#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
WaveSchedule
{
	StartingCurrency	7000
	RespawnWaveTime	10
	CanBotsAttackWhileInSpawnRoom	no
	FixedRespawnWaveTime	Yes
	MaxRedPlayers 12
	MaxSpectators 1
	EnableDominations 1
	SniperAllowHeadshots 1
	ImprovedAirblast 1
	NoRedBotsRandomCrit 1
	NoRomevisionCosmetics 1 
	RobotLimit 44
	FixedBuybacks 1
	UpgradeStationKeepWeapons 1

	PrecacheModel "models/bots/soldier/goliatron2022_v3.mdl"	
	PrecacheModel "models/bots/demo/bot_sentry_buster_flash.mdl"
	PrecacheModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl"
	PrecacheModel "models/bots/heavy_boss/bot_heavy_boss_gibby.mdl"
	PrecacheModel "models/bots/demo_boss/bot_demo_boss_gibby.mdl"
	PrecacheModel "models/bots/pyro_boss/bot_pyro_boss_gibby.mdl"
	PrecacheModel "models/bots/heavy_boss/bot_heavy_goliath.mdl"
	PrecacheModel "models/weapons/w_models/w_wasp_launcher_rocket.mdl"
	PrecacheModel "models/weapons/w_models/w_atomball_blu.mdl"

	PrecacheModel "models/weapons/c_models/c_ultimatum_flaregun/c_ultimatum_flaregun.mdl"
	PrecacheModel "models/weapons/c_models/c_heatseeking.mdl"
	PrecacheModel "models/weapons/c_models/c_ash_m/c_ash_m.mdl"
	PrecacheModel "models/weapons/c_models/c_argent_axe/c_argent_axe.mdl"
	PrecacheModel "models/weapons/c_models/c_big_man/c_big_man.mdl"
	PrecacheModel "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl"
	PrecacheModel "models/weapons/c_models/c_critbanner/c_critbanner.mdl"
	PrecacheModel "models/weapons/c_models/c_hornetnest/c_atom_launcher.mdl"

	PrecacheModel "models/buildables/teleporter_light.mdl"

	PrecacheModel "models/weapons/c_models/c_firelauncher/c_firelauncher.mdl"

	PrecacheSound "npc/attack_helicopter/aheli_megabomb_siren1.wav"
	PrecacheSound "doom_song12.mp3"
	PrecacheSound "doom_song13.mp3"
	PrecacheSound "doom_song15.mp3"
	PrecacheSound "argent_axe_deploy.wav"
	PrecacheSound "argent_axe_hit.wav"
	PrecacheSound "argent_axe_fire.wav"
	PrecacheSound "cluster_fire2.wav"
	PrecacheSound "cluster_fire1.wav"
	PrecacheSound "marauder_entrance.mp3"

	DisableSound "Announcer.RoundBegins3Seconds"
	DisableSound "Announcer.MVM_Bomb_Alert_Entered"				
	DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch"			
	DisableSound "Announcer.MVM_Bomb_Alert_Deploying"

	Advanced	1
	ClassLimit
	{
		Heavyweapons 3
		Medic 3
		Spy 1
		Engineer 2
		Scout 2
		Sniper 2
	}
	ExtraSpawnPoint 
	{
		Name "spawnbot_giga" // 14060.207031 -4648.780273 1800.897705
		TeamNum 3
		X	"-14.645878"
		Y	"-262.894897"
		Z	"648.031311" // 449
	}
	ExtraSpawnPoint 
	{
		Name "spawnbot_giga_support"
		TeamNum 3
		X	"827"
		Y	"1095"
		Z	"641" // 449
	}
	ExtraSpawnPoint 
	{
		Name "spawnbot_red" // 14060.207031 -4648.780273 1800.897705
		TeamNum 3
		X	"-102.092758"
		Y	"-2348.859619"
		Z	"545.709839" // 449
	}
	PlayerAttributes  
	{
		"ammo regen" 1
		"hidden primary max ammo bonus" 5
		"hidden secondary max ammo penalty" 5
	}
	FlagResetTime
	{
		Name "intel"
		ResetTime 0
	}
	PointTemplates 
	{
		RandomTeleport
		{
			NoFixup 1
			ambient_generic
            {
                "targetname" "teleported_sound"
                "spawnflags" "49"
                "radius" "99999"
                "message" "mvm\mvm_tele_deliver.wav"
                "health" "10"
            }
			logic_case
			{
				"targetname" "random_teleport"
				"oncase01" "!activator,$TeleportToEntity,telespot01,0,-1"
				"oncase01" "teleported_sound,PlaySound,,0,-1"
				"oncase02" "!activator,$TeleportToEntity,telespot02,0,-1"
				"oncase02" "teleported_sound,PlaySound,,0,-1"
				"oncase03" "!activator,$TeleportToEntity,telespot03,0,-1"
				"oncase03" "teleported_sound,PlaySound,,0,-1"
				"oncase04" "!activator,$TeleportToEntity,telespot04,0,-1"
				"oncase04" "teleported_sound,PlaySound,,0,-1"
				"oncase05" "!activator,$TeleportToEntity,telespot05,0,-1"
				"oncase05" "teleported_sound,PlaySound,,0,-1"
				"oncase06" "!activator,$TeleportToEntity,telespot06,0,-1"
				"oncase06" "teleported_sound,PlaySound,,0,-1"
				"oncase07" "!activator,$TeleportToEntity,telespot07,0,-1"
				"oncase07" "teleported_sound,PlaySound,,0,-1"
				"oncase08" "!activator,$TeleportToEntity,telespot08,0,-1"
				"oncase08" "teleported_sound,PlaySound,,0,-1"
				"oncase09" "!activator,$TeleportToEntity,telespot09,0,-1"
				"oncase09" "teleported_sound,PlaySound,,0,-1"
				"oncase10" "!activator,$TeleportToEntity,telespot10,0,-1"
				"oncase10" "teleported_sound,PlaySound,,0,-1"
				"oncase11" "!activator,$TeleportToEntity,telespot11,0,-1"
				"oncase11" "teleported_sound,PlaySound,,0,-1"
				"oncase12" "!activator,$TeleportToEntity,telespot12,0,-1"
				"oncase12" "teleported_sound,PlaySound,,0,-1"
				"oncase13" "!activator,$TeleportToEntity,telespot13,0,-1"
				"oncase13" "teleported_sound,PlaySound,,0,-1"
				"oncase14" "!activator,$TeleportToEntity,telespot14,0,-1"
				"oncase14" "teleported_sound,PlaySound,,0,-1"
				"oncase15" "!activator,$TeleportToEntity,telespot15,0,-1"
				"oncase15" "teleported_sound,PlaySound,,0,-1"
				"oncase16" "!activator,$TeleportToEntity,telespot16,0,-1"
				"oncase16" "teleported_sound,PlaySound,,0,-1"
			}
			info_target
			{
				"targetname" "telespot01"
				"origin" "305 1465 712" // +
			}
			info_target
			{
				"targetname" "telespot02"
				"origin" "-1403 197 644" // +
			}
			info_target
			{
				"targetname" "telespot03"
				"origin" "1107 -728 615" // +
			}
			info_target
			{
				"targetname" "telespot04"
				"origin" "-1265-894 804" // +
			}
			info_target
			{
				"targetname" "telespot05"
				"origin" "524 -1255 420" // +
			}
			info_target
			{
				"targetname" "telespot06"
				"origin" "-768-1245 420" // +
			}
			info_target
			{
				"targetname" "telespot07"
				"origin" "-74 -1907 488" // +
			}
			info_target
			{
				"targetname" "telespot08"
				"origin" "-36 444 424" // +
			}
			info_target
			{
				"targetname" "telespot09"
				"origin" "-80 -2407 555" // +
			}
			info_target
			{
				"targetname" "telespot10"
				"origin" "-76 -725 426" // +
			}
			info_target
			{
				"targetname" "telespot11"
				"origin" "889 376 402" // +
			}
			info_target
			{
				"targetname" "telespot12"
				"origin" "24 1983 423" // +
			}
			info_target
			{
				"targetname" "telespot13"
				"origin" "-1008 -1963 519" // +
			}
			info_target
			{
				"targetname" "telespot14"
				"origin" "-903 -163 428" // +
			}
			info_target
			{
				"targetname" "telespot15"
				"origin" "289 606 612" // +
			}
			info_target
			{
				"targetname" "telespot16"
				"origin" "1191 -1307 614"
			}
		}

		allyspawner
		{
			NoFixup 1
			prop_dynamic
			{
				"targetname" "spawnprop1"
				"classname" "prop_dynamic"
				"model" "models/props_mvm/robot_spawnpoint.mdl"
				"DefaultAnim" "idle"
				"disableshadows" "1"
				"DisableBoneFollowers" "1"
				"solid" "1"
				"spawnflags" "0"
			}
			prop_dynamic
			{
				"targetname" "spawnprop2"
				"classname" "prop_dynamic"
				"model" "models/buildables/teleporter_light.mdl"
				"DefaultAnim" "running"
				"disableshadows" "1"
				"DisableBoneFollowers" "1"
				"solid" "0"
				"spawnflags" "0"
			}
		}	
		Fence_Big_Long
		{
			NoFixup 1
			prop_dynamic
			{
				"model" "models\props_coalmines\wood_fence_256.mdl"
				"solid" "6"
			}
		}
		Fence_Big_Med
		{
			NoFixup 1
			prop_dynamic
			{
				"model" "models\props_coalmines\wood_fence_128.mdl"
				"solid" "6"
			}
		}
		Fence_Small_Short
		{
			NoFixup 1
			prop_dynamic
			{
				"model" "models/props_coalmines/wood_fence_short_64.mdl"
				"solid" "6"
			}
		}
		ClusterBomb
		{
			NoFixup 1
			KeepAlive 1
			OnParentKilledOutput
			{
				Target "clusterbomb"
				Action "FireUser1"
				Delay 0.01
			}
			tf_point_weapon_mimic
			{
				"targetname" "clusterbomb"
				"origin" "0 0 2"
				"speedmin" "-500"
				"speedmax" "500"
				"WeaponType" "1"
				"SplashRadius" "188"
				"ModelOverride" "models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl"
				"ModelScale" "1"
				"Damage" "100"
				"teamnum" "3"
				"OnUser1" "!self,FireMultiple,15,0,1"
				"OnUser1" "!self,FireUser1,,0,1"
				"OnUser1" "!self,kill,,5,1"
			}
		}
		SongLoop
		{
			NoFixup 1
			ambient_generic
            {
                "targetname" "reverb_music"
                "spawnflags" "49"
                "radius" "99999"
                "message" "doom_song12.mp3"
                "health" "10"
            }
			logic_relay
			{
				"targetname" "musicloop"
				"OnUser1" "reverb_music,PlaySound,,0,-1"
				"OnUser1" "!self,FireUser1,,188,-1"
			}
			logic_relay
			{
				"targetname" "startmusic"
				"OnTrigger" "reverb_music,Volume,10,0,-1"
				"OnTrigger" "musicloop,Enable,,0,-1"
				"OnTrigger" "musicloop,FireUser1,,0.01,-1"
				"OnTrigger" "door_boss_relay_open,Trigger,,0,-1"
			}
			logic_relay
			{
				"targetname" "stopmusic"
				"OnSpawn" "reverb_music,Volume,0,0,-1"
				"OnTrigger" "reverb_music,Volume,0,0,-1"
				"OnTrigger" "musicloop,CancelPending,,0,-1"
				"OnTrigger" "musicloop,Disable,,0.01,-1"
				"OnTrigger" "door_boss_relay_close,Trigger,,0,-1"
			}
		}
		SongLoopBuildUp
		{
			NoFixup 1
			ambient_generic
            {
                "targetname" "reverb_music_build_up"
                "spawnflags" "49"
                "radius" "99999"
                "message" "doom_song15.mp3"
                "health" "10"
            }
			logic_relay
			{
				"targetname" "musicloop_build_up"
				"OnUser1" "reverb_music_build_up,PlaySound,,0,-1"
				"OnUser1" "!self,FireUser1,,188,-1"
			}
			logic_relay
			{
				"targetname" "startmusic_build_up"
				"OnTrigger" "reverb_music_build_up,Volume,10,0,-1"
				"OnTrigger" "musicloop_build_up,Enable,,0,-1"
				"OnTrigger" "musicloop_build_up,FireUser1,,0.01,-1"
				"OnTrigger" "door_boss_relay_open,Trigger,,0,-1"
			}
			logic_relay
			{
				"targetname" "stopmusic_build_up"
				"OnSpawn" "reverb_music_build_up,Volume,0,0,-1"
				"OnTrigger" "reverb_music_build_up,Volume,0,0,-1"
				"OnTrigger" "musicloop_build_up,CancelPending,,0,-1"
				"OnTrigger" "musicloop_build_up,Disable,,0.01,-1"
				"OnTrigger" "door_boss_relay_close,Trigger,,0,-1"
			}
		}
		SongLoopBoss
		{
			NoFixup 1
			ambient_generic
            {
                "targetname" "reverb_music_boss"
                "spawnflags" "49"
                "radius" "99999"
                "message" "doom_song13.mp3"
                "health" "10"
            }
			logic_relay
			{
				"targetname" "musicloop_boss"
				"OnUser1" "reverb_music_boss,PlaySound,,0,-1"
				"OnUser1" "!self,FireUser1,,188,-1"
			}
			logic_relay
			{
				"targetname" "startmusic_boss"
				"OnTrigger" "reverb_music_boss,Volume,10,0,-1"
				"OnTrigger" "musicloop_boss,Enable,,0,-1"
				"OnTrigger" "musicloop_boss,FireUser1,,0.01,-1"
				"OnTrigger" "door_boss_relay_open,Trigger,,0,-1"
			}
			logic_relay
			{
				"targetname" "stopmusic_boss"
				"OnSpawn" "reverb_music_boss,Volume,0,0,-1"
				"OnTrigger" "reverb_music_boss,Volume,0,0,-1"
				"OnTrigger" "musicloop_boss,CancelPending,,0,-1"
				"OnTrigger" "musicloop_boss,Disable,,0.01,-1"
				"OnTrigger" "door_boss_relay_close,Trigger,,0,-1"
			}
		}
		powerup_fix
        {
            logic_timer
            {
                "targetname" "powerup_kill"
                "RefireTime" "20"
                "OnTimer" "item_powerup_rune,kill,,0,-1"
            }
        }
		SpawnShake
		{
			NoFixup 1
			env_shake
			{
				"id" "3"
				"classname" "env_shake"
				"amplitude" "255"
				"duration" "3"
				"frequency" "255"
				"radius" "90000"
				"spawnflags" "5"
				"targetname" "spawn_shake1"
				"origin" "-189.888 17.0933 65"
			}
			env_shake
			{
				"id" "3"
				"classname" "env_shake"
				"amplitude" "25"
				"duration" "0.5"
				"frequency" "255"
				"radius" "90000"
				"spawnflags" "5"
				"targetname" "minishake"
				"origin" "-189.888 17.0933 65"
			}
			env_shake
			{
				"id" "3"
				"classname" "env_shake"
				"amplitude" "255"
				"duration" "10"
				"frequency" "255"
				"radius" "90000"
				"spawnflags" "5"
				"targetname" "spawn_shake2"
				"origin" "-189.888 17.0933 65"
			}
			env_shake
			{
				"id" "3"
				"classname" "env_shake"
				"amplitude" "100"
				"duration" "10"
				"frequency" "255"
				"radius" "90000"
				"spawnflags" "5"
				"targetname" "spawn_shake3"
				"origin" "-189.888 17.0933 65"
			}
		}

