#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No Templates { Sentry_Giant { Class Pyro Name "Giant Sentry" ClassIcon sentry_gun Tag disprobot Health 1 Scale 0.01 Attributes MiniBoss CharacterAttributes { "hand scale" 0 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 "dmg taken increased" 0.0003 "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "health drain" -30000 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4Intro Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 20 Squad { TFBot { Template Sentry_Giant CharacterAttributes { "cancel falling damage" 1 } } } } } }