#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_sigsegv_reloaded.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 NoRomevisionCosmetics 1 VacNumCharges 16 MarkedForDeathLifetime 1 ImprovedAirblast 16 StandableHeads 1 BunnyHop 1 EventPopfile Halloween ExtraTankPath { Name "tankpath_flight" Node "-50 3000 1300" Node "0 2100 1600" Node "-100 -1235 2050" Node "-90 -1850 485" } ExtraTankPath { Name "tankpath_decoy1" Node "1223 -864 615" Node "950 -1575 485" Node "0 -1850 488" } ExtraTankPath { Name "tankpath_decoy2" Node "-1357 600 642" Node "-1355 170 642" Node "-1355 -100 786" Node "-1275 -580 802" Node "-1275 -1035 802" Node "-1471 -1021 802" Node "-1471 -1250 668" Node "-1471 -1420 668" Node "-1120 -1420 538" Node "-1120 -1610 481" Node "-835 -1885 490" Node "-180 -1885 490" } ExtraTankPath { Name "tankpath_tunnel_long" Node "-50 -1100 176" Node "-1340 -1100 178" Node "-1340 -650 193" Node "-1340 -650 193" Node "-1340 112 385" Node "-1340 350 385" Node "-1340 350 385" Node "-1053 350 385" Node "-735 350 419" Node "-735 -1442 417" Node "-735 -1715 483" Node "-150 -1850 485" } ExtraTankPath { Name "tankpath_stairs" Node "-50 -1100 176" Node "1193 -1100 191" Node "1200 -1415 361" Node "925 -1415 489" Node "925 -1885 489" Node "0 -1850 485" } ExtraTankPath // THIS MUST BE FAST otherwise it's just weird. { Name "tankpath_silly" Node "880 4800 1420" Node "-400 3610 2000" Node "-100 2100 1136" Node "20 1725 950" Node "-35 410 1250" Node "-1000 380 1300" Node "-30 -1000 2000" Node "-20 2250 1450" Node "-5 -75 1250" Node "-100 -1500 1250" Node "0 -1500 1250" Node "0 -1750 700" Node "0 -1800 500" } ExtraTankPath { Name "tankpath_assault1" Node "950 -1850 488" Node "25 -1850 488" } ExtraTankPath { Name "tankpath_assault2" Node "-850 -1850 492" Node "-200 -1850 488" } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.5 "applies snare effect" 7 } ItemAttributes { ItemName "The Soda Popper" "fire rate bonus" 0.5 "faster reload rate" 0.5 "maxammo primary increased" 10 } ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.25 "fire rate bonus" 0.4 "clip size upgrade atomic" 6.0 "heal on kill" 25 "Projectile speed increased" 1.25 "blast radius increased" 1.15 "maxammo primary increased" 30 } ItemAttributes { ItemName "The Quickiebomb Launcher" "fire rate bonus" 0.5 "faster reload rate" 0.1 "maxammo secondary increased" 10 } ItemAttributes { ItemName "Tomislav" "fire rate bonus" 0.25 "bullets per shot bonus" 1.5 "maxammo primary increased" 10 "override projectile type" 2 } ItemAttributes { ItemName "The Gunslinger" "max health additive bonus" 175 "engy building health bonus" 6 "engy sentry damage bonus" 3 } ItemAttributes { ItemName "TF_WEAPON_WRENCH" "damage bonus" 2 "fire rate bonus" 0.25 "engy building health bonus" 4 "engy sentry radius increased" 2.5 } ItemAttributes { ItemName "tf_weapon_pda_engineer_build " "damage bonus" 1.5 "fire rate bonus" 0.5 "engy building health bonus" 4 "engy sentry damage bonus" 4 "engy sentry radius increased" 2.5 "engy sentry fire rate increased" 0.05 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "uber duration bonus" 2 "generate rage on heal" 5 } ItemAttributes { Itemname "TF_WEAPON_PISTOL" "fire rate bonus" 0.75 "damage penalty" 1.5 "maxammo primary increased" 15 } ItemAttributes { ItemName "The Bazaar Bargain" "damage bonus" 3.5 "faster reload rate" 0.2 "fire rate bonus" 0.5 } ItemAttributes { ItemName "TF_WEAPON_REVOLVER" "max health additive bonus" 75 "damage bonus" 1.25 "faster reload rate" 0.01 "fire rate bonus" 0.2 "maxammo primary increased" 50 "override projectile type" 2 } ItemAttributes { ItemName "TF_WEAPON_KNIFE" "damage bonus" 3 "fire rate bonus" 0.75 } ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "damage bonus" 5 "faster reload rate" 0.01 "fire rate bonus" 0.7 "clip size upgrade atomic" 51 "override projectile type" 2 "maxammo secondary increased" 20 "override projectile type" 2 "rocket specialist" 5 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 4 "maxammo primary increased" 50 "clip size