//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 ClassIcon Heavy_d Name "AFK Heavy (blocked)" Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.25 "move speed penalty" 0.001 } } } } WaveSpawn { TotalCurrency 10000 TotalCount 10000 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 9 Support 1 RandomChoice { Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } Squad { TFBot { Health 150 Name Medic Class Medic Skill Normal Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" } } Squad { TFBot { Health 125 Name Bowman Class Sniper Skill Normal Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" } } Squad { TFBot { Health 125 Name Spy Class Spy Skill Normal Item "tf_weapon_revolver" Item "tf_weapon_knife" } } Squad { TFBot { Health 125 Name "FOW Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the fan o'war" } } Squad { TFBot { Health 125 Name Trollgineer Class Engineer Skill Normal Item "the pomson 6000" Item "the short circuit" Item "the gunslinger" } } Squad { TFBot { Health 175 Name "Flaregun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the flare gun" Item "tf_weapon_fireaxe" } } Squad { TFBot { Health 300 Name "Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } Squad { TFBot { Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" } } Squad { TFBot { Health 175 Name Demoknight Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } Squad { TFBot { Health 150 Name Medic Class Medic Skill Normal Item "the blutsauger" Item "the quick-fix" Item "the ubersaw" } } Squad { TFBot { Health 125 Name "Jarate Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_sniperrifle" Item "jarate" Item "tf_weapon_club" ItemAttributes { ItemName jarate "charge recharge rate increased" 1.1 } } } Squad { TFBot { Health 125 Name Spy Class Spy Skill Normal Item "the diamondback" Item "conniver's kunai" } } } } WaveSpawn { TotalCurrency 10000 TotalCount 10000 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 11 Support 1 RandomChoice { Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } Squad { TFBot { Health 150 Name Medic Class Medic Skill Normal Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" } } Squad { TFBot { Health 125 Name Bowman Class Sniper Skill Normal Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" } } Squad { TFBot { Health 125 Name Spy Class Spy Skill Normal Item "tf_weapon_revolver" Item "tf_weapon_knife" } } Squad { TFBot { Health 125 Name "FOW Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the fan o'war" } } Squad { TFBot { Health 125 Name Trollgineer Class Engineer Skill Normal Item "the pomson 6000" Item "the short circuit" Item "the gunslinger" } } Squad { TFBot { Health 175 Name "Flaregun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the flare gun" Item "tf_weapon_fireaxe" } } Squad { TFBot { Health 300 Name "Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } Squad { TFBot { Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" } } Squad { TFBot { Health 175 Name Demoknight Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } Squad { TFBot { Health 150 Name Medic Class Medic Skill Normal Item "the blutsauger" Item "the quick-fix" Item "the ubersaw" } } Squad { TFBot { Health 125 Name "Jarate Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_sniperrifle" Item "jarate" Item "tf_weapon_club" ItemAttributes { ItemName jarate "charge recharge rate increased" 1.1 } } } Squad { TFBot { Health 125 Name Spy Class Spy Skill Normal Item "the diamondback" Item "conniver's kunai" } } } } WaveSpawn { TotalCurrency 50000 TotalCount 10000 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 31 WaitBetweenSpawns 14 Support 1 RandomChoice { Squad { TFBot { Health 125 Name "Sandman Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "batter's helmet" } } Squad { TFBot { Health 200 Name "Resistance Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Item "tf_weapon_rocketlauncher" Item "the battalion's backup" Item "the escape plan" Item "the grenadier's softcap" CharacterAttributes { "increase buff duration" 9 } } } Squad { TFBot { Health 175 Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "pyro helm" ItemAttributes { ItemName tf_weapon_shotgun_pyro "bullets per shot bonus" 2.5 } } } Squad { TFBot { Health 175 Name "BurstFire Demoman" Class Demoman Skill Normal Attributes "HoldFireUntilFullReload" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "scotch bonnet" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.01 } } } Squad { TFBot { Health 300 Name "Heavier Weapons Guy" Class HeavyWeapons Skill Normal Item "the brass beast" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "heavy do-rag" } } Squad { TFBot { Health 150 Name "Critical Medic" Class Medic Skill Normal Item "tf_weapon_syringegun_medic" Item "the kritzkrieg" Item "tf_weapon_bonesaw" Item "medic goggles" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 14.37 } } } Squad { TFBot { Health 125 Name "Sharp Bowman" Class Sniper Skill Normal Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" Item "the bushman's boonie" } } Squad { TFBot { Health 125 Name "Regen Spy" Class Spy Skill Normal Item "l'etranger" Item "your eternal reward" Item "the familiar fez" CharacterAttributes { "health regen" 65 } ItemAttributes { ItemName "your eternal reward" "cannot disguise" 0 } } } Squad { TFBot { Health 125 Name "Milk Man Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the shortstop" Item "mad milk" Item "the holy mackerel" Item "the milkman" } } Squad { TFBot { Health 200 Name "Accurate Soldier" Class Soldier Skill Normal Item "the direct hit" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the cross-comm crash helmet" } } Squad { TFBot { Health 300 Name "Volcano Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" ItemAttributes { ItemName "sharpened volcano fragment" "decapitate type" 1 } } } Squad { TFBot { Health 60 Name "Suicide Demo" Class Demoman Skill Normal Item "ali baba's wee booties" Item "the splendid screen" Item "the ullapool caber" Item "sober stuntman" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 3 } } } Squad { TFBot { Health 300 Name "Slowness Heavy" Class HeavyWeapons Skill Normal Item "natascha" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "heavy hair" } } Squad { TFBot { Health 25 Name "Flicker Medic" Class Medic Skill Normal Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" Item "prussian pickelhaube" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 14.37 "dmg taken increased" 0.1 } } } Squad { TFBot { Health 125 Name "Charged Bowman" Class Sniper Skill Normal Attributes "AlwaysCrit" Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" Item "ol' snaggletooth" ItemAttributes { ItemName "the huntsman" "fire rate penalty" 1.3 } } } Squad { TFBot { Health 250 Name "Healthy Spy" Class Spy Skill Normal Item "tf_weapon_revolver" Item "tf_weapon_knife" } } Squad { TFBot { Health 125 Name "Pistol Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" ItemAttributes { ItemName tf_weapon_pistol_scout "faster reload rate" 0.8 } } } Squad { TFBot { Health 300 Name "Samurai Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Item "tf_weapon_rocketlauncher" Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" } } Squad { TFBot { Health 175 Name "Flare Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the flare gun" Item "tf_weapon_fireaxe" Item "firewall helmet" ItemAttributes { ItemName "the flare gun" "weapon burn dmg increased" 1.5 } } } Squad { TFBot { Health 175 Name "No Reload Demo" Class Demoman Skill Hard Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "scotsman's stove pipe" Item "merc's pride scarf" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.01 } } } Squad { TFBot { Health 300 Name "The Holiday Punch" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "point and shoot" } } Squad { TFBot { Health 150 Name "Quick Heal Medic" Class Medic Skill Hard Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" Item "medic gatsby" ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 2 } } } Squad { TFBot { Health 125 Name "SMG Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "tf_weapon_club" Item "the fruit shoot" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.01 } } } Squad { TFBot { Health 125 Name "Speedy Spy" Class Spy Skill Hard Item "tf_weapon_revolver" Item "tf_weapon_knife" Item "the bolt action blitzer" CharacterAttributes { "move speed bonus" 1.4 } } } } } WaveSpawn { TotalCurrency 200000 TotalCount 10000 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 91 WaitBetweenSpawns 23 Support 1 RandomChoice { Squad { TFBot { Health 1800 Name "Giant Ninja Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "bonk! atomic punch" Item "three-rune blade" CharacterAttributes { "override footstep sound set" 5 } ItemAttributes { ItemName "three-rune blade" "hit self on miss" 0 } } } Squad { TFBot { Health 3800 Name "Giant Force Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "the liberty launcher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrant's helm" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 } ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "airblast pushback scale" 10 "fire rate penalty" 1.5 "damage bonus" 1.25 } } } Squad { TFBot { Health 3000 Name "Giant Punk Pyro" BehaviorModifiers Push Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Item "the backburner" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 } ItemAttributes { ItemName "the backburner" "critboost on kill" 5 "heal on kill" 500 "damage bonus" 1.15 } } } Squad { TFBot { Health 3300 Name "Giant SmokeBomb Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "the tavish degroot experience" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate penalty" 2.5 "use large smoke explosion" 1 } } } Squad { TFBot { Health 5000 Name "Giant Rocket Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "summer shades" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 } ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.45 "projectile spread angle penalty" 6 "fire rate penalty" 1.25 "override projectile type" 2 } } } Squad { TFBot { Health 2500 Name "Giant Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" CharacterAttributes { "move speed bonus" 0.5 "heal rate bonus" 50 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } } } Squad { TFBot { Health 2000 Name "Giant Charged Bowman" Class Sniper Skill Hard Attributes "AlwaysCrit" Attributes "MiniBoss" Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" CharacterAttributes { "move speed penalty" 0.5 } } } Squad { TFBot { Health 250 Name "Buffed Spy" Class Spy Skill Hard Item "tf_weapon_revolver" Item "tf_weapon_knife" Item "spy noble hair" CharacterAttributes { "move speed bonus" 1.4 "health regen" 65 } } } Squad { TFBot { Health 1800 Name "Giant Laser Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "override footstep sound set" 5 } ItemAttributes { ItemName tf_weapon_pistol_scout "fire rate bonus" 0.01 "damage penalty" 0.65 "faster reload rate" 1.5 } } } Squad { TFBot { Health 3800 Name "Giant Burstfire Soldier" Class Soldier Skill Hard Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the doe-boy" CharacterAttributes { "override footstep sound set" 3 "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.01 "projectile spread angle penalty" 6 } } } Squad { TFBot { Health 3000 Name "Giant Rapidfire Flare Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "tf_weapon_flamethrower" Item "the flare gun" Item "tf_weapon_fireaxe" Item "old guadalajara" CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 6 } ItemAttributes { ItemName "the flare gun" "faster reload rate" 0.5 } } } Squad { TFBot { Health 3300 Name "Giant Rapidfire Demoman" Class Demoman Skill Hard Attributes "MiniBoss" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "potato hat" CharacterAttributes { "override footstep sound set" 4 "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1 "fire rate penalty" 1 "fire rate bonus" 0.5 "faster reload rate" 0.01 } } } Squad { TFBot { Health 5000 Name "Giant Leech Shotgun Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "magnificent mongolian" CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 2 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "bullets per shot bonus" 10 "heal on hit for rapidfire" 25 "bleeding duration" 5 "damage penalty" 0.1 "fire rate penalty" 3 } } } Squad { TFBot { Health 1800 Name "Giant Uber Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" Item "the weather master" Item "blighted beak" CharacterAttributes { "move speed penalty" 0.25 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 1.25 "heal rate bonus" 25 } } } Squad { TFBot { Health 2000 Name "Giant Spamman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" CharacterAttributes { "move speed penalty" 0.5 } ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.01 "fire rate bonus" 0.01 } } } Squad { TFBot { Health 500 Name Engineer Class Engineer Skill Hard Item "tf_weapon_shotgun_primary" Item "tf_weapon_pistol" Item "tf_weapon_wrench" ItemAttributes { ItemName tf_weapon_wrench "engy building health bonus" 2 } } } } } WaveSpawn { TotalCurrency 1000000 TotalCount 10000 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 161 WaitBetweenSpawns 180 Support 1 RandomChoice { Squad { TFBot { Health 12500 ClassIcon Scout_bonk Name "BOSS - BONK Scout" Scale 1.9 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the soda popper" Item "bonk! atomic punch" Item "the atomizer" Item "bonk helm" Item "bonk boy" CharacterAttributes { "move speed bonus" 1.2 "override footstep sound set" 5 "health regen" 50 } ItemAttributes { ItemName "bonk! atomic punch" "effect bar recharge rate increased" 2 } ItemAttributes { ItemName "the atomizer" "damage bonus" 2.5 "heal on kill" 750 } } } Squad { TFBot { Health 20000 ClassIcon Soldier_barrage Name "BOSS - TouHou Soldier" Scale 1.9 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the black box" Item "the concheror" Item "tf_weapon_shovel" Item "humanitarian's hachimaki" CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 3 "active health regen" 50 } ItemAttributes { ItemName "the black box" "clip size bonus" 29 "fire rate bonus" 0.01 "damage bonus" 5 "Blast radius decreased" 0.01 "faster reload rate" 0.4 "projectile spread angle penalty" 10 } } } Squad { TFBot { Health 17500 Name "BOSS - Alien Pyro" Scale 1.9 Class Pyro Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the phlogistinator" Item "the manmelter" Item "the third degree" Item "the bubble pipe" CharacterAttributes { "override footstep sound set" 6 "move speed penalty" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 50 } ItemAttributes { ItemName "the phlogistinator" "damage bonus" 3 "critboost on kill" 7 "heal on kill" 2000 "decapitate type" 1 } } } Squad { TFBot { Health 17500 ClassIcon Demo_bomber Name "BOSS - SWAT Demo" Scale 1.9 Class Demoman Skill Expert Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_grenadelauncher" Item "the chargin' targe" Item "tf_weapon_bottle" Item "scotch bonnet" CharacterAttributes { "move speed penalty" 0.4 "override footstep sound set" 4 "health regen" 50 } ItemAttributes { ItemName tf_weapon_grenadelauncher "use large smoke explosion" 1 "damage bonus" 50 "Blast radius increased" 1.8 "fire rate penalty" 6 } } } Squad { TFBot { Health 30000 ClassIcon Soldier_barrage Name "BOSS - Mechanical Horror" Scale 1.9 Class HeavyWeapons Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "override footstep sound set" 2 "move speed penalty" 0.4 "health regen" 50 } ItemAttributes { ItemName tf_weapon_minigun "projectile spread angle penalty" 6 "override projectile type" 2 "damage bonus" 2.5 "fire rate bonus" 0.75 } } } Squad { TFBot { Health 15000 ClassIcon Medic_uber Name "BOSS - Uber Updated Medic" Scale 1.9 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" Item "the surgeon's stahlhelm" Item "medic mask" CharacterAttributes { "move speed penalty" 0.4 "health regen" 50 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 10 "fire rate penalty" 5 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 1000 "overheal bonus" 20 "ubercharge rate bonus" 2.5 "uber duration bonus" 3 } } } Squad { TFBot { Health 12500 ClassIcon Sniper_bow_multi Name "BOSS - Charged Bison Bowman" Scale 1.9 Class Sniper Skill Expert Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" Item "the lone star" Item "sniper's snipin' glass" CharacterAttributes { "move speed penalty" 0.4 "health regen" 50 } ItemAttributes { ItemName "the huntsman" "override projectile type" 13 "damage bonus" 2.5 "fire rate bonus" 0.01 "mod stun waist high airborne" 5 } } } Squad { TFBot { Health 5000 AutoJumpMin 1 AutoJumpMax 5 Name "BOSS - Shadow Spy" Scale 1.0 Class Spy Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AutoJump" Item "festive ambassador" Item "conniver's kunai" CharacterAttributes { "damage bonus" 2 "headshot damage increase" 10 "move speed bonus" 2 "increased jump height" 2 "cancel falling damage" 1 "health regen" 25 } ItemAttributes { ItemName "conniver's kunai" "max health additive penalty" 0 "decapitate type" 1 } } } Squad { TFBot { Health 12500 ClassIcon Soldier_crit Name "BOSS - Crocket Scout" Scale 1.9 Class Scout Skill Expert Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the back scatter" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the tf2vrh" Item "the long fall loafers" CharacterAttributes { "override footstep sound set" 5 "health regen" 50 } ItemAttributes { ItemName "the back scatter" "damage bonus" 1.5 "override projectile type" 2 "fire rate bonus" 0.5 "faster reload rate" 0.01 } ItemAttributes { ItemName "the long fall loafers" "cancel falling damage" 1 } } } Squad { TFBot { Health 20000 ClassIcon Soldier_conch Name "BOSS - Samurai General" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the black box" Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" CharacterAttributes { "move speed penalty" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "increase buff duration" 5 "bleeding duration" 5 "override footstep sound set" 3 "health regen" 50 } ItemAttributes { ItemName "the concheror" "provide on active" 1 "health regen" 500 "move speed penalty" 0.01 } ItemAttributes { ItemName "the half-zatoichi" honorbound 0 "restore health on kill" 80 "critboost on kill" 5 "damage bonus" 1.5 } } } Squad { TFBot { Health 17500 Name "BOSS - Pyromancer" Scale 1.9 Class Pyro Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "pyromancer's mask" CharacterAttributes { "override footstep sound set" 6 "health regen" 50 } ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.50 "heal on kill" 1000 } } } Squad { TFBot { Health 17500 ClassIcon Demoknight Name "BOSS - Prince Tavish" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" CharacterAttributes { "override footstep sound set" 4 "move speed penalty" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.8 "health regen" 50 } ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } } } Squad { TFBot { Health 30000 ClassIcon Heavy_steelfist Name "BOSS - Unstoppable Gauntlet" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "fists of steel" Item "war head" CharacterAttributes { "move speed penalty" 0.25 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "override footstep sound set" 2 "health regen" 50 } ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 0.01 "damage penalty" 0.01 } ItemAttributes { ItemName "fists of steel" "critboost on kill" 5 "heal on kill" 500 "damage bonus" 2.5 } } } Squad { TFBot { Health 15000 Name "BOSS - The Overhealer" Scale 1.9 Class Medic Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" CharacterAttributes { "move speed penalty" 0.4 "health regen" 50 } ItemAttributes { ItemName tf_weapon_syringegun_medic "fire rate bonus" 0.01 "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "overheal bonus" 1000 "overheal decay disabled" 1 "overheal fill rate reduced" 2 } } } Squad { TFBot { Health 12500 ClassIcon Sniper_bow Name "BOSS - Professional Hunter" Scale 1.9 Class Sniper Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" Item "trophy belt" Item "the outback intellectual" CharacterAttributes { "move speed penalty" 0.5 "health regen" 50 } ItemAttributes { ItemName "the huntsman" "bleeding duration" 30 "damage causes airblast" 1 "faster reload rate" 0.8 "damage bonus" 1.25 "heal on hit for rapidfire" 100 } } } Squad { TFBot { Health 4000 Name "BOSS - Rapid Regen Spy" Scale 1.0 Class Spy Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "ttg sam revolver" Item "the big earner" Item "modest pile of hat" CharacterAttributes { "health regen" 125 } ItemAttributes { ItemName "ttg sam revolver" "damage bonus" 2 "fire rate penalty" 2 } ItemAttributes { ItemName "the big earner" "max health additive penalty" 0 "decapitate type" 1 } } } Squad { TFBot { Health 9000 Name "BOSS - Mechanical Mastermind" Class Engineer Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the pomson 6000" Item "the short circuit" Item "golden wrench" Item "the data mining light" Item "the dogfighter" CharacterAttributes { "move speed bonus" 3 "health regen" 50 } ItemAttributes { ItemName "the pomson 6000" "damage bonus" 20 "fire rate penalty" 3 } ItemAttributes { ItemName "golden wrench" "engy building health bonus" 20 "engy sentry fire rate increased" 0.8 "engy sentry radius increased" 1.65 "engy sentry damage bonus" 4 "engy dispenser radius increased" 100 } } } Squad { TFBot { Health 11000 Name "BOSS - Steel welder" Class Engineer Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the widowmaker" Item "tf_weapon_pistol" Item "the southern hospitality" Item "engineer welding mask" Item "the trash toter" CharacterAttributes { "deploy time increased" 2.5 "health regen" 50 "move speed penalty" 0.75 } ItemAttributes { ItemName "the southern hospitality" "dmg taken from fire increased" 0 "engy building health bonus" 30 "engy sentry fire rate increased" 0.7 "engy sentry radius increased" 3 "engy dispenser radius increased" 250 "engy sentry damage bonus" 10 } } } Squad { TFBot { Health 12500 ClassIcon Scout_stun Name "BOSS - Ballstorm" Scale 1.9 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "bonk helm" Item "bonk boy" CharacterAttributes { "override footstep sound set" 5 "damage bonus" 2 "health regen" 50 } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.01 } } } Squad { TFBot { Health 20000 ClassIcon Soldier_buff Name "BOSS - Commander Of Armys" Scale 1.9 Class Soldier Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the original" Item "the buff banner" Item "the market gardener" Item "jumper's jeepcap" Item "web easteregg medal" CharacterAttributes { "increase buff duration" 9 "move speed penalty" 0.4 "override footstep sound set" 3 "health regen" 50 } ItemAttributes { ItemName "the original" "fire rate bonus" 0.25 "faster reload rate" 0.01 "projectile spread angle penalty" 7 } } } Squad { TFBot { Health 17500 Name "BOSS - Volcanic Monster" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" CharacterAttributes { "override footstep sound set" 6 "move speed penalty" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 50 } ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 5 "weapon burn dmg increased" 10 "weapon burn time increased" 10 "heal on kill" 1000 } } } Squad { TFBot { Health 17500 Name "BOSS - The Show Stunner" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "ali baba's wee booties" Item "the chargin' targe" Item "tf_weapon_bottle" Item "demoman hallmark" Item "ttg glasses" CharacterAttributes { "move speed penalty" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "health regen" 50 } ItemAttributes { ItemName tf_weapon_bottle "bleeding duration" 45 "damage causes airblast" 1 "mod stun waist high airborne" 5 } } } Squad { TFBot { Health 30000 Name "BOSS - AA Gun Heavy" Scale 1.9 Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the virtual viewfinder" Item "the purity fist" CharacterAttributes { "override footstep sound set" 2 "move speed penalty" 0.4 "health regen" 50 } ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 10 "fire rate penalty" 10 "weapon spread bonus" 0.01 } } } Squad { TFBot { Health 15000 Name "BOSS - No Bullet Medic" Scale 1.9 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "the vaccinator" Item "tf_weapon_bonesaw" Item "the grandmaster" CharacterAttributes { "move speed penalty" 0.4 "health regen" 50 } ItemAttributes { ItemName "the vaccinator" "dmg taken from crit reduced" 0.001 "dmg taken from bullets reduced" 0.001 "uber duration bonus" 120 } } } Squad { TFBot { Health 12500 Name "BOSS - Urban Professional" Scale 1.9 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the hitman's heatmaker" Item "the cleaner's carbine" Item "the tribalman's shiv" Item "letch's led" CharacterAttributes { "move speed penalty" 0.4 "damage bonus" 5 "override projectile type" 2 "fire rate penalty" 5 } } } Squad { TFBot { Health 11000 Name "BOSS - Survival Spy" Scale 1.0 Class Spy Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_revolver" Item "tf_weapon_knife" Item "ethereal hood" Item "the sneaky spats of sneaking" CharacterAttributes { "health regen" 25 } } } } } WaveSpawn { TotalCurrency 200000 TotalCount 10000 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 221 WaitBetweenSpawns 26 Support 1 RandomChoice { Squad { TFBot { Health 3700 Name "Giant Nuke Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "the air strike" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the team captain" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 } ItemAttributes { ItemName "the air strike" "damage bonus" 20 "fire rate penalty" 7 "Projectile speed decreased" 0.2 "use large smoke explosion" 1 } } } Squad { TFBot { Health 4000 Name "Giant Drunk Demoman" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "ali baba's wee booties" Item "the tide turner" Item "the scottish handshake" CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 4 "bleeding duration" 5 "damage causes airblast" 1 "melee range multiplier" 1.65 } } } Squad { TFBot { Health 1800 Name "Major League Annoyance" Class Scout Skill Expert Attributes "MiniBoss" Item "the force-a-nature" Item "bonk! atomic punch" Item "tf_weapon_bat" Item "ghastly gibus" Item "autogrant pyrovision goggles" CharacterAttributes { "head scale" 10 "override footstep sound set" 2 } ItemAttributes { ItemName "the force-a-nature" "fish damage override" 1 "damage penalty" 0.1 "faster reload rate" 0.2 } ItemAttributes { ItemName tf_weapon_bat "fish damage override" 1 } } } Squad { TFBot { Health 3000 Name "Giant Deconstruction Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "the homewrecker" Item "the attendant" Item "the last breath" CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 6 } ItemAttributes { ItemName "the homewrecker" "dmg bonus vs buildings" 50 "use large smoke explosion" 1 } } } } } } } //This file has been generated by http://mvm.tf