//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 12 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Micro_SentryBuster { ClassIcon sentry_buster Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } Item "the ullapool caber" } MVM_TF_Moonraker { ClassIcon pyro Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" Item "the moonman backpack" } MVM_TF_Moonman { ClassIcon pyro Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } Item "the manmelter" Item "the bubble pipe" Item "the moonman backpack" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 36 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Future Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "attach particle effect" 704 "bleeding duration" 3 } Item "the virtual viewfinder" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 13 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Future Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" Item "the hardium helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 250 TotalCount 14 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Future Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the phlogistinator" Item "phononaut" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 250 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Future Soldier" Class Soldier Skill Normal Item "the cow mangler 5000" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 300 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name "Future Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "the cockfighter" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Future Soldier" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "weapon burn dmg increased" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "teufort knight" Item "the jupiter jumpers" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 50000 Name "Combat Tank" Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 400 TotalCount 66 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 42 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 350 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Micro_SentryBuster Item "prince tavish's crown" } } } WaveSpawn { TotalCurrency 350 TotalCount 32 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Plasma Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName gentlemanne_minigun_topshelf "attach particle effect" 704 "override projectile type" 13 } Item "gentlemanne_minigun_topshelf" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } } } WaveSpawn { TotalCurrency 450 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "attach particle effect" 702 } Item "voodoo juju" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 400 TotalCount 22 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Future Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" Item "the hardium helm" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 400 TotalCount 36 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "attach particle effect" 704 "bleeding duration" 3 } Item "the virtual viewfinder" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 400 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Future Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the phlogistinator" Item "phononaut" } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 400 TotalCount 8 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Concheror Future Soldier" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the cow mangler 5000" Item "the concheror" Item "teufort knight" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the cow mangler 5000" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the cow mangler 5000" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the cow mangler 5000" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 4200 Name "Giant Laser Barrage Soldier" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26 "override projectile type" 13 "fire rate bonus" 0.1 "projectile spread angle penalty" 4 "faster reload rate" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "teufort knight" Item "the jupiter jumpers" } } } WaveSpawn { Name 7 WaitForAllSpawned 6 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name "Future demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the tavish degroot experience" } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { ClassIcon medic Health 4500 Name "Giant Medic" Scale 1.5 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 9999 "ubercharge rate bonus" 9999 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the kritzkrieg" Item "the byte'd beak" } } } WaveSpawn { Name 8 WaitForAllDead 7 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Giant Nuke Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name 9 WaitForAllDead 8 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 35000 Name "Colonel Barrage" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "the cow mangler 5000" Item "the founding father" Item "the whirly warrior" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 1500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 100000 Name "Sergeant Crits" Scale 2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the cow mangler 5000" Item "tyrant's helm" Item "the jupiter jumpers" } } } WaveSpawn { Name support TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } Squad { TFBot { ClassIcon soldier Health 200 Name "Future Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" Item "teufort knight" } } Squad { TFBot { ClassIcon pyro Health 175 Name "Future Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the phlogistinator" Item "the patriot peak" } } Squad { TFBot { Template T_TFBot_Demoman_Knight } } Squad { TFBot { Template T_TFBot_Scout_Bonk } } Squad { TFBot { Template T_TFBot_Scout_FAN } } Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Item "private eye" } } } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Burst Fire Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "clip size upgrade atomic" 6 "fire rate bonus" 0.2 "faster reload rate" 0.5 } Item "the cow mangler 5000" Item "teufort knight" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 400 TotalCount 32 MaxActive 24 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 125 Name "Molotov Chemist" Class Sniper Skill Normal Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the huntsman" "minicrit vs burning player" 1 } ItemAttributes { ItemName jarate "override projectile type" 3 "weapon burn dmg increased" 1 "damage bonus" 1.5 "attach particle effect" 1 } Item "the huntsman" Item "jarate" Item "crocleather slouch" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 400 TotalCount 48 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Plasma Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "attach particle effect" 704 "override projectile type" 13 "fire rate bonus" 0.8 } Item "tough guy's toque" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 5000 Name "Giant Plasma Heavy" Scale 1.6 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "override projectile type" 13 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the tungsten toque" } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 400 TotalCount 32 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot_FastShot Item "the wraith wrap" } } } WaveSpawn { Name 6 TotalCurrency 400 TotalCount 22 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 125 Name "Hyper League Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.0 } Item "the sandman" Item "batter's helmet" } } } WaveSpawn { Name 7 TotalCurrency 400 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 8 TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 3800 Name "Giant Burst Fire Soldier" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "teufort knight" Item "the space bracers" } } } WaveSpawn { Name 9 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai ItemAttributes { ItemName "the half-zatoichi" "weapon burn dmg increased" 1 "attach particle effect" 1 } ItemAttributes { ItemName "demo kabuto" "attach particle effect" 9 } } } } WaveSpawn { Name 10 TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman ItemAttributes { ItemName "the sandman" "attach particle effect" 1 "weapon burn dmg increased" 1 } } } } WaveSpawn { Name 11 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 5000 Name "Giant Delflector Heater Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the u-clank-a" } } } WaveSpawn { Name 12 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "spine-chilling skull" "attach particle effect" 10 } Item "the flare gun" Item "spine-chilling skull" } } } WaveSpawn { Name 13 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 14 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 15 TotalCurrency 400 TotalCount 60 MaxActive 30 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal Item "medic goggles" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal Item "the quick-fix" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 999 "ubercharge rate bonus" 999 } Item "the kritzkrieg" Item "medi-mask" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes "VaccinatorBullets" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } Item "the vaccinator" Item "summer hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 15000 Name "King Tavish" Class Demoman Skill Normal Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "damage bonus" 1.5 "fire rate bonus" 0.5 "critboost on kill" 3 "is australium item" 1 "item style override" 1 "killstreak effect" 1 "killstreak idleeffect" 2 "killstreak tier" 3 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "the king of scotland cape" Item "prince tavish's crown" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "босс с 100к хп близняшки не ядерные боссы" Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 60 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Extended Buff Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" } TFBot { ClassIcon soldier Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" } TFBot { ClassIcon soldier Health 200 Name "Extended Backup Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the battalion's backup" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 400 TotalCount 32 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name "Slow on Hit Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive grenade launcher" "attach particle effect" 703 "slow enemy on hit" 1 } Item "festive grenade launcher" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 400 TotalCount 32 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Dragon Fury Pyro " Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the backburner" Item "the firefly" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "VaccinatorBullets" Item "bonk! atomic punch" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Item "armored authority" Item "fancy dress uniform" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name 6 WaitForAllSpawned 5 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Wrap_Assassin Item "the boston boom-bringer" } } } WaveSpawn { Name 7 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template MVM_TF_Moonman } } } WaveSpawn { Name 7 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template MVM_TF_Moonraker } } } WaveSpawn { Name 8 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Major_League } } } WaveSpawn { Name 9 TotalCurrency 400 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "the brutal bouffant" } } } WaveSpawn { Name 10 TotalCurrency 400 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name 11 TotalCurrency 400 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Heater Heavy" Class HeavyWeapons Skill Normal Item "the huo long heatmaker" Item "the well-rounded rifleman" } } } WaveSpawn { Name demoknight TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 2000 TotalCount 30 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Item "the phlogistinator" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Item "the phlogistinator" Item "kf pyro mask" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_nuke Health 350000 Name "Atomic Doomsday Unit" Scale 2.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "is australium item" 1 "item style override" 1 "turn to gold" 1 "killstreak tier" 3 "killstreak idle luster" 6 "attach particle effect" 701 "damage bonus" 10.0 "blast radius increased" 4.0 "use large smoke explosion" 1 "clip size penalty" 0.25 "fire rate penalty" 3.0 "faster reload rate" 0.3 "projectile speed decreased" 0.4 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.0 "airblast resistance" 0.0 "health regen" 500 "override footstep sound set" 3 "attach particle effect" 13 "rage giving scale" 0.1 } Item "the black box" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 100000 Name "The Base" Scale 2.5 Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" } } } WaveSpawn { Name зомби TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot RandomChoice { Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "zombie scout" } } Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "zombie soldier" } } Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "zombie pyro" } } Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "zombie demo" } } Squad { TFBot { ClassIcon heavyweapons Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "zombie heavy" } } Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions MeleeOnly Item "zombie medic" } } Squad { TFBot { ClassIcon engineer Health 125 Name Engineer Class Engineer Skill Normal WeaponRestrictions MeleeOnly Item "zombie engineer" } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Blimp Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf