#base robot_standard.pop #base robot_giant.pop //Spade Segregation - By Fortune_Clover WaveSchedule { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 0 Templates { T_TFBot_Giant_Scout_SodaPopper { Name "Giant Soda Popper Scout" Class Scout Skill Hard Health 1600 ClassIcon scout_pop MaxVisionRange 1500 Attributes MiniBoss Item "The Soda Popper" Item "The Backwards Ballcap" ItemAttributes { ItemName "The Soda Popper" "bullets per shot bonus" 1.5 "faster reload rate" 1.1 "weapon spread bonus" 1.3 "damage bonus" 1.2 "clip size penalty" 0.66 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Giant_Heavyweapons_Heavyweight_Champ_Fast { Class Heavyweapons ClassIcon heavy_gru Health 5000 Skill Hard Attributes MiniBoss Name "Giant Lightweight Champ" WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.8 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Scout_Sharp { Class Scout ClassIcon scout Health 125 Skill Normal MaxVisionRange 1000 Name "Speedy Sharpshooter" Item "Baby Face's Blaster" Item "The Boston Boom-Bringer" ItemAttributes { ItemName "Baby Face's Blaster" "faster reload rate" 0.8 "clip size bonus" 0.5 "weapon spread bonus" 0.01 "damage penalty" 0.4 } } T_TFBot_Medic_Kritzkrieg { Name "Kritzkrieg Medic" Class Medic Skill Normal Health 150 Attributes SpawnWithFullCharge Attributes AlwaysCrit ClassIcon medic_kritz Item "The Kritzkrieg" Item "German Gonzila" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 2 "ubercharge rate bonus" 8.0 } CharacterAttributes { "bot medic uber health threshold" 200 } } T_TFBot_Soldier_Barrage { Name "Lieutenant Barrage" Class Soldier Skill Hard Health 650 Scale 1.4 Attributes HoldFireUntilFullReload ClassIcon soldier_barrage Item "The Grenadier's Softcap" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "faster reload rate" 0.2 "fire rate bonus" 0.25 "clip size upgrade atomic" 8.0 "Projectile speed increased" 0.7 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.6 } } T_TFBot_Soldier_Battalion { Class Soldier Name "Battalion Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" } T_TFBot_Giant_Sniper_Carbine { Class Sniper ClassIcon sniper_carbine Health 3000 Attributes MiniBoss Skill Hard WeaponRestrictions SecondaryOnly Name "Giant Carbine Sniper" Item "The Cleaner's Carbine" Item "Villain's Veil" ItemAttributes { ItemName "The Cleaner's Carbine" "faster reload rate" 1.2 "damage bonus" 1.5 "fire rate penalty" 1.0 "clip size bonus" 2.0 "weapon spread bonus" 1.4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.65 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.65 } } T_TFBot_Giant_Sniper_Critical { Class Sniper ClassIcon sniper_bow Health 3000 Skill Expert Name "Lethal Shot" Attributes AlwaysCrit Attributes MiniBoss Item "The Hat With No Name" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "faster reload rate" 1.3 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Boss_Hyper_Troop { Name "Hyper Gunner" Class Scout Skill Hard Health 14000 ClassIcon scout_pop MaxVisionRange 1500 Attributes MiniBoss Attributes UseBossHealthBar Scale 1.8 Item "The Soda Popper" Item "The Backwards Ballcap" Item "The Bigg Mann on Campus" ItemAttributes { ItemName "The Soda Popper" "bullets per shot bonus" 2.0 "faster reload rate" 1.3 "fire rate bonus" 0.6 "damage bonus" 0.9 "weapon spread bonus" 1.4 "clip size bonus" 2 "clip size penalty" 1.0 "minicritboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.2 "rage giving scale" 0.5 } } T_TFBot_Boss_Thunderbird { Class Heavy ClassIcon heavy_brass_nys Health 20000 Skill Hard Scale 12.0 Attributes AlwaysFireWeapon Attributes AlwaysCrit Name "Thunderbird" Item "The Brass Beast" Item "Glengarry Bonnet" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 4.0 "bullets per shot bonus" 2.0 "spread penalty" 3.5 "dmg pierces resists absorbs" 1 "fire rate penalty" 1.3 "sniper fires tracer" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } } Mission { Where spawnbot Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 40 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Spy Skill Hard } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 55 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 60 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 50 BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 40 DesiredCount 2 TFBot { Class Spy Skill Hard } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 45 BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave //Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 WaveSpawn { Name 1-1 //Demoknight TotalCount 20 MaxActive 8 SpawnCount 4 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 1-2 //Heavyweight champ TotalCount 28 MaxActive 12 SpawnCount 4 TotalCurrency 75 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllSpawned 1-1 Where spawnbot_scattered TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name 