//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 20000 RespawnWaveTime 13 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { WeaponRestrictions MeleeOnly Scale 0.75 Health 250 Skill Expert Name "Micro Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.25 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 } } T_TFBot_Mini_SentryBuster { WeaponRestrictions MeleeOnly Health 500 Skill Expert Name "Mini Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.5 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 } } T_TFGateBot_Scout_Normal { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Santa Heavy" Class HeavyWeapons BehaviorModifiers Mobber Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "set item tint RGB" 12073019 "attach particle effect" 30 } } MVM_TF_Moonraker { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Moonraker Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name Moonman Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Skill Expert Name Pirate Class Demoman Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCurrency 400 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "critboost on kill" 3 } } } } WaveSpawn { Where spawnbot TotalCurrency 400 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 2.0 ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.4 "clip size upgrade atomic" 5.0 } } } } WaveSpawn { Where spawnbot TotalCurrency 400 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 ItemName tf_weapon_scattergun "fire rate bonus" 0.1 "faster reload rate" 0.6 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } } } } WaveSpawn { Where spawnbot TotalCurrency 400 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 1.5 ItemName tf_weapon_minigun } } } } WaveSpawn { Where spawnbot TotalCurrency 400 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Chief_Tavish Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 5 ItemName "ali baba's wee booties" "airblast pushback scale" 2.0 } } } } WaveSpawn { Where spawnbot TotalCurrency 400 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { AutoJumpMax 0 AutoJumpMin 0 Template T_TFBot_Soldier_BurstFire Attributes "AutoJump" ItemAttributes { "damage bonus" 2 ItemName tf_weapon_shovel "effect bar recharge rate increased" 0.1 } } } } WaveSpawn { Where spawnbot TotalCurrency 400 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Metalbeard } } } WaveSpawn { Where spawnbot TotalCurrency 9999 TotalCount 999 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } } } WaveSpawn { Where spawnbot TotalCurrency 9999 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Attributes "AlwaysCrit" ItemAttributes { "move speed bonus" 0.5 ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.1 "faster reload rate" 0.6 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } } } } WaveSpawn { Where spawnbot TotalCurrency 9999 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Where spawnbot TotalCurrency 9999 TotalCount 999 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Chief_Soldier_Atomic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300000 Name "Destrustion Soldier" Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { "damage bonus" 99.9 ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.0 "faster reload rate" 0.0 "projectile spread angle penalty" 75 "clip size upgrade atomic" 99.0 } } } } } } //This file has been generated by http://mvm.tf