//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 2000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5000 AddSentryBusterWhenKillCountExceeds 20 SniperAllowHeadshots 1 AllowBotExtraSlots 1 BluPlayersAreRobots 1 Templates { } Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 6 Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper BeginAtWave 9 RunForThisManyWaves 1 Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon sniper Health 125 Name "Machina Sniper" Class Sniper Skill Normal ItemAttributes { ItemName "the machina" "can headshot" 1 } Item "the machina" } } Mission { Objective Sniper BeginAtWave 2 RunForThisManyWaves 1 Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon sniper Health 125 Name "Machina Sniper" Class Sniper Skill Normal ItemAttributes { ItemName "the machina" "can headshot" 1 } Item "the machina" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}Red Command: {FFFFFF}Robot Carrier Tank has been spotted." Line "{FFFFFF}Multiple {FFD800}new models and types {FFFFFF}of enemy robots has also been sighted." Line "{FFFFFF}Our {00FFFF}Engineers {FFFFFF}has {red}rebuilt and reprogrammed {FFFFFF}some old robots to our side." Line "{00FF00}PRIMARY OBJECTIVE: {FFA500}Hold your ground until they are all destroyed." Line "{blue}WARNING: Sniper Bots {red}CAN and WILL Headshot {blue}you if given the chance." } WaveSpawn { TotalCurrency 300 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Name "Samurai Soldier" FirstSpawnMessage "{blue}Samurai Soldier: {FFFFFF}We will cut you down." Squad { TFBot { ClassIcon soldier_samurai_conch Health 200 Name "Samurai Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 1.1 "critboost on kill" 3 } CharacterAttributes { "health regen" 4 "increase buff duration" 9.0 } Item "festive black box" Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" } } } WaveSpawn { TotalCurrency 120 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 16 Name "Samurai Demo Mk2" Where spawnbot Squad { TFBot { ClassIcon demoknight_samurai Health 800 AutoJumpMin 10 AutoJumpMax 10 Name "Samurai Demo Mk2" Scale 1.3 Class Demoman Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "IgnoreFlag" ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the half-zatoichi" "critboost on kill" 2 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.2 "overheal decay penalty" 0.1 } Item "the tide turner" Item "the half-zatoichi" Item "demo kabuto" } } } WaveSpawn { TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Name "Giant Concheror Demorai" Where spawnbot Squad { TFBot { ClassIcon demo_conch_lite Health 3000 Name "Giant Concheror Demorai" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 1.1 "critboost on kill" 3 "overheal from heal on kill" 0 } CharacterAttributes { "health regen" 4 "increase buff duration" 9.0 "move speed bonus" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "overheal decay penalty" 0.1 } Item "the half-zatoichi" Item "demo kabuto" Item "the concheror" } } } WaveSpawn { TotalCurrency 320 TotalCount 16 MaxActive 8 SpawnCount 4 WaitForAllDead "Samurai Soldier" WaitForAllDead "Samurai Demo Mk2" WaitForAllDead "Giant Concheror Demorai" WaitBeforeStarting 10 WaitBetweenSpawns 25 Name "Giant Skullcutter Demoknight" Where spawnbot Squad { TFBot { ClassIcon demoknight_skullcutter_lite Health 5000 Name "Giant Skullcutter Demoknight" Template T_TFBot_Giant_DemoMan_PrinceTavish Item "the scotsman's skullcutter" Item "spine-chilling skull" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 1.5 "critboost on kill" 4 } } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitForAllDead "Samurai Soldier" WaitForAllDead "Samurai Demo Mk2" WaitForAllDead "Giant Concheror Demorai" Name "Giant Executioner DemoKnight" WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon demoknight_headtaker_skull_giant Health 8000 Name "Giant Executioner DemoKnight" Scale 2 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_pipebomblauncher "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 2 "critboost on kill" 4 "fire rate penalty" 0.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the horseless headless horseman's headtaker" Item "the headtaker's hood" Item "the bonedolier" } } } WaveSpawn { TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllDead "Samurai Soldier" WaitForAllDead "Samurai Demo Mk2" WaitForAllDead "Giant Concheror Demorai" WaitBeforeStarting 5 WaitBetweenSpawns 15 Name "Bowman Multi-fire" Where spawnbot Squad { TFBot { ClassIcon sniper_bow_scatter Health 1250 Name "Bowman Multi-fire" Scale 1.4 Class Sniper Skill Hard ItemAttributes { ItemName "the fortified compound" "can headshot" 1 "arrow mastery" 1 "damage bonus" 1.2 "fire rate penalty" 1.5 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } Item "the fortified compound" Item "the cozy camper" Item "spiral sallet" Item "the chronomancer" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1000 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where respawnpoints Squad { TFBot { ClassIcon demoknight Health 250 Action Mobber Name "Horned Demoknight" BehaviorModifiers Push Template T_TFBot_Demoman_Knight Attributes "SpawnWithFullCharge" Item "the cool breeze" Item "the warsworn helmet" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1000 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where respawnpoints Squad { TFBot { ClassIcon sniper_bow Health 125 Action Mobber Template T_TFBot_Sniper_Huntsman Item "larrikin robin" Item "dec2014 hunter_vest" ItemAttributes { ItemName "the huntsman" "damage bonus" 1 "fire rate bonus" 0.8 "faster reload rate" 0.8 } AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "Bowman Multi-fire" WaitForAllDead "Giant Skullcutter Demoknight" WaitForAllDead "Giant Concheror Demorai" WaitBeforeStarting 5 WaitBetweenSpawns 10 Name "Volcano Fragment Pyro" Where spawnbot Squad { TFBot { ClassIcon pyro_riftaxe Health 175 Name "Volcano Fragment Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "fallen angel" Item "blazing bull" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 WaitForAllDead "Samurai Soldier" WaitForAllDead "Samurai Demo Mk2" WaitBeforeStarting 0 WaitBetweenSpawns 35 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_steelfist_giant Health 4500 Name "Giant Steel Gauntlet Heavy" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "fists of steel" "critboost on kill" 3 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "increased jump height" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "collect currency on kill" 1 "cannot be backstabbed" 1 "backstab shield" 1 "cannot pick up intelligence" 1 } Item "fists of steel" Item "the u-clank-a" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 10 SpawnCount 6 WaitForAllDead "Bowman Multi-fire" WaitForAllDead "Giant Skullcutter Demoknight" WaitForAllDead "Giant Concheror Demorai" WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic_crossbow Health 175 Name "Crossbow Medic" Class Medic Action FetchFlag Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "berliner's bucket helm" } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 4 WaitForAllDead "Giant Skullcutter Demoknight" WaitBeforeStarting 0 WaitBetweenSpawns 17.5 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 1750 Name "Steel Gauntlet Mk2" BehaviorModifiers Push Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName "fists of steel" "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.65 } Item "fists of steel" Item "war head" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}Red Command: {FFFFFFThe Robots are stepping up their assault." Line "{FFFFFF}We have reports that they are not controlled by Grey Mann. But by {blue}someone else{FFFFFF}." Line "{FFFFFF}They have deployed their first lines of {FFFF00}New Mk2 shotgun robots{FFFFFF}." Line "{red}Red Command: {FFFFFF}We are sending you {00FFFF}a few more Giants as backup {FFFFFF}to face off the new Mk2s." } WaveSpawn { TotalCurrency 540 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Name "Giant Shotgun Heavy Mk2" Where spawnbot FirstSpawnMessage "{blue}Giant Shotgun Heavy Mk2: {FFFFFF}Meatbags detected. Commencing extermination." Squad { TFBot { ClassIcon heavy_shotgun_burst Health 6000 Name "Giant Shotgun Heavy Mk2" Scale 1.9 Class HeavyWeapons Skill Normal MaxVisionRange 1400 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage penalty" 0.7 "bullets per shot bonus" 11 "fire rate bonus" 2.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.5 "move speed bonus" 0.4 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "the purity fist" } TFBot { ClassIcon medic Health 4500 Name "Giant Medic" Scale 1.75 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" Item "the byte'd beak" Item "the vascular vestment" } } } WaveSpawn { TotalCurrency 300 TotalCount 30 MaxActive 8 SpawnCount 4 WaitForAllDead "Giant Shotgun Heavy Mk2" WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_directhit Health 200 Name "Direct-Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the direct hit" } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitForAllDead "Giant Shotgun Heavy Mk2" WaitBeforeStarting 30 WaitBetweenSpawns 30 Name "Giant Charged DirectHit Soldier" Where spawnbot Squad { TFBot { ClassIcon soldier_directhit_giant Health 4000 Name "Giant Charged Directhit Soldier Mk2" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the direct hit" "fire rate penalty" 0.75 "reload time increased hidden" 1.25 "clip size penalty" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the direct hit" Item "stahlhelm" Item "fancy dress uniform" } } } WaveSpawn { TotalCurrency 70 TotalCount 35 MaxActive 5 SpawnCount 2 WaitForAllDead "Giant Shotgun Heavy Mk2" WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_warrior Health 300 Name "Warrior Spirit Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "warrior's spirit" Item "the bear necessities" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 6 Support 1 Where respawnpoints Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 1.5 