//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Advanced 1 Templates { } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 8 TFBot { AutoJumpMin NaN AutoJumpMax NaN Template T_TFBot_Spy Item "the enforcer" Item "conniver's kunai" Item "the sneaky spats of sneaking" Item "hong kong cone" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Scout WaitForAllSpawned 20 WaitForAllDead 20 TotalCurrency 1000 TotalCount 400 MaxActive 20 SpawnCount 20 WaitBeforeStarting 6 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_main2 Where spawnbot Squad { TFBot { ClassIcon scout Health 330 AutoJumpMin 1 AutoJumpMax 2 Name Scout Scale 1 Class Scout Skill Normal MaxVisionRange 2 BehaviorModifiers Push Item "the soda popper" Item "bonk! atomic punch" Item "the sandman" Item "bonk helm" Item "the virtual viewfinder" } TFBot { AutoJumpMin 1 AutoJumpMax 3 Scale 1 MaxVisionRange 2 Template T_TFBot_Medic_Vaccinator_Bullet CharacterAttributes { "ubercharge rate bonus" 80 "heal rate bonus" 3 "medigun bullet resist passive" 3 "medigun bullet resist deployed" 3 } Item "the crusader's crossbow" Item "the vaccinator" Item "the vita-saw" Item "berliner's bucket helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Soldier WaitForAllSpawned 7 WaitForAllDead 10 TotalCurrency 600 TotalCount 25 MaxActive 5 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 300 AutoJumpMin 1 AutoJumpMax 1 Name Soldier Scale 1 Class Soldier Skill Normal MaxVisionRange 2 WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the reserve shooter" Item "tyrantium helmet" } } } WaveSpawn { Name Heatyweapons WaitForAllSpawned 7 WaitForAllDead 14 TotalCurrency 600 TotalCount 25 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main1 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon heavyweapons Health 400 AutoJumpMin 1 AutoJumpMax 1 Name HeatyWeapons Scale 1 Class HeavyWeapons Skill Normal MaxVisionRange 2 Item "the huo long heatmaker" Item "the dalokohs bar" Item "gloves of running urgently" Item "football helmet" } } } WaveSpawn { Name "Pistol Scout" WaitForAllSpawned 14 WaitForAllDead 16 TotalCurrency 600 TotalCount 30 MaxActive 7 SpawnCount 7 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot Squad { TFBot { ClassIcon scout Health 250 AutoJumpMin 1 AutoJumpMax 2 Name "Pistol Scout" Scale 1 Class Scout Skill Normal MaxVisionRange 2 WeaponRestrictions SecondaryOnly Item "pretty boy's pocket pistol" Item "bonk helm" Item "the virtual viewfinder" } } } WaveSpawn { Name Pyro WaitForAllSpawned 3 WaitForAllDead 3 TotalCurrency 600 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_main0_squad Where spawnbot Squad { TFBot { ClassIcon pyro Health 230 AutoJumpMin 1 AutoJumpMax 1 Name Pyro Scale 1 Class Pyro Skill Normal MaxVisionRange 2 WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Item "the phlogistinator" Item "the reserve shooter" Item "brigade helm" Item "pyrovision goggles" } } } WaveSpawn { Name "Bat Scout" WaitForAllSpawned 5 WaitForAllDead 13 TotalCurrency 600 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout_bat Health 250 AutoJumpMin 1 AutoJumpMax 2 Name "Bat Scout" Scale 1 Class Scout Skill Normal MaxVisionRange 2 WeaponRestrictions MeleeOnly Item "the atomizer" Item "bonk helm" Item "the virtual viewfinder" } } } WaveSpawn { Name "Wealthy Knight" WaitForAllSpawned 10 WaitForAllDead 13 TotalCurrency 600 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 300 AutoJumpMin 1 AutoJumpMax 1 Name "Wealthy Knight" Scale 1.4 Class Demoman Skill Normal MaxVisionRange 2 Item "the bootlegger" Item "the tide turner" Item "the eyelander" Item "spiral sallet" } TFBot { AutoJumpMin NaN AutoJumpMax NaN Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" Item "the crusader's crossbow" Item "the vaccinator" Item "the vita-saw" Item "berliner's bucket helm" } } } WaveSpawn { Name "Pistol Scout" WaitForAllSpawned 30 WaitForAllDead 40 TotalCurrency 600 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 4 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 250 AutoJumpMin 1 AutoJumpMax 2 Name "Pistol Scout" Scale 1 Class Scout Skill Normal MaxVisionRange 2 WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Item "pretty boy's pocket pistol" Item "bonk helm" Item "the virtual viewfinder" } } } WaveSpawn { Name "Kunai Spy" WaitForAllSpawned 12 WaitForAllDead 12 TotalCurrency 600 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 Support 1 Where spawnbot_mission_spy Squad { TFBot { ClassIcon spy Health 250 AutoJumpMin 1 AutoJumpMax 3 Name "Kunai Spy" Scale 1 Class Spy Skill Normal MaxVisionRange 2 Item "the enforcer" Item "conniver's kunai" Item "the sneaky spats of sneaking" Item "the federal casemaker" } } } WaveSpawn { Name "Hyper Champ" WaitForAllSpawned 7 WaitForAllDead 10 TotalCurrency 600 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon heavy_champ Health 450 AutoJumpMin 1 AutoJumpMax 1 Name "Hyper Champ" Scale 1 Class HeavyWeapons Skill Normal MaxVisionRange 2 WeaponRestrictions MeleeOnly Item "gloves of running urgently" Item "football helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank WaitForAllSpawned 1 WaitForAllDead 1 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { Tank { Health 25000 Name Tank Speed 46 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Soldier WaitForAllSpawned 16 WaitForAllDead 30 TotalCurrency 600 TotalCount 100 MaxActive 16 SpawnCount 16 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "tyrantium helmet" } TFBot { AutoJumpMin NaN AutoJumpMax NaN Template T_TFBot_Medic_BigHeal Item "the crusader's crossbow" Item "the vaccinator" Item "the vita-saw" Item "berliner's bucket helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Pyro WaitForAllSpawned 16 WaitForAllDead 40 TotalCurrency 600 TotalCount 80 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 230 AutoJumpMin 1 AutoJumpMax 1 Name Pyro Scale 1 Class Pyro Skill Normal MaxVisionRange 2 WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "brigade helm" Item "pyrovision goggles" } } } WaveSpawn { Name Soldier WaitForAllSpawned 16 WaitForAllDead 80 TotalCurrency 600 TotalCount 80 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 400 AutoJumpMin 1 AutoJumpMax 1 Name Soldier Scale 1 Class Soldier Skill Normal MaxVisionRange 2 WeaponRestrictions SecondaryOnly Item "the reserve shooter" Item "tyrantium helmet" } } } WaveSpawn { Name "Hyper Soda Scout" WaitForAllSpawned 10 WaitForAllDead 30 TotalCurrency 600 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 230 AutoJumpMin 1 AutoJumpMax 2 Name Scout Scale 1 Class Scout Skill Normal MaxVisionRange 2 Item "the soda popper" Item "bonk! atomic punch" Item "the sandman" Item "bonk helm" Item "the virtual viewfinder" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllSpawned 1 WaitForAllDead 1 TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 40000 AutoJumpMin 1 AutoJumpMax 1 Name "Black Boss" Scale 2 Class Soldier Skill Normal MaxVisionRange 1 BehaviorModifiers Push Tag "bot_giant" Item "the black box" Item "the buff banner" Item "the market gardener" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Spammer Boss" WaitForAllSpawned 1 WaitForAllDead 1 TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 99000 AutoJumpMin 1 AutoJumpMax 1 Name "Spammer Boss" Scale 2 Class Demoman Skill Normal MaxVisionRange 2 Tag "bot_giant" Item "the iron bomber" Item "the scottish resistance" Item "the ullapool caber" Item "spiral sallet" } } } WaveSpawn { Name "Bowman Crit" WaitForAllSpawned 10 WaitForAllDead 50 TotalCurrency 600 TotalCount 100 MaxActive 20 SpawnCount 20 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 250 AutoJumpMin 1 AutoJumpMax 1 Name Sniper Scale 1.6 Class Sniper Skill Normal MaxVisionRange 2 Attributes "AlwaysCrit" Item "the huntsman" Item "the razorback" Item "the bushwacka" Item "the full head of steam" } TFBot { AutoJumpMin 1 AutoJumpMax 3 Scale 1 MaxVisionRange 2 Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "the vaccinator" "uber duration bonus" 5 } Item "the crusader's crossbow" Item "the vaccinator" Item "the vita-saw" Item "berliner's bucket helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Kunai Spy" WaitForAllSpawned 10 WaitForAllDead 100 TotalCurrency 400 TotalCount 100 MaxActive 5 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_mission_spy Squad { TFBot { ClassIcon spy Health 230 AutoJumpMin 1 AutoJumpMax 1 Name Spy Scale 1 Class Spy Skill Normal MaxVisionRange 2 Item "the enforcer" Item "conniver's kunai" Item "the federal casemaker" Item "the sneaky spats of sneaking" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Pyro WaitForAllSpawned 20 WaitForAllDead 200 TotalCurrency 400 TotalCount 400 MaxActive 20 SpawnCount 20 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 230 AutoJumpMin 1 AutoJumpMax 1 Name Pyro Scale 1 Class Pyro Skill Normal MaxVisionRange 2 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "damage bonus" 5 "clip size bonus" 9 "fire rate bonus" 5 } Item "the reserve shooter" Item "brigade helm" Item "pyrovision goggles" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 9 "clip size bonus" 9 "fire rate bonus" 9 } ItemAttributes { ItemName "the vaccinator" "medigun charge is crit boost" 9 } Item "the crusader's crossbow" Item "the vaccinator" Item "the vita-saw" Item "berliner's bucket helm" } } } WaveSpawn { Name "Kunai Spy" WaitForAllSpawned 16 WaitForAllDead 64 TotalCurrency 400 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 10 Support 1 Where spawnbot_mission_spy Squad { TFBot { ClassIcon spy Health 125 Name "Kunai Spy" Class Spy Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank WaitForAllSpawned 1 WaitForAllDead 3 TotalCurrency 5000 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { Tank { Health 29000 Name Tank Speed 30 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Scout WaitForAllSpawned 12 WaitForAllDead 100 TotalCurrency 600 TotalCount 200 MaxActive 12 SpawnCount 12 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout Health 230 AutoJumpMin 1 AutoJumpMax 2 Name Scout Scale 1 Class Scout Skill Normal MaxVisionRange 2 Item "the soda popper" Item "bonk! atomic punch" Item "the sandman" Item "bonk helm" Item "the virtual viewfinder" } TFBot { AutoJumpMin NaN AutoJumpMax NaN Template T_TFBot_Medic_Vaccinator_Bullet Item "the crusader's crossbow" Item "the vaccinator" Item "the vita-saw" Item "berliner's bucket helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Black Boss" WaitForAllSpawned 1 TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox Health 999000 AutoJumpMin 1 AutoJumpMax 1 Name Soldier Scale 2 Class Soldier Skill Normal MaxVisionRange 2 ItemAttributes { ItemName "the black box" "damage bonus" 9 "clip size bonus" 9 "fire rate bonus" 9 } Item "the black box" Item "the concheror" Item "the market gardener" Item "tyrantium helmet" } } } WaveSpawn { Name "Spammer Boss" WaitForAllSpawned 1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 99000 AutoJumpMin 1 AutoJumpMax 1 Name "Spammer Boss" Scale 2 Class Demoman Skill Normal MaxVisionRange 2 ItemAttributes { ItemName "the iron bomber" "damage bonus" 9 "clip size bonus" 9 "fire rate bonus" 9 } ItemAttributes { ItemName "the scottish resistance" "damage bonus" 9 "clip size bonus" 9 "fire rate bonus" 9 } Item "the iron bomber" Item "the scottish resistance" Item "the ullapool caber" Item "spiral sallet" } } } } } //This file has been generated by http://mvm.tf