1-2 //Demoman TotalCount 20 MaxActive 5 SpawnCount 5 TotalCurrency 150 WaitBeforeStarting 11 WaitBetweenSpawns 9 Where spawnbot TFBot { Class Demoman Skill Normal } } WaveSpawn { Name 1-3 //Giant Demoman TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 175 WaitBeforeStarting 12 WaitBetweenSpawns 15 WaitForAllSpawned 1-1 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name 1-4-1 //Pyro TotalCount 18 MaxActive 9 SpawnCount 3 TotalCurrency 50 WaitBeforeStarting 7 WaitBetweenSpawns 6 WaitForAllSpawned 1-3 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name 1-4-2 //Giant Scout TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllDead 1-3 Where spawnbot TFBot { Template T_TFBot_Giant_Scout ItemAttributes { ItemName "tf_weapon_scattergun" "faster reload rate" 0.75 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 WaveSpawn { Name 2-1 //Giant Lightweight Heavy TotalCount 3 MaxActive 2 SpawnCount 1 TotalCurrency 200 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 2-1 //Soldier TotalCount 25 MaxActive 10 SpawnCount 5 TotalCurrency 50 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 2-2 //Shotgun or Flare TotalCount 24 MaxActive 12 SpawnCount 4 TotalCurrency 55 WaitBeforeStarting 10 WaitBetweenSpawns 7 WaitForAllSpawned 2-1 Where spawnbot_scattered RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 2-2 //Giant Rapid Fire Flare Pyro TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead 2-1 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name 2-3-1 //Bonk Scout or Scout TotalCount 24 MaxActive 8 SpawnCount 4 TotalCurrency 150 WaitBeforeStarting 8 WaitBetweenSpawns 2 WaitForAllSpawned 2-2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 2-3-2 //Giant Soldier+2 Bigheal Medic TotalCount 6 MaxActive 6 SpawnCount 3 TotalCurrency 145 WaitBeforeStarting 16 WaitBetweenSpawns 20 WaitForAllSpawned 2-2 Where spawnbot_scattered Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 2-Support //Melee Scout TotalCount 20 MaxActive 6 SpawnCount 3 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 6 WaitForAllSpawned 2-3-1 Where spawnbot Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } Wave { WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3-1-1 //Flare Gun Pyro TotalCount 15 MaxActive 15 SpawnCount 1 TotalCurrency 55 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_scattered TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 3-1-2 //Tank 23000 HP TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 145 WaitBeforeStarting 14 WaitBetweenSpawns 0 Where spawnbot Tank { Health 23000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3-2-1 //Concheror TotalCount 20 MaxActive 8 SpawnCount 4 TotalCurrency 75 WaitBeforeStarting 16 WaitBetweenSpawns 9 WaitForAllSpawned 3-1-2 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 3-2-2 //Lieutenant Barrage TotalCount 3 MaxActive 3 SpawnCount 1 TotalCurrency 25 WaitBeforeStarting 20 WaitBetweenSpawns 10 WaitForAllSpawned 3-1-2 Where spawnbot TFBot { Template T_TFBot_Soldier_Barrage } } WaveSpawn { Name 3-3-1 //Sharpshooter or bowman TotalCount 25 MaxActive 10 SpawnCount 5 TotalCurrency 80 WaitBeforeStarting 6 WaitBetweenSpawns 5 WaitForAllDead 3-1-2 Where spawnbot Where spawnbot_scattered RandomChoice { TFBot { Template T_TFBot_Scout_Sharp } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 3-4 //Giant Carbine+1 Bigheal medic TotalCount 8 MaxActive 8 SpawnCount 4 TotalCurrency 220 WaitBeforeStarting 6 WaitBetweenSpawns 12 WaitForAllSpawned 3-3-1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Carbine } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Soldier_Barrage } TFBot { Template T_TFBot_Soldier_Barrage } } } } Wave { WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4-1 //Midboss TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 200 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Boss_Hyper_Troop } } WaveSpawn { Name 4-2 //Scout TotalCount 16 MaxActive 12 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 6 WaitBetweenSpawns 0.1 WaitForAllDead 4-1 Where spawnbot_scattered TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } WaveSpawn { Name 4-2 //Backup Soldier TotalCount 18 MaxActive 6 SpawnCount 3 TotalCurrency 50 WaitBeforeStarting 7 WaitBetweenSpawns 6 WaitForAllDead 4-1 Where spawnbot_scattered TFBot { Template T_TFBot_Soldier_Battalion } } WaveSpawn { Name 4-2 //Giant Heater Heavy TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllDead 4-1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" } } } WaveSpawn { Name 4-3-1 //Demoman+Bigheal medic TotalCount 24 MaxActive 8 SpawnCount 2 TotalCurrency 175 WaitBeforeStarting 12 WaitBetweenSpawns 1 WaitForAllSpawned 4-2 Where spawnbot Where spawnbot_scattered Squad { TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 4-3-2 //Tank - 16000 HP TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned 4-2 Where spawnbot Tank { Health 16000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4-3-2 //Giant Carbine Sniper TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllSpawned 4-2 Where spawnbot_tunnel TFBot { Template T_TFBot_Giant_Sniper_Carbine } } WaveSpawn { Name 4-3-2 //Giant Carbine Sniper TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 75 WaitBeforeStarting 40 WaitBetweenSpawns 0 WaitForAllSpawned 4-2 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Sniper_Carbine } } WaveSpawn { Name 4-4 //Bowman TotalCount 50 MaxActive 10 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 4 WaitBetweenSpawns 3 WaitForAllDead 4-3-2 Where spawnbot_scattered Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 4-4 //Giant FAN Scout TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 30 WaitBetweenSpawns 17 WaitForAllDead 4-3-2 Where spawnbot_scattered TFBot { Template T_TFBot_Giant_Scout_FAN } } } Wave { WaitWhenDone 65 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5-1 //Scout or Pyro TotalCount 21 MaxActive 9 SpawnCount 3 TotalCurrency 60 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_scattered RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Pyro Skill Expert } } } WaveSpawn { Name 5-2 //Lethal shot+uber medic TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 40 WaitBeforeStarting 14 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Critical } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 5-3 //Giant Rapid Fire Soldier+3 Heavy TotalCount 20 MaxActive 8 SpawnCount 4 TotalCurrency 400 WaitBeforeStarting 14 WaitBetweenSpawns 13 WaitForAllSpawned 5-2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Heavy Skill Normal } TFBot { Class Heavy Skill Normal } TFBot { Class Heavy Skill Normal } } } WaveSpawn { Name 5-3 //Soda Popper Super Scout TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 24 WaitBetweenSpawns 10 WaitForAllDead 5-2 Where spawnbot_scattered TFBot { Template T_TFBot_Giant_Scout_SodaPopper } } WaveSpawn { Name 5-4 //Shotgun+Kritzkrieg Medic TotalCount 20 MaxActive 6 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 20 WaitBetweenSpawns 6 WaitForAllSpawned 5-2 Where spawnbot_scattered Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name 5-5 //Lethal Shot+3 uber medic TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 150 WaitBeforeStarting 4 WaitBetweenSpawns 0 WaitForAllDead 5-4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Critical } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 5-Support //Demoknight TotalCount 30 MaxActive 6 SpawnCount 3 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllSpawned 5-4 Where spawnbot_scattered Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaitWhenDone 65 WaveSpawn { Name 6-1 //Deflector+uber medic+kritzkrieg medic TotalCount 5 MaxActive 5 SpawnCount 5 TotalCurrency 45 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name 6-2 //Buff Soldier TotalCount 24 MaxActive 9 SpawnCount 3 TotalCurrency 55 WaitBeforeStarting 9 WaitBetweenSpawns 6 WaitForAllSpawned 6-1 Where spawnbot TFBot { Template T_TFBot_Soldier_Buff_Banner } } WaveSpawn { Name 6-2 //Giant Soda Popper Scout TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 75 WaitBeforeStarting 19 WaitBetweenSpawns 0 WaitForAllDead 6-1 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Scout_SodaPopper } } WaveSpawn { Name 6-2 //Giant FAN Scout TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 75 WaitBeforeStarting 19 WaitBetweenSpawns 0 WaitForAllDead 6-1 Where spawnbot_tunnel TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name 6-3 //Tank - 17000 HP TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 200 WaitBeforeStarting 3 WaitBetweenSpawns 12 WaitForAllSpawned 6-2 Where spawnbot Tank { Health 17000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6-3-2 //Colonel Barrage TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 55 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllSpawned 6-3 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name 6-3-3 //Demoman or Sharpshooter or Heavy TotalCount 30 MaxActive 10 SpawnCount 5 TotalCurrency 45 WaitBeforeStarting 10 WaitBetweenSpawns 12 WaitForAllSpawned 6-3 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Sharp } TFBot { Class Heavy Skill Normal } TFBot { Class Demoman Skill Normal } } } WaveSpawn { Name 6-4 //Giant Deflector+2 uber medic TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 50 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead 6-3 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 6-4 //Giant Rapid Fire Soldier+2 kritzkrieg medic TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 50 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead 6-3 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } } }