#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 30000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no TextPrintTime 0 WaveStartCountdown 3 PrecacheModel "models/props_mvm/robot_spawnpoint.mdl" PrecacheModel "models/i6nis/freddy_player.mdl" PrecacheSound "music/ohnoheishere.wav" ExtraSpawnPoint { Name "spawnbot_red_giant_hatch" TeamNum 3 X "3387" Y "-237" Z "-4" } SpawnTemplate "GiantSpawnBotProp" SpawnTemplate "TankCartModel" SpawnTemplate "HatchSentries" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Multiple" PlayerAttributes { "ammo regen" 69420 "metal regen" 6942000 //Did that so the Player Attributes menu in !missioninfo would line up lol Demoman { "max pipebombs increased" 50 } } ItemAttributes { ItemName "Mad Milk" "override projectile type" 2 "mult dmg vs tanks" 150 "effect bar recharge rate increased" 0.4 "self dmg push force increased" 500 } ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 50000 "use large smoke explosion" 1 "blast radius increased" 1.25 } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}Some of your weapons have been changed to aid in killing the tank" } WaveSpawn { FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" Name 500k_hp_cart TotalCurrency 69 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Tank { Health 500000 ClassIcon payload_blu DisableTracks 1 DisableBomb 1 DisableSmokestack 1 Model "models/empty.mdl" PingSound "misc/null.wav" StartSound "Cart.RollStart" EngineLoopSound "Cart.Roll" SpawnTemplate "TankCartModel" Scale 0.5 NoScreenShake 1 OffsetZ 25 Speed 30 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Support Infinite Where spawnbot_red_giant_hatch Squad { TFBot { Name "Red Colonel Barrage" ClassIcon red2_lite Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0 "dmg taken from blast reduced" 0 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Infinite Where spawnbot_red_giant_hatch Squad { TFBot { ClassIcon red2_lite Name "Giant Red Flare Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber ItemAttributes { ItemName "the detonator" "fire rate bonus" 0.3 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Infinite Where spawnbot_red_giant_hatch Squad { TFBot { ClassIcon red2_lite Name "Giant Red Shotgun Heavy" Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Infinite Where spawnbot_red_giant_hatch Squad { TFBot { ClassIcon red2_lite Name "Giant Red Tomislav Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Item "tomislav" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { Name "minisentry_icon" Support 1 TFBot { Classicon mini_sentry_red_nys } } WaveSpawn { Name "lvl_3_sentry_icon" Support 1 TFBot { Classicon sentry_gun_lvl3_red_lite } } WaveSpawn { FirstSpawnWarningSound "music/ohnoheishere.wav" WaitForAllDead 500k_hp_cart TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_mission_sniper HideIcon 1 DoneOutput { Target bots_win_red Action RoundWin } Squad { TFBot { ClassIcon fazbear Health 69420 Name Freddy Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" UseCustomModel "models/i6nis/freddy_player.mdl" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 69420 "hit self on miss" 1 } CharacterAttributes { "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0 "dmg taken from bullets reduced" 0 "dmg from ranged reduced" 0 "dmg taken from blast reduced" 0 "move speed bonus" 0.5 } } } } } }