#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 850 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 4000 AddSentryBusterWhenKillCountExceeds 40 Templates { T_TFGateBot_Scout_Normal_C { ClassIcon scout Name Scout Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Attributes DisableDodge Attributes IgnoreFlag Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "mvm gatebot light scout" ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } } } } T_TFBot_Scout_Cola { ClassIcon scout_cola_nys Name "Soda Scout" Class Scout Skill Normal Attributes DisableDodge Item "the soda popper" Item "crit-a-cola" Item "bonk leadwear" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 4 "faster reload rate" 4 "damage penalty" .6 } ItemAttributes { ItemName crit-a-cola "provide on active" 1 "gesture speed increase" .4 "dmg from ranged reduced" 2 } CharacterAttributes { "effect bar recharge rate increased" .4 } } T_TFBot_Giant_Scout_Cola { ClassIcon scout_cola_nys Health 1600 Name "Giant Soda Scout" Class Scout Skill Hard Tag bot_sentrybuster Attributes DisableDodge Attributes MiniBoss Item "the soda popper" Item "crit-a-cola" Item "bonk leadwear" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 5 "faster reload rate" 4 "damage penalty" .6 } CharacterAttributes { "override footstep sound set" 5 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "gesture speed increase" .5 } } T_TFGateBot_Scout_Sandman_Hyperl { ClassIcon scout_stun Name "Hyper League Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag bot_gatebot Attributes DisableDodge Attributes IgnoreFlag Item "the sandman" Item "batter's helmet" ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 15185211 } CharacterAttributes { "effect bar recharge rate increased" .25 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Attributes DisableDodge Item "the sandman" Item "batter's helmet" ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 8289918 } CharacterAttributes { "effect bar recharge rate increased" .25 } } } } T_TFGateBot_Giant_Scout_Fast { Classicon scout_fast Health 1200 Name "Super Scout" Class Scout EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push Tag bot_gatebot Tag bot_giant Attributes MiniBoss Attributes IgnoreFlag WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "mvm gatebot light scout" CharacterAttributes { "move speed bonus" 2 "damage force reduction" .2 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .6 "override footstep sound set" 5 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Easy WeaponRestrictions MeleeOnly Item "the holy mackerel" Item "mvm gatebot light scout" ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" .2 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .6 "override footstep sound set" 5 } } } } T_TFGateBot_Soldier_Buff_Normal { ClassIcon soldier_buff Name "Extended Buff Soldier" Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push Attributes SpawnWithFullCharge Attributes DisableDodge Attributes IgnoreFlag Tag bot_gatebot Item "the buff banner" Item "mvm gatebot light soldier" CharacterAttributes { "increase buff duration" 13 } } RevertGateBotsBehavior { Skill Normal Attributes SpawnWithFullCharge Attributes DisableDodge Item "the buff banner" Item "mvm gatebot light soldier" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } CharacterAttributes { "increase buff duration" 13 } } } } T_TFGateBot_Giant_Soldier_Buff { ClassIcon soldier_buff Health 3800 Name "Giant Buff Banner Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag bot_giant Tag bot_gatebot Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Item "the buff banner" Item "mvm gatebot light soldier" CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 42 } } RevertGateBotsBehavior { Skill Expert Tag bot_sentrybuster Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the buff banner" Item "mvm gatebot light soldier" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 42 } } } } T_TFGateBot_Giant_Soldier_Chagred_Blast_Normal { ClassIcon soldier_crit_blast Health 4200 Name "Giant Charged Blast Soldier" Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Tag bot_sentrybuster Tag bot_gatebot Item "the original" Item "the mantreads" Item "mvm gatebot light soldier" ItemAttributes { ItemName "the original" "faster reload rate" .1 "fire rate bonus" 2 "Projectile speed decreased" .5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 "clip size bonus" 20 } } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Tag bot_sentrybuster Item "the original" Item "the mantreads" Item "mvm gatebot light soldier" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } ItemAttributes { ItemName "the original" "faster reload rate" .1 "fire rate bonus" 2 "Projectile speed decreased" .5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 "clip size bonus" 20 } } } } T_TFBot_Giant_Solider_Slow_Crit_Barrage_C { ClassIcon soldier_barrage Health 4000 Name "Major Critz" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag bot_sentrybuster Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the mantreads" Item "soldier drill hat" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .16 "faster reload rate" .3 "projectile spread angle penalty" 5 "Projectile speed increased" .22 "rocket specialist" 4 "clip size upgrade atomic" 26 "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" .5 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "health regen" 40 } } T_TFGateBot_Soldier_Slow_Crit_Barrage_C { ClassIcon soldier_barrage Health 4000 Name "Major Critz" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Item "the mantreads" Item "soldier drill hat" ItemAttributes { ItemName "soldier drill hat" "set item tint RGB" 15185211 } ItemAttributes { ItemName tf_weapon_rocketlauncher "rocket specialist" 4 "damage bonus" 2 "fire rate bonus" .16 "Projectile speed increased" .22 "clip size upgrade atomic" 26 "projectile spread angle penalty" 5 "faster reload rate" .34 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" .5 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "health regen" 40 "cancel falling damage" 1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag bot_sentrybuster Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the mantreads" Item "soldier drill hat" ItemAttributes { ItemName "soldier drill hat" "set item tint RGB" 8289918 } ItemAttributes { ItemName tf_weapon_rocketlauncher "rocket specialist" 4 "damage bonus" 2 "fire rate bonus" .16 "Projectile speed increased" .22 "clip size upgrade atomic" 26 "projectile spread angle penalty" 5 "faster reload rate" .34 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" .5 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "health regen" 40 "cancel falling damage" 1 } } } } T_TFGateBot_Pyro_ALwaysExpertCrit { Name "Pyro" Class Pyro ClassIcon pyro EventChangeAttributes { Default { Skill Expert Tag bot_gatebot Attributes IgnoreFlag Attributes AlwaysCrit Attributes AlwaysFireWeapon BehaviorModifiers Push Item "MvM Gatebot Light Pyro" WeaponRestrictions PrimaryOnly } RevertGateBotsBehavior { Skill Expert Attributes AlwaysCrit Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "MvM Gatebot Light Pyro" ItemAttributes { ItemName "MvM Gatebot Light Pyro" "item style override" 1 } } } } T_TFGateBot_Pyro_SlowScorch_Crit { Name "Pyro Pusher" Class Pyro ClassIcon pyro_scorch EventChangeAttributes { Default { Skill Expert Tag bot_gatebot Attributes IgnoreFlag Attributes AlwaysCrit BehaviorModifiers Push Item "MvM Gatebot Light Pyro" Item "The Scorch Shot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the scorch shot" "damage bonus" 1 "fire rate bonus" .75 "faster reload rate" 1.25 "Projectile speed increased" .35 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Item "The Scorch Shot" Item "MvM Gatebot Light Pyro" ItemAttributes { ItemName "MvM Gatebot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "the scorch shot" "damage bonus" 1 "fire rate bonus" .75 "faster reload rate" 1.25 "Projectile speed increased" .35 } } } } T_TFGateBot_Pyro_Flog { ClassIcon pyro_phlog Name "Phlog Pyro" Class Pyro EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Attributes SpawnWithFullCharge Attributes DisableDodge Attributes IgnoreFlag Item "the phlogistinator" Item "ghostly gibus" ItemAttributes { ItemName "ghostly gibus" "set item tint RGB" 15185211 } ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 "bombinomicon effect on death" 1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Item "the phlogistinator" Item "ghostly gibus" ItemAttributes { ItemName "ghostly gibus" "set item tint RGB" 8289918 } ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 "bombinomicon effect on death" 1 } } } } T_TFBot_Pyro_Phlog_Crit { ClassIcon pyro_phlog Name "Crit Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes AlwaysCrit Item "the phlogistinator" Item "ghostly gibus" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } CharacterAttributes { "bombinomicon effect on death" 1 "gesture speed increase" 9 } } T_TFBot_Giant_Pyro_Slow_Flare_Barrage { ClassIcon pyro_flare_rain_nys Health 3300 Name "Giant Flarebarrage Pyro" Class Pyro Skill Normal Tag bot_sentrybuster WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "the scorch shot" Item "the bone dome" Item "the special eyes" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .11 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_TFGateBot_Giant_Pyro_Slow_Flare_Barrage_Normal { ClassIcon pyro_flare_rain_nys Health 3300 Name "Giant Flarebarrage Pyro" Class Pyro EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag bot_giant Tag bot_gatebot Attributes MiniBoss Attributes DisableDodge Attributes IgnoreFlag Item "mvm gatebot light pyro" Item "the scorch shot" Item "the special eyes" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .11 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } RevertGateBotsBehavior { Skill Normal WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss Attributes DisableDodge Item "mvm gatebot light pyro" Item "the scorch shot" Item "the special eyes" ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } ItemAttributes { ItemName "the scorch shot" "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .11 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_C { ClassIcon pyro_giant Health 3000 Name "Giant Pyro" Class Pyro EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Attributes MiniBoss Attributes DisableDodge Attributes IgnoreFlag Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "mvm gatebot light pyro" CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon Attributes AlwaysCrit Item "mvm gatebot light pyro" ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } T_TFBot_This_Fucking_Senator { ClassIcon heavy_steelfist_nys Health 300 Name "Elector Strongfeet" Class HeavyWeapons Skill Hard Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly AutoJumpMin 20 AutoJumpMax 20 Attributes AutoJump MaxVisionRange 1 Item "the buffalo steak sandvich" Item "fists of steel" Item "the purity fist" Item "the siberian sophisticate" Item "the heavy lifter" Item "minnesota slick" ItemAttributes { ItemName "minnesota slick" "set item tint RGB" 1315860 } ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .5 "move speed bonus" 3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 20 "dmg from ranged reduced" .1 "max health additive bonus" 700 "health regen" 100 "mod stun waist high airborne" 1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" 1.1 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "damage bonus" 1.25 } CharacterAttributes { "dmg bonus vs buildings" 2 "deploy time decreased" .2 "hand scale" .85 "move speed bonus" 1 "increased jump height" 2.2 "cancel falling damage" 1 "increased air control" 9999 } } T_TFGateBot_This_Fucking_Senator { ClassIcon heavy_steelfist_nys Health 300 Name "Elector Strongfeet" Class HeavyWeapons AutoJumpMin 20 AutoJumpMax 20 EventChangeAttributes { Default { Skill Hard Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Tag bot_gatebot BehaviorModifiers Push Attributes IgnoreFlag Attributes AutoJump MaxVisionRange 1 Item "the buffalo steak sandvich" Item "fists of steel" Item "the purity fist" Item "the siberian sophisticate" Item "the heavy lifter" Item "minnesota slick" ItemAttributes { ItemName "minnesota slick" "set item tint RGB" 15185211 } ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .5 "move speed bonus" 3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 20 "dmg from ranged reduced" .1 "max health additive bonus" 700 "health regen" 100 "mod stun waist high airborne" 1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" 1.1 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "damage bonus" 1.25 } CharacterAttributes { "dmg bonus vs buildings" 2 "deploy time decreased" .2 "hand scale" .85 "move speed bonus" 1 "increased jump height" 2.2 "cancel falling damage" 1 "increased air control" 9999 } } RevertGateBotsBehavior { Skill Hard Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Attributes AutoJump MaxVisionRange 1 Item "the buffalo steak sandvich" Item "fists of steel" Item "the purity fist" Item "the siberian sophisticate" Item "the heavy lifter" Item "minnesota slick" ItemAttributes { ItemName "minnesota slick" "set item tint RGB" 8289918 } ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .5 "move speed bonus" 3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 20 "dmg from ranged reduced" .1 "max health additive bonus" 700 "health regen" 100 "mod stun waist high airborne" 1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" 1.1 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "damage bonus" 1.25 } CharacterAttributes { "dmg bonus vs buildings" 2 "deploy time decreased" .2 "hand scale" .85 "move speed bonus" 1 "increased jump height" 2.2 "cancel falling damage" 1 "increased air control" 9999 } } } } T_TFBot_Giant_Heavy_Heater_Strong_C { ClassIcon heavy_heater Health 5500 Name "Giant Heater Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Item "the huo long heatmaker" Item "the bunsen brave" ItemAttributes { ItemName "the huo long heatmaker" "fire rate bonus" 1.25 "damage penalty" 1.2 "damage bonus vs burning" 2 "minicrit vs burning player" 1 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 2 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "attach particle effect" 1 } } T_TFBot_Giant_Medic_Uber { ClassIcon medic_uber Health 4500 Name "Giant Uber Medic" Class Medic Skill Hard Tag bot_sentrybuster WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss CharacterAttributes { "bot medic uber health threshold" 1500 "heal rate bonus" 1337 "ubercharge rate bonus" 9 "uber duration bonus" -3 "bot medic uber deploy delay duration" 4 "move speed bonus" .5 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .3 } } T_TFGateBot_Sniper_Bow_Normal { ClassIcon sniper_bow Name Bowman Class Sniper EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes IgnoreFlag Tag bot_gatebot Item "the huntsman" Item "mvm gatebot light sniper" ItemAttributes { ItemName "the huntsman" "damage penalty" .5 } } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "the huntsman" Item "mvm gatebot light sniper" ItemAttributes { ItemName "the huntsman" "damage penalty" .5 } CharacterAttributes { "item style override" 1 } } } } T_TFGateBot_Sniper_Bow_Hard_Crit { ClassIcon sniper_bow Name Bowman Class Sniper EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes IgnoreFlag Attributes AlwaysCrit Tag bot_gatebot Item "the huntsman" Item "mvm gatebot light sniper" ItemAttributes { ItemName "the huntsman" "damage penalty" .5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes AlwaysCrit Item "the huntsman" Item "mvm gatebot light sniper" ItemAttributes { ItemName "the huntsman" "damage penalty" .5 } CharacterAttributes { "item style override" 1 } } } } T_TFBot_Giant_Sniper_Huntsman_Spammer { ClassIcon sniper_bow_multi Health 2200 Name "Giant Rapid Fire Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Item "the huntsman" CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 4 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "fire rate bonus" .25 "voice pitch scale" .8 } } T_TFGateBot_Giant_Sniper_Huntsman_Spammer { ClassIcon sniper_bow_multi Health 2200 Name "Giant Rapid Fire Bowman" Class Sniper EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Tag bot_flank Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Item "the huntsman" Item "mvm gatebot light sniper" CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 4 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "fire rate bonus" .2 "voice pitch scale" .8 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Item "the huntsman" Item "mvm gatebot light sniper" ItemAttributes { ItemName "mvm gatebot light sniper" "item style override" 1 } CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 4 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "fire rate bonus" .2 } } } } T_TFGateBot_Chief_Blast_Demo { ClassIcon demo_chief_loosecannon_sgtc Health 33000 Name "Chief Blast Demo" Scale 1.8 Class Demoman EventChangeAttributes { Default { Skill Hard MaxVisionRange 400 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Item "the loose cannon" Item "mvm gatebot light demoman" Item "the mantreads" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "clip size bonus" 5 "fire rate bonus" .01 "damage causes airblast" 1 "apply z velocity on damage" 400 "apply look velocity on damage" 1400 "auto fires when full" 1 "auto fires full clip all at once" 1 "Blast radius increased" 1.2 "minicrits become crits" 0 "faster reload rate" .4 "fuse bonus" 1.5 "projectile spread angle penalty" 4 "dmg bonus vs buildings" 2 "grenade damage reduction on world contact" 2 "provide on active" 1 //"max health additive bonus" 41825 } CharacterAttributes { "move speed bonus" .33 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "rage giving scale" .35 "health regen" 40 "self dmg push force increased" .1 "no self blast dmg" 1 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag bot_giant MaxVisionRange 350 Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the loose cannon" Item "the mantreads" Item "mvm gatebot light demoman" ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "clip size bonus" 5 "fire rate bonus" .01 "damage causes airblast" 1 "apply z velocity on damage" 400 "apply look velocity on damage" 1400 "auto fires when full" 1 "auto fires full clip all at once" 1 "Blast radius increased" 1.2 "minicrits become crits" 0 "faster reload rate" .4 "fuse bonus" 1.5 "projectile spread angle penalty" 4 "dmg bonus vs buildings" 2 "grenade damage reduction on world contact" 2 "provide on active" 1 //"max health additive bonus" 41825 } CharacterAttributes { "move speed bonus" .33 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "rage giving scale" .35 "health regen" 40 "self dmg push force increased" .1 "no self blast dmg" 1 } } } } T_TFBoss_Least_Burnd_Out_Missionmaker { ClassIcon heavy_heat_wave_lite Health 60000 Name "Bobby Burnout" Scale 1.9 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag bot_sentrybuster Tag bot_gatebot Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Item "the huo long heatmaker" Item "the holiday punch" Item "the bunsen brave" Item "mvm gatebot light heavy" ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" .1 "fire rate bonus" .75 "damage bonus vs burning" 13 "crit vs burning players" 1 "weapon burn dmg increased" 14 "attach particle effect" 14 } ItemAttributes { ItemName "the holiday punch" "fire rate penalty" 4 "damage bonus" 4 "critboost on kill" 10 "crit forces victim to laugh" 1 "bleeding duration" 3 "apply z velocity on damage" -90 "apply look velocity on damage" -180 "melee range multiplier" 1.5 "is_passive_weapon" 1 } CharacterAttributes { "heal on hit for rapidfire" 20 "move speed penalty" .3 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .25 "cancel falling damage" 1 "voice pitch scale" .7 "attach particle effect" 14 "dmg bonus vs buildings" 3 } } RevertGateBotsBehavior { Skill Expert Tag bot_sentrybuster Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the huo long heatmaker" Item "the holiday punch" Item "the bunsen brave" Item "mvm gatebot light heavy" ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" .1 "fire rate bonus" .75 "damage bonus vs burning" 13 "crit vs burning players" 1 "weapon burn dmg increased" 14 "attach particle effect" 14 } ItemAttributes { ItemName "the holiday punch" "fire rate penalty" 4 "damage bonus" 4 "critboost on kill" 10 "crit forces victim to laugh" 1 "bleeding duration" 3 "apply z velocity on damage" -90 "apply look velocity on damage" -180 "melee range multiplier" 1.5 "is_passive_weapon" 1 } CharacterAttributes { "heal on hit for rapidfire" 20 "move speed penalty" .3 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .25 "cancel falling damage" 1 "voice pitch scale" .7 "attach particle effect" 14 "dmg bonus vs buildings" 3 } } } } } Mission { Objective DestroySentries Where spawnbot_1 Where spawnbot_2 BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 40 DesiredCount 1 RandomChoice { TFBot { ClassIcon sentry_buster Health 2500 Name "Who Long? Buster" Class Heavy Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant Item "the huo long heatmaker" ItemAttributes { ItemName "the huo long heatmaker" "override projectile type" 29 "weapon burn dmg reduced" 1 "ragdolls plasma effect" 1 "turn to gold" 1 } CharacterAttributes { "override footstep sound set" 7 "damage force reduction" .5 "airblast vulnerability multiplier" .5 "move speed bonus" 1.3 "cannot be backstabbed" 1 } } TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge Tag bot_giant } TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge Tag bot_giant } TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge Tag bot_giant } TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge Tag bot_giant } } } Mission { Objective Spy Where spawnbot_1 Where spawnbot_2 BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 66 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_1 Where spawnbot_2 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { Objective Engineer Where spawnbot_1 Where spawnbot_2 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 110 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { Objective Spy Where spawnbot_1 Where spawnbot_2 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 88 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_1 Where spawnbot_2 TFBot { Name "Jumping Sandman Scout" Template T_TFBot_Scout_Jumping_Sandman Attributes DisableDodge } } WaveSpawn { Name 1w1 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 6 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1w1 TotalCurrency 50 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 12 Where flankers_1 Where flankers_2 Squad { TFBot { Template T_TFGateBot_Soldier_Buff_Normal } TFBot { Template T_TFGateBot_Sniper_Bow_Normal } TFBot { Template T_TFGateBot_Sniper_Bow_Normal } } } WaveSpawn { WaitForAllSpawned 2w1 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 26 Support 1 Where spawnbot_1 Where spawnbot_2 TFBot { Skill Normal Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes DisableDodge } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 17 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFGateBot_Giant_Sniper_Huntsman_Spammer } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Scout_Sandman_Hyperl } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 24 MaxActive 11 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Scout_Cola } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where flankers_1 Where spawnbot_2 TFBot { Name Heavy Class Heavy Skill Easy } } WaveSpawn { WaitForAllSpawned 2w3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot_1 Where spawnbot_2 TFBot { Skill Normal Template T_TFBot_Pyro_Flaregun Attributes DisableDodge } } WaveSpawn { WaitForAllSpawned 2w3 TotalCurrency 50 TotalCount 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 50 TotalCount 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Giant_Heavy_Heater_Strong_C } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 1w1 TotalCurrency 50 TotalCount 18 MaxActive 12 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where flankers_1 Where flankers_2 TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } WaveSpawn { Name 1w1 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 16 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Slow_Flare_Barrage_Normal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead 1w1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 11 Where spawnbot_1 Where flankers_1 Where spawnbot_2 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 150 TotalCount 27 MaxActive 11 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_1 Where spawnbot_2 RandomChoice { TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Easy } TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Easy } TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Easy } TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal } TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 1w3 WaitForAllSpawned 1w2 TotalCurrency 100 TotalCount 2 WaitBeforeStarting 0 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Chagred_Blast_Normal } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { WaitForAllSpawned 1w3 TotalCurrency 150 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot_1 Where spawnbot_2 TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Easy } } WaveSpawn { WaitForAllDead 1w3 TotalCurrency 250 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 14 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal } TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Scout_Sandman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 20 Support 1 Where spawnbot_1 Where spawnbot_2 TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun Attributes DisableDodge } } WaveSpawn { TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Giant_Scout_Cola } } WaveSpawn { Name 3w1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Scout_Normal_C } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 100 TotalCount 16 MaxActive 11 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Soldier_Buff_Normal } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 100 TotalCount 7 WaitBeforeStarting 3 Where flankers_1 Where spawnbot_2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 125 TotalCount 1 WaitBeforeStarting 3 Tank { Health 33000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 3 Where spawnbot_1 Where flankers_1 Where spawnbot_2 Where flankers_2 TFBot { Template T_TFGateBot_Pyro_Flog } } WaveSpawn { WaitForAllSpawned 3w2 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 3w2 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 16 WaitBetweenSpawns 4 Support 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 25 Where spawnbot_1 Where flankers_2 TFBot { Template T_TFGateBot_Soldier_Slow_Crit_Barrage_C } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 15 Where spawnbot_1 Where spawnbot_2 TFBot { Skill Normal WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop Tag bot_sentrybuster Attributes DisableDodge } } WaveSpawn { Name 4w1 TotalCurrency 100 TotalCount 34 MaxActive 15 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_1 Where spawnbot_2 RandomChoice { TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun } TFBot { Skill Hard Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { WaitForAllSpawned 4w1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where flankers_1 Where flankers_2 TFBot { Template T_TFGateBot_This_Fucking_Senator } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 20 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Giant_Scout_Fast } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllDead 4w1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 9 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_sentrybuster Attributes DisableDodge } } WaveSpawn { WaitForAllDead 4w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 45 Tank { Health 21000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_1 Where spawnbot_2 Where flankers_1 Where flankers_2 TFBot { Template T_TFGateBot_Pyro_SlowScorch_Crit } } WaveSpawn { WaitForAllDead 4w3 TotalCurrency 0 TotalCount 10 MaxActive 9 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllDead 4w3 TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Buff_Banner Attributes DisableDodge } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 4w3 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Spammer } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 18 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater_Strong_C } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { TotalCurrency 50 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Pyro_Flog } } WaveSpawn { Name 5w1a TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_1 Where spawnbot_2 TFBot { ClassIcon scout Name Scout Class Scout Skill Normal Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { WaitForAllDead 5w1a TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Sniper_Bow_Hard_Crit } } WaveSpawn { WaitForAllDead 5w1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 2 Tank { Health 43000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where flankers_1 Where flankers_2 TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_C } } WaveSpawn { Name 5w3 WaitForAllDead 5w2 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 6 Where flankers_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Chief_Blast_Demo } } WaveSpawn { Name 5w3 WaitForAllDead 5w2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 11 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Pyro_ALwaysExpertCrit } } WaveSpawn { Name 5w4 WaitForAllDead 5w3 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name 5w4 WaitForAllDead 5w3 TotalCurrency 50 TotalCount 28 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where flankers_1 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Skill Normal Template T_TFBot_Demoman } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 100 TotalCount 28 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot_1 Where spawnbot_2 TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk Attributes AlwaysCrit Attributes DisableDodge Skill Normal } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 9 Where flankers_1 Where flankers_2 Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow_Flare_Barrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_1 Where flankers_2 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Scout_FAN } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 3 WaitBeforeStarting 30 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFBoss_Least_Burnd_Out_Missionmaker } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Where flankers_1 Where flankers_2 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 49 WaitBetweenSpawns 33 Where flankers_1 Where flankers_2 TFBot { Template T_TFBot_Giant_Pyro_Slow_Flare_Barrage Skill Easy } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 5 WaitBeforeStarting 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFBot_Pyro_Phlog_Crit } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 5 WaitBeforeStarting 5 Where flankers_1 Where flankers_2 TFBot { Template T_TFBot_Pyro_Phlog_Crit } } WaveSpawn { TotalCurrency 50 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 38 WaitBetweenSpawns 26 Support 1 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Template T_TFBot_Pyro Attributes DisableDodge Attributes AlwaysFireWeapon } TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman } TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 70 WaitBetweenSpawns 10 Support 1 Where spawnbot_1 Where spawnbot_2 Squad { TFBot { Skill Hard Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "cannot pick up intelligence" 1 "ubercharge rate penalty" .01 } } } } } }