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "cross-comm crash helmet" Item "the virtual viewfinder" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 20 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_shotgun_red Health 3500 Name "Giant Shotgun Soldier" Class Soldier Skill Normal MaxVisionRange 1400 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_shotgun_soldier "bullets per shot bonus" 8 "fire rate penalty" 1 "damage penalty" 0.5 } CharacterAttributes { "damage force reduction" 0.5 "increased jump height" 0.5 "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the black box" Item "defiant spartan" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 25 Support 1 Where respawnpoints Squad { TFBot { ClassIcon pyro_backburner_red_nys Health 4000 Name "Giant Centurion Pyro" Scale 1.75 Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the backburner" "damage penalty" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "increased jump height" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the backburner" Item "the steel sixpack" Item "the centurion" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 300 TotalCount 300 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 250 Name "Shotgun Soldier Mk2" Class Soldier Skill Normal BehaviorModifiers Push WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage penalty" 1.2 "bullets per shot bonus" 1.5 "fire rate bonus" 1.6 } Item "jumper's jeepcap" Item "the deus specs" } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 1 SpawnCount 1 WaitForAllDead "Giant Shotgun Heavy Mk2" WaitBeforeStarting 35 WaitBetweenSpawns 35 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_heal Health 3600 Name "Giant H-O-K Pyro" Scale 1.75 Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the nostromo napalmer" "damage bonus" 1.1 "heal on kill" 3600 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the nostromo napalmer" Item "the rusty reaper" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}Red Command: {FFFFFF}We have received rather grim updates." Line "{8B0000}Someone {FFFFFF}has been rebuilting these Boss bots and given them {00FFFF}personality matrixes." Line "{FFFFFF}There are {00008B}several of them {FFFFFF}now, each with their own ways of attac--" Line "{00FFFF}[SIGNAL INTERUPTED]" Line "{blue}Jihad J.W WashingBoom: {FFFFFF}Nice to meet you, fellas. Too bad, Yall are going to Nuketown today." Line "{FFFFFF}And I'll be sending you there by my own cannon." } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 3 SpawnCount 1 WaitBeforeStarting 150 WaitBetweenSpawns 150 Where spawnbot FirstSpawnMessage "{blue}Jihad J.W WashingBoom: {FFFFFF}It's JIHADing time!!!" Squad { TFBot { ClassIcon demo_loosecannon_giant Health 70000 Name "Jihad J.W WashingBoom" Scale 2.5 Class Demoman Skill Expert Tag "bot_giant" Template T_TFBot_Chief_Demo_Atomic Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate penalty" 2 "clip size penalty" 0.25 "Projectile speed increased" 0.8 "projectile spread angle penalty" 3 "damage bonus" 5.5 "damage causes airblast" 1 "blast radius increased" 6 "use large smoke explosion" 1 "dmg taken from crit reduced" 1.5 "dmg from melee increased" 3 "projectile no deflect" 1 } ItemAttributes { ItemName "the ullapool caber" "damage bonus" 5 "regenerate stickbomb" 1 } CharacterAttributes { "move speed bonus" 0.15 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "no self blast dmg" 1 } Item "the loose cannon" Item "the chargin' targe" Item "the ullapool caber" Item "sultan's ceremonial" Item "the cool breeze" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon scout_pistol Health 125 Name "Pretty Boy Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "pretty boy's pocket pistol" Item "bonk boy" Item "batter's helmet" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_natascha_nys_giant Health 4500 Name "Giant Regen Natasha Heavy" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 1200 BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "IgnoreFlag" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "natascha" "bullets per shot bonus" 1.5 "fire rate bonus" 0.75 "faster reload rate" 1.2 "scattergun knockback mult" 6 "weapon spread bonus" 0.4 "damage bonus" 1.25 } CharacterAttributes { "health regen" 200 "collect currency on kill" 1 "cannot pick up intelligence" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "increased jump height" 0.5 } Item "natascha" Item "the salty dog" Item "the leftover trap" } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 Where respawnpoints Squad { TFBot { ClassIcon soldier_burstfire_buff_giant Name "Giant Backup Burst Fire Soldier" BehaviorModifiers Push Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Template T_TFBot_Giant_Soldier_Spammer_Reload AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "increase buff duration" 9.0 "collect currency on kill" 1 "cannot pick up intelligence" 1 "increased jump height" 0.5 } Item "the buff banner" Item "tyrantium helmet" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_caber Health 300 Name "Caber Knight" Class Demoman Skill Normal BehaviorModifiers Push Tag "bot_squad_member" ItemAttributes { Itemname "The Ullapool Caber" "regenerate stickbomb" 1 "damage bonus" 1.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" Item "the cool breeze" Item "military grade jack hat" } } } WaveSpawn { TotalCurrency 300 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 225 Name "Burst Fire Demoman Mk2" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "airblast pushback scale" 2.0 "damage bonus" 1.5 "faster reload rate" 1.55 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 } Item "that '70s chapeau" Item "the bearded bombardier" } } } WaveSpawn { TotalCurrency 450 TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Health 3600 Name "Giant Rapid Fire Demoman Mk2" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 "faster reload rate" 0.01 "fire rate bonus" 0.55 "clip size penalty" 0.25 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "camera helm" Item "friendly item" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}Red Command: {FFFFFF}Finally, our comms are restored. Our Scouts have reported another Boss." Line "{FFFFFF}This one seems very interested in creating a fiery entrance." Line "{FFFFFF}We have deployed Vaccinator Medics toggled on Fire resistance to assist you." Line "{FFFFFF}Good luck, mercenaries." Line "{00FFFF}[INCOMING TRANSMISSION]" Line "{blue}Seargeant Major Part: {FFFFFF}Gah, I shouldnt have trusted that fool to deal with you. Too drunk on his own explosives." Line "{FFFFFF}No matter, my flamethrower will rend you and everything you have into ashes." } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 200 WaitBetweenSpawns 200 Where spawnbot FirstSpawnMessage "{blue}Seargeant Major Part: {FFFFFF}Burn well in hell!!!" Squad { TFBot { ClassIcon pyro_phlog Health 60000 Name "Sergeant Major Part" Scale 2.2 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 2.0 "damage bonus" 6 "flame size bonus" 3 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.22 "health regen" 500 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.0001 } Item "the winter wonderland wrap" Item "the federal casemaker" Item "the dead of the night" } } } WaveSpawn { TotalCurrency 160 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_mangler Health 700 Name "Large Buff Mangler Soldier" Class Soldier Skill Normal Scale 1.4 Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the cow mangler 5000" "no self blast dmg" 1 } CharacterAttributes { "increase buff duration" 9.0 "head scale" 0.7 "move speed bonus" 0.65 } Item "the cow mangler 5000" Item "the buff banner" Item "full metal drill hat" Item "lord cockswain's novelty mutton chops and pipe" } } } WaveSpawn { WaitForAllSpawned "Giant Pyro" TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon pyro_scorch_blast_giant Health 4000 Name "Giant Charged Scorch Shot Pyro" Class Pyro WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "damage bonus" 4 "slower reload rate" 1.7 "fire rate penalty" 1.7 "no self blast dmg" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the scorch shot" Item "the person in the iron mask" Item "el muchacho" } } } WaveSpawn { TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 35 Name "Giant Booster Deflector Heavy" Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_booster Health 5500 Name "Giant Booster Deflector Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Push MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "health regen" 150 "bullets per shot bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "weapon spread bonus" 0.4 "damage bonus" 0.7 "attack projectiles" 1 } CharacterAttributes { "increased jump height" 0.5 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the u-clank-a" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1000 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 22 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_shotgun_red_burst Health 300 Name "Rapid Fire Shotgun Heavy" Class HeavyWeapons Skill Normal BehaviorModifiers Push WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.4 "fire rate bonus" 0.6 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the salty dog" Item "the apparatchik's apparel" } } } WaveSpawn { TotalCurrency 0 TotalCount 500 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 17 Support 1 Where respawnpoints Squad { TFBot { ClassIcon demo_burst_red Health 175 Name "Burst Fire Demoman" Class Demoman Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_grenadelauncher "airblast pushback scale" 2.0 "damage bonus" 1.5 "faster reload rate" 1.65 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the bolt action blitzer" Item "the king of scotland cape" } } } WaveSpawn { TotalCurrency 0 TotalCount 200 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Support 1 Where respawnpoints Squad { TFBot { ClassIcon soldier_backup Health 700 Name "Large Extended Backup Soldier" Scale 1.3 Class Soldier Skill Expert BehaviorModifiers Push Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.65 "increase buff duration" 9.0 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the liberty launcher" Item "the battalion's backup" Item "the whirly warrior" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 WaitForAllDead "Giant Booster Deflector Heavy" WaitBeforeStarting 15 WaitBetweenSpawns 45 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_deflector Health 4500 Name "Giant Deflector Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Push MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_minigun "health regen" 150 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "weapon spread bonus" 0.4 "damage bonus" 1.5 "attack projectiles" 1 } CharacterAttributes { "increased jump height" 0.5 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the u-clank-a" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon medic_fire Health 150 Name "Fire Vaccinator Medic" Class Medic Skill Expert BehaviorModifiers Push Attributes "VaccinatorFire" Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 3 "uber duration bonus" 2 } Item "the vaccinator" Item "the vascular vestment" Item "the physician's protector" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 12 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_fireaxe Health 195 Name "Firefighter Pyro Mk2" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 1.5 } Item "firewall helmet" Item "trickster's turnout gear" Item "fireman's essentials" } } } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 200 Name "Rapid Fire Flare Pyro Mk2" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "faster reload rate" 0.5 "fire rate bonus" 0.6 } Item "the flare gun" Item "the scrap sack" Item "py-40 incinibot" } } } WaveSpawn { TotalCurrency 150 TotalCount 50 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_degreaser Health 250 Name "Arsonist Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Item "the degreaser" Item "the reserve shooter" Item "kf pyro mask" Item "pyro helm" } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 16 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Health 1400 Name "Bowman Rapid Fire Mk2" Scale 1.4 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 0.8 } ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 1.8 "fire rate bonus" 1.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } Item "the huntsman" Item "the sniper's snipin' glass" Item "the robot chicken hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}--Red Command--" Line "{red}No time to rest yet, we got another one incoming." Line "{red}And this time..they are scouts?" Line "{red}They are a lot of them, Giants included. One seems to stand out." Line "{white}[INCOMING TRANSMISSION]" Line "{blue}--Super 4-Inches-Saber Scout--" Line "{blue}HelI0, I aM SBS-4IC, bUt yOU caN cCALL mE I-N-C-H-E-S." Line "{blue}NiCE to Me- B-BONK yoU in tHe HeAD. mY nEW PrOGrAMMer aSkeD yoU to StAn--" Line "{blue}D-DOWN AND D-D-DI-DI-IEEEE-- DIE." } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 200 WaitBetweenSpawns 200 Where spawnbot Squad { TFBot { ClassIcon scout_batsaber_nys_giant Health 30000 Name "Super 4-Inches-Saber Scout" Scale 2.5 Class Scout Skill Expert Action Mobber BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "batsaber" "effect bar recharge rate increased" 0.05 "damage bonus" 3 "heal on kill" 750 "dmg from melee increased" 10 "dmg from ranged reduced" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from crit reduced" 0.05 "override footstep sound set" 7 "health regen" 500 } Item "batsaber" Item "the virtual viewfinder" Item "hong kong cone" } } } WaveSpawn { TotalCurrency 480 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 55 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon scout_armored_giant Health 10000 Name "Chief Scout" Class Scout Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName "gold botkiller scattergun mk.i" "damage bonus" 2 "faster reload rate" 0.8 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } Item "gold botkiller scattergun mk.i" Item "the sandman" Item "the demo's dustcatcher" Item "bonk helm" } TFBot { ClassIcon scout_stun_giant_armored Template T_TFBot_Giant_Major_League Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn { TotalCurrency 120 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 22.5 Where spawnbot Squad { TFBot { ClassIcon scout_backscatter_lite_giant Health 2250 Name "Giant Burst Fire Back Scatter" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the back scatter" "fire rate bonus" 0.1 "faster reload rate" 0.5 "clip size bonus" 3 "damage penalty" 0.75 "spread penalty" 0.45 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the back scatter" Item "the cotton head" Item "the toowoomba tunic" } } } WaveSpawn { TotalCurrency 160 TotalCount 16 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 2250 Name "Giant Force-A-Nature Mk2" WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Fast Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 