#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 7000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes MaxRedPlayers 12 MaxSpectators 1 EnableDominations 1 SniperAllowHeadshots 1 ImprovedAirblast 1 NoRedBotsRandomCrit 1 NoRomevisionCosmetics 1 RobotLimit 44 FixedBuybacks 1 UpgradeStationKeepWeapons 1 PrecacheModel "models/bots/soldier/goliatron2022_v3.mdl" PrecacheModel "models/bots/demo/bot_sentry_buster_flash.mdl" PrecacheModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl" PrecacheModel "models/bots/heavy_boss/bot_heavy_boss_gibby.mdl" PrecacheModel "models/bots/demo_boss/bot_demo_boss_gibby.mdl" PrecacheModel "models/bots/pyro_boss/bot_pyro_boss_gibby.mdl" PrecacheModel "models/bots/heavy_boss/bot_heavy_goliath.mdl" PrecacheModel "models/weapons/w_models/w_wasp_launcher_rocket.mdl" PrecacheModel "models/weapons/w_models/w_atomball_blu.mdl" PrecacheModel "models/weapons/c_models/c_ultimatum_flaregun/c_ultimatum_flaregun.mdl" PrecacheModel "models/weapons/c_models/c_heatseeking.mdl" PrecacheModel "models/weapons/c_models/c_ash_m/c_ash_m.mdl" PrecacheModel "models/weapons/c_models/c_argent_axe/c_argent_axe.mdl" PrecacheModel "models/weapons/c_models/c_big_man/c_big_man.mdl" PrecacheModel "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" PrecacheModel "models/weapons/c_models/c_critbanner/c_critbanner.mdl" PrecacheModel "models/weapons/c_models/c_hornetnest/c_atom_launcher.mdl" PrecacheModel "models/buildables/teleporter_light.mdl" PrecacheModel "models/weapons/c_models/c_firelauncher/c_firelauncher.mdl" PrecacheSound "npc/attack_helicopter/aheli_megabomb_siren1.wav" PrecacheSound "doom_song12.mp3" PrecacheSound "doom_song13.mp3" PrecacheSound "doom_song15.mp3" PrecacheSound "argent_axe_deploy.wav" PrecacheSound "argent_axe_hit.wav" PrecacheSound "argent_axe_fire.wav" PrecacheSound "cluster_fire2.wav" PrecacheSound "cluster_fire1.wav" PrecacheSound "marauder_entrance.mp3" DisableSound "Announcer.RoundBegins3Seconds" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" Advanced 1 ClassLimit { Heavyweapons 3 Medic 3 Spy 1 Engineer 2 Scout 2 Sniper 2 } ExtraSpawnPoint { Name "spawnbot_giga" // 14060.207031 -4648.780273 1800.897705 TeamNum 3 X "-14.645878" Y "-262.894897" Z "648.031311" // 449 } ExtraSpawnPoint { Name "spawnbot_giga_support" TeamNum 3 X "827" Y "1095" Z "641" // 449 } ExtraSpawnPoint { Name "spawnbot_red" // 14060.207031 -4648.780273 1800.897705 TeamNum 3 X "-102.092758" Y "-2348.859619" Z "545.709839" // 449 } PlayerAttributes { "ammo regen" 1 "hidden primary max ammo bonus" 5 "hidden secondary max ammo penalty" 5 } FlagResetTime { Name "intel" ResetTime 0 } PointTemplates { RandomTeleport { NoFixup 1 ambient_generic { "targetname" "teleported_sound" "spawnflags" "49" "radius" "99999" "message" "mvm\mvm_tele_deliver.wav" "health" "10" } logic_case { "targetname" "random_teleport" "oncase01" "!activator,$TeleportToEntity,telespot01,0,-1" "oncase01" "teleported_sound,PlaySound,,0,-1" "oncase02" "!activator,$TeleportToEntity,telespot02,0,-1" "oncase02" "teleported_sound,PlaySound,,0,-1" "oncase03" "!activator,$TeleportToEntity,telespot03,0,-1" "oncase03" "teleported_sound,PlaySound,,0,-1" "oncase04" "!activator,$TeleportToEntity,telespot04,0,-1" "oncase04" "teleported_sound,PlaySound,,0,-1" "oncase05" "!activator,$TeleportToEntity,telespot05,0,-1" "oncase05" "teleported_sound,PlaySound,,0,-1" "oncase06" "!activator,$TeleportToEntity,telespot06,0,-1" "oncase06" "teleported_sound,PlaySound,,0,-1" "oncase07" "!activator,$TeleportToEntity,telespot07,0,-1" "oncase07" "teleported_sound,PlaySound,,0,-1" "oncase08" "!activator,$TeleportToEntity,telespot08,0,-1" "oncase08" "teleported_sound,PlaySound,,0,-1" "oncase09" "!activator,$TeleportToEntity,telespot09,0,-1" "oncase09" "teleported_sound,PlaySound,,0,-1" "oncase10" "!activator,$TeleportToEntity,telespot10,0,-1" "oncase10" "teleported_sound,PlaySound,,0,-1" "oncase11" "!activator,$TeleportToEntity,telespot11,0,-1" "oncase11" "teleported_sound,PlaySound,,0,-1" "oncase12" "!activator,$TeleportToEntity,telespot12,0,-1" "oncase12" "teleported_sound,PlaySound,,0,-1" "oncase13" "!activator,$TeleportToEntity,telespot13,0,-1" "oncase13" "teleported_sound,PlaySound,,0,-1" "oncase14" "!activator,$TeleportToEntity,telespot14,0,-1" "oncase14" "teleported_sound,PlaySound,,0,-1" "oncase15" "!activator,$TeleportToEntity,telespot15,0,-1" "oncase15" "teleported_sound,PlaySound,,0,-1" "oncase16" "!activator,$TeleportToEntity,telespot16,0,-1" "oncase16" "teleported_sound,PlaySound,,0,-1" } info_target { "targetname" "telespot01" "origin" "305 1465 712" // + } info_target { "targetname" "telespot02" "origin" "-1403 197 644" // + } info_target { "targetname" "telespot03" "origin" "1107 -728 615" // + } info_target { "targetname" "telespot04" "origin" "-1265-894 804" // + } info_target { "targetname" "telespot05" "origin" "524 -1255 420" // + } info_target { "targetname" "telespot06" "origin" "-768-1245 420" // + } info_target { "targetname" "telespot07" "origin" "-74 -1907 488" // + } info_target { "targetname" "telespot08" "origin" "-36 444 424" // + } info_target { "targetname" "telespot09" "origin" "-80 -2407 555" // + } info_target { "targetname" "telespot10" "origin" "-76 -725 426" // + } info_target { "targetname" "telespot11" "origin" "889 376 402" // + } info_target { "targetname" "telespot12" "origin" "24 1983 423" // + } info_target { "targetname" "telespot13" "origin" "-1008 -1963 519" // + } info_target { "targetname" "telespot14" "origin" "-903 -163 428" // + } info_target { "targetname" "telespot15" "origin" "289 606 612" // + } info_target { "targetname" "telespot16" "origin" "1191 -1307 614" } } allyspawner { NoFixup 1 prop_dynamic { "targetname" "spawnprop1" "classname" "prop_dynamic" "model" "models/props_mvm/robot_spawnpoint.mdl" "DefaultAnim" "idle" "disableshadows" "1" "DisableBoneFollowers" "1" "solid" "1" "spawnflags" "0" } prop_dynamic { "targetname" "spawnprop2" "classname" "prop_dynamic" "model" "models/buildables/teleporter_light.mdl" "DefaultAnim" "running" "disableshadows" "1" "DisableBoneFollowers" "1" "solid" "0" "spawnflags" "0" } } Fence_Big_Long { NoFixup 1 prop_dynamic { "model" "models\props_coalmines\wood_fence_256.mdl" "solid" "6" } } Fence_Big_Med { NoFixup 1 prop_dynamic { "model" "models\props_coalmines\wood_fence_128.mdl" "solid" "6" } } Fence_Small_Short { NoFixup 1 prop_dynamic { "model" "models/props_coalmines/wood_fence_short_64.mdl" "solid" "6" } } ClusterBomb { NoFixup 1 KeepAlive 1 OnParentKilledOutput { Target "clusterbomb" Action "FireUser1" Delay 0.01 } tf_point_weapon_mimic { "targetname" "clusterbomb" "origin" "0 0 2" "speedmin" "-500" "speedmax" "500" "WeaponType" "1" "SplashRadius" "188" "ModelOverride" "models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl" "ModelScale" "1" "Damage" "100" "teamnum" "3" "OnUser1" "!self,FireMultiple,15,0,1" "OnUser1" "!self,FireUser1,,0,1" "OnUser1" "!self,kill,,5,1" } } SongLoop { NoFixup 1 ambient_generic { "targetname" "reverb_music" "spawnflags" "49" "radius" "99999" "message" "doom_song12.mp3" "health" "10" } logic_relay { "targetname" "musicloop" "OnUser1" "reverb_music,PlaySound,,0,-1" "OnUser1" "!self,FireUser1,,188,-1" } logic_relay { "targetname" "startmusic" "OnTrigger" "reverb_music,Volume,10,0,-1" "OnTrigger" "musicloop,Enable,,0,-1" "OnTrigger" "musicloop,FireUser1,,0.01,-1" "OnTrigger" "door_boss_relay_open,Trigger,,0,-1" } logic_relay { "targetname" "stopmusic" "OnSpawn" "reverb_music,Volume,0,0,-1" "OnTrigger" "reverb_music,Volume,0,0,-1" "OnTrigger" "musicloop,CancelPending,,0,-1" "OnTrigger" "musicloop,Disable,,0.01,-1" "OnTrigger" "door_boss_relay_close,Trigger,,0,-1" } } SongLoopBuildUp { NoFixup 1 ambient_generic { "targetname" "reverb_music_build_up" "spawnflags" "49" "radius" "99999" "message" "doom_song15.mp3" "health" "10" } logic_relay { "targetname" "musicloop_build_up" "OnUser1" "reverb_music_build_up,PlaySound,,0,-1" "OnUser1" "!self,FireUser1,,188,-1" } logic_relay { "targetname" "startmusic_build_up" "OnTrigger" "reverb_music_build_up,Volume,10,0,-1" "OnTrigger" "musicloop_build_up,Enable,,0,-1" "OnTrigger" "musicloop_build_up,FireUser1,,0.01,-1" "OnTrigger" "door_boss_relay_open,Trigger,,0,-1" } logic_relay { "targetname" "stopmusic_build_up" "OnSpawn" "reverb_music_build_up,Volume,0,0,-1" "OnTrigger" "reverb_music_build_up,Volume,0,0,-1" "OnTrigger" "musicloop_build_up,CancelPending,,0,-1" "OnTrigger" "musicloop_build_up,Disable,,0.01,-1" "OnTrigger" "door_boss_relay_close,Trigger,,0,-1" } } SongLoopBoss { NoFixup 1 ambient_generic { "targetname" "reverb_music_boss" "spawnflags" "49" "radius" "99999" "message" "doom_song13.mp3" "health" "10" } logic_relay { "targetname" "musicloop_boss" "OnUser1" "reverb_music_boss,PlaySound,,0,-1" "OnUser1" "!self,FireUser1,,188,-1" } logic_relay { "targetname" "startmusic_boss" "OnTrigger" "reverb_music_boss,Volume,10,0,-1" "OnTrigger" "musicloop_boss,Enable,,0,-1" "OnTrigger" "musicloop_boss,FireUser1,,0.01,-1" "OnTrigger" "door_boss_relay_open,Trigger,,0,-1" } logic_relay { "targetname" "stopmusic_boss" "OnSpawn" "reverb_music_boss,Volume,0,0,-1" "OnTrigger" "reverb_music_boss,Volume,0,0,-1" "OnTrigger" "musicloop_boss,CancelPending,,0,-1" "OnTrigger" "musicloop_boss,Disable,,0.01,-1" "OnTrigger" "door_boss_relay_close,Trigger,,0,-1" } } powerup_fix { logic_timer { "targetname" "powerup_kill" "RefireTime" "20" "OnTimer" "item_powerup_rune,kill,,0,-1" } } SpawnShake { NoFixup 1 env_shake { "id" "3" "classname" "env_shake" "amplitude" "255" "duration" "3" "frequency" "255" "radius" "90000" "spawnflags" "5" "targetname" "spawn_shake1" "origin" "-189.888 17.0933 65" } env_shake { "id" "3" "classname" "env_shake" "amplitude" "25" "duration" "0.5" "frequency" "255" "radius" "90000" "spawnflags" "5" "targetname" "minishake" "origin" "-189.888 17.0933 65" } env_shake { "id" "3" "classname" "env_shake" "amplitude" "255" "duration" "10" "frequency" "255" "radius" "90000" "spawnflags" "5" "targetname" "spawn_shake2" "origin" "-189.888 17.0933 65" } env_shake { "id" "3" "classname" "env_shake" "amplitude" "100" "duration" "10" "frequency" "255" "radius" "90000" "spawnflags" "5" "targetname" "spawn_shake3" "origin" "-189.888 17.0933 65" } } } SpawnTemplate { Name "allyspawner" Origin "-14.645878 -262.894897 580" Angles "-3 90 3" } SpawnTemplate { Name "allyspawner" Origin "-102.092758 -2348.859619 476" Angles "-3 90 3" } SpawnTemplate { Name "allyspawner" Origin "827 1095 576" Angles "-3 90 3" } SpawnTemplate { Name Fence_Small_Short Origin "1071-446 670" // GOOD Angles "0 0 0" } SpawnTemplate { Name Fence_Small_Short Origin "736 188 670" // GOOD Angles "0 180 0" } //blocking spawnbot_mission_spy SpawnTemplate { Name Fence_Small_Short Origin "-1015 2238 900" // GOOD Angles "0 0 0" } SpawnTemplate { Name Fence_Small_Short Origin "924 2236 900" // GOOD Angles "0 0 0" } SpawnTemplate powerup_fix SpawnTemplate SongLoop SpawnTemplate SongLoopBoss SpawnTemplate SongLoopBuildUp SpawnTemplate RandomTeleport SpawnTemplate SpawnShake // BOSS WEAPONS // trio 1 CustomWeapon { Name "BigBurst Launcher" OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 214 "set_item_texture_wear" 1 "faster reload rate" 0.3 "fire rate bonus" 0.1 "damage bonus" 2.5 "clip size upgrade atomic" 8 "Projectile speed increased" 0.5 "hold fire until full reload" 1 } CustomWeapon { Name "Death Ray" OriginalItemName "the pomson 6000" "override projectile type" 13 "item color rgb" 0 "mod projectile heat seek power" 15 "mod projectile heat aim error" 360 "mod projectile heat aim time" 10 "mod projectile heat aim start time" 0 "damage bonus" 1.11 "fire rate bonus" 0.1 "faster reload rate" -1 "Projectile speed increased" 1.5 "energy weapon penetration" 6 "ragdolls plasma effect" 1 "mod no reload DISPLAY ONLY" 1 "Set DamageType Ignite" 1 } CustomWeapon { Name "Ultra Atomizer" OriginalItemName "the atomizer" "minicrits become crits" 1 "ragdolls plasma effect" 1 "damage bonus" 7.66 } // TRIO 2 CustomWeapon { Name "Sergant's Rocket Launcher" OriginalItemName tf_weapon_rocketlauncher "faster reload rate" 0.5 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage bonus" 1.5 "hold fire until full reload" 1 } CustomWeapon { Name "Executor's Axe" OriginalItemName "the scotsman's skullcutter" "damage bonus" 6.67 "bleeding duration" 5 "heal on hit for rapidfire" 10 } CustomWeapon { Name "Booster Minigun" OriginalItemName "diamond botkiller minigun mk.i" "damage bonus" 2.0 "heal on kill" 5000 "critboost on kill" 30 "speed_boost_on_kill" 30 "add cond on kill" 5 "add cond on kill duration" 4 } // TRIO 3 CustomWeapon { Name "Homing Burst Launcher" OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.3 "damage bonus" 2.0 "fire rate bonus" 0.15 "Projectile speed increased" 0.65 "clip size upgrade atomic" 12 "projectile spread angle penalty" 5 "projectile no deflect" 1 } CustomWeapon { Name "The Ancient Huntsman" OriginalItemName "The Huntsman" "fire rate bonus" 0.6 "arrow mastery" 5 "faster reload rate" 0.5 "damage bonus" 2 "bleeding duration" 5 "projectile spread angle penalty" 2 "custom item model" "models/weapons/c_models/c_astral_assassin/c_astral_assassin.mdl" "custom projectile model" "models/weapons/c_models/c_astral_assassin_projectile/c_astral_assassin_projectile.mdl" } CustomWeapon { Name "Firelauncher" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "custom item model" "models/weapons/c_models/c_firelauncher/c_firelauncher.mdl" "faster reload rate" 3 "fire rate penalty" 2.5 "clip size penalty" 0.5 "apply z velocity on damage" -1000 "apply look velocity on damage" -1000 "projectile spread angle penalty" 3 "override projectile type extra" "spellmeteorshower" } // TRIO 4 CustomWeapon { Name "Caustic Shotgun" OriginalItemName "The Reserve Shooter" "fire rate bonus" 1.5 "bullets per shot bonus" 10 "faster reload rate" 1.5 "bleeding duration" 10 "fire rate bonus with reduced health" 1 "attach particle effect" 702 "Paintkit_proto_def_index" 226 "Set_item_texture_wear" 1 "health on radius damage" 1500 } CustomWeapon { Name "The Boombastic Cannon" OriginalItemName "the loose cannon" "grenade launcher mortar mode" 0 "fire rate bonus" 0.05 "damage causes airblast" 1 "clip size upgrade atomic" 10 "faster reload rate" 0.3 "projectile spread angle penalty" 4 "Blast radius increased" 1.33 "damage bonus" 2.0 "hold fire until full reload" 1 } CustomWeapon { Name "Chief Flamethrower" OriginalItemName "the phlogistinator" "damage bonus" 3 "flame life bonus" 1.5 "airblast disabled" 0 "weapon burn dmg increased" 3 } // TRIO 5 // Segant's Rocket Launcher again CustomWeapon { Name "Chief SMG" OriginalItemName "tf_weapon_smg" "damage bonus" 2.0 "bullets per shot bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.33 "heal on kill" 1000 } CustomWeapon { Name "Brass Gatling Gun" OriginalItemName "the brass beast" "projectile penetration" 12 "damage bonus" 3.8 "dmg bonus while half dead" 1.5 "fire rate bonus" 1.6 "weapon spread bonus" 0.6 } // TRIO 6 // cpt punch CustomWeapon { Name "Barrage Launcher" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.3 "fire rate bonus" 0.175 "projectile speed increased" 0.3 "projectile spread angle penalty" 5 } CustomWeapon { Name "Ultra FaN" OriginalItemName "festive force-a-nature" "mod mini-crit airborne" 1 "mod shovel damage boost" 1 "mod medic killed revenge" 1 "mod shovel speed boost" 1 "sniper fires tracer" 1 "bullets per shot bonus" 3.5 "spread penalty" 0.5 "crit from behind" 1 "damage bonus" 3.0 } // TRIO 7 CustomWeapon { Name "Boosted Nuke Device" OriginalItemName "the original" "damage bonus" 10.0 "clip size penalty" 0.75 "Blast radius increased" 1.5 "Projectile speed decreased" 0.5 "fire rate penalty" 2.5 "minicrits become crits" 2 "mod medic healed damage bonus" 3.0 "heal on hit for slowfire" 200 "explosion particle" "rd_robot_explosion" } CustomWeapon { Name "Blast Shotgun" OriginalItemName tf_weapon_shotgun_hwg "fire rate bonus" 1.41 "bullets per shot bonus" 8 "damage penalty" 0.7 "faster reload rate" 0.2 "mod no reload DISPLAY ONLY" 1 "damage causes airblast" 1 "critboost on kill" 10 } CustomWeapon { Name "Ultimate Flaregun" OriginalItemName "the flare gun" "projectile speed decreased" 0.6 "crit vs burning players" 1 "Blast radius increased" 1.22 "damage bonus" 1.22 "maxammo secondary increased" 2 "fire rate bonus" 0.075 "projectile spread angle penalty" 5 "custom item model" "models/weapons/c_models/c_ultimatum_flaregun/c_ultimatum_flaregun.mdl" } // TRIO 8 // Cluster CustomWeapon { Name "Omega Blast Launcher" OriginalItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 2.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 20 "projectile spread angle penalty" 6 "attach particle effect" 701 "mod mini-crit airborne" 1 "projectile gravity" 600 "mult projectile count" 1 "faster reload rate" 0.5 } // Spellmaster // TRIO 9 CustomWeapon { Name "RocketRain Launcher" OriginalItemName "the air strike" "faster reload rate" 0.1 "fire rate bonus" -1 "clip size upgrade atomic" 6.0 "Projectile speed increased" 1.15 "projectile spread angle penalty" 12 "damage bonus" 1.5 "hold fire until full reload" 1 } CustomWeapon { Name "Killer Bee Scattergun" OriginalItemName "warbird_scattergun_killerbee" "bullets per shot bonus" 8 "faster reload rate" 0.001 "damage bonus" 2.0 "bleeding duration" 2 "mod medic killed revenge" 1 "cancel falling damage" 1 "fire rate penalty" 1.5 "revolver use hit locations" 1 } CustomWeapon { Name "Iron Bomber Chief" OriginalItemName "The Iron Bomber" "Paintkit_proto_def_index" 234 "fire rate bonus" 0.05 "faster reload rate" 0.3 "fuse bonus" 1.5 "Blast radius increased" 0.5 "projectile spread angle penalty" 5 "dmg falloff decreased" 0.5 "clip size upgrade atomic" 16 "hold fire until full reload" 1 } // TRIO 10 CustomWeapon { Name "SuperBarrage Launcher" OriginalItemName "the black box" "paintkit_proto_def_index" 214 "damage bonus" 1.225 "set_item_texture_wear" 0 "fire rate bonus" 0.15 "clip size upgrade atomic" 44 "Blast radius increased" 1.11 "projectile spread angle penalty" 6 "Projectile speed increased" 0.4 "slow enemy on hit" 1 "faster reload rate" 0.15 "hold fire until full reload" 1 } CustomWeapon { Name "Fusion Flamethrower" OriginalItemName "The Backburner" "custom item model" "models/weapons/c_models/c_ash_m/c_ash_m.mdl" "weapon burn dmg increased" 5 "damage bonus" 4.25 "airblast_turn_projectile_to_ammo" 1 "flame_drag" 0.5 "flame_spread_degree" 1 "redirected_flame_size_mult" 7 "flame_speed" 3500 } CustomWeapon { Name "Mega Blast Caber" OriginalItemName "The Ullapool Caber" "damage bonus" 11 "Blast radius increased" 2.5 "mod mini-crit airborne" 1 "attach particle effect" 2 "explosion particle" "rd_robot_explosion" } // TRIO 11 CustomWeapon { Name "Nightmare Flamethrower" OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "paintkit_proto_def_index" 205 "set_item_texture_wear" 1 "damage bonus" 7.5 "lunchbox adds minicrits" 2 "weapon burn dmg reduced" 3.33 "airblast disabled" 0 "increase buff duration" 1.66 "heal on kill" 6000 "flame_lifetime" 3.0 "flame_drag" 3.0 "flame_reflect_on_collision" 1.5 "flame_speed" 2750 "item_meter_damage_for_full_charge" 1000 "generate rage on damage" 1 "airblast_pushback_disabled" 1 } CustomWeapon { Name "Nightmare Huo Long Heatmaker" OriginalItemName "The Huo Long Heatmaker" "damage bonus" 4.0 "minigun spinup time increased" 2 "fire rate bonus" 0.66 "projectile spread angle penalty" 1 "weapon burn time reduced" 0.33 "override projectile type" 6 "damage bonus vs burning" 1.66 "attach particle effect" 13 "ragdolls become ash" 1 "attach particle effect" 3041 } CustomWeapon { Name "Inferno King's Bomber" OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "paintkit_proto_def_index" 403 "set_item_texture_wear" 0.5 "stickybomb charge rate" -1 "max pipebombs increased" 8 "projectile spread angle penalty" 60 "projectile speed increased" 0.7 "blast radius increased" 1.5 "clip size upgrade atomic" 8 "damage bonus" 6.66 "fire rate bonus" -0.7 "faster reload rate" 0.1 "damage causes airblast" 1 "attach particle effect" 1 } // TRIO 12 CustomWeapon { Name "Suppressor Minigun" OriginalItemName natascha "bullets per shot bonus" 0.25 "damage bonus" 1.5 "apply z velocity on damage" -200 "apply look velocity on damage" -200 } CustomWeapon { Name "Nightmare Eyelander" OriginalItemName "the eyelander" "weapon burn dmg increased" 3 "Set damageType Ignite" 1 "critboost on kill" 6 "speed_boost_on_kill" 3 "damage bonus" 16.66 "melee range multiplier" 1.66 "Attack not cancel charge" 1 "attach particle effect" 1 } CustomWeapon { Name "GigaBurst Launcher" OriginalItemName "gold botkiller rocket launcher mk.i" "faster reload rate" 0.15 "fire rate bonus" 0.075 "clip size upgrade atomic" 9 "Projectile speed increased" 1.4 "damage bonus" 2.0 "hold fire until full reload" 1 } // TRIO 13 CustomWeapon { Name "The Golden Box" OriginalItemName "The Black Box" "explosion particle" "rd_robot_explosion" "killstreak idleeffect" 1 "is australium item" 1 "item style override" 1 "turn to gold" 1 "damage bonus" 14.0 "damage causes airblast" 1 "faster reload rate" 1.5 "fire rate penalty" 1.5 "projectile spread angle penalty" 1 "Projectile speed increased" 3 "dmg falloff decreased" 0.35 "mod medic killed marked for death" 1 "mod medic healed damage bonus" 1.25 "reload time decreased while healed" 0.5 "fire rate bonus with reduced health" 1 "mod medic killed revenge" 1 "ubercharge rate bonus for healer" 1.25 "clip size upgrade atomic" 7 } CustomWeapon { Name "Nuclear Cannon" OriginalItemName "the loose cannon" "custom impact sound" "ambient/explosions/explode_9.wav" "custom weapon fire sound" "npc/attack_helicopter/aheli_mine_drop1.wav" "custom weapon reload sound" "items/ammo_pickup.wav" "projectile sound" "weapons/mortar/mortar_shell_incomming1.wav" "custom kill icon" "firedeath" "faster reload rate" 2.5 "Projectile speed increased" 0.95 "projectile spread angle penalty" 3 "damage bonus" 90 "blast radius increased" 2.65 "fuse bonus" 1.2 "apply z velocity on damage" 400 "apply look velocity on damage" 400 "custom projectile model" "models/weapons/w_models/w_atomball_blu.mdl" "clip size upgrade atomic" -1 "mult projectile scale" 1.2 "grenade explode on impact" 1 } CustomWeapon { Name "Hailfire Gun" OriginalItemName "the huo long heatmaker" "spread penalty" 4 "bullets per shot bonus" 8 "damage bonus" 1.5 "crit vs burning players" 1 "weapon burn time increased" 5.0 } // TRIO 14 CustomWeapon { Name "Titanium Rocket Launcher" OriginalItemName "gold botkiller rocket launcher mk.i" "damage bonus" 12.34 "clip size penalty" 1.75 "use large smoke explosion" 1 "Blast radius increased" 2.0 "fire rate penalty" 2.5 "mark for death" 1 } CustomWeapon { Name "Plutonium Rocket Launcher" OriginalItemName "the black box" "damage bonus" 14.44 "fire rate bonus" 0.67 "projectile spread angle penalty" 12 "clip size upgrade atomic" 7 "Blast radius increased" 1.5 "explosion particle" "rd_robot_explosion" "item style override" 1 "is australium item" 1 "Projectile speed decreased" 0.3 "weapon burn time increased" 1.5 "weapon burn dmg increased" 4.0 "health on radius damage" 300 "Set DamageType Ignite" 1 } CustomWeapon { Name "The Antimatter Minigun" OriginalItemName "iron curtain" "sniper fires tracer" 1 "damage bonus" 2.5 "bullets per shot bonus" 1 "fire rate bonus" 0.7 "subtract victim medigun charge on hit" 5 "attach particle effect static" 3045 "heal on kill" 5090 "weapon spread bonus" 0.5 } // TRIO 15 CustomWeapon { Name "King Grenade Launcher" OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.15 "clip size upgrade atomic" 20 "attach particle effect" 702 "attach particle effect static" 4 "damage bonus" 2.5 "projectile spread angle penalty" 2 "is australium item" 1 "item style override" 1 "is_festivized" 1 "Projectile speed increased" 1.5 "faster reload rate" 0.3 } CustomWeapon { Name "King Rocket Launcher" OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "attach particle effect" 702 "attach particle effect static" 4 "clip size upgrade atomic" 23 "fire rate bonus" 0.05 "faster reload rate" 0.3 "damage bonus" 2.5 "projectile spread angle penalty" 3 "is australium item" 1 "item style override" 1 "is_festivized" 1 "Projectile speed increased" 1.3 } CustomWeapon { Name "King Minigun" OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "attach particle effect" 702 "attach particle effect static" 4 "minigun spinup time decreased" 0.75 "attack projectiles" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "damage bonus" 2 "is australium item" 1 "item style override" 1 "is_festivized" 1 } CustomWeapon { Name "Mega Launcher" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "custom item model" "models/weapons/c_models/c_heatseeking.mdl" "custom weapon fire sound" "weapons/stinger_fire1.wav" "custom weapon reload sound" "items/ammo_pickup.wav" "custom impact sound" "=80|weapons/physcannon/energy_sing_explosion2.wav" "custom projectile model" "models/weapons/w_models/w_wasp_launcher_rocket.mdl" "set DamageType ignite" 1 "weapon burn time increased" 1.11 "weapon burn dmg increased" 5.0 "explosion particle" "mvm_hatch_destroy" "custom kill icon" "firedeath" "mult projectile scale" 1.4 "projectile speed increased" 0.7 "use large smoke explosion" 1 "projectile no deflect" 1 "override projectile type" 2 "damage bonus" 56 "Blast radius increased" 3.6 "fire rate bonus" 5.0 "clip size bonus" 0.5 "faster reload rate" 0.8 "hold fire until full reload" 1 "projectile trail particle" "spell_fireball_small_red" } CustomWeapon { Name "Argent Axe" OriginalItemName "Upgradeable TF_WEAPON_SHOVEL" "custom weapon fire sound" "=160|argent_axe_fire.wav" "custom weapon deploy sound" "=140|argent_axe_deploy.wav" "custom hit sound" "=140|argent_axe_hit.wav" "attach particle effect" 1 "hand scale" 1.2 "heal on kill" 666 "damage bonus" 23.0 "Attack not cancel charge" 1 "melee range multiplier" 1.1 "speed_boost_on_kill" 12 "killstreak tier" 1 "melee range multiplier" 2.33 "custom kill icon" "firedeath" "subtract victim medigun charge on hit" 100 "custom item model" "models/weapons/c_models/c_argent_axe/c_argent_axe.mdl" } CustomWeapon { Name "Nuclear Sticky Launcher" OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "special item description" "massive damage and blast radius" "custom item model" "models/weapons/c_models/c_big_man/c_big_man.mdl" "damage bonus" 667.66 "fire rate bonus" 6.0 "max pipebombs increased" -7 "faster reload rate" -0.8 "blast radius increased" 6 "set DamageType Ignite" 1 "weapon burn time increased" 1.5 "weapon burn dmg increased" 5.0 "stickybomb charge rate" -1 "sticky arm time bonus" 2.66 "self dmg push force decreased" 0.001 "damage causes airblast" 1 "move speed bonus" 0.4 "killstreak tier" 2 "projectile trail particle" "~rocketpack_exhaust" "use large smoke explosion" 1 "explosion particle" "fireSmoke_collumnP" "projectile no deflect" 1 "mult projectile scale" 1.8 "ignores other projectiles" 1 "custom impact sound" "ambient/explosions/explode_9.wav" "custom weapon fire sound" "npc/attack_helicopter/aheli_mine_drop1.wav" "custom kill icon" "firedeath" "projectile speed increased" 3.0 "custom projectile model" "models/passtime/ball/passtime_ball.mdl" // works "projectile detonate time" 8 } CustomWeapon { Name "Astral Assasin" OriginalItemName "The Fortified Compound" "custom item model" "models/weapons/c_models/c_astral_assassin/c_astral_assassin.mdl" "custom projectile model" "models/weapons/c_models/c_astral_assassin_projectile/c_astral_assassin_projectile.mdl" } CustomWeapon { Name "Marauder's Shotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "=160|marauder_shotgun_fire.wav" "custom hit sound" "=140|cluster_fire1.wav" "damage bonus" 5 "fire rate bonus" 4 "bullets per shot bonus" 5 "clip size bonus" 0.1 "faster reload rate" -0.8 "add cond on hit" 71 "add cond on hit duration" 5 "self add cond on hit" 97 "self add cond on hit duration" 30 "self add attributes on hit" "major move speed bonus|5|10" "add attributes on kill" "health regen|66|30" "apply z velocity on damage" -500 "apply look velocity on damage" -500 "force weapon switch" 1 } // WEAPON END [$SIGSEV] Templates { T_TFBot_Giant_Demo_Loosecannon { ClassIcon demo_cannon_giant Health 3300 Name "Giant Loose Cannon Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage causes airblast" 1 "fire rate bonus" 0.7 "grenade launcher mortar mode" -2 } Item "The Boombastic Cannon" } Final_Boss__Titanium_Terror { ClassIcon final_boss_titanium_terror Health 1900000 Name "Final Boss: Titanium Terror" Scale 2.5 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "fists of steel" "damage bonus" 100.0 "heal on kill" 50000 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "damage force reduction" 0.35 "move speed penalty" 0.15 } Item "fists of steel" Item "teufort knight" Item "die regime-panzerung" } Titanium_Crits { ClassIcon boss_titanium_crits Health 144000 Name "Titanium Crits" Scale 2.1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed penalty" 0.25 } Item "Titanium Rocket Launcher" Item "tyrantium helmet" Item "the diplomat" } Plutonium_Patriot { ClassIcon boss_plutia_patriot Health 65000 Name "Plutonium Patriot" Scale 2.22 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the diplomat" "SPELL: set item tint RGB" 4 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed penalty" 0.3 } Item "Plutonium Rocket Launcher" Item "the gunboats" Item "the diplomat" Item "the patriot peak" } Giant_Boosted_Nuker { ClassIcon soldier_nuker Health 4000 Name "Giant Boosted Nuker" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "Boosted Nuke Device" Item "the gunboats" Item "tyrant's helm" } Giant_Suppressor_Heavy { ClassIcon heavy_suppressor_giant Health 9000 Name "Giant Suppressor Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.4 } Item "Suppressor Minigun" Item "the eliminators safeguard" Item "the purity fist" } T_TFBot_Giant_Soldier_Spammer_Reload_Buff { ClassIcon soldier_burstfire_buff_giant Health 3800 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the buff banner" } T_TFBot_Giant_Pyro_Phlog { ClassIcon pyro_giant Health 3000 Name "Giant Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "Chief Flamethrower" } T_TFBot_Giant_Pyro_Flare_Barrage { ClassIcon pyro_flare_rain_nys Health 4200 Name "Giant Flare Rain Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "Ultimate Flaregun" } T_TFBot_Giant_Demo_Loosecannon { ClassIcon demo_cannon_giant Health 3300 Name "Giant Loose Cannon Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage causes airblast" 1 "fire rate bonus" 0.7 "grenade launcher mortar mode" -2 } Item "the loose cannon" } T_TFBot_Giant_DemoKnight_Flame { ClassIcon demoknight_fire_giant Health 3300 Name "Giant Flame Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "Nightmare Eyelander" Item "the warsworn helmet" } T_TFBot_Giant_DemoKnight_BattleAxe { ClassIcon demoknight_skullcutter_lite_giant Health 3800 Name "Giant BattleAxe Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 10 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "glengarry bonnet" } T_TFBot_Giant_Heavy_Penetration_Hyper { ClassIcon heavy_penetrate_hyper_giant Health 5000 Name "Giant Hyper Penetrator Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "iron curtain" "projectile penetration" 1 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "iron curtain" Item "war head" } T_TFBot_Giant_Heavy_Booster_Hyper { ClassIcon heavy_booster_hyper_giant Health 5000 Name "Giant Hyper Booster Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } Item "Booster Minigun" Item "tough guy's toque" } T_TFBot_Giant_Heavy_Shotgun_Blast { ClassIcon heavy_shotgun_blast_giant Health 5000 Name "Giant Blast Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "Blast Shotgun" CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } T_TFBot_Giant_Engineer_Pomson { ClassIcon engineer_pomson_giant Health 3300 Name "Giant Pomson Engineer" Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "Death Ray" } T_TFBot_Giant_Medic_Uber_Armored { ClassIcon medic_uber_armored_giant Health 10000 Name "Giant Armored Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 20000 "health regen" 50 "bot medic uber health threshold" 500 "ubercharge rate bonus" 2 "uber duration bonus" 8 } Item "berlin brain bowl" } T_TFBot_Giant_Sniper_SMG_Spammer { ClassIcon sniper_smg_spammer_giant Health 3000 Name "Giant Bullet Spammer SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "Chief SMG" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{DE4BDE}Bosses will always drop their weapon, you can pick it up and use it" Line "{yellow}IF YOUR TEAM GETS WIPED, YOU LOSE" Line "{blue}This mission has a total of 55 bosses!" Line "{red}WARNING: you only have 3 buybacks! (respawn time is 15 seconds)" Line "{red}WARNING: Later on Powered up robots will spawn. Kill them to receive a power up! (They will be outlined so you can see them)" Line "{red}WARNING: Watch out for the middle teleporter. They will activate for the final boss(es)" } RedTeamWipeCausesWaveLoss 1 WaveSpawn { WaitBeforeStarting 3 StartWaveMessage "{blue}Ready to rush?" } WaveSpawn { WaitBeforeStarting 3 FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`Ready to rush?`)"} } WaveSpawn { WaitBeforeStarting 10.5 FirstSpawnWarningSound "vo/announcer_security_alert.mp3" } WaveSpawn { WaitBeforeStarting 7 FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`3`)"} } WaveSpawn { WaitBeforeStarting 8 FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`2`)"} } WaveSpawn { WaitBeforeStarting 9 FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`1`)"} } WaveSpawn { WaitBeforeStarting 10 StartWaveMessage "{yellow}RUSH!" } WaveSpawn { Name "Bomb" WaitBeforeStarting 45 StartWaveMessage "{yellow}Bomb Carrier incoming!" } WaveSpawn { Name "start" WaitBeforeStarting 10 FirstSpawnWarningSound "ambient/alarms/train_horn2.wav" } WaveSpawn { WaitBeforeStarting 10 FirstSpawnOutput { Target startmusic Action Trigger } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 180 WaitBeforeStarting 45 Support 1 Where spawnbot Squad { TFBot { Class Demoman Name "Bomb Runner" Health 3333 Scale 1.9 ClassIcon scout_bombrunner Attributes IgnoreEnemies //Attributes MiniBoss Skill Easy WeaponRestrictions MeleeOnly FastUpdate 1 StripItemSlot 0 StripItemSlot 1 NoBombUpgrades 1 CustomEyeGlowColor "0 0 0" UseCustomModel "models/bots/demo/bot_sentry_buster_flash.mdl" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } Item "Scotch Bonnet" ItemModel { ItemName "Scotch Bonnet" Model "models/bots/gameplay_cosmetic/bot_light_bomb_helmet.mdl" } CharacterAttributes { "head scale" 3.3 "increased air control" 100 "increased jump height" 1.9 "air dash count" 9 "torso scale" -0.15 "move speed bonus" 2 "damage force increase hidden" 1.5 "backstab shield" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "additional step sound" "Halloween.HeadlessBossFootfalls" //"mult stun resistance" 0 "rage giving scale" 0 "cancel falling damage" 1 "not solid to players" 1 "voice pitch scale" 0 } FireInput { Target player* Action $PlaySoundToSelf Param "npc/attack_helicopter/aheli_megabomb_siren1.wav" Delay 0 Repeats 1 } } } } WaveSpawn { Name part1-triple TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "start" WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 32000 ClassIcon soldier_burstfire_spammer Name "Major BigBurst" Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "UseBossHealthBar" DropWeapon 1 Action Mobber CustomEyeGlowColor "0 240 255" UseCustomModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl" Item "Fuel Injector" Item "BigBurst Launcher" CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.6 "health regen" 100 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part1-triple TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "start" WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice 1 Squad { TFBot { Health 27500 Name "Giant Death-Ray Engineer" Template T_TFBot_Giant_Engineer_Pomson Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CustomEyeGlowColor "0 240 255" Item "Death Ray" CharacterAttributes { "fire rate bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "health regen" 150 "cannot pick up intelligence" 1 } Item "Iron Lung" Item "Sightliner" } } } WaveSpawn { Name part1-triple TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "start" WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_cola_giant Health 17700 Name "Atomic Cola Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 ItemAttributes { ItemName crit-a-cola "effect bar recharge rate increased" 0.45 "deploy time decreased" 0.5 } ItemAttributes { ItemName "the caffeine cooler" "item style override" 2 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 1.44 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "health regen" 100 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "crit-a-cola" Item "Ultra Atomizer" Item "the caffeine cooler" Item "bonk leadwear" } } } WaveSpawn { Name part2-triple WaitForAllDead part1-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts14.mp3" Squad { TFBot { Health 48000 ClassIcon soldier_sergeant_mcrits Name "Sergant Minicrits" Scale 1.9 Template T_TFBot_Giant_Soldier_Spammer_Reload_Buff Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Action Mobber DropWeapon 1 CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 "health regen" 200 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "Sergant's Rocket Launcher" Item "tyrant's helm" Item "the killer's kit" } } } WaveSpawn { Name part2-triple WaitForAllDead part1-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 52730 Name Executor Scale 1.8 Template T_TFBot_Giant_DemoKnight_BattleAxe Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CharacterAttributes { "health regen" 250 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "Executor's Axe" Item "the cool breeze" } } } WaveSpawn { Name part2-triple WaitForAllDead part1-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound vo/mvm/norm/heavy_mvm_yell14.mp3 DoneWarningSound vo/mvm/norm/heavy_mvm_paincrticialdeath01.mp3 Squad { TFBot { Health 50000 ClassIcon heavy_booster_hyper Name "Chief Booster Heavy" Scale 1.9 Template T_TFBot_Giant_Heavy_Booster_Hyper Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CharacterAttributes { "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.4 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "the siberian sophisticate" ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 20000 Name "Rage" } EventChangeAttributes { Rage { CharacterAttributes { "attach particle effect" 3130 "not solid to players" 1 "move speed penalty" 0.6 "fire rate bonus" 1.2 } } } } } } // INTERMEDIATE ------------------------------------------------------------------------------- INTERMEDIATE WaveSpawn { Name intermediate_2 WaitForAllDead part2-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Soldier Name "Chief Homing Burst Fire" ClassIcon soldier_burstfire_homing_nys Health 57000 Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Lumbricus Lid" Item "Sharp Chest Pain" Item "Homing Burst Launcher" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes IgnoreFlag Action Mobber DropWeapon 1 RocketCustomParticle "eyeboss_projectile" ItemColor //Set item color { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Red 255 Green 50 Blue 255 } HomingRockets { IgnoreDisguisedSpies 1 // Default: 1 IgnoreStealthedSpies 1 // Default: 1 RocketSpeed 0.65 // Multiplier of rocket speed. (Default: 1) TurnPower 100 //How fast should the rocket rotate to face the target (Default: 10) MaxAimError 105 //Max angle between rocket and the target (Default: 105) AimTime 9999 //How long should the rocket be aiming (Default: 9999) Acceleration 150 //Acceleration in hu (Default: 0) AccelerationTime 500 //How long should the rocket accelerate (Default: 9999) } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 "health regen" 200 } } } } WaveSpawn { Name intermediate_2 WaitForAllDead part2-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Chief Multi Arrow" Class Sniper ClassIcon sniper_bow_multi_bleed Scale 1.85 Health 56000 Attributes MiniBoss Skill Expert WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Attributes UseBossHealthBar Action Mobber DropWeapon 1 Tag bot_giant Item "The Ancient Huntsman" Item "The Fruit Shoot" Item "The Criminal Cloak" HomingRockets { IgnoreDisguisedSpies 1 // Default: 1 IgnoreStealthedSpies 1 // Default: 1 RocketSpeed 0.65 // Multiplier of rocket speed. (Default: 1) TurnPower 10 //How fast should the rocket rotate to face the target (Default: 10) MaxAimError 105 //Max angle between rocket and the target (Default: 105) AimTime 9999 //How long should the rocket be aiming (Default: 9999) Acceleration 150 //Acceleration in hu (Default: 0) AccelerationTime 500 //How long should the rocket accelerate (Default: 9999) } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "rage giving scale" 0.1 "health regen" 125 } } } } WaveSpawn { Name intermediate_2 WaitForAllDead part2-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Class Pyro Name "Major Bombard" Item "TF_WEAPON_ROCKETLAUNCHER" ClassIcon spell_meteor_swordstonehel_giant Attributes UseBossHealthBar Skill Expert Health 59000 AimAt Head // UseCustomModel "models/bots/pyro_boss\bot_pyro_boss.mdl" Item "Scotch Bonnet" Item "Firelauncher" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes IgnoreFlag Action Mobber DropWeapon 1 DeathSound "vo/mvm/mght/pyro_mvm_m_paincrticialdeath03.mp3" CharacterAttributes { "fire rate bonus" 0.7 "faster reload rate" 0.33 "move speed bonus" 0.5 "afterburn immunity" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "health regen" 100 } } } } // intermediate END WaveSpawn { Name part3-triple WaitForAllDead intermediate_2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Soldier Name "Chief Caustic Soldier" ClassIcon heavy_shotgun_caustic2 Skill Hard Health 54000 WeaponRestrictions SecondaryOnly MaxVisionRange 1750 Attributes MiniBoss Attributes "UseBossHealthBar" DropWeapon 1 Action Mobber Item "Caustic Shotgun" Item "The Soldier's Stogie" Item "The Dumb Bell" ItemAttributes { ItemName "The Dumb Bell" "attach particle effect" 9 } CharacterAttributes { "damage bonus" 1.5 "faster reload rate" 0.1 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "rage giving scale" 0.1 "health regen" 200 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part3-triple WaitForAllDead intermediate_2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 59000 Name "Mr Boombastic" ClassIcon demo_cannon_omega Template T_TFBot_Giant_Demo_Loosecannon Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Action Mobber DropWeapon 1 CharacterAttributes { "faster reload rate" 0.8 "damage bonus" 1.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 200 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "a whiff of the old brimstone" Item "the ebenezer" } } } WaveSpawn { Name part3-triple WaitForAllDead intermediate_2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 55000 Name "Chief Pyro" Scale 1.9 ClassIcon pyro_titan Template T_TFBot_Giant_Pyro_Phlog Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CharacterAttributes { "damage bonus" 2.0 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "health regen" 400 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "crusader's getup" Item "the hollowhead" } } } WaveSpawn { Name part4-triple WaitForAllDead part3-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier DropWeapon 1 Action Mobber CharacterAttributes { "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part4-triple WaitForAllDead part3-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 57000 Name "Chief SMG Sniper" Scale 1.9 Template T_TFBot_Giant_Sniper_SMG_Spammer Attributes "UseBossHealthBar" DropWeapon 1 Action Mobber CharacterAttributes { "move speed bonus" 0.475 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "health regen" 250 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "final frontiersman" Item "brim-full of bullets" } } } WaveSpawn { Name part4-triple WaitForAllDead part3-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 62333 Name "Chief Brass Tank" Scale 2.0 ClassIcon heavy_brass_omega Template T_TFBot_Giant_Heavy_Penetration_Hyper Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CharacterAttributes { "damage bonus" 1.5 "dmg from ranged reduced" 0.8 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "Brass Gatling Gun" Item "die regime-panzerung" } } } WaveSpawn { Name part5-triple WaitForAllDead part4-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Gauntlet Action Mobber CharacterAttributes { "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part5-triple WaitForAllDead part4-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_SlowCrit Action Mobber DropWeapon 1 Item "Barrage Launcher" CharacterAttributes { "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part5-triple WaitForAllDead part4-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Chief Crit a Cola FAN" Class Scout ClassIcon scout_fan_cola Scale 1.85 Health 40000 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Skill Expert WeaponRestrictions PrimaryOnly DropWeapon 1 Action Mobber Tag bot_giant Item "Ultra FaN" Item "Crit-a-Cola" Item "The Stereoscopic Shades" Item "Fortunate Son" ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "damage bonus" 1.44 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "increase buff duration" 25 "rage giving scale" 0.1 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part6-triple WaitForAllDead part5-triple TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 65000 Name "Chief Boosted Nuker" Scale 1.9 Template Giant_Boosted_Nuker Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 Item "the shogun's shoulder guard" CharacterAttributes { "health regen" 200 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Giant_Medic_Uber_Armored CharacterAttributes { "heal rate bonus" 500 } } } } WaveSpawn { Name part6-triple WaitForAllDead part5-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 62000 Name "Chief Blast Heavy" Scale 1.9 Template T_TFBot_Giant_Heavy_Shotgun_Blast Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CharacterAttributes { "apply z velocity on damage" 100 "apply look velocity on damage" 100 "heal on hit for rapidfire" 111 "fire rate bonus" 0.8 "move speed bonus" 0.4 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.1 "drop health pack on kill" 1 "health regen" 200 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "the tungsten toque" Item "soviet stitch-up" } } } WaveSpawn { Name part6-triple WaitForAllDead part5-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 64000 Name "Chief Flare Pyro" ClassIcon pyro_flare_rain_nys Scale 1.9 Template T_TFBot_Giant_Pyro_Flare_Barrage Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CharacterAttributes { "fire rate bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "fire retardant" 1 "health regen" 300 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "the rusty reaper" Item "the sengoku scorcher" } } } WaveSpawn // INT 2 MORE BOSSES NEEDED { Name part7-intermediate WaitForAllDead part6-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_frag Health 65000 Name "Chief Cluster Demo" Scale 2.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Action Mobber MaxVisionRange 1600 AimLeadProjectileSpeed 1 DropWeapon 1 ShootTemplate { Name ClusterBomb Offset "0 0 0" Angles "0 0 0" Spread 1 AttachToProjectile 1 } ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 5 "fire rate penalty" 3 "faster reload rate" 0.25 "clip size bonus" 2 "mult projectile scale" 1.35 "Blast radius increased" 1.5 "fuse bonus" 0.5 "grenade explode on impact" 1 "grenade no spin" 1 "killstreak tier" 1 "explosion particle" "rd_robot_explosion_smoke_linger" } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health regen" 250 "health from healers reduced" 0 "cannot pick up intelligence" 1 } Item "eotl_demo_dynamite" Item "eotl_blinks_breeches" Item "the juggernaut jacket" Item "the cotton head" } } } WaveSpawn // INT 2 MORE BOSSES NEEDED { Name part7-intermediate WaitForAllDead part6-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Omega Blast Soldier" Class Soldier ClassIcon boss_plutia_patriot_blast Scale 1.9 Health 68000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes IgnoreFlag Attributes UseBossHealthBar Action Mobber Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Item "Omega Blast Launcher" Item "Exquisite Rack" Item "Tyrantium Helmet" Item "Marshall's Mutton Chops" DropWeapon 1 ItemAttributes { ItemName "Tyrantium Helmet" "attach particle effect" 69 } CharacterAttributes { "faster reload rate" 0.6 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "rage giving scale" 0.1 "health regen" 150 } } } } WaveSpawn // INT 2 MORE BOSSES NEEDED { Name part7-intermediate WaitForAllDead part6-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Engineer Name Spellmaster Action FetchFlag Skill Expert ClassIcon spellbook_lite Health 55000 Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Action Mobber Tag bot_giant Item "TF_WEAPON_SPELLBOOK" Item "the dogfighter" Item "vox diabolus" StripItemSlot 0 StripItemSlot 1 ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 "fire rate bonus" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health from healers reduced" 0 "health regen" 100 } Spell { Delay 1 Cooldown 10 Type "Fireball" } Spell { Delay 2.5 Cooldown 10 Type "Ball O' Bats" } Spell { Delay 4 Cooldown 10 Type "Fireball" } Spell { Delay 5.5 Cooldown 10 Type "Tesla Bolt" } Spell { Delay 7 Cooldown 10 Type "Ball O' Bats" } Spell { Delay 8.5 Cooldown 10 Type "Fireball" } Spell { Delay 10 Cooldown 10 Type "Ball O' Bats" } Spell { Delay 13.1 Cooldown 48.3 Type "Summon Monoculus" } Spell { Delay 26.3 Cooldown 48.3 Type "Meteor Shower" } Spell { Delay 39.2 Cooldown 48.3 Type "Summon Skeletons" } } } } WaveSpawn { Name part7-triple WaitForAllDead part7-intermediate TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 66700 ClassIcon soldier_rocketrain_hyper Name "Chief Rocket-Rain Soldier" Scale 1.9 Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 200 "move speed bonus" 0.5 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "RocketRain Launcher" } } } WaveSpawn { Name part7-triple WaitForAllDead part7-intermediate TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Killer Bee Scout" Class Scout ClassIcon scout_kingbee_nys Scale 1.75 Health 40000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Skill Normal WeaponRestrictions PrimaryOnly Action Mobber DropWeapon 1 Tag bot_giant Item "Killer Bee Scattergun" Item "Arthropod's Aspect" Item "The Flight of the Monarch" CharacterAttributes { "move speed bonus" 1.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "rage giving scale" 0.1 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part7-triple WaitForAllDead part7-intermediate TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Chief Iron Spammer" Class Demoman ClassIcon boss_ironspammer Scale 1.9 Health 67000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Skill Expert WeaponRestrictions PrimaryOnly Action Mobber DropWeapon 1 Tag bot_giant Item "Iron Bomber Chief" Item "A Whiff of the Old Brimstone" Item "Scotch Bonnet" CharacterAttributes { "faster reload rate" 0.5 "damage bonus" 1.5 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "rage giving scale" 0.1 "health regen" 300 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name "song1_end" WaitForAllDead part7-triple WaitBeforeStarting 0 FirstSpawnOutput { Target "stopmusic" Action Trigger } } WaveSpawn { Name "build_up" WaitForAllDead part7-triple WaitBeforeStarting 1 FirstSpawnOutput { Target "startmusic_build_up" Action Trigger } } WaveSpawn { Name "half_way" WaitForAllDead part7-triple WaitBeforeStarting 5 FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`Half way mark!`)"} } WaveSpawn { Name part8-triple WaitForAllDead part7-triple TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 84000 Name "Chief SuperBarrage" ClassIcon soldier_barrage_super Scale 2.0 Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CharacterAttributes { "clip size upgrade atomic" 48 "damage bonus" 2.0 "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 "health regen" 350 "dmg taken from blast reduced" 0.25 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "SuperBarrage Launcher" Item "tyrantium helmet" Item "batter's bracers" } } } WaveSpawn { Name part8-triple WaitForAllDead part7-triple TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Chief Pyro Rebirth" Class Pyro ClassIcon pyro_hyper_v2 Scale 2.0 Health 82000 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert WeaponRestrictions PrimaryOnly Action Mobber DropWeapon 1 Tag bot_giant Item "Fusion Flamethrower" Item "Feathered Fiend" Item "Deity's Dress" CharacterAttributes { "damage bonus" 1.75 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 6 "rage giving scale" 0.1 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part8-triple WaitForAllDead part7-triple TotalCurrency 2000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Mr. Tripmine" Class Demoman ClassIcon demo_caber_nuke Scale 1.9 Health 79000 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert WeaponRestrictions MeleeOnly DropWeapon 1 Action Mobber Tag bot_giant Item "Mega Blast Caber" Item "Double Dynamite" Item "Spirit of the Bombing Past" CharacterAttributes { "damage bonus" 2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "rage giving scale" 0.1 "health regen" 200 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name int_hell_phase WaitForAllDead part8-triple TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 104666 Name "Nightmare Flame Master" ClassIcon pyro_firebug Class Pyro Skill Expert Scale 2.0 WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar Attributes MiniBoss Attributes IgnoreFlag Action Mobber DropWeapon 1 item "Nightmare Flamethrower" Item "Fuel Injector" Item "the lunatic's leathers" Item "the gas guzzler" Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 "Blast radius increased" 3.0 "explosion particle" "fireSmoke_Collumn_mvmAcres" "apply z velocity on damage" 400 "apply look velocity on damage" 400 "damage causes airblast" 1 "force weapon switch" 1 "item_meter_damage_for_full_charge" 5000 } CharacterAttributes { "damage bonus" 2.0 "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 6 "rage giving scale" 0.05 "voice pitch scale" 0 "attach particle effect" 3042 "health from healers reduced" 0.001 "cancel falling damage" 1 } } } } WaveSpawn { Name int_hell_phase WaitForAllDead part8-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 109666 ClassIcon heavy_heater_nys_ignition Name "Herald of The End" Class Heavyweapons Skill Expert Scale 2.1 WeaponRestrictions PrimaryOnly MaxVisionRange 2600 Attributes MiniBoss Attributes UseBossHealthBar Attributes SpawnWithFullCharge Attributes IgnoreFlag Action Mobber DropWeapon 1 Item "Nightmare Huo Long Heatmaker" Item "The Concheror" Item "Fuel Injector" Item "the purity fist" Item "batter's bracers" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 6 "rage giving scale" 0.05 "voice pitch scale" 0 "increase buff duration" 24.0 "attach particle effect" 1 "mult projectile count" 2 "weapon burn dmg increased" 2.5 "damage bonus" 1.55 "apply z velocity on damage" -200 "apply look velocity on damage" -200 } } } } WaveSpawn { Name int_hell_phase WaitForAllDead part8-triple TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 107666 Name "Inferno King" ClassIcon boss_skeleton_lite Scale 2.0 Class Demoman Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Action Mobber DropWeapon 1 WeaponRestrictions SecondaryOnly Item "Forgotten King's Restless Head" Item "Mad Lad" Item "Teufort Tooth Kicker" Item "The Loose Cannon" ItemAttributes { ItemName "Mad Lad" "attach particle effect" 3042 } ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 3.33 "clip size upgrade atomic" 6 "fire rate bonus" 0.001 "faster reload rate" 0.2 "Set DamageType Ignite" 1 "critboost on kill" 8 "projectile spread angle penalty" 12 "is_passive_weapon" 1 "Blast radius increased" 2.0 "fuse bonus" 0.4 "grenade launcher mortar mode" -1 "auto fires full clip" 1 "auto fires when full" 1 "damage causes airblast" 0 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "paintkit_proto_def_index" 403 "set_item_texture_wear" 0.5 "stickybomb charge rate" -1 "max pipebombs increased" 8 "projectile spread angle penalty" 60 "projectile speed increased" 0.7 "blast radius increased" 1.5 "clip size upgrade atomic" 8 "damage bonus" 6.66 "fire rate bonus" -0.7 "faster reload rate" 0.1 "damage causes airblast" 1 "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 7 "voice pitch scale" 0.4 "self dmg push force decreased" 0 "blast dmg to self increased" 0 "cancel falling damage" 1 "health from healers reduced" 0.001 "rage giving scale" 0.1 "damage bonus" 2.0 } } } } WaveSpawn { Name part9-triple WaitForAllDead int_hell_phase TotalCurrency 900 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 90000 Name "Chief Suppressor Heavy" ClassIcon heavy_grapple_hyper Scale 2.0 Template Giant_Suppressor_Heavy Attributes UseBossHealthBar Action Mobber DropWeapon 1 CharacterAttributes { "bullets per shot bonus" 1.0 "fire rate bonus" 0.5 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part9-triple WaitForAllDead int_hell_phase TotalCurrency 900 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 82000 Name "Chief Hellfire Demoknight" Scale 2.0 Template T_TFBot_Giant_DemoKnight_Flame Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 ItemAttributes { ItemName "the splendid screen" "mult charge turn control" 999 "charge impact damage increased" 10 "charge recharge rate increased" 0.2 "charge time increased" 3 } CharacterAttributes { "damage force reduction" 0.1 "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.1 "health regen" 250 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "the splendid screen" Item "the cool breeze" Item "spine-chilling skull 2011 style 3" } } } WaveSpawn { Name part9-triple WaitForAllDead int_hell_phase TotalCurrency 900 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 86000 Name "Giga Burst Soldier" ClassIcon soldier_wasp_barrage_crit_lite Scale 2.0 Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Action Mobber DropWeapon 1 CharacterAttributes { "faster reload rate" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "move speed bonus" 0.5 "health regen" 400 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "GigaBurst Launcher" Item "the team captain" Item "the diplomat" } } } WaveSpawn { Name part10-triple WaitForAllDead part9-triple TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Gold" Item "The Team Captain" Item "The Golden Box" Item "Fancy Dress Uniform" Item "The Gunboats" Item "lord cockswain's novelty mutton chops and pipe" Item "duel medal gold" ClassIcon soldier_atomic_golden_lite Health 80000 Scale 2.2 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Action Mobber DropWeapon 1 CharacterAttributes { "damage bonus" 2.0 "blast radius increased" 2.0 "health regen" 500 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part10-triple WaitForAllDead part9-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 120000 ClassIcon demo_nuker Name "Supergiant Demo Nuker" Scale 2.5 Template T_TFBot_Chief_Demo_Atomic Action Mobber DropWeapon 1 CharacterAttributes { "damage bonus" 2.0 "move speed bonus" 0.25 "damage force reduction" 0.000001 "airblast vulnerability multiplier" 0.000001 "cancel falling damage" 1 "health from healers reduced" 0.000001 "hand scale" 1.2 "cannot pick up intelligence" 1 } Item "Nuclear Cannon" Item "the battery bandolier" Item "prince tavish's crown" } } } WaveSpawn { Name part10-triple WaitForAllDead part9-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 95000 Name "Chief Hailfire" ClassIcon heavy_heat_wave_lite Template T_TFBot_Giant_Heavyweapons Attributes UseBossHealthBar Action Mobber DropWeapon 1 CharacterAttributes { "fire rate bonus" 0.33 "health regen" 250 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } Item "Hailfire Gun" Item "the bunsen brave" Item "the purity fist" } } } WaveSpawn { Name part11-triple WaitForAllDead part10-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 144000 Scale 2.15 Template Titanium_Crits Action Mobber DropWeapon 1 CharacterAttributes { "health from healers reduced" 0.001 "attach particle effect static" 3113 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part11-triple WaitForAllDead part10-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 155000 Scale 2.25 Template Plutonium_Patriot Action Mobber DropWeapon 1 CharacterAttributes { "health from healers reduced" 0.001 "attach particle effect static" 3044 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name part11-triple WaitForAllDead part10-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 166000 ClassIcon heavy_head_nys Name "Antimatter Agent" Scale 2.35 MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Template Final_Boss__Titanium_Terror Attributes "AlwaysCrit" Action Mobber DropWeapon 1 CharacterAttributes { "apply z velocity on damage" -150 "apply look velocity on damage" -150 "damage bonus" 1.0 "damage force reduction" 0 "cancel falling damage" 1 "health from healers reduced" 0.001 "attach particle effect static" 3045 "cannot pick up intelligence" 1 "weapon spread bonus" 0.25 } Item "The Antimatter Minigun" Item "captain space mann" } } } WaveSpawn { Name pre-grandfinale WaitForAllDead part11-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman_boss_infinite_burst Health 99999 Name "Absolute Spammer" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Scale 2.5 Attributes MiniBoss Attributes UseBossHealthBar Item "King Grenade Launcher" Item "the war eagle" Item "the dark age defender" Action Mobber DropWeapon 1 ItemAttributes { ItemName "the war eagle" "attach particle effect" 5 } CharacterAttributes { "clip size upgrade atomic" 77 "fire rate bonus" 0.5 "faster reload rate" 0.1 "damage bonus" 1.33 "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "rage giving scale" 0.05 "health regen" 500 "jarate backstabber" 1 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name pre-grandfinale WaitForAllDead part11-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage_buff Health 99999 Name "Unfair Fights" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Scale 2.5 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Action Mobber DropWeapon 1 Item "King Rocket Launcher" Item "the war eagle" Item "the killer's kit" Item "The Buff Banner" Item "The Cuban Bristle Crisis" Item "Attack Packs" Item "Sharp Chest Pain" Item "The Patriot's Pouches" ItemAttributes { ItemName "the war eagle" "attach particle effect" 5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "rage giving scale" 0.05 "health regen" 500 "increase buff duration" 100 "jarate backstabber" 1 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 "damage bonus" 1.5 "clip size upgrade atomic" 77 "faster reload rate" 0.1 } } } } WaveSpawn { Name pre-grandfinale WaitForAllDead part11-triple TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_king Health 99999 Name "Denial Of All Fun" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Scale 2.45 Attributes MiniBoss Attributes UseBossHealthBar Action Mobber DropWeapon 1 Item "King Minigun" Item "the team captain" Item "gone commando" Item "Wild West Whiskers" Item "Commissar's Coat" ItemAttributes { ItemName "the team captain" "attach particle effect" 5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "rage giving scale" 0.05 "health regen" 500 "jarate backstabber" 1 "health from healers reduced" 0.0001 "cannot pick up intelligence" 1 "fire rate bonus" 0.75 } } } } WaveSpawn { Name grandfinale WaitForAllDead pre-grandfinale TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_golden_lite Health 300000 Name "Explosive MasterMind" Scale 2.8 Class Soldier Skill Expert Tag "bot_giant" Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Action Mobber StripItemSlot 1 StripItemSlot 2 WeaponRestrictions PrimaryOnly AddCond { Name "TF_COND_SPEED_BOOST" Duration 10 } ChangeAttributes { Name "Attr1_Burst" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 260000 } ChangeAttributes { Name "Attr2_Homing_Barrage" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 220000 } ChangeAttributes { Name "Attr3_Nuke" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 180000 } ChangeAttributes { Name "Attr4_Burst_Spam" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 140000 } ChangeAttributes { Name "Attr5_Shotgun" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 100000 } ChangeAttributes { Name "Attr6_Spam" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 60000 } ChangeAttributes { Name "Attr7_HoH" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 20000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "deploy time decreased" 0.1 "self dmg push force decreased" 0 "blast dmg to self increased" 0 "health from healers reduced" 0 "maxammo primary increased" 9 } EventChangeAttributes { Default //_Crit { Item "The Peacebreaker" Item "the surgical survivalist" Item "dead of night" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 4.0 "rocket specialist" 3 "reload full clip at once" 1 "faster reload rate" 2 "always crit" 1 "killstreak tier" 1 "Blast radius increased" 1.5 "mult projectile size" 1.2 "explosion particle" "rd_robot_explosion" "paintkit_proto_def_index" 217 "set_item_texture_wear" 0 } } Attr1_Burst { ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 3.0 "fire rate bonus" 0.08 "faster reload rate" 1.7 "clip size bonus" 5 "reload full clip at once" 1 "force fire full clip" 1 "projectile spread angle penalty" 0.5 "item style override" 1 "killstreak tier" 1 } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } Attr2_Homing_Barrage { Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "fire rate bonus HIDDEN" 0.125 "auto fires full clip" 0 "can overload" 0 "reload time increased hidden" 1 "clip size penalty HIDDEN" 1 "projectile spread angle penalty" 3 "blast radius decreased" 1 "damage bonus" 5.35 "Projectile speed increased" 0.4 "clip size upgrade atomic" 77 "faster reload rate" 0.1 "projectile spread angle penalty" 10 "projectile acceleration" 750 "projectile acceleration time" 1 "mod projectile heat seek power" 60 "mod projectile heat aim error" 105 "mod projectile heat no predict target speed" 1 "projectile trail particle" "eyeboss_projectile" "killstreak tier" 1 } Item "The Beggar's Bazooka" } Attr3_Nuke { ItemAttributes { ItemName "The Air Strike" "damage bonus" 33.53 "rocketjump attackrate bonus" 1 "mini rockets" 0 "clipsize increase on kill" 0 //removestats "crit mod disabled" 1 "paintkit_proto_def_index" 214 "set_item_texture_wear" 1 "mult projectile scale" 1.45 "rocket jump damage reduction" 0 "no damage falloff" 1 "fire rate bonus" 2.0 "set DamageType ignite" 1 "weapon burn time increased" 1.11 "weapon burn dmg increased" 1.5 "faster reload rate" 2.5 "hand scale" 1.3 "damage causes airblast" 1 "blast radius increased" 4.0 "clip size upgrade atomic" 2 "explosion particle" "mvm_hatch_destroy" "custom weapon fire sound" "weapons/stinger_fire1.wav" "custom weapon reload sound" "items/ammo_pickup.wav" "custom impact sound" "=80|weapons/physcannon/energy_sing_explosion2.wav" "projectile no deflect" 1 "projectile trail particle" "rockettrail" "custom kill icon" "firedeath" "ignores other projectiles" 1 } Item "The Air Strike" } Attr4_Burst_Spam { Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the liberty launcher" "damage penalty" 1 "damage bonus" 4.25 "fire rate bonus" 0.01 "faster reload rate" 0.1 "clip size bonus" 10 "force fire full clip" 1 "Blast radius increased" 1.5 "projectile spread angle penalty" 2 "damage causes airblast" 1 "burst fire count" 5 "burst fire rate mult" 10 //0.45 fire rate "killstreak tier" 1 "heal on hit for rapidfire" 100 } Item "the liberty launcher" } Attr5_Shotgun { WeaponRestrictions SecondaryOnly UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Reserve Shooter" "faster reload rate" 0.1 "fire rate bonus" 1.25 "damage bonus" 5 "bullets per shot bonus" 5 "slow enemy on hit major" 2 "killstreak tier" 1 "explosive bullets" 99 } Item "The Reserve Shooter" } Attr6_Spam { Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the original" "damage penalty" 3.0 "Projectile speed increased" 1.6 "fire rate bonus" 0.1 "faster reload rate" -1 "clip size bonus" 9 "projectile spread angle penalty" 1 "killstreak tier" 1 } Item "the original" } Attr7_HoH { Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 6.334 "fire rate bonus" 0.05 "faster reload rate" 0.7 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 750 "always crit" 1 "killstreak tier" 1 } Item "The Black Box" ChangeAttributes { Name "Attr8_Run" Delay 30 Cooldown 0 Repeats 1 } } Attr8_Run { WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Escape Plan" "move speed bonus" 1.8 "damage bonus" 7.2 "fire rate bonus" 0.85 "heal on hit for rapidfire" 250 "always crit" 1 "killstreak tier" 1 } Item "The Escape Plan" } } } } } WaveSpawn { Name grandfinale WaitForAllDead pre-grandfinale TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon engineer_telein Health 40000 Name "Warper" Scale 1.9 Class Engineer Skill Expert Action Mobber MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag DropWeapon 1 FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 36000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 32000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 28000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 24000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 20000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 16000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 12000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 8000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 4000 } ItemAttributes { ItemName "the pomson 6000" "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "damage bonus" 2 "clip size bonus upgrade" 1.5 "faster reload rate" 0.9 "weapon spread bonus" 0.85 "slow enemy on hit major" 2 "mark for death" 1 "projectile penetration" 1 "killstreak tier" 1 } CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.35 "damage force increase" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "not solid to players" 1 "health from healers increased" 0 "health regen" 150 } Item "the pomson 6000" Item "the brainiac goggles" Item "life support system" } } } WaveSpawn { Name grandfinale WaitForAllDead pre-grandfinale TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_giga FirstSpawnWarningSound "marauder_entrance.mp3" FirstSpawnOutput { Target spawn_shake1 Action StartShake } Squad { TFBot { Health 66666 ClassIcon final_boss_titanium_terror Name "Marauder" Class Soldier Skill Expert Scale 1.8 WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreFlag Action Mobber DropWeapon 1 UseCustomModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl" CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 "cannot be backstabbed" 1 "increase buff duration" 2.0 "override footstep sound set" 7 "voice pitch scale" 0.05 "fire retardant" 6 "dmg taken from fire reduced" 0 "dmg from ranged reduced" 0.5 "increased jump height" 2.0 "cancel falling damage" 1 "mult stun resistance" 0 "increased air control" 100 } WeaponSwitch { Delay 7.5 Cooldown 15 Repeats 420 Type "Secondary" } WeaponSwitch { Delay 8.5 Cooldown 15 Repeats 420 Type "Melee" } FireWeapon { Delay 0 Cooldown 5 Repeats 0 IfSeeTarget 1 Duration 0.2 Type "Secondary" } FireWeapon { Delay 3 Cooldown 20 Repeats 0 IfSeeTarget 1 Duration 1 Type "Jump" } Item "The Purity Fist" Item "Argent Axe" Item "Marauder's Shotgun" Item "Demonic Dome" Item "Sole Saviors" Item "Coldfront Curbstompers" Item "Borscht Belt" } } } // FINAL BOSSES -------------------------------------------------------- ENTRY WaveSpawn { Name "alarm" WaitForAllDead "grandfinale" WaitBeforeStarting 5 FirstSpawnWarningSound "ambient/alarms/citadel_alert_loop2.wav" } WaveSpawn { Name "message_pre" WaitForAllDead "grandfinale" WaitBeforeStarting 5 FirstSpawnOutput{Target wave_start_relay Action runscriptcode Param "ClientPrint(null,3,`GIGA BOSSES INCOMING (MIDDLE TELEPORTER) - 4 BOSSES REMAINING`)"} } WaveSpawn { WaitForAllDead "grandfinale" WaitBeforeStarting 3 FirstSpawnOutput { Target stopmusic_build_up Action Trigger } } WaveSpawn { Name "warning" WaitForAllDead "grandfinale" WaitBeforeStarting 5 FirstSpawnOutput { Target startmusic_boss Action Trigger } } WaveSpawn { Name "sound" WaitForAllDead "warning" WaitBeforeStarting 9 FirstSpawnWarningSound weapons/teleporter_send.wav } // SUPPORT =========================================================================== WaveSpawn { Name "final_boss_support_powerups" WaitForAllDead "warning" TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_giga_support Support 1 HideIcon 1 RandomChoice { TFBot { Class Heavyweapons Name "Steelweight Champ" Skill Hard ClassIcon heavy_steelfist Health 300 WeaponRestrictions MeleeOnly Item "Fists of Steel" Attributes IgnoreFlag Action Mobber AlwaysGlow 1 DeathSound "=140|cluster_fire2.wav" AddCond { Name TF_COND_RUNE_HASTE } AddCond { Name TF_COND_INVULNERABLE_USER_BUFF Duration 5 } FireInput { Target player* Action $PlaySoundToSelf Param "weapons/teleporter_send.wav" Delay 0 Repeats 1 } } TFBot { Class Heavyweapons Name "Steelweight Champ" Skill Hard ClassIcon heavy_steelfist Health 300 WeaponRestrictions MeleeOnly Item "Fists of Steel" Attributes IgnoreFlag Action Mobber AlwaysGlow 1 DeathSound "=140|cluster_fire2.wav" AddCond { Name TF_COND_RUNE_AGILITY } AddCond { Name TF_COND_INVULNERABLE_USER_BUFF Duration 5 } FireInput { Target player* Action $PlaySoundToSelf Param "weapons/teleporter_send.wav" Delay 0 Repeats 1 } } TFBot { Class Heavyweapons Name "Steelweight Champ" Skill Hard ClassIcon heavy_steelfist Health 300 WeaponRestrictions MeleeOnly Item "Fists of Steel" Attributes IgnoreFlag Action Mobber AlwaysGlow 1 DeathSound "=140|cluster_fire2.wav" AddCond { Name TF_COND_RUNE_STRENGTH } AddCond { Name TF_COND_INVULNERABLE_USER_BUFF Duration 5 } FireInput { Target player* Action $PlaySoundToSelf Param "weapons/teleporter_send.wav" Delay 0 Repeats 1 } } } } WaveSpawn { Name "final_boss_support" WaitForAllDead "warning" TotalCurrency 0 TotalCount 1 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 60 Where spawnbot_giga Support 1 HideIcon 1 Squad { TFBot { Health 6666 ClassIcon final_boss_titanium_terror Name "Marauder" Class Soldier Skill Expert Scale 1.7 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreFlag Action Mobber UseCustomModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl" CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 "cannot be backstabbed" 1 "increase buff duration" 2.0 "override footstep sound set" 7 "voice pitch scale" 0.05 "fire retardant" 6 "dmg taken from fire reduced" 0 "dmg from ranged reduced" 0.5 "increased jump height" 1.8 "cancel falling damage" 1 "mult stun resistance" 0 "increased air control" 100 } WeaponSwitch { Delay 10 Cooldown 10 Repeats 420 Type "Secondary" } WeaponSwitch { Delay 11 Cooldown 10 Repeats 420 Type "Melee" } FireWeapon { Delay 15 Cooldown 5 Repeats 0 IfSeeTarget 1 Duration 0.3 Type "Secondary" } FireWeapon { Delay 3 Cooldown 15 Repeats 0 IfSeeTarget 1 Duration 1 Type "Jump" } AddCond { Name TF_COND_INVULNERABLE_USER_BUFF Duration 5 } Item "The Purity Fist" Item "Argent Axe" Item "Marauder's Shotgun" Item "Demonic Dome" Item "Sole Saviors" Item "Coldfront Curbstompers" Item "Borscht Belt" } } } // BOSS SUPPORT WaveSpawn { Name "final_boss_support_big" WaitForAllDead "warning" TotalCurrency 0 TotalCount 1 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 120 Where spawnbot_giga_support Support 1 HideIcon 1 RandomChoice { TFBot { ClassIcon engineer_telein Health 20000 Name "Warper" Scale 1.9 Class Engineer Skill Expert Action Mobber MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes IgnoreFlag DropWeapon 1 FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 18000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 16000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 14000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 12000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 10000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 8000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 6000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 4000 } FireInput { Target "random_teleport*" Action "PickRandom" Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 2000 } ItemAttributes { ItemName "the pomson 6000" "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "damage bonus" 4 "clip size bonus upgrade" 1.5 "faster reload rate" 0.9 "weapon spread bonus" 0.85 "slow enemy on hit major" 2 "mark for death" 1 "projectile penetration" 1 "killstreak tier" 1 } CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.35 "damage force increase" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "not solid to players" 1 "health from healers increased" 0 "health regen" 150 } DamageAppliesCond { Name TF_COND_CRITBOOSTED } Item "the pomson 6000" Item "the brainiac goggles" Item "life support system" } } } // RED SUPPORT WaveSpawn { Name "final_boss_support_red" WaitForAllDead "warning" TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 300 Where spawnbot_red Support 1 Squad { TFBot { Class Soldier Name "Chief CritBanner Soldier" ClassIcon soldier_critbuff Health 50000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Item "the buff banner" NoPushAway 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 1.2 "fire rate bonus" 1 "damage bonus" 4.0 "Blast radius increased" 1.3 "explosion particle" "rd_robot_explosion" } ItemAttributes { ItemName "the buff banner" "increase buff duration" 99.0 "deploy time increased" 0.5 "mod soldier buff range" 5 "effect add attributes" "always crit|1" "custom item model" "models/weapons/c_models/c_critbanner/c_critbanner.mdl" } CharacterAttributes { "move speed bonus" 0.0025 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 "health regen" 10 "no_jump" 1 "no_duck" 1 } //SIG Action Mobber StripItemSlot 1 StripItemSlot 2 AimTrackingInterval 0.05 //SIG AddCond { Name TF_COND_REPROGRAMMED } FireInput { Target !self Action $SetLocalOrigin Param "-99.838181 -2350.281494 545.858276" Delay 0.1 Repeats 1 } } } } // MAIN BOSSES ======================================================================= WaveSpawn { Name "Finale_1" WaitForAllDead "warning" TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" FirstSpawnOutput { Target spawn_shake2 Action StartShake } Squad { TFBot { Name "Fusion Titan" Health 937779 Skill Expert Scale 6 Class Demoman ClassIcon demo_robot_nys Action Mobber ExtAttr IgnoreBuildings Attributes MiniBoss Attributes IgnoreFlag Attributes UseBossHealthBar Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly UseCustomModel "models/bots/demo_boss/bot_demo_boss_gibby.mdl" NoPushAway 1 Item "The Purity Fist" Item "Blast Blocker" Item "Blast Defense" Item "Nuclear Sticky Launcher" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "damage bonus" 4.0 "faster reload rate" 0.1 "fire rate bonus" 0.7 "Blast radius increased" 1.5 "projectile speed increased" 1.25 "hold fire until full reload" 1 "fuse bonus" 2.0 "clip size upgrade atomic" -1 "fire rate bonus" 2.0 "mult projectile count" 30 "ignores other projectiles" 1 "projectile spread angle penalty" 60 "explosion particle" "rd_robot_explosion" } CharacterAttributes { "addcond immunity" 43 "voice pitch scale" 0 "rage giving scale" 2 "self dmg push force decreased" 0 "blast dmg to self increased" 0 "not solid to players" 1 "ignore player clip" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "mult stun resistance" 0 "cannot be sapped" 1 "major move speed bonus" 0.01 "cancel falling damage" 1 "no_jump" 1 "increased air control" 100 "mult duck speed" 3 "kb fall min velocity" 500 "kb fall radius" 2432 "kb fall stun time" -1 "kb fall force" 400 "kb fall damage" 0.1 "mult stun resistance" 0 } FireInput { Target !self Action $SetLocalOrigin Param "-14.645878 -262.894897 648.031311" Delay 0.1 Repeats 1 } AddCond { Name TF_COND_INVULNERABLE_USER_BUFF Duration 2 } } } } WaveSpawn { Name "Finale_2" WaitForAllDead "Finale_1" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" FirstSpawnOutput { Target spawn_shake2 Action StartShake } Squad { TFBot { Name "Desolated Titan" Health 1007622 Skill Expert Scale 4.7 Class Soldier ClassIcon soldier_gib_lite Action Mobber ExtAttr IgnoreBuildings Attributes MiniBoss Attributes IgnoreFlag Attributes UseBossHealthBar Attributes HoldFireUntilFullReload UseCustomModel "models/bots/soldier_boss/bot_soldier_boss_gibby.mdl" NoPushAway 1 Item "The Purity Fist" Item "Fuel Injector" Item "the air strike" ItemAttributes { ItemName "the air strike" "damage bonus" 16.0 "rocketjump attackrate bonus" 1 "mini rockets" 0 "clipsize increase on kill" 0 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim time" 10 "paintkit_proto_def_index" 214 "set_item_texture_wear" 1 "mult projectile scale" 1.3 "rocket jump damage reduction" 0 //"faster reload rate" 1.5 "no damage falloff" 1 "projectile speed increased" 0.8 "fire rate bonus" 2.0 "faster reload rate" 0.33 "damage causes airblast" 1 "blast radius increased" 2.0 "projectile spread angle penalty" 3 "clip size upgrade atomic" 3 "use large smoke explosion" 1 "custom weapon fire sound" "weapons/stinger_fire1.wav" "custom weapon reload sound" "items/ammo_pickup.wav" "custom impact sound" "=80|weapons/physcannon/energy_sing_explosion2.wav" "custom projectile model" "models/weapons/w_models/w_wasp_launcher_rocket.mdl" "explosion particle" "fireSmokeExplosion" "projectile no deflect" 1 "projectile trail particle" "rockettrail" "mult dmg vs giants" 3 //"dmg pierces resists absorbs" 1 } CharacterAttributes { "addcond immunity" 43 "voice pitch scale" 0 "rage giving scale" 2 "self dmg push force decreased" 0 "blast dmg to self increased" 0 "not solid to players" 1 "ignore player clip" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "increased jump height" 4 "mult stun resistance" 0 "cannot be sapped" 1 "major move speed bonus" 5 "cancel falling damage" 1 "increased jump height" 2 "increased air control" 100 "mult duck speed" 3 "kb fall min velocity" 500 "kb fall radius" 2432 "kb fall stun time" -1 "kb fall force" 400 "kb fall damage" 0.1 } FireInput { Target !self Action $SetLocalOrigin Param "-14.645878 -262.894897 648.031311" Delay 0.1 Repeats 1 } AddCond { Name TF_COND_INVULNERABLE_USER_BUFF Duration 2 } } } } WaveSpawn { Name "sound" WaitForAllDead "Finale_2" WaitBeforeStarting 12 FirstSpawnWarningSound weapons/teleporter_send.wav } WaveSpawn { Name "Finale_3" WaitForAllDead "Finale_2" TotalCurrency 5000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" FirstSpawnOutput { Target spawn_shake2 Action StartShake } Squad { TFBot { Name "Titan" Health 1549823 Skill Expert Scale 5 Class Heavy ClassIcon heavy_head_nys Action Mobber ExtAttr IgnoreBuildings Attributes MiniBoss Attributes IgnoreFlag Attributes UseBossHealthBar Attributes HoldFireUntilFullReload UseCustomModel "models/bots/heavy_boss/bot_heavy_goliath.mdl" NoPushAway 1 Item "The Purity Fist" Item "Fuel Injector" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 420 "set_item_texture_wear" 0.2 "damage bonus" 3.66 "bullets per shot bonus" 3.0 "ring of fire while aiming" 1 "crit vs burning players" 1 "damage causes airblast" 1 "fire rate penalty" 0.5 "explosive bullets" 147 "minigun spinup time decreased" 1.5 } CharacterAttributes { "addcond immunity" 43 "voice pitch scale" 0 "rage giving scale" 2 "self dmg push force decreased" 0 "blast dmg to self increased" 0 "ignore player clip" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "mult stun resistance" 0 "cannot be sapped" 1 "major move speed bonus" 0.5 "cancel falling damage" 1 "increased jump height" 3 "increased air control" 100 "mult duck speed" 3 "kb fall min velocity" 500 "kb fall radius" 2432 "kb fall stun time" -1 "kb fall force" 400 "kb fall damage" 0.1 "displace touched enemies" 999 } FireInput { Target !self Action $SetLocalOrigin Param "-14.645878 -262.894897 648.031311" Delay 0.1 Repeats 1 } AddCond { Name TF_COND_INVULNERABLE_USER_BUFF Duration 2 } } } } WaveSpawn { Name "sound" WaitForAllDead "Finale_3" WaitBeforeStarting 9 FirstSpawnWarningSound weapons/teleporter_send.wav } WaveSpawn { Name "Finale_4" WaitForAllDead "Finale_3" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" FirstSpawnOutput { Target spawn_shake2 Action StartShake } Squad { TFBot { Class Soldier Name "Decoy Colossal Monstrocity" ClassIcon goliatron_alt_nys Skill Expert Health 1863967 Scale 6 Item "The Gunboats" Item "Batter's Bracers" Item "Juggernaut Jacket" Item "Eyeborg" Item "Road Rage" Item "the air strike" Item "Mega Launcher" Action Mobber NoPushAway 1 ExtAttr IgnoreBots ExtAttr IgnoreBuildings CustomEyeGlowColor "0 0 0" Attributes UseBossHealthBar Attributes MiniBoss WeaponRestrictions SecondaryOnly AddCond {Name TF_COND_FREEZE_INPUT Duration 2} DeathSound ambient/explosions/citadel_end_explosion1.wav UseCustomModel "models/bots/soldier/goliatron2022_v3.mdl" WeaponResist { "tf_weapon_knife" 2 } ItemColor { ItemName "The Gunboats" Red 28 Green 26 Blue 31 } ItemColor { ItemName "Juggernaut Jacket" Red 28 Green 26 Blue 31 } ItemAttributes { ItemName "the air strike" "custom kill icon" "firedeath" "paintkit_proto_def_index" 412 "set_item_texture_wear" 1 "projectile speed increased" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 999 "mod projectile heat aim time" 999 "damage bonus" 2.0 "mini rockets" 1 "gesture speed increase" 0.25 "rocket jump damage reduction" 0 "faster reload rate" 0.1 "fire rate bonus" 0.01 "projectile spread angle penalty" 180 "clip size upgrade atomic" 36 "killstreak tier" 3 "projectile lifetime" 6 "is invisible" 1 "is_passive_weapon" 1 } CharacterAttributes { "addcond immunity" 43 "always allow taunt" 1 "voice pitch scale" 0 "boots falling stomp" 0 "self dmg push force decreased" 0 "blast dmg to self increased" 0 "ignore player clip" 1 "override footstep sound set" 7 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "mult stun resistance" 0 "rage giving scale" 200 "cancel falling damage" 1 "move speed bonus" 1.75 "increased jump height" 2.5 "cannot be sapped" 1 "mult step height" 5 "mult duck speed" 3 "increased air control" 100 "cannot pick up intelligence" 1 "kb fall min velocity" 735 "kb fall radius" 512 "kb fall stun time" -1 "kb fall force" 512 "kb fall damage" 0.0025 "increased jump height" 4 "displace touched enemies" 9999 } ChangeAttributes { Delay 0 Repeats 1 IfHealthBelow 100001 Name "Rage" } EventChangeAttributes { Rage { CharacterAttributes { "attach particle effect" 3130 "not solid to players" 1 "move speed penalty" 0.5 } } } FireInput { Target !self Action $SetLocalOrigin Param "-14.645878 -262.894897 648.031311" Delay 0.1 Repeats 1 } AddCond { Name TF_COND_INVULNERABLE_USER_BUFF Duration 2 } } } } } }