// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base Waffle's_custom.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 13 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Health 10000 } } // WAVE 1 // Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Support 1 Randomspawn 1 Where spawnbot_invasion TotalCount 69 SpawnCount 2 MaxActive 10 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Class Scout Skill Normal Item "Pretty Boy's Pocket Pistol" WeaponRestrictions SecondaryOnly Classicon scout_pocketpistol_lite } } WaveSpawn { Where spawnbot Totalcount 10 Spawncount 1 MaxActive 2 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Hard } } Wavespawn { Name "Deflector Heavy w1" Where spawnbot_right Where spawnbot_left Totalcount 25 Spawncount 5 MaxActive 5 WaitBetweenSpawns 8 WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Deflector } } Wavespawn { Support 1 Where spawnbot_invasion Totalcount 69 Spawncount 2 MaxActive 5 WaitBetweenSpawns 2 WaitForAllDead "Deflector Heavy w1" TotalCurrency 100 TFBot { Class Pyro WeaponRestrictions PrimaryOnly Skill Hard Attributes AlwaysFireWeapon } } Wavespawn { Where spawnbot Totalcount 8 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 15 WaitBeforeStarting 30 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Support 1 Where spawnbot TotalCount 69 Spawncount 2 MaxActive 6 WaitBetweenSpawns 3 WaitBeforeStarting 60 TotalCurrency 200 TFBot { Class Demoman WeaponRestrictions PrimaryOnly Skill Hard } } } // WAVE 1 // Currency 1250 // Robots Have x1.5 Health ////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Wavespawn { Name "Giant combo w2" Where spawnbot Totalcount 8 Spawncount 4 MaxActive 4 WaitBetweenSpawns 15 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Skill Hard Health 4950 } TFBot { Template T_TFBot_Medic Health 225 } TFBot { Template T_TFBot_Medic Health 225 } TFBot { Template T_TFBot_Medic Health 225 } } } Wavespawn { Support 1 Where spawnbot_invasion Totalcount 69 Spawncount 1 MaxActive 10 WaitBetweenSpawns 1.5 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight Skill Expert Health 225 } } Wavespawn { Where spawnbot Totalcount 30 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal Health 300 } } Wavespawn { Name "Samurai Rush w2" Where spawnbot_invasion Totalcount 7 Spawncount 1 MaxActive 7 WaitBetweenSpawns 0.5 WaitforallSpawned "Giant combo w2" TotalCurrency 200 Tfbot { Template T_TFBot_Demoman_Samurai Health 975 } } Wavespawn { Support 1 Randomspawn 1 Where spawnbot_invasion Totalcount 69 Spawncount 2 MaxActive 6 WaitBetweenSpawns 2.5 WaitforallSpawned "Giant combo w2" TotalCurrency 100 Tfbot { Class Soldier WeaponRestrictions PrimaryOnly Skill Hard } } Wavespawn { Where spawnbot TotalCount 12 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 10 Waitforalldead "Samurai Rush w2" TotalCurrency 350 Squad { Tfbot { Template T_TFBot_Giant_Soldier_SlowBarrage Health 6000 } TFBot { Template T_TFBot_Medic_Kritzkrieg Health 225 } } } } }