3 "fire rate bonus" 0.3 "faster reload rate" 0.5 "scattergun knockback mult" 6 "damage penalty" 0.75 "weapon spread bonus" 0.4 } Item "the force-a-nature" Item "batter's helmet" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 360 TotalCount 160 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 220 Name "Scout Mk2" Class Scout Skill Normal ItemAttributes { ItemName "blood botkiller scattergun mk.i" "damage bonus" 1.2 "fire rate bonus" 0.8 "faster reload rate" 0.8 } Item "blood botkiller scattergun mk.i" Item "death racer's helmet" Item "thrilling tracksuit" } TFBot { ClassIcon scout_batsaber_nys Health 255 Name "Bat Scout Mk2" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "batsaber" "damage bonus" 1.2 "fire rate bonus" 0.8 } Item "batsaber" Item "batter's helmet" Item "highland high heels" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where respawnpoints Squad { TFBot { ClassIcon engineer Health 250 Name "Engineer" Class Engineer Skill Expert BehaviorModifiers Push UseCustomModel models/player/engineer.mdl AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_wrench "engineer sentry build rate multiplier" 2 "fire rate bonus" 1.5 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_accurate Health 300 Name "Tomislav Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "tomislav" Item "officer's ushanka" Item "eotl_sheavyshirt" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_capper_lite Health 350 Name "Rapid FIre C.A.P.P.E.R Scout" Scale 1.2 Class Scout Skill Normal BehaviorModifiers Push WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the c.a.p.p.e.r" "faster reload rate" 0.6 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.75 } Item "craftsmann_scattergun_backcountryblaster" Item "the c.a.p.p.e.r" Item "the fan o'war" Item "the mk 50" Item "thrilling tracksuit" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop_mipmap Health 600 Name "Mini-Shortstop Scout" Scale 1.3 Class Scout Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.65 } Item "the shortstop" Item "the cross-comm express" Item "dead of night" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_bazooka_giant Health 85000 Name "General Ass-Kicking GigaRain" Class Soldier Scale 2.5 Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the original" "clip size upgrade atomic" 500 "faster reload rate" 0.01 "fire rate bonus" 0.01 "projectile spread angle penalty" 30 "Projectile speed increased" 0.5 "dmg taken from crit reduced" 0.5 "damage bonus" 4 } CharacterAttributes { "move speed bonus" 0.15 "health regen" 250 "damage bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "rage giving scale" 0.001 "no self blast dmg" 1 } Item "the original" Item "bucket hat" Item "the diplomat" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 200 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 17 Support 1 Where respawnpoints Squad { TFBot { ClassIcon soldier_backup Health 650 Name "Large Extended Backup Soldier" Scale 1.3 Class Soldier Skill Expert BehaviorModifiers Push Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "move speed bonus" 0.65 "increase buff duration" 9.0 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the liberty launcher" Item "the battalion's backup" Item "the whirly warrior" } TFBot { ClassIcon soldier_conch Health 650 Name "Large Extended Conch Soldier" Scale 1.3 Class Soldier Skill Expert BehaviorModifiers Push Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 1.2 "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.65 "increase buff duration" 9.0 "collect currency on kill" 1 "cannot pick up intelligence" 1 "health regen" 4 } Item "festive black box" Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" } TFBot { ClassIcon soldier_buff Health 650 Name "Large Extended Buff Soldier" Scale 1.3 Class Soldier Skill Expert BehaviorModifiers Push Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "move speed bonus" 0.65 "increase buff duration" 9.0 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the direct hit" Item "the buff banner" } } } WaveSpawn { TotalCurrency 0 TotalCount 300 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon spy Health 175 Name "Deus Specs Spy" Class Spy Skill Normal BehaviorModifiers Push AddCond { Name TF_COND_REPROGRAMMED } Item "belltower spec ops" Item "the deus specs" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_booster_giant Health 7500 Name "Giant Iron Kurtain Heavy" Scale 1.85 Class HeavyWeapons Skill Expert MaxVisionRange 1200 BehaviorModifiers Push Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "move speed bonus" 0.35 "increased jump height" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "collect currency on kill" 1 "cannot be backstabbed" 1 "backstab shield" 1 "cannot pick up intelligence" 1 } Item "iron curtain" Item "commissar's coat" Item "officer's ushanka" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_smg_tind Health 350 Name "Burst SMG Sniper" Scale 1.15 Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 3 "fire