	}
	SpawnTemplate  
	{
		Name "allyspawner"
		Origin "-14.645878 -262.894897 580"
		Angles "-3 90 3"
	}
	SpawnTemplate  
	{
		Name "allyspawner"
		Origin "-102.092758 -2348.859619 476"
		Angles "-3 90 3"
	}
	SpawnTemplate  
	{
		Name "allyspawner"
		Origin "827 1095 576"
		Angles "-3 90 3"
	}
	SpawnTemplate  
	{
		Name Fence_Small_Short
		Origin "1071-446 670" // GOOD
		Angles "0 0 0"
	}
	SpawnTemplate  
	{
		Name Fence_Small_Short
		Origin "736 188 670" // GOOD
		Angles "0 180 0"
	}
	//blocking spawnbot_mission_spy
	SpawnTemplate  
	{
		Name Fence_Small_Short
		Origin "-1015 2238 900" // GOOD
		Angles "0 0 0"
	}
	SpawnTemplate  
	{
		Name Fence_Small_Short
		Origin "924 2236 900" // GOOD
		Angles "0 0 0"
	}
	SpawnTemplate powerup_fix
	SpawnTemplate SongLoop
	SpawnTemplate SongLoopBoss
	SpawnTemplate SongLoopBuildUp
	SpawnTemplate RandomTeleport
	SpawnTemplate SpawnShake
	// BOSS WEAPONS
	// trio 1
	CustomWeapon
	{
		Name "BigBurst Launcher"
		OriginalItemName	"Upgradeable TF_WEAPON_ROCKETLAUNCHER"
		"paintkit_proto_def_index" 214
		"set_item_texture_wear" 1

		"faster reload rate"	0.3
		"fire rate bonus" 0.1
		"damage bonus" 2.5
		"clip size upgrade atomic"	8
		"Projectile speed increased"	0.5

		"hold fire until full reload" 1
	}
	CustomWeapon
	{
		Name "Death Ray"
		OriginalItemName	"the pomson 6000"
		"override projectile type" 13

		"item color rgb" 0
		"mod projectile heat seek power" 15
		"mod projectile heat aim error" 360
		"mod projectile heat aim time" 10
		"mod projectile heat aim start time" 0

		"damage bonus"	1.11
		"fire rate bonus"	0.1
		"faster reload rate"	-1
		"Projectile speed increased"	1.5
		"energy weapon penetration"	6
		"ragdolls plasma effect"	1
		"mod no reload DISPLAY ONLY"	1
		"Set DamageType Ignite"	1
	}
	CustomWeapon
	{
		Name "Ultra Atomizer"
		OriginalItemName    "the atomizer"
		"minicrits become crits"    1
		"ragdolls plasma effect"    1
		"damage bonus"    7.66
	}
	// TRIO 2
	CustomWeapon
	{
		Name "Sergant's Rocket Launcher"
		OriginalItemName	tf_weapon_rocketlauncher
		"faster reload rate"	0.5
		"fire rate bonus"	0.2
		"clip size upgrade atomic"	7.0
		"Projectile speed increased"	1.3
		"damage bonus"	1.5

		"hold fire until full reload" 1
	}
	CustomWeapon
	{
		Name "Executor's Axe"
		OriginalItemName	"the scotsman's skullcutter"
		"damage bonus"	6.67
		"bleeding duration" 5
		"heal on hit for rapidfire" 10
	}
	CustomWeapon
	{
		Name "Booster Minigun"
		OriginalItemName	"diamond botkiller minigun mk.i"
		"damage bonus"	2.0
		"heal on kill"	5000
		"critboost on kill"	30
		"speed_boost_on_kill"	30
		"add cond on kill" 5
		"add cond on kill duration" 4
	}
	// TRIO 3
	CustomWeapon
	{
		Name "Homing Burst Launcher"
		OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
		"faster reload rate" 0.3
		"damage bonus" 2.0
		"fire rate bonus" 0.15
		"Projectile speed increased" 0.65
		"clip size upgrade atomic" 12
		"projectile spread angle penalty" 5
		"projectile no deflect" 1
	}
	CustomWeapon
	{
		Name "The Ancient Huntsman"
		OriginalItemName "The Huntsman"
		"fire rate bonus" 0.6
		"arrow mastery" 5
		"faster reload rate" 0.5
		"damage bonus"	2
		"bleeding duration"	5
		"projectile spread angle penalty" 2
		
		"custom item model" "models/weapons/c_models/c_astral_assassin/c_astral_assassin.mdl"
		"custom projectile model" "models/weapons/c_models/c_astral_assassin_projectile/c_astral_assassin_projectile.mdl"
	}
	CustomWeapon
	{
		Name "Firelauncher"
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER"
		"custom item model" "models/weapons/c_models/c_firelauncher/c_firelauncher.mdl"
		"faster reload rate" 3
		"fire rate penalty" 2.5
		"clip size penalty" 0.5
		"apply z velocity on damage" -1000
		"apply look velocity on damage" -1000
		"projectile spread angle penalty" 3
		"override projectile type extra" "spellmeteorshower"
	}
	// TRIO 4
	CustomWeapon
	{
		Name "Caustic Shotgun"
		OriginalItemName "The Reserve Shooter"
		"fire rate bonus" 1.5

		"bullets per shot bonus" 10
		"faster reload rate" 1.5
		"bleeding duration"    10
		"fire rate bonus with reduced health"    1
		"attach particle effect"    702

		"Paintkit_proto_def_index"    226
		"Set_item_texture_wear"    1

		"health on radius damage" 1500
	}
	CustomWeapon
	{
		Name "The Boombastic Cannon"
		OriginalItemName	"the loose cannon"
		"grenade launcher mortar mode"	0
		"fire rate bonus"	0.05
		"damage causes airblast"	1
		"clip size upgrade atomic" 10
		"faster reload rate" 0.3
		"projectile spread angle penalty"	4
		"Blast radius increased"	1.33
		"damage bonus"	2.0

		"hold fire until full reload" 1
	}
	CustomWeapon
	{
		Name "Chief Flamethrower"
		OriginalItemName	"the phlogistinator"
		"damage bonus"	3
		"flame life bonus"	1.5
		"airblast disabled"	0
		"weapon burn dmg increased" 3
	}
	// TRIO 5
	// Segant's Rocket Launcher again
	CustomWeapon
	{
		Name "Chief SMG"
		OriginalItemName	"tf_weapon_smg"
		"damage bonus"	2.0
		"bullets per shot bonus"	2.0
		"faster reload rate"	-0.8
		"fire rate bonus"	0.33
		"heal on kill"	1000
	}
	CustomWeapon
	{
		Name "Brass Gatling Gun"
		OriginalItemName	"the brass beast"
		"projectile penetration"	12
		"damage bonus"	3.8
		"dmg bonus while half dead"	1.5
		"fire rate bonus"	1.6
		"weapon spread bonus"	0.6
	}
	// TRIO 6
	// cpt punch
	CustomWeapon
	{
		Name "Barrage Launcher"
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER"
		"clip size upgrade atomic" 26.0
		"faster reload rate" 0.3
		"fire rate bonus" 0.175
		"projectile speed increased" 0.3
		"projectile spread angle penalty" 5
	}
	CustomWeapon
	{
		Name "Ultra FaN"
		OriginalItemName "festive force-a-nature"
		"mod mini-crit airborne" 1
		"mod shovel damage boost" 1
		"mod medic killed revenge" 1
		"mod shovel speed boost" 1
		"sniper fires tracer" 1
		"bullets per shot bonus" 3.5
		"spread penalty" 0.5
		"crit from behind" 1
		"damage bonus" 3.0
	}
	// TRIO 7
	CustomWeapon
	{
		Name "Boosted Nuke Device"
		OriginalItemName	"the original"
		"damage bonus"	10.0
		"clip size penalty"	0.75
		"Blast radius increased"	1.5
		"Projectile speed decreased"	0.5
		"fire rate penalty"	2.5
		"minicrits become crits"	2
		"mod medic healed damage bonus"	3.0
		"heal on hit for slowfire"	200
		"explosion particle" "rd_robot_explosion"
	}
	CustomWeapon
	{
		Name "Blast Shotgun"
		OriginalItemName	tf_weapon_shotgun_hwg
		"fire rate bonus"	1.41
		"bullets per shot bonus"	8
		"damage penalty"	0.7
		"faster reload rate"	0.2
		"mod no reload DISPLAY ONLY"	1
		"damage causes airblast" 1
		"critboost on kill"	10
	}
	CustomWeapon
	{
		Name "Ultimate Flaregun"
		OriginalItemName	"the flare gun"
		"projectile speed decreased"	0.6
		"crit vs burning players"	1
		"Blast radius increased"	1.22
		"damage bonus" 1.22
		"maxammo secondary increased" 2
		"fire rate bonus" 0.075
		"projectile spread angle penalty" 5
		"custom item model" "models/weapons/c_models/c_ultimatum_flaregun/c_ultimatum_flaregun.mdl"
	}
	// TRIO 8
	// Cluster
	CustomWeapon
	{
		Name "Omega Blast Launcher"
		OriginalItemName "The Liberty Launcher"
		"damage causes airblast" 1
		"damage bonus" 2.5
		"fire rate bonus" 0.001
		"clip size upgrade atomic" 20
		"projectile spread angle penalty" 6
		"attach particle effect" 701
		"mod mini-crit airborne" 1
		"projectile gravity" 600
		"mult projectile count" 1
		"faster reload rate" 0.5
	}
	// Spellmaster

	// TRIO 9
	CustomWeapon
	{
		Name "RocketRain Launcher"
		OriginalItemName	"the air strike"
		"faster reload rate"	0.1
		"fire rate bonus"	-1
		"clip size upgrade atomic"	6.0
		"Projectile speed increased"	1.15
		"projectile spread angle penalty"	12
		"damage bonus"	1.5

		"hold fire until full reload" 1
	}
	CustomWeapon
	{
		Name "Killer Bee Scattergun"
		OriginalItemName "warbird_scattergun_killerbee"
		"bullets per shot bonus"    8
		"faster reload rate"    0.001
		"damage bonus" 2.0
		"bleeding duration"    2
		"mod medic killed revenge"    1
		"cancel falling damage"    1
		"fire rate penalty"    1.5
		"revolver use hit locations" 1
	}
	CustomWeapon
	{
		Name "Iron Bomber Chief"
		OriginalItemName "The Iron Bomber"
		"Paintkit_proto_def_index"    234
		"fire rate bonus"    0.05
		"faster reload rate"    0.3
		"fuse bonus"    1.5
		"Blast radius increased"    0.5
		"projectile spread angle penalty" 5
		"dmg falloff decreased" 0.5
		"clip size upgrade atomic" 16
		"hold fire until full reload" 1
	}
	// TRIO 10
	CustomWeapon
	{
		Name "SuperBarrage Launcher"
		OriginalItemName	"the black box"
		"paintkit_proto_def_index" 214
		"damage bonus" 1.225
		"set_item_texture_wear" 0
		"fire rate bonus"	0.15
		"clip size upgrade atomic"	44
		"Blast radius increased"	1.11
		"projectile spread angle penalty"	6
		"Projectile speed increased"	0.4
		"slow enemy on hit"	1
		"faster reload rate"	0.15
		"hold fire until full reload" 1
	}
	CustomWeapon
	{
		Name "Fusion Flamethrower"
		OriginalItemName "The Backburner"
		"custom item model" "models/weapons/c_models/c_ash_m/c_ash_m.mdl"
		"weapon burn dmg increased" 5
		"damage bonus" 4.25
		"airblast_turn_projectile_to_ammo" 1
		"flame_drag" 0.5
		"flame_spread_degree" 1
		"redirected_flame_size_mult" 7
		"flame_speed" 3500
	}
	CustomWeapon
	{
		Name "Mega Blast Caber"
		OriginalItemName "The Ullapool Caber"
		"damage bonus" 11
		"Blast radius increased" 2.5
		"mod mini-crit airborne" 1
		"attach particle effect" 2
		"explosion particle" "rd_robot_explosion"
	}
	// TRIO 11
	CustomWeapon
	{
		Name "Nightmare Flamethrower"
		OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
		"paintkit_proto_def_index" 205
		"set_item_texture_wear" 1

		"damage bonus" 7.5
		"lunchbox adds minicrits" 2
		"weapon burn dmg reduced" 3.33
		"airblast disabled" 0
		"increase buff duration" 1.66
		"heal on kill" 6000
		"flame_lifetime" 3.0
		"flame_drag" 3.0
		"flame_reflect_on_collision" 1.5
		"flame_speed" 2750
		"item_meter_damage_for_full_charge" 1000
		"generate rage on damage" 1

		"airblast_pushback_disabled" 1
	}
	CustomWeapon
	{
		Name "Nightmare Huo Long Heatmaker"
		OriginalItemName "The Huo Long Heatmaker"
		"damage bonus" 4.0
		"minigun spinup time increased" 2
		"fire rate bonus" 0.66
		"projectile spread angle penalty" 1
		"weapon burn time reduced" 0.33
		"override projectile type"  6
		"damage bonus vs burning" 1.66
		"attach particle effect" 13
		"ragdolls become ash" 1
		"attach particle effect" 3041
	}
	CustomWeapon
	{
		Name "Inferno King's Bomber"
		OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER"
		"paintkit_proto_def_index" 403
		"set_item_texture_wear" 0.5

		"stickybomb charge rate" -1
		"max pipebombs increased" 8
		"projectile spread angle penalty" 60
		"projectile speed increased" 0.7
		"blast radius increased" 1.5
		"clip size upgrade atomic" 8
		"damage bonus" 6.66
		"fire rate bonus" -0.7
		"faster reload rate" 0.1
		"damage causes airblast" 1
		"attach particle effect" 1
	}
	// TRIO 12
	CustomWeapon
	{
		Name "Suppressor Minigun"
		OriginalItemName	natascha
		"bullets per shot bonus"	0.25
		"damage bonus" 1.5
		"apply z velocity on damage"	-200
		"apply look velocity on damage"	-200
	}
	CustomWeapon
	{
		Name "Nightmare Eyelander"
		OriginalItemName	"the eyelander"
		"weapon burn dmg increased"	3
		"Set damageType Ignite" 1
		"critboost on kill" 6
		"speed_boost_on_kill" 3
		"damage bonus"	16.66
		"melee range multiplier"	1.66
		"Attack not cancel charge"	1
		"attach particle effect"	1
	}
	CustomWeapon
	{
		Name "GigaBurst Launcher"
		OriginalItemName	"gold botkiller rocket launcher mk.i"
		"faster reload rate"	0.15
		"fire rate bonus"	0.075
		"clip size upgrade atomic"	9
		"Projectile speed increased"	1.4
		"damage bonus"	2.0

		"hold fire until full reload" 1
	}
	// TRIO 13
	CustomWeapon
	{
		Name "The Golden Box"
		OriginalItemName "The Black Box"
		"explosion particle" "rd_robot_explosion"
		"killstreak idleeffect" 1
		"is australium item"   1
		"item style override"  1
		"turn to gold" 1
		"damage bonus" 14.0
		"damage causes airblast" 1
		"faster reload rate" 1.5
		"fire rate penalty" 1.5
		"projectile spread angle penalty" 1
		"Projectile speed increased" 3
		"dmg falloff decreased" 0.35
		"mod medic killed marked for death" 1
		"mod medic healed damage bonus" 1.25
		"reload time decreased while healed"    0.5
		"fire rate bonus with reduced health"   1
		"mod medic killed revenge" 1
		"ubercharge rate bonus for healer" 1.25
		"clip size upgrade atomic" 7
	}
	CustomWeapon
	{
		Name "Nuclear Cannon"
		OriginalItemName	"the loose cannon"
		"custom impact sound" "ambient/explosions/explode_9.wav"
		"custom weapon fire sound" "npc/attack_helicopter/aheli_mine_drop1.wav"
		"custom weapon reload sound" "items/ammo_pickup.wav"
		"projectile sound" "weapons/mortar/mortar_shell_incomming1.wav"
		"custom kill icon" "firedeath"
		"faster reload rate"	2.5
		"Projectile speed increased"	0.95
		"projectile spread angle penalty"	3
		"damage bonus"	90
		"blast radius increased"	2.65
		"fuse bonus"	1.2
		"apply z velocity on damage"	400
		"apply look velocity on damage"	400
		"custom projectile model" "models/weapons/w_models/w_atomball_blu.mdl"
		"clip size upgrade atomic"	-1
		"mult projectile scale" 1.2
		"grenade explode on impact" 1
	}
	CustomWeapon
	{
		Name "Hailfire Gun"
		OriginalItemName	"the huo long heatmaker"
		"spread penalty"	4
		"bullets per shot bonus"	8
		"damage bonus" 1.5
		"crit vs burning players"	1
		"weapon burn time increased"	5.0
	}
	// TRIO 14
	CustomWeapon
	{
		Name "Titanium Rocket Launcher"
		OriginalItemName	"gold botkiller rocket launcher mk.i"
		"damage bonus"	12.34
		"clip size penalty"	1.75
		"use large smoke explosion" 1
		"Blast radius increased"	2.0
		"fire rate penalty"	2.5
		"mark for death"	1
	}
	CustomWeapon
	{
		Name "Plutonium Rocket Launcher"
		OriginalItemName	"the black box"
		"damage bonus"	14.44
		"fire rate bonus"	0.67
		"projectile spread angle penalty"	12
		"clip size upgrade atomic"	7
		"Blast radius increased"	1.5
		"explosion particle" "rd_robot_explosion"
		"item style override"	1
		"is australium item"	1
		"Projectile speed decreased"	0.3
		"weapon burn time increased"	1.5
		"weapon burn dmg increased"	4.0
		"health on radius damage"	300
		"Set DamageType Ignite"	1
	}
	CustomWeapon
	{
		Name "The Antimatter Minigun"
		OriginalItemName	"iron curtain"
		"sniper fires tracer"	1
		"damage bonus" 2.5
		"bullets per shot bonus"	1
		"fire rate bonus"	0.7
		"subtract victim medigun charge on hit"	5
		"attach particle effect static" 3045
		"heal on kill"	5090
		"weapon spread bonus" 0.5
	}
	// TRIO 15
	CustomWeapon
	{
		Name "King Grenade Launcher"
		OriginalItemName	"Upgradeable TF_WEAPON_GRENADELAUNCHER"
		"fire rate bonus"	0.15
		"clip size upgrade atomic"	20
		"attach particle effect"	702
		"attach particle effect static"	4
		"damage bonus" 2.5
		"projectile spread angle penalty" 2
		"is australium item" 1
		"item style override" 1
		"is_festivized" 1
		"Projectile speed increased" 1.5
		"faster reload rate" 0.3
	}
	CustomWeapon
	{
		Name "King Rocket Launcher"
		OriginalItemName	"Upgradeable TF_WEAPON_ROCKETLAUNCHER"
		"attach particle effect"	702
		"attach particle effect static"	4
		"clip size upgrade atomic"	23
		"fire rate bonus"	0.05
		"faster reload rate" 0.3
		"damage bonus" 2.5
		"projectile spread angle penalty" 3
		"is australium item" 1
		"item style override" 1
		"is_festivized" 1
		"Projectile speed increased" 1.3
	}
	CustomWeapon
	{
		Name "King Minigun"
		OriginalItemName	"Upgradeable TF_WEAPON_MINIGUN"
		"attach particle effect"	702
		"attach particle effect static"	4
		"minigun spinup time decreased"	0.75
		"attack projectiles" 2
		"bullets per shot bonus" 2
		"fire rate bonus" 0.5
		"damage bonus" 2
		"is australium item" 1
		"item style override" 1
		"is_festivized" 1
	}

	CustomWeapon
	{
		Name "Mega Launcher"
		OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER"
		"custom item model" "models/weapons/c_models/c_heatseeking.mdl"
		"custom weapon fire sound" "weapons/stinger_fire1.wav"
		"custom weapon reload sound" "items/ammo_pickup.wav"
		"custom impact sound" "=80|weapons/physcannon/energy_sing_explosion2.wav"
		"custom projectile model" "models/weapons/w_models/w_wasp_launcher_rocket.mdl"

		"set DamageType ignite" 1
		"weapon burn time increased" 1.11
		"weapon burn dmg increased" 5.0

		"explosion particle" "mvm_hatch_destroy"

		"custom kill icon" "firedeath"
		"mult projectile scale" 1.4
		"projectile speed increased" 0.7
		"use large smoke explosion" 1
		"projectile no deflect" 1
		"override projectile type" 2
		"damage bonus" 56
		"Blast radius increased" 3.6
		"fire rate bonus" 5.0
		"clip size bonus" 0.5
		"faster reload rate" 0.8
		"hold fire until full reload" 1
		"projectile trail particle" "spell_fireball_small_red"
	}
	CustomWeapon
	{
		Name "Argent Axe"
		OriginalItemName "Upgradeable TF_WEAPON_SHOVEL"
		"custom weapon fire sound" "=160|argent_axe_fire.wav"
		"custom weapon deploy sound" "=140|argent_axe_deploy.wav"
		"custom hit sound" "=140|argent_axe_hit.wav"

		"attach particle effect"	1
		"hand scale" 1.2

		"heal on kill" 666
		"damage bonus" 23.0
		"Attack not cancel charge"	1
		"melee range multiplier"	1.1
		"speed_boost_on_kill"	12
		"killstreak tier"	1
		"melee range multiplier" 2.33

		"custom kill icon" "firedeath"

		"subtract victim medigun charge on hit" 100
		"custom item model" "models/weapons/c_models/c_argent_axe/c_argent_axe.mdl"
	}
	CustomWeapon 
	{
		Name "Nuclear Sticky Launcher"
		OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER"
		"special item description" "massive damage and blast radius"

		"custom item model" "models/weapons/c_models/c_big_man/c_big_man.mdl"

		"damage bonus" 667.66
		"fire rate bonus" 6.0
		"max pipebombs increased" -7
		"faster reload rate" -0.8
		"blast radius increased" 6
		"set DamageType Ignite" 1
		"weapon burn time increased" 1.5
		"weapon burn dmg increased" 5.0
		"stickybomb charge rate" -1
		"sticky arm time bonus" 2.66
		"self dmg push force decreased" 0.001
		"damage causes airblast" 1
		"move speed bonus" 0.4
		"killstreak tier"  2
		"projectile trail particle" "~rocketpack_exhaust"
		"use large smoke explosion" 1
		"explosion particle" "fireSmoke_collumnP"
		"projectile no deflect" 1
		"mult projectile scale" 1.8
		"ignores other projectiles" 1

		"custom impact sound" "ambient/explosions/explode_9.wav"
		"custom weapon fire sound" "npc/attack_helicopter/aheli_mine_drop1.wav"
		"custom kill icon" "firedeath"
		"projectile speed increased" 3.0
		"custom projectile model" "models/passtime/ball/passtime_ball.mdl" // works
		"projectile detonate time" 8
	}
	CustomWeapon
	{
		Name "Astral Assasin"
		OriginalItemName "The Fortified Compound"
		"custom item model" "models/weapons/c_models/c_astral_assassin/c_astral_assassin.mdl"
		"custom projectile model" "models/weapons/c_models/c_astral_assassin_projectile/c_astral_assassin_projectile.mdl"
	}
	CustomWeapon
	{
		Name "Marauder's Shotgun"
		OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER"
		"custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl"
		"custom weapon fire sound" "=160|marauder_shotgun_fire.wav"
		"custom hit sound" "=140|cluster_fire1.wav"

		"damage bonus" 5
		"fire rate bonus" 4
		"bullets per shot bonus" 5
		"clip size bonus" 0.1
		"faster reload rate" -0.8

		"add cond on hit" 71
		"add cond on hit duration" 5
		"self add cond on hit" 97
		"self add cond on hit duration" 30

		"self add attributes on hit" "major move speed bonus|5|10"
		"add attributes on kill" "health regen|66|30"

		"apply z velocity on damage"	-500
		"apply look velocity on damage"	-500


		"force weapon switch" 1
	}
	// WEAPON END [$SIGSEV]

	Templates
	{
		T_TFBot_Giant_Demo_Loosecannon
		{
			ClassIcon	demo_cannon_giant
			Health	3300
			Name	"Giant Loose Cannon Demo"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
				"damage causes airblast"	1
				"fire rate bonus" 0.7
				"grenade launcher mortar mode" -2
			}
			Item	"The Boombastic Cannon"
		}
		Final_Boss__Titanium_Terror
		{
			ClassIcon	final_boss_titanium_terror
			Health	1900000
			Name	"Final Boss: Titanium Terror"
			Scale	2.5
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"fists of steel"
				"damage bonus"	100.0
				"heal on kill"	50000
			}
			CharacterAttributes
			{
				"override footstep sound set"	2
				"airblast vulnerability multiplier"	0
				"damage force reduction"	0.35
				"move speed penalty"	0.15
			}
			Item	"fists of steel"
			Item	"teufort knight"
			Item	"die regime-panzerung"
		}
		Titanium_Crits
		{
			ClassIcon	boss_titanium_crits
			Health	144000
			Name	"Titanium Crits"
			Scale	2.1
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"AlwaysCrit"
			Attributes	"UseBossHealthBar"
			CharacterAttributes
			{
				"override footstep sound set"	3
				"airblast vulnerability multiplier"	0
				"damage force reduction"	0
				"move speed penalty"	0.25
			}
			Item	"Titanium Rocket Launcher"
			Item	"tyrantium helmet"
			Item	"the diplomat"
		}
		Plutonium_Patriot
		{
			ClassIcon	boss_plutia_patriot
			Health	65000
			Name	"Plutonium Patriot"
			Scale	2.22
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes	"UseBossHealthBar"
			ItemAttributes
			{
				ItemName	"the diplomat"
				"SPELL: set item tint RGB"	4
			}
			CharacterAttributes
			{
				"override footstep sound set"	3
				"airblast vulnerability multiplier"	0.1
				"damage force reduction"	0.1
				"move speed penalty"	0.3
			}
			Item	"Plutonium Rocket Launcher"
			Item	"the gunboats"
			Item	"the diplomat"
			Item	"the patriot peak"
		}
		Giant_Boosted_Nuker
		{
			ClassIcon	soldier_nuker
			Health	4000
			Name	"Giant Boosted Nuker"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"override footstep sound set"	3
				"airblast vulnerability multiplier"	0.4
				"damage force reduction"	0.4
				"move speed penalty"	0.35
			}
			Item	"Boosted Nuke Device"
			Item	"the gunboats"
			Item	"tyrant's helm"
		}
		Giant_Suppressor_Heavy
		{
			ClassIcon	heavy_suppressor_giant
			Health	9000
			Name	"Giant Suppressor Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"override footstep sound set"	2
				"airblast vulnerability multiplier"	0.3
				"damage force reduction"	0.3
				"move speed penalty"	0.4
			}
			Item	"Suppressor Minigun"
			Item	"the eliminators safeguard"
			Item	"the purity fist"
		}
		T_TFBot_Giant_Soldier_Spammer_Reload_Buff
		{
			ClassIcon	soldier_burstfire_buff_giant
			Health	3800
			Name	"Giant Burst Fire Soldier"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			Attributes	"SpawnWithFullCharge"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"move speed bonus"	0.5
				"faster reload rate"	0.6
				"fire rate bonus"	0.1
				"clip size upgrade atomic"	5.0
				"Projectile speed increased"	0.65
			}
			CharacterAttributes
			{
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"increase buff duration"	9.0
				"deploy time increased"	0.5
			}
			Item	"the buff banner"
		}
		T_TFBot_Giant_Pyro_Phlog
		{
			ClassIcon	pyro_giant
			Health	3000
			Name	"Giant Phlog Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Attributes	"SpawnWithFullCharge"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"Chief Flamethrower"
		}
		T_TFBot_Giant_Pyro_Flare_Barrage
		{
			ClassIcon	pyro_flare_rain_nys
			Health	4200
			Name	"Giant Flare Rain Pyro"
			Class	Pyro
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	6
			}
			Item	"Ultimate Flaregun"
		}
		T_TFBot_Giant_Demo_Loosecannon
		{
			ClassIcon	demo_cannon_giant
			Health	3300
			Name	"Giant Loose Cannon Demo"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
				"damage causes airblast"	1
				"fire rate bonus"	0.7
				"grenade launcher mortar mode"	-2
			}
			Item	"the loose cannon"
		}
		T_TFBot_Giant_DemoKnight_Flame
		{
			ClassIcon	demoknight_fire_giant
			Health	3300
			Name	"Giant Flame Demoknight"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"ali baba's wee booties"
			Item	"the chargin' targe"
			Item	"Nightmare Eyelander"
			Item	"the warsworn helmet"
		}
		T_TFBot_Giant_DemoKnight_BattleAxe
		{
			ClassIcon	demoknight_skullcutter_lite_giant
			Health	3800
			Name	"Giant BattleAxe Demoknight"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"the chargin' targe"
				"Attack not cancel charge"	1
			}
			ItemAttributes
			{
				ItemName	"the scotsman's skullcutter"
				"critboost on kill"	10
				"damage bonus"	2.0
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"	4
			}
			Item	"ali baba's wee booties"
			Item	"the chargin' targe"
			Item	"the scotsman's skullcutter"
			Item	"glengarry bonnet"
		}
		T_TFBot_Giant_Heavy_Penetration_Hyper
		{
			ClassIcon	heavy_penetrate_hyper_giant
			Health	5000
			Name	"Giant Hyper Penetrator Heavy"
			Class	HeavyWeapons
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	"iron curtain"
				"projectile penetration"	1
				"damage bonus"	3.0
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"	2
			}
			Item	"iron curtain"
			Item	"war head"
		}
		T_TFBot_Giant_Heavy_Booster_Hyper
		{
			ClassIcon	heavy_booster_hyper_giant
			Health	5000
			Name	"Giant Hyper Booster Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1600
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"airblast vulnerability multiplier"	0.3
				"damage force reduction"	0.3
				"move speed bonus"	0.5
				"override footstep sound set"	2
			}
			Item	"Booster Minigun"
			Item	"tough guy's toque"
		}
		T_TFBot_Giant_Heavy_Shotgun_Blast
		{
			ClassIcon	heavy_shotgun_blast_giant
			Health	5000
			Name	"Giant Blast Shotgun Heavy"
			Class	HeavyWeapons
			Skill	Expert
			MaxVisionRange	1200
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			Item "Blast Shotgun"
			CharacterAttributes
			{
				"move speed bonus"	0.7
				"damage force reduction"	0.3
				"airblast vulnerability multiplier"	0.3
				"attack projectiles"	1
				"override footstep sound set"	2
			}
		}
		T_TFBot_Giant_Engineer_Pomson
		{
			ClassIcon	engineer_pomson_giant
			Health	3300
			Name	"Giant Pomson Engineer"
			Class	Engineer
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	7
				"head scale"	0.8
			}
			Item	"Death Ray"
		}
		T_TFBot_Giant_Medic_Uber_Armored
		{
			ClassIcon	medic_uber_armored_giant
			Health	10000
			Name	"Giant Armored Uber Medic"
			Class	Medic
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"SpawnWithFullCharge"
			Attributes	"MiniBoss"
			ItemAttributes
			{
				ItemName	tf_weapon_syringegun_medic
				"damage penalty"	0.1
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"heal rate bonus"	20000
				"health regen"	50
				"bot medic uber health threshold"	500
				"ubercharge rate bonus"	2
				"uber duration bonus"	8
			}
			Item	"berlin brain bowl"
		}
		T_TFBot_Giant_Sniper_SMG_Spammer
		{
			ClassIcon	sniper_smg_spammer_giant
			Health	3000
			Name	"Giant Bullet Spammer SMGman"
			Class	Sniper
			Skill	Expert
			WeaponRestrictions	SecondaryOnly
			Attributes	"MiniBoss"
			Item "Chief SMG"
			CharacterAttributes
			{
				"move speed bonus"	0.6
				"damage force reduction"	0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set"	7
				"head scale"	0.8
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		
		Explanation  
		{
			Line "{DE4BDE}Bosses will always drop their weapon, you can pick it up and use it"
			Line "{yellow}IF YOUR TEAM GETS WIPED, YOU LOSE"
			Line "{blue}This mission has a total of 55 bosses!"
			Line "{red}WARNING: you only have 3 buybacks! (respawn time is 15 seconds)"
			Line "{red}WARNING: Later on Powered up robots will spawn. Kill them to receive a power up! (They will be outlined so you can see them)"
			Line "{red}WARNING: Watch out for the middle teleporter. They will activate for the final boss(es)"
		}
		RedTeamWipeCausesWaveLoss 1 
		WaveSpawn
		{
			WaitBeforeStarting 3
			StartWaveMessage "{blue}Ready to rush?" 
		}
		WaveSpawn
		{
			WaitBeforeStarting 3
			FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`Ready to rush?`)"}
		}
		WaveSpawn
		{
			WaitBeforeStarting 10.5
			FirstSpawnWarningSound  "vo/announcer_security_alert.mp3"
		}
		WaveSpawn
		{
			WaitBeforeStarting 7
			FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`3`)"} 
		}
		WaveSpawn
		{
			WaitBeforeStarting 8
			FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`2`)"} 
		}
		WaveSpawn
		{
			WaitBeforeStarting 9
			FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`1`)"} 
		}
		WaveSpawn
		{
			WaitBeforeStarting 10
			StartWaveMessage "{yellow}RUSH!"  
		}
		WaveSpawn
		{
			Name "Bomb"
			WaitBeforeStarting 45
			StartWaveMessage "{yellow}Bomb Carrier incoming!"  
		}
		WaveSpawn
		{
			Name "start"
			WaitBeforeStarting 10
			FirstSpawnWarningSound "ambient/alarms/train_horn2.wav"
		}
		WaveSpawn
		{
			WaitBeforeStarting 10
			FirstSpawnOutput
			{
				Target	startmusic
				Action	Trigger
			}
		}
		WaveSpawn
		{
			TotalCurrency 0
			TotalCount 999
			MaxActive	1
			SpawnCount	1
			WaitBetweenSpawns	180
			WaitBeforeStarting 45
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class Demoman
					Name "Bomb Runner"
					Health 3333
					Scale 1.9
					ClassIcon scout_bombrunner
					Attributes IgnoreEnemies
					//Attributes MiniBoss
					Skill Easy
					WeaponRestrictions MeleeOnly
					FastUpdate 1
					StripItemSlot 0
					StripItemSlot 1
					NoBombUpgrades 1 
					CustomEyeGlowColor "0 0 0"
					UseCustomModel "models/bots/demo/bot_sentry_buster_flash.mdl"
					CustomWeaponModel 
					{
						Slot 2
						Model "models/empty.mdl"
					}
					Item "Scotch Bonnet"
					ItemModel 
					{
						ItemName "Scotch Bonnet"
						Model "models/bots/gameplay_cosmetic/bot_light_bomb_helmet.mdl"
					}
					CharacterAttributes
					{
						"head scale" 3.3
						"increased air control" 100
						"increased jump height" 1.9
						"air dash count" 9
						"torso scale" -0.15
						"move speed bonus" 2
						"damage force increase hidden" 1.5
						"backstab shield" 1
						"airblast vulnerability multiplier" 0
						"airblast vertical vulnerability multiplier" 0
						"additional step sound" "Halloween.HeadlessBossFootfalls"
						//"mult stun resistance" 0
						"rage giving scale" 0
						"cancel falling damage" 1
						"not solid to players" 1
						"voice pitch scale" 0
					}
					FireInput
                    {
                        Target player*
                        Action $PlaySoundToSelf
						Param "npc/attack_helicopter/aheli_megabomb_siren1.wav"
                        Delay 0
                        Repeats 1
                    }
				}
			}
		}
		WaveSpawn
		{
			Name	part1-triple
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitForAllDead "start"
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	32000
					ClassIcon soldier_burstfire_spammer
					Name	"Major BigBurst"
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	"UseBossHealthBar"
					DropWeapon 1  
					Action Mobber
					CustomEyeGlowColor "0 240 255"
					UseCustomModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl"
					Item "Fuel Injector"
					Item "BigBurst Launcher"
					CharacterAttributes
					{
						"damage force reduction"	0.2
						"airblast vulnerability multiplier"	0.1
						"move speed bonus"	0.6
						"health regen" 100
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part1-triple
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitForAllDead "start"
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			RandomChoice 1
			Squad
			{
				TFBot
				{
					Health	27500
					Name	"Giant Death-Ray Engineer"
					Template	T_TFBot_Giant_Engineer_Pomson
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CustomEyeGlowColor "0 240 255"
					Item	"Death Ray"
					CharacterAttributes
					{
						"fire rate bonus"	0.5

						"damage force reduction"	0.2
						"airblast vulnerability multiplier"	0.2
						"health regen"	150
						"cannot pick up intelligence" 1
					}
					Item	"Iron Lung"
					Item	"Sightliner"
				}
			}

		}
		WaveSpawn
		{
			Name	part1-triple
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitForAllDead "start"
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon    scout_cola_giant
					Health    17700
					Name    "Atomic Cola Scout"
					Class    Scout
					Skill    Expert
					WeaponRestrictions    MeleeOnly
					Tag    "bot_giant"
					Attributes    "MiniBoss"
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					ItemAttributes
					{
						ItemName    crit-a-cola
						"effect bar recharge rate increased"    0.45
						"deploy time decreased"    0.5
					}
					ItemAttributes
					{
						ItemName    "the caffeine cooler"
						"item style override"    2
					}
					CharacterAttributes
					{
						"override footstep sound set"    5
						"move speed bonus"    1.44
						"airblast vulnerability multiplier"    0.7
						"damage force reduction"    0.7
						"health regen" 100
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item    "crit-a-cola"
					Item    "Ultra Atomizer"
					Item    "the caffeine cooler"
					Item    "bonk leadwear"
				}
			}
		}
		WaveSpawn
		{
			Name	part2-triple
			WaitForAllDead	part1-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			FirstSpawnWarningSound	"vo/mvm/mght/taunts/soldier_mvm_m_taunts14.mp3"
			Squad
			{
				TFBot
				{
					Health	48000
					ClassIcon soldier_sergeant_mcrits
					Name	"Sergant Minicrits"
					Scale	1.9
					Template	T_TFBot_Giant_Soldier_Spammer_Reload_Buff
					Attributes UseBossHealthBar
					Attributes HoldFireUntilFullReload
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"move speed bonus"	0.5
						"health regen"	200
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item "Sergant's Rocket Launcher"
					Item	"tyrant's helm"
					Item	"the killer's kit"
				}
			}
		}
		WaveSpawn
		{
			Name	part2-triple
			WaitForAllDead	part1-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	52730
					Name	Executor
					Scale	1.8
					Template	T_TFBot_Giant_DemoKnight_BattleAxe
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"health regen"	250
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"Executor's Axe"
					Item	"the cool breeze"
				}
			}
		}
		WaveSpawn
		{
			Name	part2-triple
			WaitForAllDead	part1-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			FirstSpawnWarningSound vo/mvm/norm/heavy_mvm_yell14.mp3
			DoneWarningSound vo/mvm/norm/heavy_mvm_paincrticialdeath01.mp3
			Squad
			{
				TFBot
				{
					Health	50000
					ClassIcon heavy_booster_hyper
					Name	"Chief Booster Heavy"
					Scale	1.9
					Template	T_TFBot_Giant_Heavy_Booster_Hyper
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	0.1
						"damage force reduction"	0.1
						"move speed bonus"	0.4
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"the siberian sophisticate"
					ChangeAttributes 
					{
						Delay 0
						Repeats 1
						IfHealthBelow 20000
						Name "Rage"
					}
					EventChangeAttributes
					{
						Rage
						{
							CharacterAttributes
							{
								"attach particle effect" 3130
								"not solid to players" 1
								"move speed penalty" 0.6
								"fire rate bonus" 1.2
							}
						}
					}
				}
			}
		}
		// INTERMEDIATE ------------------------------------------------------------------------------- INTERMEDIATE
		WaveSpawn
		{
			Name	intermediate_2
			WaitForAllDead	part2-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class Soldier
					Name "Chief Homing Burst Fire"
					ClassIcon soldier_burstfire_homing_nys
					Health 57000
					Skill Expert
					Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
					Item "Lumbricus Lid"
					Item "Sharp Chest Pain"
					Item "Homing Burst Launcher"
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Attributes HoldFireUntilFullReload
					Attributes UseBossHealthBar
					Attributes IgnoreFlag
					Action Mobber
					DropWeapon 1
					RocketCustomParticle "eyeboss_projectile"
					ItemColor   //Set item color
					{
						ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
						Red 255
						Green 50
						Blue 255
					}
					HomingRockets  
					{
						IgnoreDisguisedSpies 1 // Default: 1
						IgnoreStealthedSpies 1 // Default: 1
						RocketSpeed 0.65 // Multiplier of rocket speed. (Default: 1)
						TurnPower 100 //How fast should the rocket rotate to face the target (Default: 10)
						MaxAimError 105 //Max angle between rocket and the target (Default: 105)
						AimTime 9999 //How long should the rocket be aiming (Default: 9999)
						Acceleration 150 //Acceleration in hu (Default: 0)
						AccelerationTime 500 //How long should the rocket accelerate (Default: 9999)
					}
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"damage force reduction" 0.4
						"airblast vulnerability multiplier" 0.4
						"override footstep sound set" 3
						"rage giving scale"	0.1
						"health regen" 200
					}
				}
			}
		}
		WaveSpawn
		{
			Name	intermediate_2
			WaitForAllDead	part2-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name "Chief Multi Arrow"
					Class Sniper
					ClassIcon sniper_bow_multi_bleed
					Scale 1.85
					Health 56000
					Attributes MiniBoss
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes IgnoreFlag
					Attributes UseBossHealthBar
					Action Mobber
					DropWeapon 1
					Tag bot_giant
					Item "The Ancient Huntsman"
					Item "The Fruit Shoot"
					Item "The Criminal Cloak"
					HomingRockets  
					{
						IgnoreDisguisedSpies 1 // Default: 1
						IgnoreStealthedSpies 1 // Default: 1
						RocketSpeed 0.65 // Multiplier of rocket speed. (Default: 1)
						TurnPower 10 //How fast should the rocket rotate to face the target (Default: 10)
						MaxAimError 105 //Max angle between rocket and the target (Default: 105)
						AimTime 9999 //How long should the rocket be aiming (Default: 9999)
						Acceleration 150 //Acceleration in hu (Default: 0)
						AccelerationTime 500 //How long should the rocket accelerate (Default: 9999)
					}

					CharacterAttributes
					{
						"move speed bonus" 0.5
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 4
						"rage giving scale"	0.1
						"health regen" 125
					}
				}
			}
		}
		WaveSpawn
		{
			Name	intermediate_2
			WaitForAllDead	part2-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class Pyro
					Name "Major Bombard"
					Item "TF_WEAPON_ROCKETLAUNCHER"
					ClassIcon spell_meteor_swordstonehel_giant
					Attributes UseBossHealthBar
					Skill Expert
					Health 59000
					AimAt Head
					// UseCustomModel "models/bots/pyro_boss\bot_pyro_boss.mdl"
					Item "Scotch Bonnet"
					Item "Firelauncher"
					WeaponRestrictions PrimaryOnly
					Attributes HoldFireUntilFullReload
					Attributes MiniBoss
					Attributes IgnoreFlag
					Action Mobber
					DropWeapon 1
					DeathSound "vo/mvm/mght/pyro_mvm_m_paincrticialdeath03.mp3"	
					CharacterAttributes
					{
						"fire rate bonus" 0.7
						"faster reload rate" 0.33

						"move speed bonus"	0.5
						"afterburn immunity" 1
						"damage force reduction" 0.4
						"airblast vulnerability multiplier" 0.4
						"override footstep sound set" 2
						"health regen" 100
					}
				}
			}
		}
		// intermediate END
		WaveSpawn
		{
			Name	part3-triple
			WaitForAllDead	intermediate_2
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class Soldier
					Name "Chief Caustic Soldier"
					ClassIcon heavy_shotgun_caustic2
					Skill Hard
					Health 54000
					WeaponRestrictions SecondaryOnly
					MaxVisionRange 1750
					Attributes MiniBoss
					Attributes	"UseBossHealthBar"
					DropWeapon 1  
					Action Mobber
					Item "Caustic Shotgun"
					Item "The Soldier's Stogie"
					Item "The Dumb Bell"
					ItemAttributes
					{
						ItemName "The Dumb Bell"
						"attach particle effect"    9
					}
					CharacterAttributes
					{
						"damage bonus" 1.5
						"faster reload rate" 0.1

						"move speed bonus"    0.5
						"damage force reduction" 0.3
						"airblast vulnerability multiplier" 0.3
						"override footstep sound set" 3
						"rage giving scale" 0.1
						"health regen" 200
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part3-triple
			WaitForAllDead	intermediate_2
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	59000
					Name	"Mr Boombastic"
					ClassIcon demo_cannon_omega
					Template	T_TFBot_Giant_Demo_Loosecannon
					Attributes UseBossHealthBar
					Attributes HoldFireUntilFullReload
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"faster reload rate" 0.8
						"damage bonus" 1.4

						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"health regen"	200
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"a whiff of the old brimstone"
					Item	"the ebenezer"
				}
			}
		}
		WaveSpawn
		{
			Name	part3-triple
			WaitForAllDead	intermediate_2
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	55000
					Name	"Chief Pyro"
					Scale	1.9
					ClassIcon pyro_titan
					Template	T_TFBot_Giant_Pyro_Phlog
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"damage bonus" 2.0

						"damage force reduction"	0.2
						"airblast vulnerability multiplier"	0.2
						"health regen"	400
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"crusader's getup"
					Item	"the hollowhead"
				}
			}
		}
		WaveSpawn
		{
			Name	part4-triple
			WaitForAllDead	part3-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Chief_Soldier
					DropWeapon 1  
					Action Mobber
					CharacterAttributes
					{
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part4-triple
			WaitForAllDead	part3-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	57000
					Name	"Chief SMG Sniper"
					Scale	1.9
					Template	T_TFBot_Giant_Sniper_SMG_Spammer
					Attributes	"UseBossHealthBar"
					DropWeapon 1  
					Action Mobber
					CharacterAttributes
					{
						"move speed bonus"	0.475
						"damage force reduction"	0.2
						"airblast vulnerability multiplier"	0.2
						"health regen" 250
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"final frontiersman"
					Item	"brim-full of bullets"
				}
			}
		}
		WaveSpawn
		{
			Name	part4-triple
			WaitForAllDead	part3-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	62333
					Name	"Chief Brass Tank"
					Scale	2.0
					ClassIcon heavy_brass_omega
					Template	T_TFBot_Giant_Heavy_Penetration_Hyper
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"damage bonus" 1.5

						"dmg from ranged reduced"	0.8
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"Brass Gatling Gun"
					Item	"die regime-panzerung"
				}
			}
		}
		WaveSpawn
		{
			Name	part5-triple
			WaitForAllDead	part4-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Chief_Gauntlet
					Action Mobber
					CharacterAttributes
					{
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part5-triple
			WaitForAllDead	part4-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Chief_Soldier_SlowCrit
					Action Mobber
					DropWeapon 1  
					Item "Barrage Launcher"
					CharacterAttributes
					{
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part5-triple
			WaitForAllDead	part4-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name "Chief Crit a Cola FAN"
					Class Scout
					ClassIcon scout_fan_cola
					Scale 1.85
					Health 40000
					Attributes MiniBoss
					Attributes SpawnWithFullCharge
					Attributes UseBossHealthBar
					Skill Expert
					WeaponRestrictions PrimaryOnly
					DropWeapon 1  
					Action Mobber
					Tag bot_giant
					Item "Ultra FaN"
					Item "Crit-a-Cola"
					Item "The Stereoscopic Shades"
					Item "Fortunate Son"
					ItemAttributes
					{
						ItemName "Crit-a-Cola"
						"effect bar recharge rate increased" 0.5
					}
					CharacterAttributes
					{
						"damage bonus" 1.44
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 5
						"increase buff duration" 25
						"rage giving scale"    0.1
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part6-triple
			WaitForAllDead	part5-triple
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	65000
					Name	"Chief Boosted Nuker"
					Scale	1.9
					Template	Giant_Boosted_Nuker
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					Item	"the shogun's shoulder guard"
					CharacterAttributes
					{
						"health regen" 200
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber_Armored
					CharacterAttributes
					{
						"heal rate bonus" 500
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part6-triple
			WaitForAllDead	part5-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	62000
					Name	"Chief Blast Heavy"
					Scale	1.9
					Template	T_TFBot_Giant_Heavy_Shotgun_Blast
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"apply z velocity on damage"	100
						"apply look velocity on damage"	100
						"heal on hit for rapidfire" 111
						"fire rate bonus" 0.8

						"move speed bonus"	0.4
						"damage force reduction"	0.05
						"airblast vulnerability multiplier"	0.1
						"drop health pack on kill"	1
						"health regen" 200
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"the tungsten toque"
					Item	"soviet stitch-up"
				}
			}
		}
		WaveSpawn
		{
			Name	part6-triple
			WaitForAllDead	part5-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	64000
					Name	"Chief Flare Pyro"
					ClassIcon pyro_flare_rain_nys
					Scale	1.9
					Template	T_TFBot_Giant_Pyro_Flare_Barrage
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"fire rate bonus" 0.5

						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"fire retardant"	1
						"health regen" 300
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"the rusty reaper"
					Item	"the sengoku scorcher"
				}
			}
		}
		WaveSpawn // INT 2 MORE BOSSES NEEDED
		{
			Name	part7-intermediate 
			WaitForAllDead	part6-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_frag
					Health	65000
					Name	"Chief Cluster Demo"
					Scale	2.0
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes	HoldFireUntilFullReload
					Action Mobber
					MaxVisionRange	1600
					AimLeadProjectileSpeed 1  
					DropWeapon 1
					ShootTemplate  
					{
						Name ClusterBomb
						Offset "0 0 0"
						Angles "0 0 0"
						Spread 1
						AttachToProjectile 1
					}
					ItemAttributes
					{
						ItemName tf_weapon_grenadelauncher
						"damage bonus" 5
						"fire rate penalty" 3
						"faster reload rate" 0.25
						"clip size bonus" 2
						"mult projectile scale" 1.35
						"Blast radius increased" 1.5
						"fuse bonus" 0.5
						"grenade explode on impact" 1
						"grenade no spin" 1
						"killstreak tier"	1
						"explosion particle" "rd_robot_explosion_smoke_linger"
					}
					CharacterAttributes
					{
						"move speed bonus"	0.35
						"damage force reduction"	0.5
						"airblast vulnerability multiplier"	0.5
						"override footstep sound set"	4
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"health regen" 250
						"health from healers reduced"	0
						"cannot pick up intelligence" 1
					}
					Item	"eotl_demo_dynamite"
					Item	"eotl_blinks_breeches"
					Item	"the juggernaut jacket"
					Item	"the cotton head"
				}
			}
		}
		WaveSpawn // INT 2 MORE BOSSES NEEDED
		{
			Name	part7-intermediate 
			WaitForAllDead	part6-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name "Omega Blast Soldier"
					Class Soldier
					ClassIcon boss_plutia_patriot_blast
					Scale 1.9
					Health 68000
					Attributes MiniBoss
					Attributes HoldFireUntilFullReload
					Attributes IgnoreFlag
					Attributes UseBossHealthBar
					Action Mobber
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Tag bot_giant
					Item "Omega Blast Launcher"
					Item "Exquisite Rack"
					Item "Tyrantium Helmet"
					Item "Marshall's Mutton Chops"
					DropWeapon 1
					ItemAttributes
					{
						ItemName	"Tyrantium Helmet"
						"attach particle effect"	69
					}
					CharacterAttributes
					{
						"faster reload rate" 0.6

						"move speed bonus" 0.5
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 3
						"rage giving scale"	0.1
						"health regen" 150
					}
				}
			}
		}
		WaveSpawn // INT 2 MORE BOSSES NEEDED
		{
			Name	part7-intermediate 
			WaitForAllDead	part6-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class Engineer
					Name Spellmaster
					Action FetchFlag
					Skill Expert
					ClassIcon spellbook_lite
					Health 55000
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Attributes IgnoreFlag
					Action Mobber
					Tag bot_giant
					Item "TF_WEAPON_SPELLBOOK"
					Item	"the dogfighter"
					Item	"vox diabolus"
					StripItemSlot 0  
					StripItemSlot 1  
					ItemAttributes
					{
						ItemName "TF_WEAPON_SPELLBOOK"
						"is_passive_weapon" 1
						"fire rate bonus" 1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.4
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	6
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"health from healers reduced"	0
						"health regen" 100
					}
					Spell
					{
						Delay 1
						Cooldown 10
						Type "Fireball"
					}
					Spell
					{
						Delay 2.5
						Cooldown 10
						Type "Ball O' Bats"
					}
					Spell
					{
						Delay 4
						Cooldown 10
						Type "Fireball"
					}
					Spell
					{
						Delay 5.5
						Cooldown 10
						Type "Tesla Bolt"
					}
					Spell
					{
						Delay 7
						Cooldown 10
						Type "Ball O' Bats"
					}
					Spell
					{
						Delay 8.5
						Cooldown 10
						Type "Fireball"
					}
					Spell
					{
						Delay 10
						Cooldown 10
						Type "Ball O' Bats"
					}
					Spell
					{
						Delay 13.1
						Cooldown 48.3
						Type "Summon Monoculus"
					}
					Spell
					{
						Delay 26.3
						Cooldown 48.3
						Type "Meteor Shower"
					}
					Spell
					{
						Delay 39.2
						Cooldown 48.3
						Type "Summon Skeletons"
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part7-triple
			WaitForAllDead	part7-intermediate
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	66700
					ClassIcon soldier_rocketrain_hyper
					Name	"Chief Rocket-Rain Soldier"
					Scale	1.9
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"health regen"	200
						"move speed bonus"	0.5
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"RocketRain Launcher"
				}
			}
		}
		WaveSpawn
		{
			Name	part7-triple
			WaitForAllDead	part7-intermediate
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name "Killer Bee Scout"
					Class Scout
					ClassIcon scout_kingbee_nys
					Scale 1.75
					Health 40000
					Attributes MiniBoss
					Attributes HoldFireUntilFullReload
					Attributes UseBossHealthBar
					Skill Normal
					WeaponRestrictions PrimaryOnly
					Action Mobber
					DropWeapon 1  
					Tag bot_giant
					Item "Killer Bee Scattergun"
					Item "Arthropod's Aspect"
					Item "The Flight of the Monarch"
					CharacterAttributes
					{
						"move speed bonus" 1.4
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 5
						"rage giving scale"    0.1
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part7-triple
			WaitForAllDead	part7-intermediate
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name "Chief Iron Spammer"
					Class Demoman
					ClassIcon boss_ironspammer
					Scale 1.9
					Health 67000
					Attributes MiniBoss
					Attributes HoldFireUntilFullReload
					Attributes UseBossHealthBar
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Action Mobber
					DropWeapon 1  
					Tag bot_giant
					Item "Iron Bomber Chief"
					Item "A Whiff of the Old Brimstone"
					Item "Scotch Bonnet"
					CharacterAttributes
					{
						"faster reload rate"    0.5
						"damage bonus" 1.5

						"move speed bonus" 0.5
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 4
						"rage giving scale"    0.1
						"health regen" 300
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name "song1_end"
			WaitForAllDead part7-triple
			WaitBeforeStarting 0
			FirstSpawnOutput
			{
				Target	"stopmusic"
				Action	Trigger
			}
		}
		WaveSpawn
		{
			Name "build_up"
			WaitForAllDead part7-triple
			WaitBeforeStarting 1
			FirstSpawnOutput
			{
				Target	"startmusic_build_up"
				Action	Trigger
			}
		}
		WaveSpawn
		{
			Name "half_way"
			WaitForAllDead part7-triple
			WaitBeforeStarting 5
			FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`Half way mark!`)"}
		}
		WaveSpawn
		{
			Name	part8-triple
			WaitForAllDead	part7-triple
			TotalCurrency	600
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	84000
					Name	"Chief SuperBarrage"
					ClassIcon soldier_barrage_super
					Scale	2.0
					Template	T_TFBot_Giant_Soldier
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"clip size upgrade atomic"	48
						"damage bonus"	2.0
						"fire rate bonus"	0.5
						"faster reload rate"	0.5

						"damage force reduction"	0.05
						"airblast vulnerability multiplier"	0.05
						"health regen"	350
						"dmg taken from blast reduced"	0.25
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"SuperBarrage Launcher"
					Item	"tyrantium helmet"
					Item	"batter's bracers"
				}
			}
		}
		WaveSpawn
		{
			Name	part8-triple
			WaitForAllDead	part7-triple
			TotalCurrency	600
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name "Chief Pyro Rebirth"
					Class Pyro
					ClassIcon pyro_hyper_v2
					Scale 2.0
					Health 82000
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Action Mobber
					DropWeapon 1  
					Tag bot_giant
					Item "Fusion Flamethrower"
					Item "Feathered Fiend"
					Item "Deity's Dress"
					CharacterAttributes
					{
						"damage bonus" 1.75

						"move speed bonus" 0.5
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 6
						"rage giving scale"    0.1
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part8-triple
			WaitForAllDead	part7-triple
			TotalCurrency	2000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name "Mr. Tripmine"
					Class Demoman
					ClassIcon demo_caber_nuke
					Scale 1.9
					Health 79000
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Skill Expert
					WeaponRestrictions MeleeOnly
					DropWeapon 1  
					Action Mobber
					Tag bot_giant
					Item "Mega Blast Caber"
					Item "Double Dynamite"
					Item "Spirit of the Bombing Past"
					CharacterAttributes
					{
						"damage bonus" 2

						"move speed bonus" 0.5
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 4
						"rage giving scale"    0.1
						"health regen" 200
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	int_hell_phase
			WaitForAllDead	part8-triple
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health 104666
					Name "Nightmare Flame Master"
					ClassIcon pyro_firebug
					Class Pyro
					Skill Expert
					Scale 2.0
					WeaponRestrictions SecondaryOnly
					Attributes	UseBossHealthBar
					Attributes 	MiniBoss
					Attributes IgnoreFlag
					Action Mobber
					DropWeapon 1
					item "Nightmare Flamethrower"
					Item "Fuel Injector"
					Item "the lunatic's leathers"
					Item "the gas guzzler"
					Item "The Gas Passer"
					ItemAttributes
					{
						ItemName "The Gas Passer"
						"explode_on_ignite" 1
						"Blast radius increased" 3.0
						"explosion particle" "fireSmoke_Collumn_mvmAcres"
						"apply z velocity on damage"	400
						"apply look velocity on damage"	400
						"damage causes airblast" 1
						"force weapon switch" 1
						"item_meter_damage_for_full_charge" 5000
					}
					CharacterAttributes
					{
						"damage bonus" 2.0

						"move speed bonus" 0.4
						"damage force reduction" 0.1
						"airblast vulnerability multiplier" 0.1
						"airblast vertical vulnerability multiplier" 0.1
						"override footstep sound set" 6
						"rage giving scale" 0.05
						"voice pitch scale" 0
						"attach particle effect" 3042
						"health from healers reduced" 0.001
						"cancel falling damage" 1
					}	
				}
			}
		}
		WaveSpawn
		{
			Name	int_hell_phase
			WaitForAllDead	part8-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	109666
					ClassIcon heavy_heater_nys_ignition
					Name	"Herald of The End"
					Class Heavyweapons
					Skill Expert
					Scale 2.1
					WeaponRestrictions PrimaryOnly
					MaxVisionRange 2600
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Attributes SpawnWithFullCharge
					Attributes IgnoreFlag
					Action Mobber
					DropWeapon 1
					Item "Nightmare Huo Long Heatmaker"
					Item "The Concheror"
					Item "Fuel Injector"
					Item	"the purity fist"
					Item	"batter's bracers"
					CharacterAttributes
					{
						"move speed bonus" 0.4
						"damage force reduction" 0.1
						"airblast vulnerability multiplier" 0.1
						"airblast vertical vulnerability multiplier" 0.1
						"override footstep sound set" 6
						"rage giving scale" 0.05
						"voice pitch scale" 0
						"increase buff duration" 24.0
						"attach particle effect" 1

						"mult projectile count" 2
						"weapon burn dmg increased" 2.5
						"damage bonus" 1.55
						"apply z velocity on damage"	-200
						"apply look velocity on damage"	-200
					}
				}
			}
		}
		WaveSpawn
		{
			Name	int_hell_phase
			WaitForAllDead	part8-triple
			TotalCurrency	1000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health 107666
					Name "Inferno King"
					ClassIcon boss_skeleton_lite
					Scale 2.0
					Class Demoman
					Skill Expert
					Attributes HoldFireUntilFullReload
					Attributes MiniBoss
					Attributes UseBossHealthBar
					Attributes IgnoreFlag
					Action Mobber
					DropWeapon 1
					WeaponRestrictions SecondaryOnly
					Item "Forgotten King's Restless Head"
					Item "Mad Lad"
					Item "Teufort Tooth Kicker"
					Item "The Loose Cannon"
					ItemAttributes
					{
						ItemName "Mad Lad"
						"attach particle effect" 3042
					}
					ItemAttributes
					{
						ItemName "The Loose Cannon"
						"damage bonus" 3.33
						"clip size upgrade atomic" 6
						"fire rate bonus" 0.001
						"faster reload rate" 0.2
						"Set DamageType Ignite" 1
						"critboost on kill" 8
						"projectile spread angle penalty" 12
						"is_passive_weapon" 1
						"Blast radius increased" 2.0
						"fuse bonus" 0.4
						"grenade launcher mortar mode"    -1
						"auto fires full clip"  1
						"auto fires when full"  1
						"damage causes airblast" 0
					}
					ItemAttributes
					{
						ItemName "TF_WEAPON_PIPEBOMBLAUNCHER"
						"paintkit_proto_def_index" 403
						"set_item_texture_wear" 0.5

						"stickybomb charge rate" -1
						"max pipebombs increased" 8
						"projectile spread angle penalty" 60
						"projectile speed increased" 0.7
						"blast radius increased" 1.5
						"clip size upgrade atomic" 8
						"damage bonus" 6.66
						"fire rate bonus" -0.7
						"faster reload rate" 0.1
						"damage causes airblast" 1
						"attach particle effect" 1
					}
					CharacterAttributes
					{
						"move speed bonus" 0.3
						"damage force reduction" 0.1
						"airblast vulnerability multiplier" 0.1
						"airblast vertical vulnerability multiplier" 0.1
						"override footstep sound set" 7
						"voice pitch scale" 0.4
						"self dmg push force decreased" 0
						"blast dmg to self increased" 0
						"cancel falling damage" 1
						"health from healers reduced" 0.001
						"rage giving scale" 0.1

						"damage bonus" 2.0
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part9-triple
			WaitForAllDead	int_hell_phase
			TotalCurrency	900
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	90000
					Name	"Chief Suppressor Heavy"
					ClassIcon heavy_grapple_hyper
					Scale	2.0
					Template	Giant_Suppressor_Heavy
					Attributes UseBossHealthBar
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"bullets per shot bonus"	1.0
						"fire rate bonus"	0.5
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part9-triple
			WaitForAllDead	int_hell_phase
			TotalCurrency	900
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	82000
					Name	"Chief Hellfire Demoknight"
					Scale	2.0
					Template	T_TFBot_Giant_DemoKnight_Flame
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					ItemAttributes
					{
						ItemName	"the splendid screen"
						"mult charge turn control"	999
						"charge impact damage increased"	10
						"charge recharge rate increased"	0.2
						"charge time increased"	3
					}
					CharacterAttributes
					{
						"damage force reduction"	0.1
						"move speed bonus" 0.4
						"airblast vulnerability multiplier"	0.1
						"health regen"	250
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"the splendid screen"
					Item	"the cool breeze"
					Item	"spine-chilling skull 2011 style 3"
				}
			}
		}
		WaveSpawn
		{
			Name	part9-triple
			WaitForAllDead	int_hell_phase
			TotalCurrency	900
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	86000
					Name	"Giga Burst Soldier"
					ClassIcon soldier_wasp_barrage_crit_lite
					Scale	2.0
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"faster reload rate" 0.5

						"damage force reduction"	0.01
						"airblast vulnerability multiplier"	0.01
						"move speed bonus"	0.5
						"health regen"	400
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"GigaBurst Launcher"
					Item	"the team captain"
					Item	"the diplomat"
				}
			}
		}
		WaveSpawn
		{
			Name	part10-triple
			WaitForAllDead	part9-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class Soldier
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Name "Major Gold"
					Item "The Team Captain"
					Item "The Golden Box"
					Item "Fancy Dress Uniform"
					Item "The Gunboats"
					Item "lord cockswain's novelty mutton chops and pipe"
					Item "duel medal gold"
					ClassIcon soldier_atomic_golden_lite
					Health 80000
					Scale 2.2
					Attributes MiniBoss
					Attributes HoldFireUntilFullReload
					Attributes UseBossHealthBar
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"damage bonus" 2.0
						"blast radius increased" 2.0

						"health regen"    500
						"move speed bonus"    0.4
						"damage force reduction" 0.4
						"airblast vulnerability multiplier" 0.4
						"override footstep sound set" 3
						"airblast vertical vulnerability multiplier" 0.1
						"rage giving scale"    0.1
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part10-triple
			WaitForAllDead	part9-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	120000
					ClassIcon demo_nuker
					Name	"Supergiant Demo Nuker"
					Scale	2.5
					Template	T_TFBot_Chief_Demo_Atomic
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"damage bonus"	2.0

						"move speed bonus"	0.25
						"damage force reduction"	0.000001
						"airblast vulnerability multiplier"	0.000001
						"cancel falling damage"	1
						"health from healers reduced"	0.000001
						"hand scale"	1.2
						"cannot pick up intelligence" 1
					}
					Item	"Nuclear Cannon"
					Item	"the battery bandolier"
					Item	"prince tavish's crown"
				}
			}
		}
		WaveSpawn
		{
			Name	part10-triple
			WaitForAllDead	part9-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	95000
					Name	"Chief Hailfire"
					ClassIcon heavy_heat_wave_lite
					Template	T_TFBot_Giant_Heavyweapons
					Attributes UseBossHealthBar
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"fire rate bonus"	0.33
						"health regen"	250
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
					Item	"Hailfire Gun"
					Item	"the bunsen brave"
					Item	"the purity fist"
				}
			}
		}
		WaveSpawn
		{
			Name	part11-triple
			WaitForAllDead	part10-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	144000
					Scale	2.15
					Template	Titanium_Crits
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"health from healers reduced"	0.001
						"attach particle effect static" 3113
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part11-triple
			WaitForAllDead	part10-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	155000
					Scale	2.25
					Template	Plutonium_Patriot
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"health from healers reduced"	0.001
						"attach particle effect static" 3044
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	part11-triple
			WaitForAllDead	part10-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	166000
					ClassIcon heavy_head_nys
					Name	"Antimatter Agent"
					Scale	2.35
					MaxVisionRange	2500
					WeaponRestrictions	PrimaryOnly
					Template	Final_Boss__Titanium_Terror
					Attributes	"AlwaysCrit"
					Action Mobber
					DropWeapon 1  
					CharacterAttributes
					{
						"apply z velocity on damage"	-150
						"apply look velocity on damage"	-150
						"damage bonus"	1.0

						"damage force reduction"	0
						"cancel falling damage"	1
						"health from healers reduced" 0.001
						"attach particle effect static" 3045
						"cannot pick up intelligence" 1
						"weapon spread bonus"	0.25
					}
					Item	"The Antimatter Minigun"
					Item	"captain space mann"
				}
			}
		}
		WaveSpawn
		{
			Name	pre-grandfinale
			WaitForAllDead	part11-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoman_boss_infinite_burst
					Health	99999
					Name	"Absolute Spammer"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Scale	2.5
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"King Grenade Launcher"
					Item	"the war eagle"
					Item	"the dark age defender"
					Action Mobber
					DropWeapon 1  
					ItemAttributes
					{
						ItemName	"the war eagle"
						"attach particle effect"	5
					}
					CharacterAttributes
					{
						"clip size upgrade atomic"	77
						"fire rate bonus"	0.5
						"faster reload rate" 0.1
						"damage bonus" 1.33

						"move speed bonus" 0.4
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 4
						"rage giving scale"	0.05
						"health regen"	500
						"jarate backstabber" 1
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	pre-grandfinale
			WaitForAllDead	part11-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_barrage_buff
					Health	99999
					Name	"Unfair Fights"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Scale	2.5
					Attributes	MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	UseBossHealthBar
					Action Mobber
					DropWeapon 1  
					Item	"King Rocket Launcher"
					Item	"the war eagle"
					Item	"the killer's kit"
					Item	"The Buff Banner"
					Item	"The Cuban Bristle Crisis"
					Item	"Attack Packs"
					Item	"Sharp Chest Pain"
					Item	"The Patriot's Pouches"
					ItemAttributes
					{
						ItemName	"the war eagle"
						"attach particle effect"	5
					}
					CharacterAttributes
					{
						"move speed bonus" 0.4
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 3
						"rage giving scale"	0.05
						"health regen"	500
						"increase buff duration"	100
						"jarate backstabber" 1
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1

						"damage bonus" 1.5
						"clip size upgrade atomic"	77
						"faster reload rate" 0.1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	pre-grandfinale
			WaitForAllDead	part11-triple
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_king
					Health	99999
					Name	"Denial Of All Fun"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Scale	2.45
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Action Mobber
					DropWeapon 1  
					Item	"King Minigun"
					Item	"the team captain"
					Item	"gone commando"
					Item	"Wild West Whiskers"
					Item	"Commissar's Coat"
					ItemAttributes
					{
						ItemName	"the team captain"
						"attach particle effect"	5
					}
					CharacterAttributes
					{
						"move speed bonus" 0.4
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 2
						"rage giving scale"	0.05
						"health regen"	500
						"jarate backstabber" 1
						"health from healers reduced" 0.0001
						"cannot pick up intelligence" 1
						
						"fire rate bonus"	0.75
					}
				}
			}
		}
		WaveSpawn
		{
			Name	grandfinale
			WaitForAllDead	pre-grandfinale
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_golden_lite
					Health	300000
					Name	"Explosive MasterMind"
					Scale	2.8
					Class	Soldier
					Skill	Expert
					Tag	"bot_giant"
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes IgnoreFlag
					Action Mobber
					StripItemSlot 1  
					StripItemSlot 2  
					WeaponRestrictions	PrimaryOnly
					AddCond  
					{
						Name "TF_COND_SPEED_BOOST"
						Duration 10
					}
					ChangeAttributes  
					{
						Name "Attr1_Burst"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 260000
					}
					ChangeAttributes  
					{
						Name "Attr2_Homing_Barrage"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 220000
					}
					ChangeAttributes  
					{
						Name "Attr3_Nuke"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 180000
					}
					ChangeAttributes  
					{
						Name "Attr4_Burst_Spam"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 140000
					}
					ChangeAttributes  
					{
						Name "Attr5_Shotgun"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 100000
					}
					ChangeAttributes  
					{
						Name "Attr6_Spam"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 60000
					}
					ChangeAttributes  
					{
						Name "Attr7_HoH"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 20000
					}
					CharacterAttributes
					{
						"move speed bonus"	0.35
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.05
						"override footstep sound set"	3
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"deploy time decreased" 0.1
						"self dmg push force decreased"	0
						"blast dmg to self increased"	0
						"health from healers reduced"	0
						"maxammo primary increased"	9
					}
					EventChangeAttributes
					{
						Default //_Crit
						{
							Item    "The Peacebreaker"
							Item	"the surgical survivalist"
							Item	"dead of night"
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"damage bonus"	4.0
								"rocket specialist" 3
								"reload full clip at once" 1
								"faster reload rate"	2
								"always crit" 1
								"killstreak tier"	1
								"Blast radius increased" 1.5
								"mult projectile size" 1.2
								"explosion particle" "rd_robot_explosion"

								"paintkit_proto_def_index" 217
								"set_item_texture_wear" 0
							}
						}
						Attr1_Burst
						{
							ItemAttributes
							{
								ItemName	"Upgradeable TF_WEAPON_ROCKETLAUNCHER"
								"damage bonus"	3.0
								"fire rate bonus"	0.08
								"faster reload rate"	1.7
								"clip size bonus"	5
								"reload full clip at once" 1
								"force fire full clip" 1
								"projectile spread angle penalty" 0.5
								"item style override" 1
								"killstreak tier"	1
							}
							Item	"Upgradeable TF_WEAPON_ROCKETLAUNCHER"
						}
						Attr2_Homing_Barrage
						{
							Attributes	HoldFireUntilFullReload
							ItemAttributes
							{
								ItemName	"The Beggar's Bazooka"
								"fire rate bonus HIDDEN" 0.125
								"auto fires full clip" 0
								"can overload" 0
								"reload time increased hidden" 1
								"clip size penalty HIDDEN" 1
								"projectile spread angle penalty" 3
								"blast radius decreased" 1
								"damage bonus"	5.35
								"Projectile speed increased"	0.4
								"clip size upgrade atomic"	77
								"faster reload rate"	0.1
								"projectile spread angle penalty"	10
								"projectile acceleration" 750
								"projectile acceleration time" 1
								"mod projectile heat seek power" 60
								"mod projectile heat aim error" 105
								"mod projectile heat no predict target speed" 1
								"projectile trail particle" "eyeboss_projectile"
								"killstreak tier"	1
							}
							Item	"The Beggar's Bazooka"
						}
						Attr3_Nuke
						{
							ItemAttributes
							{
								ItemName "The Air Strike"
								"damage bonus" 33.53
								"rocketjump attackrate bonus" 1
								"mini rockets" 0
								"clipsize increase on kill" 0
								//removestats
								"crit mod disabled" 1
								"paintkit_proto_def_index" 214
								"set_item_texture_wear" 1
								"mult projectile scale" 1.45
								"rocket jump damage reduction" 0
								"no damage falloff" 1
								"fire rate bonus" 2.0
								"set DamageType ignite" 1
								"weapon burn time increased" 1.11
								"weapon burn dmg increased" 1.5
								"faster reload rate" 2.5
								"hand scale" 1.3
								"damage causes airblast" 1
								"blast radius increased" 4.0
								"clip size upgrade atomic" 2	
								"explosion particle" "mvm_hatch_destroy"
								"custom weapon fire sound" "weapons/stinger_fire1.wav"
								"custom weapon reload sound" "items/ammo_pickup.wav"
								"custom impact sound" "=80|weapons/physcannon/energy_sing_explosion2.wav"
								"projectile no deflect" 1
								"projectile trail particle" "rockettrail"
								"custom kill icon" "firedeath"
								"ignores other projectiles" 1
							}
							Item	"The Air Strike"
						}
						Attr4_Burst_Spam
						{
							Attributes	HoldFireUntilFullReload
							ItemAttributes
							{
								ItemName "the liberty launcher"
								"damage penalty"	1
								"damage bonus"	4.25
								"fire rate bonus"	0.01
								"faster reload rate"	0.1
								"clip size bonus"	10
								"force fire full clip" 1
								"Blast radius increased" 1.5
								"projectile spread angle penalty" 2
								"damage causes airblast" 1
								"burst fire count" 5
								"burst fire rate mult" 10 //0.45 fire rate
								"killstreak tier"	1
								"heal on hit for rapidfire" 100
							}
							Item	"the liberty launcher"
						}
						Attr5_Shotgun
						{
							WeaponRestrictions	SecondaryOnly
							UseMeleeThreatPrioritization 1  
							ItemAttributes
							{
								ItemName "The Reserve Shooter"
								"faster reload rate"	0.1
								"fire rate bonus"	1.25
								"damage bonus"	5
								"bullets per shot bonus"	5
								"slow enemy on hit major"	2
								"killstreak tier"	1
								"explosive bullets" 99
							}
							Item	"The Reserve Shooter"
						}
						Attr6_Spam
						{
							Attributes	HoldFireUntilFullReload
							ItemAttributes
							{
								ItemName "the original"
								"damage penalty"	3.0
								"Projectile speed increased"	1.6
								"fire rate bonus"	0.1
								"faster reload rate"	-1
								"clip size bonus"	9
								"projectile spread angle penalty" 1
								"killstreak tier"	1
							}
							Item	"the original"
						}
						Attr7_HoH
						{
							Attributes	HoldFireUntilFullReload
							ItemAttributes
							{
								ItemName "The Black Box"
								"damage bonus"	6.334
								"fire rate bonus"	0.05
								"faster reload rate"	0.7
								"projectile spread angle penalty"	4
								"heal on hit for rapidfire"	750
								"always crit" 1
								"killstreak tier"	1
							}
							Item	"The Black Box"
							ChangeAttributes  
							{
								Name "Attr8_Run"
								Delay 30
								Cooldown 0
								Repeats 1
							}
						}
						Attr8_Run
						{
							WeaponRestrictions	MeleeOnly
							UseMeleeThreatPrioritization 1  
							ItemAttributes
							{
								ItemName "The Escape Plan"
								"move speed bonus"	1.8
								"damage bonus"	7.2
								"fire rate bonus"	0.85
								"heal on hit for rapidfire"	250
								"always crit" 1
								"killstreak tier"	1
							}
							Item	"The Escape Plan"
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	grandfinale
			WaitForAllDead	pre-grandfinale
			TotalCurrency	400
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	engineer_telein
					Health	40000
					Name	"Warper"
					Scale	1.9
					Class	Engineer
					Skill	Expert
					Action	Mobber
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Attributes IgnoreFlag
					DropWeapon 1
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 36000
					}
					FireInput 
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 32000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 28000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 24000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 20000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 16000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 12000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 8000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 4000
					}
					ItemAttributes
					{
						ItemName	"the pomson 6000"
						"override projectile type"	1
						"sniper fires tracer HIDDEN"	1
						"damage bonus"	2
						"clip size bonus upgrade"	1.5
						"faster reload rate"	0.9
						"weapon spread bonus"	0.85
						"slow enemy on hit major"	2
						"mark for death"	1
						"projectile penetration"	1
						"killstreak tier"	1
					}
					CharacterAttributes
					{
						"override footstep sound set"	6
						"move speed bonus"	0.35
						"damage force increase"	0.5
						"airblast vulnerability multiplier"	0.5
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"not solid to players" 1
						"health from healers increased"	0
						"health regen" 150
					}
					Item "the pomson 6000"
					Item "the brainiac goggles"
					Item "life support system"
				}
			}
		}
		WaveSpawn
		{
			Name	grandfinale
			WaitForAllDead	pre-grandfinale
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Where	spawnbot_giga
			FirstSpawnWarningSound "marauder_entrance.mp3"
			FirstSpawnOutput				
			{
				Target spawn_shake1
				Action StartShake
			}
			Squad
			{
				TFBot
				{
					Health	66666
					ClassIcon final_boss_titanium_terror
					Name	"Marauder"
					Class	Soldier
					Skill	Expert
					Scale	1.8
					WeaponRestrictions MeleeOnly
					Attributes	UseBossHealthBar
					Attributes  MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	IgnoreFlag
					Action Mobber
					DropWeapon 1
					UseCustomModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl"
					CharacterAttributes
					{
						"move speed bonus"	0.8
						"damage force reduction"	0.05
						"airblast vulnerability multiplier"	0.05
						"cannot be backstabbed"	1
						"increase buff duration" 2.0
						"override footstep sound set" 7
						"voice pitch scale" 0.05
						"fire retardant" 6
						"dmg taken from fire reduced" 0
						"dmg from ranged reduced" 0.5
						"increased jump height" 2.0
						"cancel falling damage" 1
						"mult stun resistance" 0
						"increased air control" 100
					}
					WeaponSwitch  
					{
						Delay 7.5
						Cooldown 15 
						Repeats 420
						Type "Secondary"
					}
						WeaponSwitch  
					{
						Delay 8.5
						Cooldown 15
						Repeats 420
						Type "Melee"
					}
					FireWeapon
					{
						Delay 0
						Cooldown 5
						Repeats 0
						IfSeeTarget 1
						Duration 0.2
						Type "Secondary"
							
					}
					FireWeapon
					{
						Delay 3
						Cooldown 20
						Repeats 0
						IfSeeTarget 1
						Duration 1
						Type "Jump"
							
					}
					Item "The Purity Fist"
					Item	"Argent Axe"
					Item	"Marauder's Shotgun"
					Item	"Demonic Dome"
					Item	"Sole Saviors"
					Item	"Coldfront Curbstompers"
					Item	"Borscht Belt"
				}
			}
		}
		// FINAL BOSSES -------------------------------------------------------- ENTRY
		WaveSpawn
		{
			Name "alarm"
			WaitForAllDead "grandfinale"
			WaitBeforeStarting 5
			FirstSpawnWarningSound "ambient/alarms/citadel_alert_loop2.wav"
		}
		WaveSpawn
		{
			Name "message_pre"
			WaitForAllDead "grandfinale"
			WaitBeforeStarting 5
			FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`GIGA BOSSES INCOMING (MIDDLE TELEPORTER) - 4 BOSSES REMAINING`)"}
		}
		WaveSpawn
		{
			WaitForAllDead "grandfinale"
			WaitBeforeStarting 3
			FirstSpawnOutput
			{
				Target	stopmusic_build_up
				Action	Trigger
			}
		}
		WaveSpawn
		{
			Name "warning"
			WaitForAllDead "grandfinale"
			WaitBeforeStarting 5
			FirstSpawnOutput
			{
				Target	startmusic_boss
				Action	Trigger
			}
		}
		WaveSpawn
		{
			Name "sound"
			WaitForAllDead "warning"
			WaitBeforeStarting 9
			FirstSpawnWarningSound weapons/teleporter_send.wav
		}
		// SUPPORT ===========================================================================
		WaveSpawn
		{
			Name "final_boss_support_powerups"
			WaitForAllDead	"warning"
			TotalCurrency	0
			TotalCount	1
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot_giga_support
			Support 1
			HideIcon 1
			RandomChoice
			{
				TFBot
				{
					Class Heavyweapons
					Name "Steelweight Champ"
					Skill Hard
					ClassIcon heavy_steelfist
					Health 300
					WeaponRestrictions MeleeOnly
					Item "Fists of Steel"
					Attributes IgnoreFlag
					Action Mobber
                    AlwaysGlow 1 
					DeathSound "=140|cluster_fire2.wav"
					AddCond   
                    { 
                        Name TF_COND_RUNE_HASTE
                    } 
					AddCond  
					{
						Name TF_COND_INVULNERABLE_USER_BUFF
						Duration 5
					} 
					FireInput
                    {
                        Target player*
                        Action $PlaySoundToSelf
						Param "weapons/teleporter_send.wav"
                        Delay 0
                        Repeats 1
                    }
				}
				TFBot
				{
					Class Heavyweapons
					Name "Steelweight Champ"
					Skill Hard
					ClassIcon heavy_steelfist
					Health 300
					WeaponRestrictions MeleeOnly
					Item "Fists of Steel"
					Attributes IgnoreFlag
					Action Mobber
                    AlwaysGlow 1 
					DeathSound "=140|cluster_fire2.wav"
					AddCond   
                    { 
                        Name TF_COND_RUNE_AGILITY 
                    }
					AddCond  
					{
						Name TF_COND_INVULNERABLE_USER_BUFF
						Duration 5
					} 
					FireInput
                    {
                        Target player*
                        Action $PlaySoundToSelf
						Param "weapons/teleporter_send.wav"
                        Delay 0
                        Repeats 1
                    }
				}
				TFBot
				{
					Class Heavyweapons
					Name "Steelweight Champ"
					Skill Hard
					ClassIcon heavy_steelfist
					Health 300
					WeaponRestrictions MeleeOnly
					Item "Fists of Steel"
					Attributes IgnoreFlag
					Action Mobber
                    AlwaysGlow 1 
					DeathSound "=140|cluster_fire2.wav"
					AddCond   
                    { 
                        Name TF_COND_RUNE_STRENGTH
                    }
					AddCond  
					{
						Name TF_COND_INVULNERABLE_USER_BUFF
						Duration 5
					} 
					FireInput
                    {
                        Target player*
                        Action $PlaySoundToSelf
						Param "weapons/teleporter_send.wav"
                        Delay 0
                        Repeats 1
                    }
				}
			}
		}

		WaveSpawn
		{
			Name "final_boss_support"
			WaitForAllDead	"warning"
			TotalCurrency	0
			TotalCount	1
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	60
			Where	spawnbot_giga
			Support 1
			HideIcon 1
			Squad
			{
				TFBot
				{
					Health	6666
					ClassIcon final_boss_titanium_terror
					Name	"Marauder"
					Class	Soldier
					Skill	Expert
					Scale	1.7
					WeaponRestrictions MeleeOnly
					Attributes  MiniBoss
					Attributes	SpawnWithFullCharge
					Attributes	IgnoreFlag
					Action Mobber
					UseCustomModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl"
					CharacterAttributes
					{
						"move speed bonus"	0.8
						"damage force reduction"	0.05
						"airblast vulnerability multiplier"	0.05
						"cannot be backstabbed"	1
						"increase buff duration" 2.0
						"override footstep sound set" 7
						"voice pitch scale" 0.05
						"fire retardant" 6
						"dmg taken from fire reduced" 0
						"dmg from ranged reduced" 0.5
						"increased jump height" 1.8
						"cancel falling damage" 1
						"mult stun resistance" 0
						"increased air control" 100
					}
					WeaponSwitch  
					{
						Delay 10
						Cooldown 10 
						Repeats 420
						Type "Secondary"
					}
						WeaponSwitch  
					{
						Delay 11
						Cooldown 10
						Repeats 420
						Type "Melee"
					}
					FireWeapon
					{
						Delay 15
						Cooldown 5
						Repeats 0
						IfSeeTarget 1
						Duration 0.3
						Type "Secondary"
							
					}
					FireWeapon
					{
						Delay 3
						Cooldown 15
						Repeats 0
						IfSeeTarget 1
						Duration 1
						Type "Jump"
							
					}
					AddCond  
					{
						Name TF_COND_INVULNERABLE_USER_BUFF
						Duration 5
					}
					Item "The Purity Fist"
					Item	"Argent Axe"
					Item	"Marauder's Shotgun"
					Item	"Demonic Dome"
					Item	"Sole Saviors"
					Item	"Coldfront Curbstompers"
					Item	"Borscht Belt"
				}
			}
		}
		// BOSS SUPPORT
		WaveSpawn
		{
			Name "final_boss_support_big"
			WaitForAllDead	"warning"
			TotalCurrency	0
			TotalCount	1
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	120
			Where	spawnbot_giga_support
			Support 1
			HideIcon 1
			RandomChoice
			{
				TFBot
				{
					ClassIcon	engineer_telein
					Health	20000
					Name	"Warper"
					Scale	1.9
					Class	Engineer
					Skill	Expert
					Action	Mobber
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes IgnoreFlag
					DropWeapon 1
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 18000
					}
					FireInput 
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 16000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 14000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 12000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 10000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 8000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 6000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 4000
					}
					FireInput
					{
						Target "random_teleport*"
						Action "PickRandom"
						Delay 0
						Cooldown 0
						Repeats 1
						IfHealthBelow 2000
					}
					ItemAttributes
					{
						ItemName	"the pomson 6000"
						"override projectile type"	1
						"sniper fires tracer HIDDEN"	1
						"damage bonus"	4
						"clip size bonus upgrade"	1.5
						"faster reload rate"	0.9
						"weapon spread bonus"	0.85
						"slow enemy on hit major"	2
						"mark for death"	1
						"projectile penetration"	1
						"killstreak tier"	1
					}
					CharacterAttributes
					{
						"override footstep sound set"	6
						"move speed bonus"	0.35
						"damage force increase"	0.5
						"airblast vulnerability multiplier"	0.5
						"airblast vertical vulnerability multiplier"	0.1
						"rage giving scale"	0.1
						"not solid to players" 1
						"health from healers increased"	0
						"health regen" 150
					}
					DamageAppliesCond   
                    { 
                        Name TF_COND_CRITBOOSTED
                    }		
					Item "the pomson 6000"
					Item "the brainiac goggles"
					Item "life support system"
				}	
				
			}
		} 
		// RED SUPPORT
		WaveSpawn
		{
			Name "final_boss_support_red"
			WaitForAllDead	"warning"
			TotalCount	999
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	300
			Where	spawnbot_red
			Support 1
			Squad
			{
				TFBot
				{
					Class Soldier
					Name "Chief CritBanner Soldier"
					ClassIcon soldier_critbuff
					Health 50000
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Attributes MiniBoss
					Attributes SpawnWithFullCharge
					Item	"the buff banner"
					NoPushAway 1  
					ItemAttributes
					{
						ItemName "TF_WEAPON_ROCKETLAUNCHER"
						"faster reload rate" 1.2
						"fire rate bonus" 1
						"damage bonus" 4.0
						"Blast radius increased" 1.3
						"explosion particle" "rd_robot_explosion"
					}
					ItemAttributes
					{
						ItemName "the buff banner"
						"increase buff duration"	99.0
						"deploy time increased" 0.5
						"mod soldier buff range" 5
						"effect add attributes" "always crit|1"
						"custom item model" "models/weapons/c_models/c_critbanner/c_critbanner.mdl"
					}
					CharacterAttributes
					{
						"move speed bonus"	0.0025
						"damage force reduction" 0.4
						"airblast vulnerability multiplier" 0.4
						"override footstep sound set" 3
						"Projectile speed increased" 0.65
						"health regen" 10
						"no_jump" 1
						"no_duck" 1
					}
					//SIG
					Action Mobber  
					StripItemSlot 1
					StripItemSlot 2
					AimTrackingInterval 0.05  
					//SIG
					AddCond  
					{
						Name TF_COND_REPROGRAMMED
					}
					FireInput
                    {
                        Target !self
                        Action $SetLocalOrigin
                        Param "-99.838181 -2350.281494 545.858276"
                        Delay 0.1
                        Repeats 1
                    }
				}
			}
		}
		// MAIN BOSSES =======================================================================
		WaveSpawn
		{
			Name	"Finale_1"
			WaitForAllDead	"warning"
			TotalCurrency	5000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	9
			WaitBetweenSpawns	0
			Where	spawnbot
			FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav"
			FirstSpawnOutput				
			{
				Target spawn_shake2
				Action StartShake
			}
			Squad
			{
				TFBot
				{
					Name "Fusion Titan"
					Health 937779
					Skill Expert
					Scale 6
					Class Demoman
					ClassIcon demo_robot_nys
					Action Mobber  
					ExtAttr IgnoreBuildings
					Attributes MiniBoss
					Attributes IgnoreFlag
					Attributes UseBossHealthBar
					Attributes HoldFireUntilFullReload
					WeaponRestrictions SecondaryOnly
					UseCustomModel "models/bots/demo_boss/bot_demo_boss_gibby.mdl"  
					NoPushAway 1  
					Item "The Purity Fist"
					Item "Blast Blocker"
					Item "Blast Defense"
					Item "Nuclear Sticky Launcher"
					ItemAttributes
					{
						ItemName "TF_WEAPON_GRENADELAUNCHER"
						"is_passive_weapon" 1 
						"damage bonus" 4.0
						"faster reload rate" 0.1
						"fire rate bonus" 0.7
						"Blast radius increased" 1.5
						"projectile speed increased" 1.25
						"hold fire until full reload" 1
						"fuse bonus" 2.0
						"clip size upgrade atomic" -1
						"fire rate bonus" 2.0
						"mult projectile count" 30
						"ignores other projectiles" 1
						"projectile spread angle penalty" 60
						"explosion particle" "rd_robot_explosion"
					}
					CharacterAttributes
					{
						"addcond immunity" 43
						"voice pitch scale" 0
						"rage giving scale" 2
						"self dmg push force decreased" 0
						"blast dmg to self increased" 0
						"not solid to players" 1
						"ignore player clip" 1
						"damage force reduction" 0
						"airblast vulnerability multiplier" 0
						"airblast vertical vulnerability multiplier" 0
						"mult stun resistance" 0
						"cannot be sapped" 1
						"major move speed bonus" 0.01
						"cancel falling damage" 1
						"no_jump" 1
						"increased air control" 100
						"mult duck speed" 3
						"kb fall min velocity" 500
						"kb fall radius" 2432
						"kb fall stun time" -1
						"kb fall force" 400
						"kb fall damage" 0.1
						"mult stun resistance" 0
					}
					FireInput
                    {
                        Target !self
                        Action $SetLocalOrigin
                        Param "-14.645878 -262.894897 648.031311"
                        Delay 0.1
                        Repeats 1
                    }
					AddCond  
					{
						Name TF_COND_INVULNERABLE_USER_BUFF
						Duration 2
					}
				}
			}
		}
		WaveSpawn
		{
			Name	"Finale_2"
			WaitForAllDead	"Finale_1"
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot
			FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav"
			FirstSpawnOutput				
			{
				Target spawn_shake2
				Action StartShake
			}
			Squad
			{
				TFBot
				{
					Name "Desolated Titan"
					Health 1007622
					Skill Expert
					Scale 4.7
					Class Soldier
					ClassIcon soldier_gib_lite
					Action Mobber  
					ExtAttr IgnoreBuildings
					Attributes MiniBoss
					Attributes IgnoreFlag
					Attributes UseBossHealthBar
					Attributes HoldFireUntilFullReload
					UseCustomModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl"  
					NoPushAway 1  
					Item "The Purity Fist"
					Item "Fuel Injector"
					Item "the air strike"
					ItemAttributes
					{
						ItemName "the air strike"
						"damage bonus" 16.0
						"rocketjump attackrate bonus" 1
						"mini rockets" 0
						"clipsize increase on kill" 0

						"mod projectile heat follow crosshair" 1
						"mod projectile heat seek power" 360
						"mod projectile heat aim time" 10

						"paintkit_proto_def_index" 214
						"set_item_texture_wear" 1
						"mult projectile scale" 1.3
						"rocket jump damage reduction" 0
						//"faster reload rate" 1.5
						"no damage falloff" 1
						"projectile speed increased" 0.8
						"fire rate bonus" 2.0
						"faster reload rate" 0.33
						"damage causes airblast" 1
						"blast radius increased" 2.0
						"projectile spread angle penalty" 3
						"clip size upgrade atomic" 3	
						"use large smoke explosion" 1
						"custom weapon fire sound" "weapons/stinger_fire1.wav"
						"custom weapon reload sound" "items/ammo_pickup.wav"
						"custom impact sound" "=80|weapons/physcannon/energy_sing_explosion2.wav"
						"custom projectile model" "models/weapons/w_models/w_wasp_launcher_rocket.mdl"
						"explosion particle" "fireSmokeExplosion"
						"projectile no deflect" 1
						"projectile trail particle" "rockettrail"
						"mult dmg vs giants" 3
						//"dmg pierces resists absorbs" 1
					}
					CharacterAttributes
					{
						"addcond immunity" 43
						"voice pitch scale" 0
						"rage giving scale" 2
						"self dmg push force decreased" 0
						"blast dmg to self increased" 0
						"not solid to players" 1
						"ignore player clip" 1
						"damage force reduction" 0
						"airblast vulnerability multiplier" 0
						"airblast vertical vulnerability multiplier" 0
						"increased jump height" 4
						"mult stun resistance" 0
						"cannot be sapped" 1
						"major move speed bonus" 5
						"cancel falling damage" 1
						"increased jump height" 2
						"increased air control" 100
						"mult duck speed" 3
						"kb fall min velocity" 500
						"kb fall radius" 2432
						"kb fall stun time" -1
						"kb fall force" 400
						"kb fall damage" 0.1
					}
					FireInput
                    {
                        Target !self
                        Action $SetLocalOrigin
                        Param "-14.645878 -262.894897 648.031311"
                        Delay 0.1
                        Repeats 1
                    }
					AddCond  
					{
						Name TF_COND_INVULNERABLE_USER_BUFF
						Duration 2
					}
				}
			}
		}
		WaveSpawn
		{
			Name "sound"
			WaitForAllDead "Finale_2"
			WaitBeforeStarting 12
			FirstSpawnWarningSound weapons/teleporter_send.wav
		}
		WaveSpawn
		{
			Name	"Finale_3"
			WaitForAllDead	"Finale_2"
			TotalCurrency	5000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	10
			Where	spawnbot
			FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav"
			FirstSpawnOutput				
			{
				Target spawn_shake2
				Action StartShake
			}
			Squad
			{
				TFBot
				{
					Name "Titan"
					Health 1549823
					Skill Expert
					Scale 5
					Class Heavy
					ClassIcon heavy_head_nys
					Action Mobber  
					ExtAttr IgnoreBuildings
					Attributes MiniBoss
					Attributes IgnoreFlag
					Attributes UseBossHealthBar
					Attributes HoldFireUntilFullReload
					UseCustomModel "models/bots/heavy_boss/bot_heavy_goliath.mdl" 
					NoPushAway 1  
					Item "The Purity Fist"
					Item "Fuel Injector"
					Item "Upgradeable TF_WEAPON_MINIGUN"
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_MINIGUN"
						"paintkit_proto_def_index" 420
						"set_item_texture_wear" 0.2
						
						"damage bonus" 3.66
						"bullets per shot bonus" 3.0
						"ring of fire while aiming" 1
						"crit vs burning players" 1
						"damage causes airblast" 1
						"fire rate penalty" 0.5
						"explosive bullets" 147
						"minigun spinup time decreased" 1.5
					}
					CharacterAttributes
					{
						"addcond immunity" 43

						"voice pitch scale" 0
						"rage giving scale" 2
						"self dmg push force decreased" 0
						"blast dmg to self increased" 0
						"ignore player clip" 1
						"damage force reduction" 0
						"airblast vulnerability multiplier" 0
						"airblast vertical vulnerability multiplier" 0
						"mult stun resistance" 0
						"cannot be sapped" 1
						"major move speed bonus" 0.5
						"cancel falling damage" 1
						"increased jump height" 3
						"increased air control" 100
						"mult duck speed" 3
						"kb fall min velocity" 500
						"kb fall radius" 2432
						"kb fall stun time" -1
						"kb fall force" 400
						"kb fall damage" 0.1
						"displace touched enemies" 999
					}
					FireInput
                    {
                        Target !self
                        Action $SetLocalOrigin
                        Param "-14.645878 -262.894897 648.031311"
                        Delay 0.1
                        Repeats 1
                    }
					AddCond  
					{
						Name TF_COND_INVULNERABLE_USER_BUFF
						Duration 2
					}
				}
			}
		}
		WaveSpawn
		{
			Name "sound"
			WaitForAllDead "Finale_3"
			WaitBeforeStarting 9
			FirstSpawnWarningSound weapons/teleporter_send.wav
		}
		WaveSpawn
		{
			Name	"Finale_4"
			WaitForAllDead	"Finale_3"
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	9
			WaitBetweenSpawns	10
			Where	spawnbot
			FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav"
			FirstSpawnOutput				
			{
				Target spawn_shake2
				Action StartShake
			}
			Squad
			{
				TFBot
				{
					Class Soldier
					Name "Decoy Colossal Monstrocity"
					ClassIcon goliatron_alt_nys
					Skill Expert
					Health 1863967
					Scale 6
					Item "The Gunboats"
					Item "Batter's Bracers"
					Item "Juggernaut Jacket"
					Item "Eyeborg"
					Item "Road Rage"
					Item "the air strike"
					Item "Mega Launcher"
					Action Mobber
					NoPushAway 1
					ExtAttr IgnoreBots
					ExtAttr IgnoreBuildings
					CustomEyeGlowColor "0 0 0"
					Attributes UseBossHealthBar
					Attributes MiniBoss
					WeaponRestrictions SecondaryOnly
					AddCond {Name TF_COND_FREEZE_INPUT Duration 2}
					DeathSound ambient/explosions/citadel_end_explosion1.wav 
					UseCustomModel "models/bots/soldier/goliatron2022_v3.mdl"
					WeaponResist
					{
						"tf_weapon_knife" 2
					}
					ItemColor 
					{
						ItemName "The Gunboats"
						Red   28
						Green 26
						Blue  31
					}
					ItemColor
					{
						ItemName "Juggernaut Jacket"
						Red   28
						Green 26
						Blue  31
					}
					ItemAttributes
					{
						ItemName "the air strike"
						"custom kill icon" "firedeath"
						"paintkit_proto_def_index" 412
						"set_item_texture_wear" 1

						"projectile speed increased" 0.5
						"mod projectile heat seek power" 360
						"mod projectile heat aim error" 999
						"mod projectile heat aim time" 999

						"damage bonus" 2.0
						"mini rockets" 1
						"gesture speed increase" 0.25
						"rocket jump damage reduction" 0
						"faster reload rate" 0.1
						"fire rate bonus" 0.01
						"projectile spread angle penalty" 180
						"clip size upgrade atomic" 36
						"killstreak tier" 3		
						"projectile lifetime" 6
						"is invisible" 1
						"is_passive_weapon" 1
					}
					CharacterAttributes
					{
						"addcond immunity" 43

						"always allow taunt" 1
						"voice pitch scale" 0
						"boots falling stomp" 0
						"self dmg push force decreased" 0
						"blast dmg to self increased" 0
						"ignore player clip" 1
						"override footstep sound set" 7
						"damage force reduction" 0
						"airblast vulnerability multiplier" 0
						"airblast vertical vulnerability multiplier" 0
						"mult stun resistance" 0
						"rage giving scale" 200
						"cancel falling damage" 1
						"move speed bonus" 1.75
						"increased jump height" 2.5
						"cannot be sapped" 1
						"mult step height" 5
						"mult duck speed" 3
						"increased air control" 100
						"cannot pick up intelligence" 1
						"kb fall min velocity" 735
						"kb fall radius" 512
						"kb fall stun time" -1
						"kb fall force" 512
						"kb fall damage" 0.0025
						"increased jump height" 4
						"displace touched enemies" 9999
					}
					ChangeAttributes 
					{
						Delay 0
						Repeats 1
						IfHealthBelow 100001
						Name "Rage"
					}
					EventChangeAttributes
					{
						Rage
						{
							CharacterAttributes
							{
								"attach particle effect" 3130
								"not solid to players" 1
								"move speed penalty" 0.5
							}
						}
					}
					FireInput
                    {
                        Target !self
                        Action $SetLocalOrigin
                        Param "-14.645878 -262.894897 648.031311"
                        Delay 0.1
                        Repeats 1
                    }
					AddCond  
					{
						Name TF_COND_INVULNERABLE_USER_BUFF
						Duration 2
					}
				}
			}
		}
	}
}