#base robot_giant.pop #base robot_standard.pop #base robot_derelict.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy, Wave 2 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 2 DesiredCount 2 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission // Engineer, Wave 2 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 2 DesiredCount 1 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_invasion } } Mission // Sniper, Wave 3 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 3 DesiredCount 4 RunForThisManyWaves 1 CooldownTime 60 TFBot { Template T_TFBot_Sniper } } Mission // Engineer, Wave 4 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 4 DesiredCount 1 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_invasion } } Mission // Spy, Wave 4 and 5 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 4 DesiredCount 2 RunForThisManyWaves 2 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission // Sniper, Wave 6 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 6 DesiredCount 3 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_Sniper } } Mission // Engineer, Wave 6 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 6 DesiredCount 1 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_invasion } } ///////////////////////////////////////////////////////////////////////////////////// // Derelict Intermediate (Intruder Exclusion) // Cash given at start: $600 // Wave payouts: // W1: $800 W2: $700 W3: $700 // W4: $800 W5: $700 W6: $1000 // Max amount of money: $5900 // Max Amount without bonus: $5300 /////////////////////////////////////////////////////////////////////////////// //WAVE 1 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name "wave01a" Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name "wave01a" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name "wave01a" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name "wave01a" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 35 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } } //WAVE 2 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Engineer mission - 1 active WaveSpawn //Scout rush { Name "wave02a" Where spawnbot TotalCount 64 MaxActive 9 SpawnCount 3 WaitForAllSpawned "wave02c" WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 300 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn //Soldiers { Where spawnbot_invasion TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 25 TotalCurrency 150 Support 1 TFBot { Class Soldier Skill Easy } } WaveSpawn //Bowmen { Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 22 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //Super Heavyweight { Name "wave02giant" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } //WAVE 3 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Sniper mission - 4 active WaveSpawn //Burst Fire Demos { Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn //Demoknights { Where spawnbot_invasion TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //Demomen { Where spawnbot TotalCount 42 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "wave03a" TotalCurrency 100 Support 1 TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn //Shotgun Heavies { Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 50 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn //Giant Heavy { Name "wave03a" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn //Bazooka + Uber Medic { Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 WaitForAllDead "wave03a" WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_Bazooka } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //WAVE 4 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active // Engineer mission - 1 active WaveSpawn //Rapid Fire Soldier { Name "wave04a" Where spawnbot_invasion TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 35 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //Conch { Name "wave04b" Where spawnbot_invasion TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 60 WaitBetweenSpawns 20 TotalCurrency 250 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn //Parachute Soldiers { Name "wave04c" Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 250 TFBot { Template T_TFBot_Soldier_Parachute } } } //WAVE 5 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Engineer mission - 1 active WaveSpawn //Tank { Name "wave05tank" TotalCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 23000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //Steel Gauntlet and Blast Vacc { Name "wave05a" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Blast_Vaccinator } } } WaveSpawn //Demoman rush { Name "wave05b" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 9 WaitBetweenSpawns 12 TotalCurrency 200 RandomChoice { TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn //Minor League Scouts { Name "wave05c" Where spawnbot_invasion TotalCount 128 MaxActive 12 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 4 WaitForAllSpawned "wave05tank" TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons { Where spawnbot_invasion TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //WAVE 6 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Tank { Name "wave06tank" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 20 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Name "wave06c" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead "wave06tank" TotalCurrency 100 Squad { TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 0 WaitForAllSpawned "wave06c" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 21 WaitForAllDead "wave06tank" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Where spawnbot TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 21 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Crit Scout" Attributes AlwaysCrit } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Name "wave06ab" Where spawnbot_invasion TotalCount 75 MaxActive 9 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Hard Health 300 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Name "wave07a" Where spawnbot_scattered TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Where spawnbot_scattered TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead "wave07a" TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 WaitForAllDead "wave07a" TotalCurrency 0 FirstSpawnWarningSound "MVM.GiantHeavyEntrance" TFBot { Template T_TFBot_Demoknight_Boss } } } }