//sig 필요함 //실험 #base robot_giant.pop #base robot_standard.pop #base robot_click_giant #base robot_sig_overlord.pop WaveSchedule { StartingCurrency 9000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no Advanced 1 NoRomevisionCosmetics 1 //[$ SIGSEGV] //NoHolidayPickups 1 //[$ SIGSEGV] ForceHoliday 9 // // 9 가 풀문 이라고 2 쓰지마 TextPrintTime 0 //[$ SIGSEGV] AllowJoinTeamBlueMax 4 //How many players can join the blue team AllowJoinTeamBlue 1 //If it is possible to join team blue //HumansMustJoinTeam blue //maxredplayers 10 FixSetCustomModelInput 1 ItemReplacement // Replace Items { "Batsaber" // The replacement target item { Name "TF_WEAPON_BAT" } "Batsaber" // The replacement target item { Name "Upgradeable TF_WEAPON_BAT" } "Antlers" // The replacement target item { Name "Spooktacles" } } PlayerAttributes { Pyro { "attach particle effect" 3044 } } CustomWeapon { Name "Golf Saw" OriginalItemName "The Rescue Ranger" "projectile acceleration" -350 "projectile speed increased" 0.33 "mult projectile scale" 0.01 "projectile lifetime" 6 "projectile penetration" 1 "damage bonus" 2 "reload time decreased" 0.01 "no damage falloff" 1 "custom item model" "models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl" "custom kill icon" "sword" "is dropped weapon" 1 "grenade bounce speed" 1 "custom projectile size" 3000 } CustomWeapon { Name "Cannon" OriginalItemName "TF_WEAPON_MINIGUN" "damage bonus" 4 "fire rate penalty" 1.5 "projectile speed increased" 3 "mult projectile scale" 0.01 "penetrate teammates" 1 "override projectile type" 2 "no self blast dmg" 2 "no explosion particles" 1 "Blast radius decreased" 0.01 "projectile spread angle penalty" 3 "dmg pierces resists absorbs" 1 "centerfire projectile" 1 "projectile trail particle" "raygun_projectile_red_crit" "custom item model" "models/weapons/c_fallvegas/c_gatling_gun/c_gatling_gun.mdl" "custom minigun spin sound" "=95|Weapon_Capper.Single" } ExtraLoadoutItems { HeavyWeapons { primary "Cannon" } Engineer { primary "Golf Saw" } } ItemAttributes { ItemName 스카웃 } ItemAttributes { ItemName "The Ebenezer" //"attach particle effect" 3060 //"attach particle effect static" 202 } ItemAttributes { ItemName "Antlers" //"attach particle effect" 203 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "collect currency on kill" 1 "min respawn time" 0 "currency bonus" 1.1 "special item description" "처치시 자금회수 리스폰 시간 삭제" } ItemAttributes // 스캐터 서포팅 { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "collect currency on kill" 1 "min respawn time" 0 "currency bonus" 1.1 "special item description" "처치시 자금회수 리스폰 시간 삭제" } ItemAttributes // 역할특화 { ItemName "The Force-a-Nature" "Reload time decreased" 0.75 "scattergun knockback mult" 1.25 "apply look velocity on damage" 50 "mod ammo per shot" 2 "bullets per shot bonus" 2.4 "special item description" "조금 더 빠른 재장전 \n조금 더 잘밀침 \n2발을 한번에 발사함" } ItemAttributes //유격 경쟁 { ItemName "The Shortstop" "healing received bonus" 2 "reload time increased hidden" 1.25 "fire rate bonus HIDDEN" 0.8 "damage force increase hidden" 1 "airblast vulnerability multiplier hidden" 1 "special item description" "밀침 관련 부정적인 효과 삭제 \n기본스펙 향상" } ItemAttributes // 고장 타격시 미니크리 0.5초 증진 바꿀예정 { ItemName "The Soda Popper" "self add cond on hit" 16 "self add cond on hit duration" 0.5 "special item description" "타격시 0.5초 미니크리 증진 \n(고장)" } ItemAttributes // 동안의총 