax	1500
					Name	"Major Colorado"
					Template	T_TFBot_Giant_Soldier
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	"the original"
						"turn to gold"	1
						"damage bonus"	0.33
						"clip size bonus"	0.5
						"fire rate bonus"	0.8
					}
					CharacterAttributes
					{
						"move speed bonus"	0.2
					}
					Item	"the original"
					Item	"the mantreads"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	3
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	3300
					Name	"Giant Weak Heavy"
					Template	T_TFBot_Giant_Heavyweapons
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"damage bonus"	0.5
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	50
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	95
					Name	"Bat Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	60
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_persian
					Health	175
					Name	"Persian Knight"
					Class	Demoman
					Skill	Normal
					Item	"the bootlegger"
					Item	"the chargin' targe"
					Item	"the persian persuader"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	36
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_daan_sticky
					Health	175
					Name	"Stickybomb Demoman"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	30
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	"i hate spies"
					Class	Pyro
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	35
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_sodapopper
					Health	125
					Name	"Soda Popper Scout"
					Class	Scout
					Skill	Expert
					Item	"the soda popper"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	12
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	Medic
					Class	Medic
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	160
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	12500
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
