#base robot_giant.pop #base robot_standard.pop #base robot_derelict.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper, Wave 2 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 2 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission // Spy, Wave 4 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 4 DesiredCount 2 RunForThisManyWaves 2 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission // Spy, Wave 6 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 6 DesiredCount 3 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Spy } } Mission // Engineer, Wave 4 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 4 DesiredCount 1 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer, Wave 6 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 6 DesiredCount 1 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } ///////////////////////////////////////////////////////////////////////////////////// // Derelict Normal (Rust Removal) // Cash given at start: $600 // Wave payouts: // W1: $600 W2: $600 W3: $700 // W4: $600 W5: $600 W6: $1000 // Max amount of money: $5200 // Max Amount without bonus: $4700 /////////////////////////////////////////////////////////////////////////////// //WAVE 1 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name "wave01a" Where spawnbot TotalCount 42 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Where spawnbot_scattered TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitForAllSpawned "wave01a" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } } //WAVE 2 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Engineer mission - 1 active WaveSpawn //Scout rush { Name "wave02a" Where spawnbot TotalCount 42 MaxActive 9 SpawnCount 3 WaitForAllSpawned "wave02c" WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 300 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn //Soldiers { Where spawnbot TotalCount 15 MaxActive 9 SpawnCount 3 WaitForAllSpawned "wave02skaut" WaitBeforeStarting 12 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //Bowmen { Name "wave02skaut" Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 22 TotalCurrency 150 RandomChoice { TFBot { Class Scout WeaponRestrictions PrimaryOnly Skill Easy } TFBot { Class Scout WeaponRestrictions PrimaryOnly Skill Easy } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } } } } //WAVE 3 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Sniper mission - 4 active WaveSpawn //Tank { Name "wave05tank" TotalCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //Demoknights { Where spawnbot TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //Giant Heavy { Name "wave03a" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 4 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active // Engineer mission - 1 active WaveSpawn //Rapid Fire Soldier { Name "wave04a" Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn //Parachute Soldiers { Name "wave04c" Where spawnbot TotalCount 80 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCurrency 300 TFBot { Template T_TFBot_Sniper_Huntsman } } } //WAVE 5 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Engineer mission - 1 active WaveSpawn //Tank { TotalCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned "wave05spammer" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 23000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons { Name "wave05spammer" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons { Where spawnbot_tunnel TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 Support 1 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } } //WAVE 6 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Tank { Name "wave06tank" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //Tank { Name "wave06tank_final" TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllSpawned "wave06tank" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned "wave06tank_final" TotalCurrency 150 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Normal } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllSpawned "wave06tank_final" TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Name "wave06c" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout WeaponRestrictions MeleeOnly ClassIcon scout_bat Attributes AlwaysCrit } } } }