연쇄공속 { ItemName "Baby Face's Blaster" "lose hype on take damage" 0 "hype resets on jump" 0 "hype decays over time" 0.1 "kill combo fire rate boost" 0.10 "special item description" "\n추진력이 시간이 지나는 것 으로만 사라짐" } ItemAttributes // 암살 { ItemName "The Back Scatter" "mult crit dmg" 3 "mult dmg vs giants" 0.5 "crits_become_minicrits" 1 "special item description" "미니크리 암살 특화" } ItemAttributes // 난사 { ItemName "TF_WEAPON_PISTOL" "fire rate bonus HIDDEN" 0.5 "single wep deploy time decreased" 0.4 "can headshot" 1 "hidden secondary max ammo penalty" 3 "special item description" "\n빠른 전환속도로 스캐터건 전탄 비운후 사용" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PISTOL" "fire rate bonus HIDDEN" 0.5 "single wep deploy time decreased" 0.4 "can headshot" 1 "hidden secondary max ammo penalty" 3 "special item description" "\n빠른 전환속도로 스캐터건 전탄 비운후 사용" } ItemAttributes { ItemName "Bonk! Atomic Punch" "mult debuff duration" 0.5 "special item description" "\n뭐? 봉크를 장착하면 슬로우가 절반으로 준다고?" } ItemAttributes //크리 콜라 { ItemName "Crit-a-Cola" "mult effect duration" 0.3 "effect cond override" 56 "special item description" "\n닉값 콜라" } ItemAttributes // 우유가 1.5배 { ItemName "Mad Milk" "mult effect duration" 1.5 "special item description" "\n1.5배 증량" } ItemAttributes { ItemName "TTG Max Pistol - Poker Night" "fire rate bonus HIDDEN" 0.5 "single wep deploy time decreased" 0.4 "can headshot" 1 "hidden secondary max ammo penalty" 3 "special item description" "\n빠른 전환속도로 스캐터건 전탄 비운후 사용" } ItemAttributes // 추격 { ItemName "The Winger" "damage bonus" 2 "single wep deploy time decreased" 0.4 "weapon spread bonus" 0.5 "clip size penalty" 0.5 "faster reload rate" 0.5 "no damage falloff" 1 "increased jump height from weapon" 1 "hidden secondary max ammo penalty" 2 "special item description" "\n빠른 전환속도로 놓친 이속빠른봇 추격으로 사용" } ItemAttributes // 건물 무력화 및 크리티컬 삭제 { ItemName "Pretty Boy's Pocket Pistol" "fire rate penalty" 3 "heal on hit for rapidfire" 10 "disable buildings on hit" 2.5 "remove cond on hit" 34 "single wep deploy time decreased" 0.5 "custom weapon fire sound" ui/Hitsound_space.wav "special item description" "\n건물타격시 2.5초간  정지시킴 \n로봇  타격시 치명타를  제거함" } ItemAttributes // 상대 현재 체력비례 10% 거대 2.5% { ItemName "The Flying Guillotine" "heal on hit for rapidfire" 25 "dmg current health" 0.1 "mult dmg vs giants" 0.25 "single wep deploy time decreased" 0.7 "special item description" "\n상대 현재체력 비례데미지" } ItemAttributes { ItemName "Promo Flying Guillotine" "heal on hit for rapidfire" 25 "dmg current health" 0.1 "mult dmg vs giants" 0.25 "single wep deploy time decreased" 0.7 "special item description" "\n상대 현재체력 비례데미지" } ItemAttributes // 우유가 1.5배 { ItemName "Mutated Milk" "mult effect duration" 1.5 "special item description" "\n1.5배 증량" } ItemAttributes { ItemName "Batsaber" "damage penalty" 0.25 } ItemAttributes { ItemName "The Fan O'War" "remove cond on hit" 26 } ItemAttributes // 유도 로켓 { ItemName "TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat seek power" 360 "mod projectile heat aim error" 120 "projectile trail particle" eyeboss_projectile } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat seek power" 360 "mod projectile heat aim error" 120 "projectile trail particle" eyeboss_projectile } itemAttributes // 직격샷 폭발 { ItemName "the direct hit" "aoe blast on damage" 20 "clip size penalty" 0.25 "fire rate penalty" 2.5 "Reload time increased" 2.5 "Projectile speed increased" 0.2 "mult dmg vs giants" 1.5 "projectile acceleration" 5000 "projectile acceleration start time" 0.4 "projectile acceleration time" 0.5 "projectile trail particle" raygun_projectile_blue_crit "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 600 "explosion particle" hightower_explosion } ItemAttributes //곡사로켓 { ItemName "the liberty launcher" "projectile gravity" 1100 //수치조절하기 로켓중력 "reload time increased" 1.25 "mini rockets" 1 "dmg falloff increased" 0.5 "mul nonrocketjump attackrate" 0.4 //땅에있 "projectile spread angle penalty" 3 "blast radius increased" 1.5 "mult projectile scale" 1.4 } ItemAttributes // 우리 박스가 힐다해요 { ItemName "The Black Box" "aoe heal chance" 15 "medic machinery beam" 4 "overheal from heal on kill" 1 "mult max overheal self" 3 } ItemAttributes // 차지샷 쓰지마 저항관통 파괴불가 { ItemName "The Cow Mangler 5000" "aiming movespeed increased" 2 "dmg pierces resists absorbs" 1 "mult dmg vs tanks" 1.5 "disable buildings on hit" 1 "reveal disguised victim on hit" 1 "projectile no deflect" 1 } ItemAttributes // 멀티숏 꿈나무 { ItemName "the original" "damage penalty" 0.8 "fire rate penalty" 0.8 } ItemAttributes // 뭐 장전이 잘된다고? { ItemName "The Beggar's Bazooka" "projectile spread angle penalty" 2 "can overload" 0 } ItemAttributes // 하늘에서 울었습니다. { ItemName "The Air Strike" "custom projectile model" models/buildables/sentry3_rockets.mdl "mult projectile scale" 0.70 "rocketjump attackrate bonus" 0.25 "clipsize increase on kill" 8 } itemAttributes // 솔저 샷건 { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 1.5 "explosive bullets" 80 "blast dmg to self increased" 0 "explosion particle" ExplosionCore_sapperdestroyed } itemAttributes // 건부우츠 { ItemName "The Gunboats" "rocket jump damage reduction" 0 "dmg taken from blast reduced" 0.66 "blast dmg to self increased" 2 } itemAttributes // 버프 공통 범위증가 { Classname "tf_weapon_buff_item" "mod soldier buff range" 2 } itemAttributes // 부사수 공통 { ItemName "The Reserve Shooter" "mod stun waist high airborne" 5 "minicrits become crits" 1 "single wep deploy time decreased" 0.5 } itemAttributes // 들소 판정개선 { ItemName "The Righteous Bison" "Projectile speed decreased" 0.5 "custom projectile size" 15 "SPELL: set item tint RGB" 5 } itemAttributes // 인딛 굼바왕 { ItemName "The Mantreads" "mult dmg vs giants" 15 "stomp player damage" 0.5 } itemAttributes // 낙하산 { ItemName "The B.A.S.E. Jumper" "mod_air_control_blast_jump" 4 "damage force reduction" 0.75 } itemAttributes // 공황 공격 공통 { ItemName "Panic Attack Shotgun" "damage penalty" 1 "dmg bonus while half dead" 1.5 "mult crit when health is below percent" 0.25 "fire rate bonus with reduced health" 0.4 "bullets per shot bonus" 2 } itemAttributes // 등가교환기 뎀감 왜있냐 { ItemName "The Equalizer" "mult dmg with reduced health" 3 "fire rate bonus" 0.8 "mod shovel damage boost" 0 "custom kill icon" pickaxe } ItemAttributes { ItemName "The Huo Long Heatmaker" "override projectile type" 6 "centerfire projectile" 1 "ring of fire while aiming" 4 "uses ammo while aiming" 0 "damage penalty" 1 "damage bonus vs burning" 1 "damage bonus HIDDEN" 2.5 "crit mod disabled" 0 "projectile trail particle" spell_fireball_small_red "custom projectile model" "models/weapons/w_models/w_drg_ball.mdl" "maxammo primary reduced" 0.5 } ItemAttributes // 적은 좆같음 쾌적한 나탸샤질 { ItemName "natascha" "add cond on hit" 126 "add cond on hit duration" 0.1 "no damage falloff" 1 "apply look velocity on damage" -150 } ItemAttributes { ItemName "iron curtain" "weapon spread bonus" 1 "explosive bullets" 90 "fire rate penalty" 1.3 "bullets per shot bonus" 0.25 "damage bonus" 3 "maxammo primary reduced" 0.4 "no self blast dmg" 2 "self dmg push force increased" 1.01 "blast dmg to self increased" 0 } ItemAttributes //화방 일반 지원 { ItemName "TF_WEAPON_FLAMETHROWER" "flame_drag" 5 "airblast_give_teammate_speed_boost" 1 "deflection size multiplier" 1.3 "rocket specialist" 1 } ItemAttributes //화방 일반 지원 { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "flame_drag" 5 "airblast_give_teammate_speed_boost" 1 "deflection size multiplier" 1.3 "rocket specialist" 1 } ItemAttributes //1.25배 빠르고 3배 빠른 불꽃 { ItemName "The Backburner" "flame_drag" 17.7 "flame_speed" 6125 "Blast radius increased" 2.5 "move speed bonus" 1.25 "lunchbox adds minicrits" 2 } ItemAttributes //통통 기름때 { ItemName "the degreaser" "flame_drag" 2.5 "flame_gravity" -5000 "flame_reflect_on_collision" 1 "dmg penalty vs players" 1.2 } ItemAttributes // 플로지를 어떻게고쳐 { ItemName "The Phlogistinator" "flame_drag" 7 "increase buff duration" 1.25 "always allow taunt" 1 "gesture speed increase" 1.5 "apply look velocity on damage" -30 } ItemAttributes //무지 개같은 날 { ItemName "The Rainblower" "flame_drag" 4 "flame_spread_degree" 20 "flame_ignore_player_velocity" 1 "dmg penalty vs players" 1.2 } ItemAttributes // 용의 재채기 { ItemName "The Dragon's Fury" "Blast radius increased" 2.5 "slow enemy on hit major" 0.7 "set turn to ice" 1 "item color rgb" 1315860 } ItemAttributes //화염 광선 { ItemName "The Nostromo Napalmer" "flame_drag" 1 "flame_spread_degree" 0.5 "lunchbox adds minicrits" 1 "mod flamethrower spinup time" 1.5 } ItemAttributes // 파이로 화상적 타격시 대화상 { ItemName "TF_WEAPON_SHOTGUN_PYRO" "crit vs burning players" 1 "weapon burn dmg increased" 10 "Set DamageType Ignite" 1 } ItemAttributes // 조조명님 함께해요 { ItemName "The Flare Gun" "Projectile speed increased" 2 "projectile trail particle" bonk_text } ItemAttributes // 6인 최대타겟 화상기폭 { ItemName "The Detonator" "weapon burn dmg increased" 5 "Blast radius increased" 3 "mult projectile scale" 2 "max aoe targets" 6 "self dmg push force increased" 2 "blast dmg to self increased" 0 } ItemAttributes // 조명 광선 { ItemName "The Manmelter" "fire rate bonus HIDDEN" 1 "mult projectile count" 8 "projectile trail particle" raygun_projectile_blue_crit "projectile spread angle penalty" 7 "Projectile speed increased HIDDEN" 0.75 "mod projectile heat seek power" 90 "mod projectile heat aim error" 80 } ItemAttributes // 와 제트팩! { ItemName "The Thermal Thruster" "holster_anim_time" 0 "item_meter_charge_rate" 15 "damage force increase hidden" 1 } ItemAttributes { ItemName "The Hot Hand" "damage bonus vs burning" 5 "mult smack time" 0.01 "fire rate penalty" 0.01 "gesture speed increase" 40 } itemAttributes // 반중로크 { ItemName "The Loch-n-Load" "projectile gravity" -200 "projectile gravity native" 0.2 } itemAttributes // 오질나게 튀는 유탄 { ItemName "TF_WEAPON_GRENADELAUNCHER" "grenade bounce speed" 0.75 "grenade bounce damage" 1.1 } ItemAttributes //저체온증 동크 { ItemName "the loose cannon" "Reload time decreased" 0.8 "grenade damage reduction on world contact" 1.3 "grenade no bounce" 1 "grenade launcher mortar mode" -1 "auto fires full clip" 1 "auto fires full clip all at once" 1 "projectile spread angle penalty" 5 "mult projectile scale" 1.5 "custom projectile size" 10 "projectile trail particle" projectile_fireball_ring_fire "explosion particle" heavy_ring_of_fire_fp "ragdolls become ash" 1 "Set DamageType Ignite" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb stick to enemies" 1 "mod projectile heat seek power" 160 "stickybomb no stick" 1 "Projectile speed increased" 1.1 "projectile gravity" -100 } ItemAttributes //롱 스워드 { ItemName "the claidheamohmor" "melee range multiplier" 2.5 "melee bounds multiplier" 2.25 } ItemAttributes // 불-검 { ItemName "The Eyelander" "attach particle effect" 3044 "attach particle effect static" 3072 "Set DamageType Ignite" 1 "melee bounds multiplier" 2.75 } ItemAttributes //마피아의 꿈 { ItemName "tomislav" "aiming movespeed increased" 1.75 "minigun spinup time decreased" 0.5 "weapon spread bonus" 0.60 "can headshot" 1 } ItemAttributes //누워 야수 { ItemName "The Brass Beast" "aiming knockback resistance" 0.25 "spunup_damage_resistance" 0.5 "damage bonus" 1.5 "dmg taken from crit reduced" 0.7 } ItemAttributes //기절 해머 { ItemName "the homewrecker" "hand scale" 2 "melee cleave attack" 1 "melee range multiplier" 2.5 "melee bounds multiplier" 2.25 "stun on damage" 40 "fire input on hit" !self^SetTeam^1 "allow friendly fire" 1 } ItemAttributes { ItemName sun-on-a-stick "damage bonus vs burning" 5 "mult smack time" 0.1 "fire rate penalty" 0.1 } ItemAttributes //유- 도 -탄 { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "mod projectile heat seek power" 360 "mod projectile heat aim error" 120 "projectile gravity" -50 "projectile gravity native" 0.5 "aoe blast on damage" 60 "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_WRENCH" "sentry rapid fire" 1 } ItemAttributes // 응조 테스트 { ItemName "The Quick-Fix" "overheal bonus" 34 "heal rate bonus" 40 } ItemAttributes // 테스트 { ItemName "TF_WEAPON_MEDIGUN" "overheal bonus" 17 "heal rate bonus" 40 } ItemAttributes // 기인 { ItemName "The Vita-Saw" "allow friendly fire" 1 "add uber charge on hit" 0.1 } itemAttributes // 유도 헌츠맨 { ItemName "The Huntsman" "ability master sniper" 1 "Projectile speed decreased" 0.5 "grenade bounce speed" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 } itemAttributes // 멀티 컴파보우 { ItemName "The Fortified Compound" "arrow mastery" 2 "explosive sniper shot" 1 "grenade bounce speed" 0.5 } ItemAttributes // 디펜화 { ItemName "The Shahanshah" "dmg penalty while half alive" 10 "dmg bonus while half dead" 0.1 "provide on active" 1 } ItemAttributes // 디펜화 { ItemName "TF_WEAPON_KNIFE" } ExtraSpawnPoint { Name "spawnbot_backcap" TeamNum 3 X "-80" Y "-741" Z "811" } ExtraSpawnPoint { Name "spawnbot_blue" // 스폰쪽 TeamNum 3 X "-124" Y "-2256" Z "552" } ExtraSpawnPoint { Name "spawnbot_red" // 스폰쪽 TeamNum 2 X "-124" Y "-1800" Z "552" } PointTemplates { Skybox { NoFixup 1 prop_dynamic { "model" "models/props_viaduct_event/door_glow_mesh.mdl" "modelscale" "0.5" "solid" "0" //Physics collision model "disableshadows" "1" } } Skybox2 { NoFixup 1 prop_dynamic { "model" "models\props_manor\doorframe_02a.mdl" "modelscale" "0.85" "solid" "0" //Physics collision "disableshadows" "1" } } Skybox3 { NoFixup 1 prop_dynamic { "model" "models\props_foliage\cactus01.mdl" "solid" "0" //Physics collision model "modelscale" "0.5" "disableshadows" "1" } } Skybox4 { NoFixup 1 prop_dynamic { "model" "models/player/items/scout/milkhat.mdl" "solid" "0" //Physics collision model "modelscale" "1" "disableshadows" "1" } } Skybox5 { NoFixup 1 prop_dynamic { "model" "models\player\items\demo\ttg_glasses.mdl" "solid" "0" //Physics collision model "modelscale" "1" "disableshadows" "1" } } Skybox6 { NoFixup 1 prop_dynamic { "model" "models\props_ui\competitive_stage.mdl" "solid" "0" //Physics collision model "modelscale" "0.5" "disableshadows" "1" } } ResupplyCabinet { prop_dynamic { "targetname" "locker_model" "model" "models/props_gameplay/resupply_locker.mdl" "disableshadows" "1" "solid" "6" "origin" "16 0 0" "angles" "0 0 0" } func_regenerate { "associatedmodel" "locker_model" "filtername" "filter_red" "TeamNum" "2" "spawnflags" "1" "mins" "0 -64 0" "maxs" "64 64 128" "OnStartTouch" "locker_model,SetAnimation,open,0,-1" "OnEndTouchAll" "locker_model,SetAnimation,close,0,-1" } } Tank { OnSpawnOutput { Target "!activator" Action "setmodelscale" Param "0.5" Delay 0.05 } OnSpawnOutput { Target "!activator" Action "addoutput" Param "rendermode 1" Delay 0.05 } OnSpawnOutput { Target "!activator" Action "alpha" Param "0" Delay 0.06 } OnSpawnOutput { Target "tank_turret_shoot_relay" Action "trigger" Param "" Delay 5 } OnSpawnOutput { Target "spawntr" Action "trigger" Param "" Delay 1 } OnSpawnOutput { Target "!activator" Action "addoutput" Param "OnHealthBelow50Percent tank_turret_shoot_relay_super:trigger::0:-1" Delay 1 } OnSpawnOutput { Target "!activator" Action "addoutput" Param "OnHealthBelow10Percent tank_turret_shoot_relay_super:trigger::0:-1" Delay 1 } prop_dynamic { "targetname" "Tank" "model" "models/props_frontline/tank_cart.mdl" "angles" "0 180 0" "solid" "0" "DefaultAnim" "idle" } } Mutlrocket { KeepAlive 1 tf_projectile_rocket { "origin" "0 0 0" "teamnum" "2" // 2 - Red team, 3 - Blu team } } WeaponMimicRocket { OnSpawnOutput { Target "shoot" Action "$setowner" Param "!activator" Delay 0.001 } OnSpawnOutput { Target "shoot" Action "FireUser1" Delay 0.001 } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 0 0" "speedmin" "1000" "speedmax" "1000" "WeaponType" "0" "SplashRadius" "146" "Damage" "72" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" } } RotatingBlade { OnSpawnOutput { target "rot" action "addoutput" param "avelocity 0 400 0" delay 0.01 } OnSpawnOutput { target "!activator" action "addoutput" param "rendermode 10" delay 0.01 } prop_dynamic { targetname "blade1" parentname "rot" model "models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl" angles "90 180 0" } prop_dynamic { targetname "blade2" parentname "rot" model "models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl" angles "90 0 0" } prop_dynamic { targetname "blade3" parentname "rot" model "models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl" angles "90 90 0" } prop_dynamic { targetname "blade4" parentname "rot" model "models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl" angles "90 270 0" } func_rotating { targetname "rot" spawnflags 593 fanfriction 333333 maxspeed 400 } } RocketLauncherLauncherMulti { OnSpawnOutput { target "rocketl" action "$setowner" param "!activator" delay "0.001" } OnSpawnOutput { target "rocketl" action "FireUser1" delay "0.001" } tf_point_weapon_mimic { targetname "rocketl" angles "90 90 0" damage 70 WeaponType 0 ModelScale 1 speedmin 100 speedmax 1100 splashradius 147 spreadangle 10 "teamnum" 2 onuser1 "!self,firemultiple,2,0,10" onuser1 "!self,$PlaySound,MVM.GiantSoldierRocketShoot,0,-1" onuser1 "!self,fireuser1,,0.2,-1" } tf_point_weapon_mimic { targetname "rocketl" angles "90 270 0" damage 70 WeaponType 0 ModelScale 1 speedmin 100 speedmax 1100 splashradius 147 spreadangle 10 "teamnum" 2 onuser1 "!self,firemultiple,2,0,10" onuser1 "!self,$PlaySound,MVM.GiantSoldierRocketShoot,0,-1" onuser1 "!self,fireuser1,,0.2,-1" } } } SpawnTemplate { Name "ResupplyCabinet" Origin "-108 -1404 411" Angles "0 270 0" } SpawnTemplate //Spawn template once the mission loads { Name "Skybox" Origin "-8 7915 280" //Position where to spawn the template Angles "0 180 0" //Rotation } SpawnTemplate //Spawn template once the mission loads { Name "Skybox2" Origin "-8 7899 205" //Position where to spawn the template Angles "0 90 0" //Rotation } SpawnTemplate //Spawn template once the mission loads { Name "Skybox3" Origin "-8 7899 228" //Position where to spawn the template Angles "0 90 0" //Rotation } SpawnTemplate //Spawn template once the mission loads { Name "Skybox4" Origin "-7.5 7903 229" //Position where to spawn the template Angles "0 90 0" //Rotation } SpawnTemplate //Spawn template once the mission loads { Name "Skybox5" Origin "-7.5 7901 300" //Position where to spawn the template Angles "0 90 0" //Rotation } SpawnTemplate //Spawn template once the mission loads { Name "Skybox6" Origin "-7.5 7905 225" //Position where to spawn the template Angles "0 90 0" //Rotation } PlayerShootTemplate //Shoot defined point template. Template is spawned at player position in looking direction, forward velocity being applied to spawned entities { Name WeaponMimicRocket //Name of the template Speed 1100 //Velocity of the spawned objects (Default: 1000) Offset "2 0 0" //Offset from the player shooting position (Default: 0 0 0) Angles "0 15 0" //Shooting angle offset (Default: 0 0 0) OverrideShoot 0 //Stop default projectile from being spawned (Default: 0) Spread 0 //Spread of the fired template entities. 0 - No spread, 0.1 - Beggar like spread, 1 - Very inaccurate (Default: 0) //AttachToProjectile 1 //If set, the template is spawned as a child of the projectile being fired. Incompatible with overrideshoot ItemName "The Original" //Can be specified to limit to a specific weapon } PlayerShootTemplate //Shoot defined point template. Template is spawned at player position in looking direction, forward velocity being applied to spawned entities { Name WeaponMimicRocket //Name of the template Speed 1100 //Velocity of the spawned objects (Default: 1000) Offset "-2 0 0" //Offset from the player shooting position (Default: 0 0 0) Angles "0 -15 0" //Shooting angle offset (Default: 0 0 0) OverrideShoot 0 //Stop default projectile from being spawned (Default: 0) Spread 0 //Spread of the fired template entities. 0 - No spread, 0.1 - Beggar like spread, 1 - Very inaccurate (Default: 0) // AttachToProjectile 1 //If set, the template is spawned as a child of the projectile being fired. Incompatible with overrideshoot ItemName "The Original" //Can be specified to limit to a specific weapon } PlayerShootTemplate //Shoot defined point template. Template is spawned at player position in looking direction, forward velocity being applied to spawned entities { Name RotatingBlade //Name of the template AttachToProjectile 1 //If set, the template is spawned as a child of the projectile being fired. Incompatible with overrideshoot ItemName "Golf Saw" //Can be specified to limit to a specific weapon } PlayerShootTemplate //Shoot defined point template. Template is spawned at player position in looking direction, forward velocity being applied to spawned entities { Name RocketLauncherLauncherMulti //Name of the template AttachToProjectile 1 //If set, the template is spawned as a child of the projectile being fired. Incompatible with overrideshoot ItemName "TF_WEAPON_ROCKETLAUNCHER" //Can be specified to limit to a specific weapon } wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}테스트용" Line "{blue}스카웃:주무기 보좆무기 개편" Line "{blue}솔저:주무기 개편" Line "{blue}파이로:기름때,제트팩" Line "{blue}데모:일반유탄,S유탄,일반점착,로크,클레이브모어" Line "{blue}헤비:거의 모든 미니건언락" Line "{blue}엔지:뭘 바래" } WaveSpawn { Where spawnbot_blue Name Wave1_test TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 200 Support 1 TFBot { Class Scout Health 500000 Skill Easy Name Dummy Attributes MiniBoss WeaponRestrictions PrimaryOnly AlwaysGlow 1 //If set, the bot is always highlighted action mobber ItemAttributes { ItemName tf_weapon_scattergun "override projectile type" 15 } CharacterAttributes { "move speed bonus" 0.0001 "health regen" 10000 "dmg taken from blast reduced" 0.1 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn { Where spawnbot_blue Name movingdummy TotalCount 1 MaxActive 12 SpawnCount 12 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 0 Support 1 TFBot { Class scout Name "Scout" Health 125 Skill Easy WeaponRestrictions PrimaryOnly AlwaysGlow 1 //If set, the bot is always highlighted //action mobber ItemAttributes { ItemName tf_weapon_scattergun "override projectile type" 15 "item color rgb" 995241 } ItemAttributes { ItemName "potato hat" "item color rgb" 995241 } Item "potato hat" } } WaveSpawn { Where spawnbot_red Name movingdummyred TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.01 TotalCurrency 0 Support 1 TFBot { Class heavy Skill Easy Name Test Action Mobber Attributes IgnoreFlag WeaponRestrictions PrimaryOnly AlwaysGlow 1 //If set, the bot is always highlighted ItemAttributes { ItemName tf_weapon_minigun "override projectile type" 15 "not solid to players" 1 } AddCond { Name "TF_COND_REPROGRAMMED" } } } WaveSpawn { Where spawnbot_red Name movingdummyred TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.01 TotalCurrency 0 //Support 0 TFBot { template T_TFBot_Giant_Soldier_Extended_Battalion Attributes AlwaysCrit Item "W.A.S.P. Launcher" CharacterAttributes { "damage bonus" 0.01 "custom item model" "models/weapons/c_models/c_wasp_launcher/c_wasp_launcher_1.mdl" } } } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 1000 Name "Tank" Speed 240 StartingPathTrackNode "boss_path_b1" DisableSmokestack 1 DisableChildModels 1 //ReplaceModelCollisions 1 SpawnTemplate "Tank" MaxTurnRate 1000 OffsetZ 0 Gravity 600 Model "models/props_frontline/tank_cart.mdl" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // bombcarry WaveSpawn { Where spawnbot Name Wave1_bombcarry TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Soldier Health 999999 Skill Easy Name Test Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "override projectile type" 15 } CharacterAttributes { "move speed bonus" 0.0001 "health regen" 10000 } } } } }