upgrade atomic" 800 "flame size bonus" 3 "flame life bonus" 6 "ring of fire while aiming" 1 "airblast pushback scale" 1.5 } ItemAttributes { ItemName "tf_weapon_pipebomblauncher" "damage bonus" 4 "maxammo secondary increased" 50 "clip size upgrade atomic" 42 "faster reload rate" 0.01 "fire rate bonus" 0.4 "stickies detonate stickies" 1 "sticky arm time bonus" 0.1 "stickybomb charge rate" 0.2 "stickybomb_charge_damage_increase" 1.4 } ItemAttributes { ItemName "The Original" "faster reload rate" 0.01 "fire rate bonus" 0.4 "damage bonus" 1.5 "clip size upgrade atomic" 96 "maxammo primary increased" 50 "Blast radius increased" 3 "minicritboost on kill" 15 } ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 4 "overheal bonus" 4 "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tf_weapon_scattergun" "damage bonus" 3.5 "fire rate bonus" 0.25 "Heal on kill" 50 "faster reload rate" 0.1 "clip size upgrade atomic" 94 "maxammo primary increased" 50 } ItemAttributes { ItemName "tf_weapon_shotgun" "damage bonus" 2 "fire rate bonus" 0.25 "Heal on kill" 50 "faster reload rate" 0.1 "clip size upgrade atomic" 94 "maxammo primary increased" 50 "maxammo secondary increased" 50 } ItemAttributes { ItemName "The Blutsauger" "damage bonus" 2 "fire rate bonus" 0.8 "Heal on kill" 500 "heal on hit for slowfire" 20 "faster reload rate" 0.1 "clip size upgrade atomic" 460 "maxammo primary increased" 50 } ItemAttributes { ItemName "The Atomizer" "move speed bonus" 1.5 "increased jump height" 1.25 } ItemAttributes { ItemName "Invis Watch" "mult cloak meter regen rate" 10 "mult decloak rate" 2 } ItemAttributes { ItemName "The Dragon's Fury" "fire rate bonus" 0.4 "faster reload rate" 0.1 "damage bonus" 2 "maxammo primary increased" 80 "clip size upgrade atomic" 60 } ItemAttributes { ItemName "The Brass Beast" "damage bonus" 4 "fire rate bonus" 0.4 "bullets per shot bonus" 1.5 "maxammo primary increased" 90 } ItemAttributes { ItemName "the tide turner" "charge recharge rate increased" 20 "charge impact damage increased" 3 "Attack not cancel charge" 1 } PlayerAttributes { "move speed bonus" 1.15 "cancel falling damage" 1 "increased jump height" 1.15 "health regen" 20 Scout { "move speed bonus" 1.25 "increased jump height" 1.25 } Medic { "Health regen" 50 "move speed bonus" 1.25 } Spy { "move speed bonus" 1.3 } } Templates { } Mission { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tanktest_flight TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 1 Name tankboss_flight Speed 125 StartingPathTrackNode "tankpath_flight_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name tanktest_decoy TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 1 Name tankboss_decoy1 Speed 150 StartingPathTrackNode "tankpath_decoy1_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name tanktest_decoy1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 1 Name tankboss_decoy2 Speed 150 StartingPathTrackNode "tankpath_decoy2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name tanktest_tunnel TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 1 Name tankboss_tunnel Speed 140 StartingPathTrackNode "tankpath_tunnel_long_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tanktest_stairs TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 1 Name tankboss_stairs Speed 75 StartingPathTrackNode "tankpath_stairs_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name tanktest_silly TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 1 Name tankboss_silly Speed 500 StartingPathTrackNode "tankpath_silly_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } Gravity 0 } } } WaveSpawn { Name tanktest_assault TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 1 Name tankboss_assault Speed 75 StartingPathTrackNode "tankpath_assault1_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tanktest_assault1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 1 Name tankboss_assault1 Speed 75 StartingPathTrackNode "tankpath_assault2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } }