//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Mission { Objective Sniper Where spawnbot_left BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 28 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Micro_SentryBuster { WeaponRestrictions MeleeOnly Scale 0.75 Health 250 Skill Expert Name "Micro Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.25 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 } } T_TFBot_Mini_SentryBuster { WeaponRestrictions MeleeOnly Health 500 Skill Expert Name "Mini Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.5 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 } } T_TFGateBot_Scout_Normal { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Santa Heavy" Class HeavyWeapons BehaviorModifiers Mobber Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "set item tint RGB" 12073019 "attach particle effect" 30 } } MVM_TF_Moonraker { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Moonraker Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name Moonman Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Skill Expert Name Pirate Class Demoman Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A Where spawnbot TotalCurrency 200 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Skill Hard Template T_TFBot_Pyro } } } WaveSpawn { Name 1A Where spawnbot TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 125 Skill Hard Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 1B Where spawnbot TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllDead 1A Squad { TFBot { Health 200 Skill Normal Name Soldier Class Soldier Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 1B Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 13 WaitForAllDead 1A Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 1B Where spawnbot TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllDead 1A Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1C Where spawnbot_invasion TotalCurrency 500 TotalCount 44 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 1B Squad { TFBot { Health 125 Skill Expert Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 1C Where spawnbot TotalCurrency 600 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 33 WaitBetweenSpawns 10 WaitForAllDead 1B Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1D Where spawnbot TotalCurrency 400 TotalCount 54 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1.2 WaitForAllDead 1C Squad { TFBot { Health 200 Skill Normal Name Soldier Class Soldier Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Skill Hard Template T_TFBot_Pyro } TFBot { Skill Hard Template T_TFBot_Pyro } } } WaveSpawn { Name 1E Where spawnbot TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned 1D Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1E Where spawnbot TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 WaitForAllSpawned 1D Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A Where spawnbot TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 2A Where spawnbot TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Skill Expert Name Soldier Class Soldier Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 2A Where spawnbot TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 2B Where spawnbot TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 2A Squad { TFBot { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 2B Where spawnbot TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 2A Squad { TFBot { Health 200 Skill Expert Name Soldier Class Soldier Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 2B Where spawnbot TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 35 WaitForAllDead 2A Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 2C Where spawnbot_invasion TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 2B Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name 2C Where spawnbot TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 WaitForAllDead 2B Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name 2D Where spawnbot TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 WaitForAllDead 2C Squad { Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2D Where spawnbot_invasion TotalCurrency 200 TotalCount 42 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 2C Squad { TFBot { Skill Expert Template T_TFBot_Pyro } } } WaveSpawn { Name 2D Where spawnbot TotalCurrency 300 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 30 WaitForAllDead 2C Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2E Where spawnbot TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 2D Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { Name 2E Where spawnbot TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6.8 WaitForAllDead 2D Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name 2F Where spawnbot TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead 2E Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 2F Where spawnbot TotalCurrency 400 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 3.5 WaitForAllDead 2E Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name 2G Where spawnbot TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 WaitForAllDead 2F Squad { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 2H Where spawnbot TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned 2G Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2H Where spawnbot TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 WaitForAllDead 2G Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2H Where spawnbot TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 12 WaitForAllDead 2G Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2I Where spawnbot TotalCurrency 50 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 2H Squad { TFBot { Health 300 Skill Expert Name Heavy Class HeavyWeapons Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 2I Where spawnbot TotalCurrency 200 TotalCount 36 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 2H Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { Name 2I Where spawnbot TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 11 WaitForAllDead 2H Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2J-1 Where spawnbot TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead 2I Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2J-2 Where spawnbot TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 WaitForAllDead 2I Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name 2K Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 2J-2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2K Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 2J-1 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name 2L-Support Where spawnbot TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllDead 2K Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } WaveSpawn { Name 2L Where spawnbot TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 WaitForAllDead 2K Squad { TFBot { Health 200 Skill Expert Name Soldier Class Soldier Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2L Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 6 WaitForAllDead 2K Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2M Where spawnbot TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 2L Squad { TFBot { Health 300 Skill Expert Name Heavy Class HeavyWeapons Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 2M Where spawnbot TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 2L Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name 2N Where spawnbot TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllSpawned 2M Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2N Where spawnbot TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllDead 2M Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 2O Where spawnbot TotalCurrency 100 TotalCount 60 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 WaitForAllDead 2N Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { Name 2P Where spawnbot_invasion TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 WaitForAllDead 2O Squad { TFBot { Health 125 Skill Expert Name Scout Class Scout Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 2Q Where spawnbot_invasion TotalCurrency 100 TotalCount 60 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 WaitForAllDead 2P Squad { TFBot { Health 200 Skill Expert Name Soldier Class Soldier Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 2R-1 Where spawnbot TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 35 WaitForAllDead 2Q Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2R-2 Where spawnbot_invasion TotalCurrency 100 TotalCount 65 MaxActive 8 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 WaitForAllDead 2Q Squad { TFBot { Health 200 Skill Expert Name Soldier Class Soldier Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 2R-2 Where spawnbot TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 WaitForAllDead 2Q Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2R-2 Where spawnbot TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 8 WaitForAllDead 2Q Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2S Where spawnbot TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 2R-2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name 2S Where spawnbot TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead 2R-2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2T-1 Where spawnbot TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 2S Squad { Tank { Health 45000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2T-2 Where spawnbot_invasion TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 WaitForAllDead 2S Squad { TFBot { Health 300 Skill Expert Name Heavy Class HeavyWeapons Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 2T-2 Where spawnbot TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 10 WaitForAllDead 2S Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2T-2 Where spawnbot TotalCurrency 70 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 6 WaitForAllDead 2S Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name 2U-Support Where spawnbot_invasion TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 WaitForAllDead 2T-2 Support 1 Squad { TFBot { Skill Expert Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name 2U-Support Where spawnbot TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead 2T-2 Support 1 Squad { TFBot { Template T_TFBot_Spy } } } WaveSpawn { Name 2U Where spawnbot TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 WaitForAllDead 2T-2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2U Where spawnbot TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 10 WaitForAllDead 2T-2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } } } //This file has been generated by http://mvm.tf