rate bonus" 0.1 } Item "the anger" Item "silver bullets" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_ally1 Where spawnbot_ally2 Where spawnbot_ally3 Squad { TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Normal BehaviorModifiers Push WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the righteous bison" Item "the mk 50" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon demo_atomic Health 200000 Name "Lord CenturKnightrii" Scale 2.5 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly WeaponRestrictions PrimaryOnly WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "faster reload rate" 0.75 "projectile speed increased" 2 "fire rate bonus" 0.1 } ItemAttributes { ItemName "festive eyelander" "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.15 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "no self blast dmg" 1 } Item "the iron bomber" Item "festive targe 2014" Item "festive eyelander" Item "the king of scotland cape" Item "the frag proof fragger" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 50 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_champ_red_giant Health 10000 Name "Mr Slaptastic" Scale 1.25 Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.4 "damage bonus" 4 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "health regen" 500 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the killing gloves of boxing" Item "pugilist's protector" Item "the goalkeeper" Item "the heavy-weight champ" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_champ_red Health 300 Name "Heavyweight Champ" Class HeavyWeapons Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the killing gloves of boxing" Item "pugilist's protector" Item "the goalkeeper" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_sticky Health 200 Name "Stickylauncher Demo" Class Demoman Skill Normal WeaponRestrictions SecondaryOnly Item "glengarry bonnet" Item "the cool breeze" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_clusterbomb Health 250 Name "Tactical Bomber" Class Demoman Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the iron bomber" "faster reload rate" 0.25 "fire rate bonus" 2 } Item "the iron bomber" Item "hazard headgear" Item "the bruiser's bandanna" Item "the hurt locher" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 100 Name "Half Inch idiot" Class Scout Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly ItemAttributes { ItemName batsaber "dmg from melee increased" 10 } CharacterAttributes { "hit self on miss" 1 "damage penalty" 0.1 } Item "batsaber" } } } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon medic_crossbow Health 175 Name "Crossbow Medic" Action FetchFlag Class Medic Skill Expert WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "berliner's bucket helm" } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon medic_conch_lite Health 175 Name "Geisha Coch Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "fire rate bonus" 1.2 "faster reload rate" 1.2 "is_passive_weapon" 1 } CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "medic geisha hair" } } } WaveSpawn { TotalCurrency 240 TotalCount 24 MaxActive 4 SpawnCount 2 WaitForAllDead "Giant Rapid Crossbow Medic" Name "Giant Burst Crossbow Mk2" WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon medic_crossbow_burst_giant Health 6500 Name "Giant Burst Crossbow Mk2" Scale 1.75 Class Medic Action FetchFlag Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 2 "clip size bonus" 10 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "heal rate bonus" 200 } Item "the crusader's crossbow" Item "the surgeon's space suit" Item "heer's helmet" } TFBot { ClassIcon medic_kritz_armored Health 500 Name "Armored Kritzkrieg Medic" Scale 1.2 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 1.5 "ubercharge rate bonus" 1.5 } Item "the kritzkrieg" Item "das naggenvatcher" Item "medi-mask" } } } WaveSpawn { TotalCurrency 240 TotalCount 12 MaxActive 4 SpawnCount 2 Name "Giant Rapid Crossbow Medic" WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon medic_crossbow_multi_giant Health 4500 Name "Giant Rapid Crossbow Medic" Scale 1.75 Class Medic Action FetchFlag Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 0.8 "fire rate bonus" 1.3 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "heal rate bonus" 200 } Item "the crusader's crossbow" Item "the surgeon's space suit" Item "heer's helmet" } } } WaveSpawn { TotalCurrency 80 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Name "Rapid Blutsauger Medic Mk2" Where spawnbot Squad { TFBot { ClassIcon medic_blutsauger_lite Health 200 Name "Rapid Blutsauger Medic Mk2" Class Medic Action FetchFlag Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the blutsauger" "fire rate bonus" 0.5 "faster reload rate" 0.5 "Projectile speed increased" 2 } Item "the blutsauger" Item "the steam pipe" Item "the trepanabotomizer" } } } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Name "Penatrating Crossbow Medic" Where spawnbot Squad { TFBot { ClassIcon medic_crossbow_penetration Health 150 Name "Penatrating Crossbow Medic" Class Medic Action FetchFlag Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "projectile penetration" 1 "damage bonus" 2 } Item "the crusader's crossbow" Item "the virtual viewfinder" Item "the vascular vestment" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "Giant Rapid Crossbow Medic" WaitForAllDead "Giant Burst Crossbow Mk2" WaitBeforeStarting 200 WaitBetweenSpawns 100 Where spawnbot Squad { TFBot { ClassIcon medic Health 10000 Name "Chief Needlesticks" Scale 1.75 Class Medic Action FetchFlag Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "fire rate bonus" 0.2 "clip size bonus" 3 "reload time increased hidden" 2 } CharacterAttributes { "move speed penalty" 0.35 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } Item "platinum pickelhaube" Item "the vicar's vestments" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 9 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 11 Support 1 Where respawnpoints Squad { TFBot { ClassIcon machete_lite Health 150 Name "Machete Scout" Class Scout Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "prinny machete" "damage bonus" 1.5 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "prinny machete" Item "the gaelic garb" Item "the dark falkirk helm" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where respawnpoints Squad { TFBot { ClassIcon scout_fan Health 1500 Name "Giant Force-A-Nature Scout" BehaviorModifiers Push WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Fast Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2.5 "fire rate bonus" 0.5 "faster reload rate" 0.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the force-a-nature" Item "batter's helmet" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 5 WaitForAllDead "Rapid Blutsauger Medic Mk2" WaitForAllDead "Penatrating Crossbow Medic" WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic_needle Health 175 Name "Overdose Medic Mk2" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the overdose" "faster reload rate" 0.75 "fire rate bonus" 0.75 } Item "the overdose" Item "the physician's protector" Item "the vascular vestment" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllSpawned "Crusader DemoKnight" WaitForAllDead "Crusader DemoKnight" TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 46500 Name "Ultimate SMG Heron" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive smg 2014" "damage bonus" 1.5 "clip size bonus" 10 "fire rate bonus" 0.1 "reload time increased hidden" 2.5 } CharacterAttributes { "move speed penalty" 0.25 "override footstep sound set" 5 "airblast vulnerability multiplier" 2 "damage force reduction" 5 "health regen" 500 } Item "shooting star" Item "festive smg 2014" Item "the salty dog" Item "the outback intellectual" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon heavy_shotgun_red Health 175 Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the triclops" Item "crusader's getup" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon engineer_frontier_justice_nys Health 275 Name "Frontier Justice Engineer" Class Engineer Action Mobber Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the frontier justice" "fire rate bonus" 0.75 "faster reload rate" 0.5 "critboost on kill" 3 } ItemAttributes { ItemName "the gunslinger" "mod wrench builds minisentry" 1 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the frontier justice" Item "the gunslinger" Item "texas ten gallon" Item "the texas half-pants" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Crusader DemoKnight" Class Demoman Skill Normal Attributes "AlwaysCrit" Item "the bootlegger" Item "the chargin' targe" Item "the eyelander" Item "the cool breeze" Item "glassglow great helm" Item "the dark age defender" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 300 TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_blasted_nys Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "baby face's blaster" "minicritboost on kill" 3 "boost on damage" 1 } Item "baby face's blaster" Item "ye olde baker boy" Item "the cool cat cardigan" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon red2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where respawnpoints Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1000 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Firefighter Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly BehaviorModifiers Push Item "firewall helmet" Item "trickster's turnout gear" Item "fireman's essentials" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 17 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_milk Health 250 Name "Milkman Scout" Scale 1.1 Class Scout Skill Normal BehaviorModifiers Push WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "mad milk" "throwable recharge time" 6 } Item "craftsmann_scattergun_backcountryblaster" Item "mad milk" Item "the fan o'war" Item "the milkman" Item "osx item" } } } } } //This file has been generated by http://mvm.tf