#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6_b2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Demoman Name "Last Emperor Major Bomber II" ClassIcon demo_bomber Skill Expert Health 3000 ChangeAttributes { Name "Knife" Delay 0 Repeats 1 IfHealthBelow 2000 } EventChangeAttributes { Default { Item "Prince Tavish's Crown" Item "the king of scotland cape" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.1 "fire rate bonus" 0.1 "clip size upgrade atomic" 26 "is australium item" 1 "item style override" 1 "damage bonus" 2 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "projectile gravity native" 0.2 "grenade bounce speed" 1 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.01 } } Knife { Item "Prince Tavish's Crown" Item "the king of scotland cape" Item "The Eyelander" Item "ali baba's wee booties" Item "the chargin' targe" WeaponRestrictions Meleeonly Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "no charge impact range" 1 "charge impact damage increased" 100.0 "charge recharge rate increased" 1.5 } ItemAttributes { ItemName "The Eyelander" "fire rate bonus" 0.4 "is australium item" 1 "item style override" 1 "apply look velocity on damage" 1450 "apply z velocity on damage" 1050 "damage bonus" 5 "attach particle effect" 1 "heal on hit for rapidfire" 5000 "heal on kill" 2000 "melee cleave attack" 1 "mult smack time" 0.1 "damage causes airblast" 1 } CharacterAttributes { "health regen" 500 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "dmg taken from fire reduced" 0.6 "dmg taken from crit reduced" 0 "dmg taken from blast reduced" 0.6 "dmg taken from bullets reduced" 0.6 } } } } } } }